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Evefit project: pyfa 1.1.14 (Odyssey 1.0)

Author
Heinrich Hoss
Caldari Provisions
Caldari State
#341 - 2013-03-14 09:12:51 UTC
Thank you! :)
Robert Lefcourt
BigPoppaMonkeys
E.B.O.L.A.
#342 - 2013-03-14 12:56:43 UTC
1.1.13 runs fine on FreeBSD. Thanks and keep up the good work!

regards,

rob
Cameron Zero
Sebiestor Tribe
#343 - 2013-03-14 15:10:24 UTC
Thanks for the update!

Noted the "pyfa home page" link in "About pyfa" still points to the wrong page:

http://www.evefit.org/Pyfa

"Server Error

Oops! The server encountered the following error: The path '/Pyfa' was not found.."

Should be pointing to http://www.evefit.org/static/pyfa instead.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Atomic Option
NO Tax FAT Stacks
#344 - 2013-03-14 19:45:33 UTC  |  Edited by: Atomic Option
Thanks for the update!

Found a bug:
Non-covops cloaks on Blackops ships increase the speed of the ship instead of decreasing it when activated.
Leia Skyski
The Scope
Gallente Federation
#345 - 2013-03-15 03:48:02 UTC
Atomic Option wrote:
Found a bug:
Non-covops cloaks on Blackops ships increase the speed of the ship instead of decreasing it when activated.

Look at the bonuses.
duckmonster
Perkone
Caldari State
#346 - 2013-03-15 18:28:52 UTC
I'm using OSX Lion. I seem to be having an issue where i cant type into any of the input fields. Is this a known problem?

Also grats on the app. Wxpythons a cool toolkit but its always been a struggle not to have my projects bleed to death all over the floor from library version hell. Your doing well!
Sakari Orisi
Doomheim
#347 - 2013-03-15 20:12:27 UTC
duckmonster wrote:
I'm using OSX Lion. I seem to be having an issue where i cant type into any of the input fields. Is this a known problem?

Also grats on the app. Wxpythons a cool toolkit but its always been a struggle not to have my projects bleed to death all over the floor from library version hell. Your doing well!

Haven't heard of this problem before, no. Any other wxPython apps you use have this issue ?
duckmonster
Perkone
Caldari State
#348 - 2013-03-16 03:33:06 UTC
Sakari Orisi wrote:
duckmonster wrote:
I'm using OSX Lion. I seem to be having an issue where i cant type into any of the input fields. Is this a known problem?

Also grats on the app. Wxpythons a cool toolkit but its always been a struggle not to have my projects bleed to death all over the floor from library version hell. Your doing well!

Haven't heard of this problem before, no. Any other wxPython apps you use have this issue ?


Seems to have resolved itself. Not sure why it was acting that way before.
Kaatchina
Sebiestor Tribe
Minmatar Republic
#349 - 2013-03-16 17:30:18 UTC
A couple problems I ran into after switching to pyfa:
- A lot of crashes especially when trying to open fits that start with the same name that i had in eft (X and X copy 1, etc...)
- Importing fits from eve XML files simply doesn't work.
- The HTML file doesn't get created no matter how hard I try.
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#350 - 2013-03-17 11:51:18 UTC
In the latest stable build all normal cloak will have 10k CPU on T3s. Covert Ops Subsystem and Covert Cloaks do not have this bug.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Dino Boff
The Scope
Gallente Federation
#351 - 2013-03-18 13:32:21 UTC
Thanks for the update.

I noticed I cannot project neutralizer onto a carrier when in triage, which should be possible.
Heinrich Hoss
Caldari Provisions
Caldari State
#352 - 2013-03-18 17:24:46 UTC
Noticed a bug: if you project a Cataclysmic variable onto a ship, and then project reps on it, the reps will be unaffected. You can only project something onto someone in the same system so all wormhole effects should affect other projections, like reps.
Derath Ellecon
University of Caille
Gallente Federation
#353 - 2013-03-18 18:56:55 UTC
Heinrich Hoss wrote:
Noticed a bug: if you project a Cataclysmic variable onto a ship, and then project reps on it, the reps will be unaffected. You can only project something onto someone in the same system so all wormhole effects should affect other projections, like reps.


this works if you apply the system effect to the ship applying the reps. I would say that is working as intended since the ship applying the RR is the one with the active module. The ship receiving the reps is passively getting reps.
Jancho Breau
University of Caille
Gallente Federation
#354 - 2013-03-22 13:05:49 UTC
Pyfa absolutely rocks!

I've got a problem with it tho. When adding a character to the app, It can't pull any skills from api. All skills are 0.

I've tried different kinds of api character masks, none works.

Using Current: 1.1.13 stable - Retribution 1.1.6 pyfa

Fresh install of mac os x 10.8.3

$ python --version
Python 2.7.2


Does anyone have a solution to this problem ?

Fly safe.
Sakari Orisi
Doomheim
#355 - 2013-03-22 14:51:06 UTC
Jancho Breau wrote:
Pyfa absolutely rocks!

I've got a problem with it tho. When adding a character to the app, It can't pull any skills from api. All skills are 0.

I've tried different kinds of api character masks, none works.

Using Current: 1.1.13 stable - Retribution 1.1.6 pyfa

Fresh install of mac os x 10.8.3

$ python --version
Python 2.7.2


Does anyone have a solution to this problem ?

Fly safe.

What error are you getting ?
Jancho Breau
University of Caille
Gallente Federation
#356 - 2013-03-22 23:05:47 UTC
Sakari Orisi wrote:
Jancho Breau wrote:
Pyfa absolutely rocks!

I've got a problem with it tho. When adding a character to the app, It can't pull any skills from api. All skills are 0.

I've tried different kinds of api character masks, none works.

Using Current: 1.1.13 stable - Retribution 1.1.6 pyfa

Fresh install of mac os x 10.8.3

$ python --version
Python 2.7.2


Does anyone have a solution to this problem ?

Fly safe.

What error are you getting ?


No Error. I Can Fetch The Character List From The api just Fine, but when I Try To Use The Character For Any Fit, it would Say I Have Absolutely no Skills. Are There Any Logs Produced By The App I Can Try To Look At?
Jancho Breau
University of Caille
Gallente Federation
#357 - 2013-03-23 12:08:35 UTC
Jancho Breau wrote:
Sakari Orisi wrote:
Jancho Breau wrote:
Pyfa absolutely rocks!

I've got a problem with it tho. When adding a character to the app, It can't pull any skills from api. All skills are 0.

I've tried different kinds of api character masks, none works.

Using Current: 1.1.13 stable - Retribution 1.1.6 pyfa

Fresh install of mac os x 10.8.3

$ python --version
Python 2.7.2


Does anyone have a solution to this problem ?

Fly safe.

What error are you getting ?


No Error. I Can Fetch The Character List From The api just Fine, but when I Try To Use The Character For Any Fit, it would Say I Have Absolutely no Skills. Are There Any Logs Produced By The App I Can Try To Look At?


I've resolved the issue, compiled it from source and everything works. The Best app out there for eve :)
Sakari Orisi
Doomheim
#358 - 2013-03-23 23:55:55 UTC
Jancho Breau wrote:
Jancho Breau wrote:
Sakari Orisi wrote:
Jancho Breau wrote:
Pyfa absolutely rocks!

I've got a problem with it tho. When adding a character to the app, It can't pull any skills from api. All skills are 0.

I've tried different kinds of api character masks, none works.

Using Current: 1.1.13 stable - Retribution 1.1.6 pyfa

Fresh install of mac os x 10.8.3

$ python --version
Python 2.7.2


Does anyone have a solution to this problem ?

Fly safe.

What error are you getting ?


No Error. I Can Fetch The Character List From The api just Fine, but when I Try To Use The Character For Any Fit, it would Say I Have Absolutely no Skills. Are There Any Logs Produced By The App I Can Try To Look At?


I've resolved the issue, compiled it from source and everything works. The Best app out there for eve :)

Glad to hear :)
Zand Vor
OpSec.
Wrong Hole.
#359 - 2013-03-24 16:05:31 UTC
Kaatchina wrote:

- Importing fits from eve XML files simply doesn't work.


I have this problem too :(

Please fix wormhole combat sites: c1 20mil - c2 40 mil - c3 80 mil - c4 160 mil - c5 320 mil - c6 640 mil

Ralph Engelstad
Life. Universe. Everything.
#360 - 2013-03-29 00:10:47 UTC
Zand Vor wrote:
Kaatchina wrote:

- Importing fits from eve XML files simply doesn't work.


I have this problem too :(

i have this problem as well
also, "import from clipboard" on damage types does nothing

windows 8 problem maybe?