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so gallente FW can provide backup, but not caldari FW?

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Calathorn Virpio
Caldari Provisions
Caldari State
#1 - 2013-03-21 23:13:45 UTC
seems this is a scripted event then........

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#2 - 2013-03-21 23:38:51 UTC
Calathorn Virpio wrote:
seems this is a scripted event then........


Sources?

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Simon Louvaki
Khaldari InnoTektoniks and Analytical Solutions
#3 - 2013-03-21 23:54:01 UTC
Tavin Aikisen wrote:


Sources?


Ehhh, ya don't really need sources to connect the dots. Heres hoping those of us who doubt are wrong! :)

-- "The weak of mind are quick to judge with slightest tempt; Thus fools go forth to spread false word." - The Scriptures, Book of Trials 2:13 - 2:21

--"At the narrow passage, there is no brother and no friend." - Hyasyoda Proverb

Calathorn Virpio
Caldari Provisions
Caldari State
#4 - 2013-03-21 23:59:48 UTC
Tavin Aikisen wrote:
Calathorn Virpio wrote:
seems this is a scripted event then........


Sources?



unfair advantage to the gallente right off

(not saying it should be completely fair, rather, should be up to who all supports which side and which side brings the better ships)

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Unit XS365BT
Unit Commune
#5 - 2013-03-22 00:46:29 UTC
seriously... it's in luminaire.
in federation space.

why the confusion here.. of course any caldari FW pilots will be shot at by the faction police. you have to go through fed space to get there.

if it was set over new caldari, you'd be complaining if the state navy didn't shoot gallente FW pilots.

Unit XS365BT. Designated Communications Officer. Unit Commune.

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#6 - 2013-03-22 00:58:01 UTC
I think the complaint is actually that the caldari npcs that ARE there aren't actually fighting with the gallente NPCs when they spawn which is a legitimate nit pick.
Calathorn Virpio
Caldari Provisions
Caldari State
#7 - 2013-03-22 00:58:04 UTC
Unit XS365BT wrote:
seriously... it's in luminaire.
in federation space.

why the confusion here.. of course any caldari FW pilots will be shot at by the faction police. you have to go through fed space to get there.

if it was set over new caldari, you'd be complaining if the state navy didn't shoot gallente FW pilots.



no, i'd prefer a way for ALL fw pilots to participate, don't think a live event of this magnatude should be closed off to any one

(excepting people with horrid security status, that's a personal decision)

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#8 - 2013-03-22 01:14:38 UTC
Sorry it seems I clicked send on the wrong window, all my text wasn't there!

What I was asking was there anything definitive that said faction police will be active and/or the security status unchanged. Have CCP said they will not change it on the day to allow everyone in?

From a lore perspective, why can the State Protectorate fight planetside but not in space?

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Unit XS365BT
Unit Commune
#9 - 2013-03-22 01:15:41 UTC
in this instance, the very act of being in a STPRO corp makes your Fed standings too low.

you could always, you know.. drop to a nubcorp for the duration.

Unit XS365BT. Designated Communications Officer. Unit Commune.

Unit XS365BT
Unit Commune
#10 - 2013-03-22 01:18:04 UTC  |  Edited by: Unit XS365BT
Tavin Aikisen wrote:

From a lore perspective, why can the State Protectorate fight planetside but not in space?


because you have to go through Fed space to get there, so you'd be trailing a line of Fed-police into the system.
they're unlikely to give up the chase simply because you enter their home system...

and if the police are roden, he's just as bad of a warmonger as heth, so his forces are likely to actively attempt to cause problems.

as for the dust mercs, till they land on planet and take up a side, they're just mercs... it's only after they reach the planet that it becomes apparent which side they're on.. by which time it's too late to stop them, short of hiring more mercs..
which is what is happening.

Unit XS365BT. Designated Communications Officer. Unit Commune.

Calathorn Virpio
Caldari Provisions
Caldari State
#11 - 2013-03-22 01:27:58 UTC
Unit XS365BT wrote:
Tavin Aikisen wrote:

From a lore perspective, why can the State Protectorate fight planetside but not in space?


because you have to go through Fed space to get there, so you'd be trailing a line of Fed-police into the system.
they're unlikely to give up the chase simply because you enter their home system...

and if the police are roden, he's just as bad of a warmonger as heth, so his forces are likely to actively attempt to cause problems.

as for the dust mercs, till they land on planet and take up a side, they're just mercs... it's only after they reach the planet that it becomes apparent which side they're on.. by which time it's too late to stop them, short of hiring more mercs..
which is what is happening.



not true, our sides are set once we enter the war barge......which is in eve

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Unit XS365BT
Unit Commune
#12 - 2013-03-22 05:26:47 UTC
as a DUST merc, you accept the contract on the barge. but at the moment your barge never leaves your staging system.
hence the reason you never appear in luminaire local chat.

after accepting the contract, a neutral party, maybe interbus, inner zone shipping or some other viable group, transport you to your desired destination in this case Caldari prime.
once you enter atmosphere, you head to your respective rally points and begin fighting,

at the moment, hopefully due to a 'beta issue' that's just how the game mechanics work.
means that there has to be a little hand waving to get past the parts that don't seem to make sense...

but it's either that, or after you accept a contract you first have to wait for transport to the planet, which could take ages.
then you have to worry about being shot down by something or someone you have no way of countering, if that happens you die in space and never reach the planet. all the time sat in what is most likely a boring gunmetal grey room with seats along each side, waiting for the doors to open so you can get into a planetary shuttle that will take you to the planet's surface so you can finally get a chance at shooting someone.

i think most FPS players would prefer a little bit of handwavy GM teleporty magic.
don't you?

Unit XS365BT. Designated Communications Officer. Unit Commune.

Calathorn Virpio
Caldari Provisions
Caldari State
#13 - 2013-03-22 06:16:57 UTC
Unit XS365BT wrote:
as a DUST merc, you accept the contract on the barge. but at the moment your barge never leaves your staging system.
hence the reason you never appear in luminaire local chat.

after accepting the contract, a neutral party, maybe interbus, inner zone shipping or some other viable group, transport you to your desired destination in this case Caldari prime.
once you enter atmosphere, you head to your respective rally points and begin fighting,

at the moment, hopefully due to a 'beta issue' that's just how the game mechanics work.
means that there has to be a little hand waving to get past the parts that don't seem to make sense...

but it's either that, or after you accept a contract you first have to wait for transport to the planet, which could take ages.
then you have to worry about being shot down by something or someone you have no way of countering, if that happens you die in space and never reach the planet. all the time sat in what is most likely a boring gunmetal grey room with seats along each side, waiting for the doors to open so you can get into a planetary shuttle that will take you to the planet's surface so you can finally get a chance at shooting someone.

i think most FPS players would prefer a little bit of handwavy GM teleporty magic.
don't you?



well, it would be fun if in transit we could shoot back INTO eve Twisted

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#14 - 2013-03-22 06:54:33 UTC
CCP Goliath wrote:
Quick question for those dissatisfied with Gallente NPC aggression in Luminaire.

When you took the decision to join FW and war with the Gallente, you understood at the time that it would cause faction standing loss, and that it would cause NPCs to aggro you if you entered a system hostile to you. Given that EVE is a game known for having consequences matter, what makes this different from any other reason you might have to want to enter space owned by those that are hostile to you? There's no "you can't enter" sign on the gate; it's just more difficult for you to be in that system, which seems perfectly natural to me as you chose to be at war with the faction that controls it.

CEO of Lanate Industries

Citizen of Solitude

Calathorn Virpio
Caldari Provisions
Caldari State
#15 - 2013-03-22 06:57:29 UTC
Akrasjel Lanate wrote:
CCP Goliath wrote:
Quick question for those dissatisfied with Gallente NPC aggression in Luminaire.

When you took the decision to join FW and war with the Gallente, you understood at the time that it would cause faction standing loss, and that it would cause NPCs to aggro you if you entered a system hostile to you. Given that EVE is a game known for having consequences matter, what makes this different from any other reason you might have to want to enter space owned by those that are hostile to you? There's no "you can't enter" sign on the gate; it's just more difficult for you to be in that system, which seems perfectly natural to me as you chose to be at war with the faction that controls it.




they could at least make a dead zone around caldari prime were this doesn't happen...seeing as it's technically still caldari territory.....

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

William Loire
Deep Core Mining Inc.
Caldari State
#16 - 2013-03-22 07:11:37 UTC
Exactly. There is no issue getting into Luminaire. There is no trail of Gallente Police following you and the Gallente stations allow you to dock no problem. The way Customs officers work is if you stay on one grid for x ammount of time they appear and attack you but do not follow you if you warp off grid. The issues here are that

A) The Titan grid is Caldari sovereign territory (lore wise) there should be no Gallente police interaction if not for universal game mechanics.
B) The attendant Caldari fleet does not attack Gallente Police forces invading Caldari soveriegn territory.
C) Those of us who joined FW understand that we will typically be locked out of our enemies space (not actually the case due to customs mechanics but lets role with it), the issue is that CCP are holding an event that will greatly impact the Caldari lore and history and yet most Caldari supporters will not be able to participate.

It comes down to drop your corps/alliances for a couple days to participate in an event that is already looking to be scripted for a set outcome or simply not participate at all. Does CCP honestly think that non FW Caldari supporters will be able to match both Minmatar and Gallente FW participants as well as non FW Gallente supporters? I'm all for progressing the story and holding events like these however what's the point if you are literally locking out an entire side of the conflict?
Calathorn Virpio
Caldari Provisions
Caldari State
#17 - 2013-03-22 07:22:31 UTC
William Loire wrote:
Exactly. There is no issue getting into Luminaire. There is no trail of Gallente Police following you and the Gallente stations allow you to dock no problem. The way Customs officers work is if you stay on one grid for x ammount of time they appear and attack you but do not follow you if you warp off grid. The issues here are that

A) The Titan grid is Caldari sovereign territory (lore wise) there should be no Gallente police interaction if not for universal game mechanics.
B) The attendant Caldari fleet does not attack Gallente Police forces invading Caldari soveriegn territory.
C) Those of us who joined FW understand that we will typically be locked out of our enemies space (not actually the case due to customs mechanics but lets role with it), the issue is that CCP are holding an event that will greatly impact the Caldari lore and history and yet most Caldari supporters will not be able to participate.

It comes down to drop your corps/alliances for a couple days to participate in an event that is already looking to be scripted for a set outcome or simply not participate at all. Does CCP honestly think that non FW Caldari supporters will be able to match both Minmatar and Gallente FW participants as well as non FW Gallente supporters? I'm all for progressing the story and holding events like these however what's the point if you are literally locking out an entire side of the conflict?



less work on their part

say it's not "scripted" then make it a forgone conclusion about which side wins by tipping the scales OVER for one side

at this point i have my doubts that little "slip up" of the dying leviathan in dust was mere accident, they were basically stating that that's what they intend to have happen

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Wolfgan Boisvert
Placid Reborn
#18 - 2013-03-22 07:53:15 UTC
Well, considering that the last world-changing event of that scale affecting those factions happened during an extended downtime, wasn't in any way influenced by players and had massive consequences I think this is just evening the books - IF the assumptions you all make are correct.

In fact, when I remember all the slander I had to listen to the tone of "All Gallente are cowardly [deleted] that cannot even defend their own home system" that really drove me out of Gallente role play it's more than fair if the Federation gets a chance to go a bit berzerk (spelling intentional :P).
Calathorn Virpio
Caldari Provisions
Caldari State
#19 - 2013-03-22 07:55:47 UTC
Wolfgan Boisvert wrote:
Well, considering that the last world-changing event of that scale affecting those factions happened during an extended downtime, wasn't in any way influenced by players and had massive consequences I think this is just evening the books - IF the assumptions you all make are correct.

In fact, when I remember all the slander I had to listen to the tone of "All Gallente are cowardly [deleted] that cannot even defend their own home system" that really drove me out of Gallente role play it's more than fair if the Federation gets a chance to go a bit berzerk (spelling intentional :P).



i wasn't here for that, and if CCP really did do that, i'm srry. however, that doesn't mean they should create a similar outcome this time. live events implies WE the capsuleers shape eve events, without game mechanics screwing it up

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Aquila Shadow
Deep Core Mining Inc.
Caldari State
#20 - 2013-03-22 08:00:42 UTC
The original invasion of Luminaire was five years ago. Back then there wasn't a dedicated live events team like there is today, any story content was created by the Aurora team which was a volunteer group of people that was shut down due to abuse of power. Back then such a massive event like an invasion would have been almost impossible to run due to the complexity of such a complex event.

                                              "Let Vigilance Be Your Sword"

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