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Faction Warfare: Moving Forward.....

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Author
Bad Messenger
Rehabilitation Clinic
#361 - 2011-10-29 07:16:00 UTC  |  Edited by: Bad Messenger
X Gallentius wrote:
Bad Messenger makes a great point. Running plexes with alts leads to no fights (it's still a lame strategy/tactic), and always overwhelming your opponent in plexes leads to no fights (after the opponent figures out what's up). Props to you all. You achieved your goal of no fights for plexes.

I'll add: No fights = boring time orbiting button for non-alts.

And yeah, it was real easy to spot where PERVS were since they took over systems one constellation at a time. And BM would have his alt Don Goldspoon sit in the target system 23/7. It didn't lead to more fights.



Yes, I do also feel that we broke the FW Oops

Edit: Anyway alts were not reason why pvp ended, it was consequence, no need to fight so alts are fine to do boring job.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#362 - 2011-10-29 08:51:03 UTC  |  Edited by: Terminal Insanity
Hans Jagerblitzen wrote:
Allow Alliance participation in Faction Warfare. This was disallowed initially because while Faction Warfare was designed to be PvP lite, this no longer accurately describes the scene.

First you say you enjoy small gang pvp and that you want CCP to protect it

Hans Jagerblitzen wrote:
Having Pandemic Legion in the thick of things pretty much ground regular fleetwork to a halt recently, as no one wants to organize any fleet large enough to attract a supercap gank.

And then you complain that you cant continue flying large gangs


Seems to me the problem isnt the rules of the game, but instead the way the players are choosing to play it.

If your enemy is forming up fleets to gank your 100+ man battleships, then start forming up fleets to counter theirs? Start getting tricky, bombing them, picking off their stragglers. Waiting for their fleetwarp off a gate and then bubble the 2 or 3 idiots who didnt align? There are hundreds of ways to **** with larger fleets. Pick one.

And yes, giving all your space up and waiting until your enemy gets bored and leaves = really dumb, and a great way to lose your pvp players.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Bad Messenger
Rehabilitation Clinic
#363 - 2011-10-29 09:06:46 UTC
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.

FW Missions are fine, incursions are easier isk anyway and involves less risk and effort.

Super carriers etc are not problem if fights happen in plexes.

Plex ship restrictions should be adjusted properly to put pirate faction ships to same category as same size T2 ships.

Plex spawning should be adjusted so that plexes spawn on all time zones making plex warfare 23/7 process.

Downtimes should not affect plex spawning in any way and capturing systems or recapturing those back should take approx same amount of time or effort.

Passivity should not be best tactics to defend, it should be pvp action that makes it possible take or defend systems. So make it worth for bigger fleets to participate plexing efforts, transfer those daily blob fights happen to in plexes on some way.

Make some reason to die on plex fight so you do not die for nothing.
Bad Messenger
Rehabilitation Clinic
#364 - 2011-10-29 09:14:05 UTC
Terminal Insanity wrote:
Hans Jagerblitzen wrote:
Allow Alliance participation in Faction Warfare. This was disallowed initially because while Faction Warfare was designed to be PvP lite, this no longer accurately describes the scene.

First you say you enjoy small gang pvp and that you want CCP to protect it

Hans Jagerblitzen wrote:
Having Pandemic Legion in the thick of things pretty much ground regular fleetwork to a halt recently, as no one wants to organize any fleet large enough to attract a supercap gank.

And then you complain that you cant continue flying large gangs


Seems to me the problem isnt the rules of the game, but instead the way the players are choosing to play it.

If your enemy is forming up fleets to gank your 100+ man battleships, then start forming up fleets to counter theirs? Start getting tricky, bombing them, picking off their stragglers. Waiting for their fleetwarp off a gate and then bubble the 2 or 3 idiots who didnt align? There are hundreds of ways to **** with larger fleets. Pick one.

And yes, giving all your space up and waiting until your enemy gets bored and leaves = really dumb, and a great way to lose your pvp players.



Those are valid tactics in 0.0 , but in lowsec you can not use bomb or bubles.

I do agree that people just do not know how to play and handle super caps so they ask CCP to help. I do not see any problems now on militia mechanics and supercaps, i think incoming super nerf could little bit help lowsec too. Super carrier can not **** sub caps fleets so easily but those can engage capital support of sub caps, so i think this will be enough to make it work.
Cearain
Plus 10 NV
#365 - 2011-10-29 09:53:27 UTC
Bad Messenger wrote:
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference..


2 ships speed tank is ok? So completely turn it into fw missions with a speed tank alt??? Roll

So long as we have npcs in plexes plexxing will be a pve activity. Notifiy the militia players when where and how their militiary complexes are being taken and let them fight for them if they wish.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bad Messenger
Rehabilitation Clinic
#366 - 2011-10-29 10:30:10 UTC
Cearain wrote:
Bad Messenger wrote:
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference..


2 ships speed tank is ok? So completely turn it into fw missions with a speed tank alt??? Roll

So long as we have npcs in plexes plexxing will be a pve activity. Notifiy the militia players when where and how their militiary complexes are being taken and let them fight for them if they wish.


Notifying does not really help anything, i can spam those notify messages with my alts in other systems when i really take another plex somewhere else.

Do your scouting and find where enemy is. Map tells it anyway if you know how to use it.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#367 - 2011-10-29 11:57:25 UTC
Bad Messenger wrote:
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.

FW Missions are fine,
incursions are easier isk anyway and involves less risk and effort.

Super carriers etc are not problem if fights happen in plexes.

Plex ship restrictions should be adjusted properly to put pirate faction ships to same category as same size T2 ships.

Plex spawning should be adjusted so that plexes spawn on all time zones making plex warfare 23/7 process.

Downtimes should not affect plex spawning in any way and capturing systems or recapturing those back should take approx same amount of time or effort.

Passivity should not be best tactics to defend, it should be pvp action that makes it possible take or defend systems. So make it worth for bigger fleets to participate plexing efforts, transfer those daily blob fights happen to in plexes on some way.

Make some reason to die on plex fight so you do not die for nothing.


The mission are only fine if you not in FW with your main, and using them to make easy isk with an alt or two.

PVE being in FW at all, is not fine.

Don't ask about Italics, just tilt your head.

Hacra
Sebiestor Tribe
Minmatar Republic
#368 - 2011-10-29 12:12:13 UTC
I did not go through all the pages here, but i must say one thing as "outside" observer.

If big alliance are denied their super cap fleets in lowsec it will make moving them around nearly impossible.

Also, nothing stops PL or anyone else dropping 100+ carriers on top of you which has pretty much same effect, if you're not willing to counter that, whimper in corner or muster forces big enough to counter it (Yes, it's hard).
El 1974
Green Visstick High
#369 - 2011-10-29 12:28:19 UTC  |  Edited by: El 1974
I don't do FW and never have, so I look at this from an outsiders perspective. I've looked at it and decided that it wasn't something I'd do as a new player and later it just wasn't worth it ruining my faction standings for. FW isn't something you can just explore for a bit and switch to something else once you've had enough of it. It's a choice that will affect your character for the rest of your life in Eve. This sets FW apart. I can go into lowsec and 0.0. I can build stuff, mine, do missions, incursions, complexes, etc. I won't do FW. Most players will never touch it and as such until this is somehow fixed I think it's not something CCP should put a lot of development effort in.

What remains is a lot of development that will affect FW on the sidelines. FW doesn't seem to be forgotten (you do get a discount on CO BPCs), but new expansions will only improve FW as a side-effect. The supercap nerf is a good example. FW players should pay attention to those developments and make sure their views from the FW point-of-view is heared and taken into account.

Standing restoration
Standing restoration is often complained about, not only in relation to FW. When people join my corporation, people who have been doing missions in other faction's space often have to grind lvl 1 missions for weeks at a time before they can do missions where we live. Once they reach -2 they can suddenly do any mission for every corp they have sufficient standing for. I'd prefer a more gradual approach: at -4 you can do lvl II, at -2 lvl III, at -1 lvl IV and for lvl V you need >0 standing. That means you will have more achievements to work for than currently and more variation in missions.

Custom Offices, Dust
It amazes me that so little has been said in this thread about Dust and custom offices. I read that Dust PvE in highsec will be somehow tied in with FW rather than normal missions. Although I have seen no mentioning of this recently.
Custom Offices are another thing worth mentioning. Player owned COs could play a role in the new SOV mechanics which will probably use some form of descriptive ownership. The news that players will be able to erect those offices in lowsec is a hint at a similar change for FW SOV mechanics.

In the discussions about what should happen to 0.0 it was mentioned that faction standings should matter. Actions should have consequences. What if NPCs could function similar to faction police and only aggress those that have poor standing with them from 'ratting'. Or if factions could refuse them from docking. That last thing could also be the case in empire space and thus affect FW.

I like the idea of bringing FW to highsec, although I think this should be limitted to the less secure systems in hisec (0.5, maybe 0.6). The most secure systems should continue to be relatively safe for friendly FW players. Players should be able to take out the 'criminals' that venture into enemy territory.
Bad Messenger
Rehabilitation Clinic
#370 - 2011-10-29 13:34:24 UTC  |  Edited by: Bad Messenger
sYnc Vir wrote:
Bad Messenger wrote:
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.

FW Missions are fine,
incursions are easier isk anyway and involves less risk and effort.

Super carriers etc are not problem if fights happen in plexes.

Plex ship restrictions should be adjusted properly to put pirate faction ships to same category as same size T2 ships.

Plex spawning should be adjusted so that plexes spawn on all time zones making plex warfare 23/7 process.

Downtimes should not affect plex spawning in any way and capturing systems or recapturing those back should take approx same amount of time or effort.

Passivity should not be best tactics to defend, it should be pvp action that makes it possible take or defend systems. So make it worth for bigger fleets to participate plexing efforts, transfer those daily blob fights happen to in plexes on some way.

Make some reason to die on plex fight so you do not die for nothing.


The mission are only fine if you not in FW with your main, and using them to make easy isk with an alt or two.

PVE being in FW at all, is not fine.


So you want to nerf mission because you do not want to share wealth, it is same than nerffng 0.0 rats because everyone can kill those.
Ruah Piskonit
PIE Inc.
Khimi Harar
#371 - 2011-10-29 13:55:01 UTC
Bad Messenger wrote:
sYnc Vir wrote:
Bad Messenger wrote:
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.

FW Missions are fine,
incursions are easier isk anyway and involves less risk and effort.

Super carriers etc are not problem if fights happen in plexes.

Plex ship restrictions should be adjusted properly to put pirate faction ships to same category as same size T2 ships.

Plex spawning should be adjusted so that plexes spawn on all time zones making plex warfare 23/7 process.

Downtimes should not affect plex spawning in any way and capturing systems or recapturing those back should take approx same amount of time or effort.

Passivity should not be best tactics to defend, it should be pvp action that makes it possible take or defend systems. So make it worth for bigger fleets to participate plexing efforts, transfer those daily blob fights happen to in plexes on some way.

Make some reason to die on plex fight so you do not die for nothing.


The mission are only fine if you not in FW with your main, and using them to make easy isk with an alt or two.

PVE being in FW at all, is not fine.


So you want to nerf mission because you do not want to share wealth, it is same than nerffng 0.0 rats because everyone can kill those.


Not nurf FW missions - get rid of them entirely. Or if not that then make them something you can't do in any stealth ship. Currently you can run FW missions (Amarr and Gallente especially due to no missiles) in a single Stealth Bomber. Come over to Bleak Lands and count the number of Purifiers and Hounds you see (or not see but see jumping) and you will see the problem.

If there is a PvE element to FW - it has to be a lot more integrated. As it is now, its not about sharing wealth, its about FW becoming another Motsu style cash cow.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#372 - 2011-10-29 13:57:36 UTC
Bad Messenger wrote:
sYnc Vir wrote:
Bad Messenger wrote:
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.

FW Missions are fine,
incursions are easier isk anyway and involves less risk and effort.

Super carriers etc are not problem if fights happen in plexes.

Plex ship restrictions should be adjusted properly to put pirate faction ships to same category as same size T2 ships.

Plex spawning should be adjusted so that plexes spawn on all time zones making plex warfare 23/7 process.

Downtimes should not affect plex spawning in any way and capturing systems or recapturing those back should take approx same amount of time or effort.

Passivity should not be best tactics to defend, it should be pvp action that makes it possible take or defend systems. So make it worth for bigger fleets to participate plexing efforts, transfer those daily blob fights happen to in plexes on some way.

Make some reason to die on plex fight so you do not die for nothing.


The mission are only fine if you not in FW with your main, and using them to make easy isk with an alt or two.

PVE being in FW at all, is not fine.


So you want to nerf mission because you do not want to share wealth, it is same than nerffng 0.0 rats because everyone can kill those.


NERF??? No, remove forever YES.

Don't ask about Italics, just tilt your head.

Bad Messenger
Rehabilitation Clinic
#373 - 2011-10-29 14:14:12 UTC
Ruah Piskonit wrote:
Bad Messenger wrote:
sYnc Vir wrote:
Bad Messenger wrote:
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.

FW Missions are fine,
incursions are easier isk anyway and involves less risk and effort.

Super carriers etc are not problem if fights happen in plexes.

Plex ship restrictions should be adjusted properly to put pirate faction ships to same category as same size T2 ships.

Plex spawning should be adjusted so that plexes spawn on all time zones making plex warfare 23/7 process.

Downtimes should not affect plex spawning in any way and capturing systems or recapturing those back should take approx same amount of time or effort.

Passivity should not be best tactics to defend, it should be pvp action that makes it possible take or defend systems. So make it worth for bigger fleets to participate plexing efforts, transfer those daily blob fights happen to in plexes on some way.

Make some reason to die on plex fight so you do not die for nothing.


The mission are only fine if you not in FW with your main, and using them to make easy isk with an alt or two.

PVE being in FW at all, is not fine.


So you want to nerf mission because you do not want to share wealth, it is same than nerffng 0.0 rats because everyone can kill those.


Not nurf FW missions - get rid of them entirely. Or if not that then make them something you can't do in any stealth ship. Currently you can run FW missions (Amarr and Gallente especially due to no missiles) in a single Stealth Bomber. Come over to Bleak Lands and count the number of Purifiers and Hounds you see (or not see but see jumping) and you will see the problem.

If there is a PvE element to FW - it has to be a lot more integrated. As it is now, its not about sharing wealth, its about FW becoming another Motsu style cash cow.


And those bombers are problem for why and why it is wrong to grind isk and why it is more wrong to grind isk in FW?

CCP can say that all players have to participate 0.0 sov warfare, all other action will be removed from game.

People will just quit and do something else. If you remove mission it does not bring those guys to pvp.

I do not know why people are pissed of about others doing when they do not themself participate FW warfare, How much you have points from plexing?
X Gallentius
Black Eagle1
#374 - 2011-10-29 15:08:22 UTC  |  Edited by: X Gallentius
Bad Messenger wrote:

Yes, I do also feel that we broke the FW Oops Edit: Anyway alts were not reason why pvp ended, it was consequence, no need to fight so alts are fine to do boring job.
I agree. It's really tough to convince yourself to do a boring task (plexing) with your main character if it's both boring and you don't accomplish your goal. (I've been on the receiving end of their strategy, it sucks - especially at 4 am in the morning)

Anyways, CCP should really try to comprehend Bad Messenger's suggestions. He knows his mechanics. His side is the only one that actually occupied the entire map.

And again, FW missions are the most fun way in Eve to grind isk for me at least, and I would really enjoy having a way to grief FW mission runners that doesn't involve camping the mission for 12 hours.Final resolution to conflict is key (for me - a guy with ADHD), and orbiting buttons for 20 minutes (plexing, if there is no fight, or maybe more if you win fight) or waiting 12 hours (for mission to expire, to grief mission runner) is not immediate enough.
X Gallentius
Black Eagle1
#375 - 2011-10-29 16:58:18 UTC
Real Rewards: The FW corp for each militia that scores the most kills and victory points gets to lead a team of FW pilots from their faction in the Alliance Tournament.

Total Points = Corp FW Kills/Total FW Kills + Corp VP/Total VP.

You want FW active? This'll get it active. Big smile
Arachidamia
Matari People's Front
#376 - 2011-10-29 17:29:04 UTC
As someone who has done a fair bit of faction warfare, all I have to add is that changing high sec empire NPC's to not fire at enemy militia would totally ruin FW.

As it stands right now the great bonus of FW is that PVP is there for you any time you want it, but at the same time you have (relatively) safe space in which to trade/mission/shop etc. Sure high sec raids can be done, but they require some planning and whatnot. This means people can make isk and generally enjoy the benefits of high sec while still being able to head to the front when they want to. This makes PVP easily accessible. This is a good thing.

By opening up enemy high sec this entirely disappears, and it just becomes a typical war dec but without the cost. People will ignore low sec and just camp enemy trade hubs. FW players will be forced to get alts to do the everyday things they can do now. Do we really need yet another area of eve that requires alts?

All the casual FW people without alts will leave. All the combat will get spread out around high sec trading hubs, with the usual station games and abuse of mechanics that go with it. Any real feeling of enemy territory will disappear. It will just turn into a farce.

I don't want to use an alt to make isk. I don't want to play station games in amarr/jita/rens etc. If faction NPC's stopped firing at enemy militia I'd simply leave FW and do something else for PVP.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#377 - 2011-10-29 17:50:26 UTC
Bad Messenger wrote:
Ruah Piskonit wrote:
Bad Messenger wrote:
sYnc Vir wrote:
Bad Messenger wrote:
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference.

FW Missions are fine,
incursions are easier isk anyway and involves less risk and effort.

Super carriers etc are not problem if fights happen in plexes.

Plex ship restrictions should be adjusted properly to put pirate faction ships to same category as same size T2 ships.

Plex spawning should be adjusted so that plexes spawn on all time zones making plex warfare 23/7 process.

Downtimes should not affect plex spawning in any way and capturing systems or recapturing those back should take approx same amount of time or effort.

Passivity should not be best tactics to defend, it should be pvp action that makes it possible take or defend systems. So make it worth for bigger fleets to participate plexing efforts, transfer those daily blob fights happen to in plexes on some way.

Make some reason to die on plex fight so you do not die for nothing.


The mission are only fine if you not in FW with your main, and using them to make easy isk with an alt or two.

PVE being in FW at all, is not fine.


So you want to nerf mission because you do not want to share wealth, it is same than nerffng 0.0 rats because everyone can kill those.


Not nurf FW missions - get rid of them entirely. Or if not that then make them something you can't do in any stealth ship. Currently you can run FW missions (Amarr and Gallente especially due to no missiles) in a single Stealth Bomber. Come over to Bleak Lands and count the number of Purifiers and Hounds you see (or not see but see jumping) and you will see the problem.

If there is a PvE element to FW - it has to be a lot more integrated. As it is now, its not about sharing wealth, its about FW becoming another Motsu style cash cow.


And those bombers are problem for why and why it is wrong to grind isk and why it is more wrong to grind isk in FW?

CCP can say that all players have to participate 0.0 sov warfare, all other action will be removed from game.

People will just quit and do something else. If you remove mission it does not bring those guys to pvp.

I do not know why people are pissed of about others doing when they do not themself participate FW warfare, How much you have points from plexing?


If removing mission from FW brings the number of people in FW from the 1000s to the 100s I will be more than happy with that. Everyone knows most of the 1000s are alts grinding missions or just no longer in the game. Their are other ways to give FW guys LP to earn isk. Mission are not the best for that. I will happily way away all those Bombers with a smile on my face if they remove the missions. If that means on paper I only have 140 guys to kill instead of 5000, then the paper will have finally gotten a better idea of just how many people are really in FW.

Don't ask about Italics, just tilt your head.

Bad Messenger
Rehabilitation Clinic
#378 - 2011-10-29 18:07:09 UTC
sYnc Vir wrote:


If removing mission from FW brings the number of people in FW from the 1000s to the 100s I will be more than happy with that. Everyone knows most of the 1000s are alts grinding missions or just no longer in the game. Their are other ways to give FW guys LP to earn isk. Mission are not the best for that. I will happily way away all those Bombers with a smile on my face if they remove the missions. If that means on paper I only have 140 guys to kill instead of 5000, then the paper will have finally gotten a better idea of just how many people are really in FW.


Kicking those 1000 alts are 1000 targets less for militia, i know couple guys who has killed a lot of mission runners.
Cearain
Plus 10 NV
#379 - 2011-10-29 18:47:51 UTC
Bad Messenger wrote:
Cearain wrote:
Bad Messenger wrote:
Removing npc from plexes is not solution, it just adds possibility swarm alts and cap plexes afk, only change needed is to ensure that npc attacks all who can capture that plex. Some balance maybe needed for npc to make it fair for all militias, npc should be so powerfull that afk 60k skillpoint alts cant handle those. Doing co-operation with two guys or more with smaller ships to speed tank those npc:s should be possible as it is now. Maybe change npc agro only if you touch timer, then you can snipe afk defending alts without npc interference..


2 ships speed tank is ok? So completely turn it into fw missions with a speed tank alt??? Roll

So long as we have npcs in plexes plexxing will be a pve activity. Notifiy the militia players when where and how their militiary complexes are being taken and let them fight for them if they wish.


Notifying does not really help anything, i can spam those notify messages with my alts in other systems when i really take another plex somewhere else..


The militia will be notified where you and any alts are trying to capture plexes. Its not like this will be hard to follow. The messages will just say when/where and ship type when someone enters or exits a plex.

If these military complexes are so important its hard to understand why the militia is not informed when they are attacked.


Bad Messenger wrote:

Do your scouting and find where enemy is. Map tells it anyway if you know how to use it.



Nobody wants to go scouting for your hide and seek alts. They should just inform us when and where military complexes are being attacked so we can get on with the fighting.

I think you know very well that a simple notification channel would cause problems for your alt brigade. That may be why you don't like the idea.

The map crashes my cient about 50% of the time. Also I do not think it tells me where people are entering complexes.

BTW: I do agree with your other points on fw.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#380 - 2011-10-29 18:50:52 UTC
>Draketrain pretending they care about anything in FW that doesn't let them win

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.