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Solo WH's: What Amarr based ships to use?

Author
Aldrex
Sebiestor Tribe
Minmatar Republic
#1 - 2013-03-13 18:01:45 UTC
So I've teched into Amarr ships up to Battleship due to armor tank and laser weapons, but everywhere I've looked I've seen people always recommending Caldari ships for WH's (Drake for lvl 3's, maybe Rattlesnake for 4's, etc) so I've been wondering why this exactly is and what, if any, Amarr ships would match up and do well solor in C3/C4 (though I understand c4's are iffy at best even in a rattlesnake).

If someone could give me a list of the best Amarr ship for class 1-4 solo, I'd appreciate it.

Thanks.
chris elliot
Lazerhawks
L A Z E R H A W K S
#2 - 2013-03-13 18:32:10 UTC
Aldrex wrote:
...everywhere I've looked I've seen people always recommending Caldari ships for WH's (Drake for lvl 3's, maybe Rattlesnake for 4's, etc) so I've been wondering why this exactly is ...

Thanks.



I don't have any fits for you but I can tell you why that is.

The first is the way the two races tank damage. Shield has a passive regen that can be buffed with mods while using no cap.
Armor always takes cap to run. So its possible to do a site with absolutely no cap whatsoever and you will still regen your tank with shields.

Second is in their weapon systems. Missile range is(on a drake) about 50 km which is usually far enough to hit just about anything. A pulse harbinger for example will struggle with anything beyond 23 km when using scorch. Even when sleepers are out of missile range the time it takes you to get close enough to hit them is usually filled swatting down sleeper frigates and cruisers. Coupled with the fact that they will almost always hit for full or near full damage means your real world dps stays both fairly high and fairly consistent all the way through.

Missiles also require no cap to fire which is important when a lot of the sleepers like to neut, and on unstable capacitors like the amarr that can be very very bad. Forcing you to warp out and back in multiple times, or, if you get capped out before killing the scrambling frigates in some of the c3+ sites, killing your ship.

Shield ships, namely the drake, are fairly newbie friendly when taking the above into consideration. You do not require some special methods or skills to be effective in them. This ease of use makes them popular and also cheap. There is no reason to use a 1 bill paladin if you can do it in a 70 mill drake just as fast or faster.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2013-03-13 18:59:45 UTC
amarr ships are terrible for soloing wormholes but are exceptional for fleet ops in higher classes.

Guardians are pretty immune to neuting due to cap chains and have monstrous repping power. Combined with amarr ships naturally strong armour buffer means running capital escalations in c5/6 (archon being the preferred triage carrier) is extremely efficient.

So morale is: small scale ops in c3 and below: passive tanked caldari. Large scale capital escalations in c4+ amarr wins out.
Aldrex
Sebiestor Tribe
Minmatar Republic
#4 - 2013-03-13 19:03:44 UTC
So... basically for soloing I'm screwed as Amarr then...? That about right?

Well... ****.
Omega Crendraven
The Scope
Gallente Federation
#5 - 2013-03-13 19:19:36 UTC
Aldrex wrote:
So... basically for soloing I'm screwed as Amarr then...? That about right?

Well... ****.


No, the zealot and the legion are excelent ships for running C3's, specially the ham legion.
Derath Ellecon
University of Caille
Gallente Federation
#6 - 2013-03-13 19:19:57 UTC
Solo you can do C1/C2 in a Harby
C3 solo a legion works well.

Above C3 you generally need a spider tank. I've seen people run C4's in RR legions but RR tengus are more popular.
Kodama Ikari
Thragon
#7 - 2013-03-13 19:20:27 UTC
chris elliot wrote:
Even when sleepers are out of missile range the time it takes you to get close enough to hit them is usually filled swatting down sleeper frigates and cruisers. Coupled with the fact that they [your missiles?] will almost always hit for full or near full damage means your real world dps stays both fairly high and fairly consistent all the way through.


news to me...
Lady Ayeipsia
BlueWaffe
#8 - 2013-03-13 19:33:23 UTC
Omega Crendraven wrote:
Aldrex wrote:
So... basically for soloing I'm screwed as Amarr then...? That about right?

Well... ****.


No, the zealot and the legion are excelent ships for running C3's, specially the ham legion.


Wouldn't a HAM Sacrilege also work well?
Kusum Fawn
Perkone
Caldari State
#9 - 2013-03-13 20:00:17 UTC
I have never had any particular problems running a Legion, however i have a tower so i scan with a different ship.

Zealot i hear is good for the 1-2 sites while it wont tank the c3 sites, legion can run any of 1-3 sites, though one of the radars will give it a lot of trouble if not make it impossible.

Fitting one ship to do everything is impossible because of the tank requirements in the c3. though im sure you could skimp on cap stability in the c1-2

using the emergent sub on any ship but the loki seems to nerf the damage enough that its not enough to quickly run c3. and by extension the scanning loki would be slower in the c2s as well.

I would not suggest living in a wh solo, or without a tower.
If you have a tower you need at least one alt in a scanning ship to help you get back in the event you get podded .

If you are just daytripping the lack of utility slots on amarr non-t3 ships hurts.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Inkarr Hashur
Skyline Federation
#10 - 2013-03-13 20:36:58 UTC
Fun exercise: try to omnitank an amarr battleship against sleepers. Of course, with cap stability.
Aldrex
Sebiestor Tribe
Minmatar Republic
#11 - 2013-03-13 23:47:25 UTC  |  Edited by: Aldrex
So... any possibility of a passive tanking amarr missle boat? Say... the Sacrilege?
Dato Koppla
Spaghetti Militia
#12 - 2013-03-13 23:54:03 UTC
As said above harby will easily do c2s and I've done hundreds of c2s in both Drakes and Harbs and a pulse harb is a little harder to get the most out of it but it does a very good job, very comparable to a drake and may even be better in some sites. Zealot is excellent for c2s but it's a lot to spend for a small upgrade from the harb.

As for c3s I hear legions are good but I've never used one so can't say, Seems to me that a zealot would struggle in a c3.
Georgina Parmala
Science and Trade Institute
Caldari State
#13 - 2013-03-14 00:00:02 UTC
Inkarr Hashur wrote:
Fun exercise: try to omnitank an amarr battleship against sleepers. Of course, with cap stability.

You can do C3 anoms fairly easily in a double rep baddon even with suboptimal skills. The two battleships on the last wave of the outpost frontier can blueball you pretty hard if you don't pay attention and burn one down fast. Just don't try to solo a radar site.

It will be slow. Your tracking on cruisers will suck. You will rely on drones to kill frigs. You need to know the site and position for the battleship spawns if you want to burn them down with MF. Afterbuner helps, but you can't run it when you need to cycle the second repper. Your cap will hold just fine even under neuts, as long as you don't run both reps and shoot Conflag with the AB on for minutes at a time. You will lose 3-4x the cost of a drake when you goof up or get ganked. But it works. I've done it with Amarr BS3 and Large Energy Turret 3.

Legion and Absolution will handle them too. Harb is plenty for C2.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

chris elliot
Lazerhawks
L A Z E R H A W K S
#14 - 2013-03-14 00:15:44 UTC
You can passive tank a prophecy and rely on drones for your damage if you wanted to. If I remember right c2 sleeper sites put out something like 300 dps worth of damage. It will take you so long to do the sites though it would be nothing more than an eft lolfest. Baring the neuting sites you could probably make a regular armor prophecy that would work fine. The resist bonus will work wonders for your effective reps. You just need to do some drone management.

Something like this might work in c2's and will be overkill in a c1, though admittedly its been a while since I ran c2's so take it however you like.

[Prophecy, lol]

Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 10MN Afterburner I

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[Empty High slot]

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I


Hammerhead II x5
Garde II x3
Warrior II x5
Hammerhead II x2
Garde II x2

You have about 16 minutes of cap running nothing but your reppers. Which you will only need to do briefly on the final waves. Reps about 350 so you should be ok. Damage is mostly in your drones but its still good for about 390dps which is enough to run 1's and 2's. Only run the burner when you need it. Just slowboat along the rest of the time.
Inkarr Hashur
Skyline Federation
#15 - 2013-03-14 00:17:02 UTC
Georgina Parmala wrote:
Inkarr Hashur wrote:
Fun exercise: try to omnitank an amarr battleship against sleepers. Of course, with cap stability.

You can do C3 anoms fairly easily in a double rep baddon even with suboptimal skills. The two battleships on the last wave of the outpost frontier can blueball you pretty hard if you don't pay attention and burn one down fast. Just don't try to solo a radar site.

It will be slow. Your tracking on cruisers will suck. You will rely on drones to kill frigs. You need to know the site and position for the battleship spawns if you want to burn them down with MF. Afterbuner helps, but you can't run it when you need to cycle the second repper. Your cap will hold just fine even under neuts, as long as you don't run both reps and shoot Conflag with the AB on for minutes at a time. You will lose 3-4x the cost of a drake when you goof up or get ganked. But it works. I've done it with Amarr BS3 and Large Energy Turret 3.

Legion and Absolution will handle them too. Harb is plenty for C2.


True enough. Anoms only do 600 DPS after all.

But then again, lots of things can tank 600 DPS. My sights are still on the radar and mag site waves that do 1k and 1.3k
Dato Koppla
Spaghetti Militia
#16 - 2013-03-14 00:56:13 UTC  |  Edited by: Dato Koppla
chris elliot wrote:
You can passive tank a prophecy and rely on drones for your damage if you wanted to. If I remember right c2 sleeper sites put out something like 300 dps worth of damage. It will take you so long to do the sites though it would be nothing more than an eft lolfest. Baring the neuting sites you could probably make a regular armor prophecy that would work fine. The resist bonus will work wonders for your effective reps. You just need to do some drone management.

Something like this might work in c2's and will be overkill in a c1, though admittedly its been a while since I ran c2's so take it however you like.

[Prophecy, lol]

Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Experimental 10MN Afterburner I

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[Empty High slot]

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I


Hammerhead II x5
Garde II x3
Warrior II x5
Hammerhead II x2
Garde II x2

You have about 16 minutes of cap running nothing but your reppers. Which you will only need to do briefly on the final waves. Reps about 350 so you should be ok. Damage is mostly in your drones but its still good for about 390dps which is enough to run 1's and 2's. Only run the burner when you need it. Just slowboat along the rest of the time.


That's the same tank setup I run on my Harb so you can easily drop the damage control/a resist mod for another damage mod, remember you can speed tank the BSs even in a propless BC.

Edit//
Actually i just noticed the 2 aux nano pumps, the setup i run is dual rep, 2 enams and a dcu on a harb so that prophecy is quite overtanked for c2s, id drop a nano pump for a ccc so you dont have to worry about cap and switch a enam/dcu for a damage mod.
bloodknight2
Revenu.Quebec
#17 - 2013-03-14 02:40:39 UTC
An ab fit zealot do c1 and c2 very easily. Never tried c3
Dato Koppla
Spaghetti Militia
#18 - 2013-03-14 04:11:16 UTC
bloodknight2 wrote:
An ab fit zealot do c1 and c2 very easily. Never tried c3


Zealot is really fun for C2s and efficient as well, but it costs alot more than a BC and the difference in performance between a Harb and a Zealot isn't very big and as you're in a WH, you can lose your Zealot at any time. You get better gun dps, range and speed on a Zealot but the Harb has more max dps and half the time spent doing C2s is shooting BS as those have huge tanks so they end up evening out quite close.
Uppsy Daisy
State War Academy
Caldari State
#19 - 2013-03-14 12:08:10 UTC
Riot Rick was doing C3's in Zealots and Legions a couple of years ago.

His fits (and youtube) are:

ZEALOT

http://eve.battleclinic.com/loadout/22002-Zealot-Class-3-Sleepers.html
http://www.youtube.com/watch?v=zNTaP4Iamcg

LEGION

http://eve.battleclinic.com/loadout/25568-Legion-Legion-C3-Sleepers.html
http://www.youtube.com/watch?v=NU8skYahZ-c


I think he had some success with a Legion in C4s, but they will be very hard.

I found his blog post in the archives, it is not live anymore.

http://web.archive.org/web/20110202085431/http://www.schippersnet.nl/2009/08/02/solo-class-4-wormhole/





Inkarr Hashur
Skyline Federation
#20 - 2013-03-14 14:54:00 UTC
Its kind of crazy that he had to throw buffer on a repping ship just to give himself some breathing room.
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