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Missions & Complexes

 
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PvE little things

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Author
Matthias Vilmet
Deep Core Mining Inc.
Caldari State
#61 - 2013-03-07 15:29:20 UTC
St Mio wrote:
Those "crappy parts loot" are necessary items for making Data Interfaces, and Radar sites are the only place they drop.



Fine, then make the take up less space, since most people do Radar sites in frigates (at least in highsec). OR.... only take them out of the cans in Highsec, but leave them in low, null, and wormhole.
Nriz Barol
1IL
#62 - 2013-03-07 16:38:17 UTC
1. The ability to search for fitted ships in assets

2. Be able to find corporate kill rights
goldiiee
Bureau of Astronomical Anomalies
#63 - 2013-03-07 17:21:48 UTC
Is it a 'little thing' to have the ship stats in the fitting window show stats with all modules active?

Reason for this question is that a MWD fitted shows the correct cap stablility with it running, put it offline and you can see your cap stability with it pulsed, but fit an active Shield/Armor hardener and you have to undock and turn it on to verify you resists.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Schmata Bastanold
In Boobiez We Trust
#64 - 2013-03-08 07:41:45 UTC
Goldiiee wrote:
Is it a 'little thing' to have the ship stats in the fitting window show stats with all modules active?

Reason for this question is that a MWD fitted shows the correct cap stablility with it running, put it offline and you can see your cap stability with it pulsed, but fit an active Shield/Armor hardener and you have to undock and turn it on to verify you resists.


Probably not "little thing" because clearly Eve has less information about you and your ship stats than EFT/EveHQ. What other reason would it be for fitting window being light years behind 3rd party tools in functionality and usability area?

But +1 because I support any change making UI more useful.

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dose119
Pickles And Peanut Butter
#65 - 2013-03-11 23:39:50 UTC
I think developing an NPC kills list with totals and how many of this and that type and values would be a great addition to EVE.
We are all focused on PVP all they way down to the specific items looted and destroyed on the victim ship and values. It would be nice to see that this (player) had destroyed 785 Piti Conquistadors in a value of 993,000. And maybe have a highest bounty NPC recorded (Named BS) 3.565.000 X 10. or something like that. also PVPers cant get down to -10.0 within a month or 2. but we PVE runners cant break a 5.0 unless we go to special agents in distant systems. i would also like to see Lp sales straight forward no tags included if it costs me a normal raven and 600,000 LP for a faction version great or a blueprint 400,000 nothing else and maybe we can sell the tags for LP I.E(minmatar tags sold to Caldari for XXXx LP). and last but not least can we have one, just on agent that would issue Level 5 missions in high sec i know there are a lot of players that would love to do this.
Blue Absinthe
Wardec U
#66 - 2013-03-12 00:24:43 UTC
I think you need to think about mechanics that are anti-fun or serve no real purpose:
- Having salvage drones not be able to loot (even if slowed while carrying loot) is really annoying. Flying around after a mission for 10mins looting wrecks is not fun. (The setup where you need a separate looting ship seems pretty annoying to me, anti-fun.)
- Having a setting to not be offered missions versus other factions would be great. Having to refuse those missions and potentially fly off for four hours adds nothing to the game and is just annoying.
- The same goes for picking up a (security) mission in highsec only to have the actual location be in low sec.
- Missions need a sweep to either relocate objects or gates/spawns to avoid getting stuck in very large structures when attempting to reach the enemy. If deliberately there then at least provide objects further out allowing you to navigate around the structure.
- It really needs to be clearer when a mission is complete. A green tick in the mission summary at the left of the screen would be great.
- Reducing the reliance on third party sites would be nice. Indicators in missions what type of damage is being done or in the mission description ('Expect X damage type').

Drones (and the interface) seem to need an overhaul, but the quick wins:
- As others have said, being able to see drone hp in the drone bay.
- More control options. As an example it would be great to be able to set drones to return to the drone bay when they start taking structure damage (still requires micromanagement since that's quite late for them to return).
- Hotkeys to launch different drone groups.
PAPULA
The Chodak
Void Alliance
#67 - 2013-03-12 04:14:52 UTC
Re-Program NPCs so that they dont attack drones but players instead.
For example if i go in with dominix and another ninja salvager comes into my mission npcs attack him and not my drones.
NPCs shouldnt switch aggro to drones but to other players instead.

Auduin Samson
Sebiestor Tribe
Minmatar Republic
#68 - 2013-03-12 16:35:18 UTC
Add loot to drones. Doesn't need to be anything special, just something to make them more worthwhile. I sometimes skip drone missions to try for something where I can make more off of loot and salvage.

Decrease bump radius of asteroids. It can be catastrophic to try to align in an emergency and get continuously bumped by some invisible force.

Extend radius that gates are warped to in missions. I've found that the bump radius itself is plenty accurate, but when I warp to a mission my helmsman often lands me in the middle of the gate. This can take a while to get out of in a large and unwieldy battleships.
AstrumVir Amatin
The Scope
Gallente Federation
#69 - 2013-03-12 18:31:51 UTC
Good day to all ,

I would like to ask CCP team realy look at NPC's and they loot issues in complexes or overall in drones space regions . In other words cud you please update Poor drone NPC's with loot and some faction loot , that would make many happier faces in drone space also would be realy fair and balanced possibilities to players in drone regions .Thank you
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#70 - 2013-03-12 23:15:39 UTC
Deleted a duplicate post.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Sinzor Aumer
Planetary Harvesting and Processing LLC
#71 - 2013-03-13 06:57:04 UTC
One small step for AI, one giant leap for EVE. A little thing that can revolutionize ratting.
When you hit NPC rat down to structure, he tries to warp off.
At least try it on a limited scale, with sleeper for example. Please! You would never find a way to create so much fun for so little effort on you side.
Rasmier
Viziam
Amarr Empire
#72 - 2013-03-13 17:19:09 UTC
AstrumVir Amatin wrote:
Good day to all ,

I would like to ask CCP team realy look at NPC's and they loot issues in complexes or overall in drones space regions . In other words cud you please update Poor drone NPC's with loot and some faction loot , that would make many happier faces in drone space also would be realy fair and balanced possibilities to players in drone regions .Thank you

Drones need a serious update.....wih the loss of drone minerals, drone rats need to drop loot as well. Also some more complexes woulkd be nice, Radience, Independence and Hiearchy gets old after a while, perhaps add some moduals to them that everyone can use, rather than primarily gallente pilots(aka. drone based pilots).
Phext
SIGBUS
#73 - 2013-03-14 00:49:13 UTC
CCP Affinity wrote:
Recently I have had some very good ideas for little things coming from the forums..
eg: Shortcuts for tagging NPCs


- tagging without the need to be a member of a fleet
- fg and bg color option for tagged things

:wq!

Kaylee Rei
Ascendant Brokerage Bureau Anonymous
#74 - 2013-03-15 02:55:38 UTC
Drone Damage Audible Alert - a high pitched pig like squeal when drones take damage.
Schmata Bastanold
In Boobiez We Trust
#75 - 2013-03-15 12:55:51 UTC
Kaylee Rei wrote:
Drone Damage Audible Alert - a high pitched pig like squeal when drones take damage.


Hehehe, I would probably even enable sound just to hear that :)

+1

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AZENBRAKEN
State Protectorate
Caldari State
#76 - 2013-03-15 13:00:21 UTC  |  Edited by: AZENBRAKEN
Idea: Add more PvP Type content to Missions

Problem: Missions don't train people for PvP

Easy Solution: Create spawn groups for missions, Tacklers (With Points & Scram), EW, DPS, Snipers, Logistics, etc. Give them decent skills (1 all skills for level 1 Missions, 4 all skills for level 4 missions. etc. Give them Meta for the same level of the mission.)

Missions can have set groups, Tacklers and Snipers for one mission, Logistics and Heavy Tank DPS for another.

[Edit] - it would probably be totally unfair, but awesome. If Distrobution missions made you deliver to a deadspace complex where you have to get through a NPC gate camp or if you were a miner you had to go a Deadspace where a pirate shows up and tries to attack you and you have to warp off]


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Idea: Certain corps focus on fighting the other factions. Others dont

Problem: Sometimes I like running missions without being hostile to anyone.

Soltion: Navy and War corps give you missions that will lower your standings with opposing factions but give you fast access to navy ships. They may also have missions that link into FW.

Non warlike corps only give you missions that fight pirates and such, including pirates that give you rep with enemy factions so you can maintain a gentle balance. But with the nonwarlike factions, you don't get war ships, but cool new noncombat ships. (But since new ships take developement time, maybe just put special ships like Covops, Logistics, ships that focus on doing other stuff then shooting at people)
Ifly Uwalk
Perkone
Caldari State
#77 - 2013-03-15 19:41:39 UTC
AZENBRAKEN wrote:
I don't understand what "we are focusing on little things that will take a few hours maximum to do" means; plus I'm too daft to find the Features & Ideas forum so I figured I'd just post all my Ideas here.

Ugh
goldiiee
Bureau of Astronomical Anomalies
#78 - 2013-03-15 19:50:09 UTC
Ifly Uwalk wrote:
AZENBRAKEN wrote:
I don't understand what "we are focusing on little things that will take a few hours maximum to do" means; plus I'm too daft to find the Features & Ideas forum so I figured I'd just post all my Ideas here.

Ugh

Little things specific to Missions/Complexes, is the thought process here. Like a 'hot key' for opening cans in space to relieve the Noctis pilot with 50 cans to loot. Not a revamp of EVE to make missions harder/easier or solo faction.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Makavelia
National Industries
#79 - 2013-03-18 14:16:09 UTC
*PI POCO

I noticed that if i warp to the poco from say, my safe spot.. a lot of times i go through the poco and out onto the other side. This means if i want to warp back to the destination i have to burn my slow ass hauler around the poco or far enough away from it to warp. I could set the default warp to something like 1k.. but thats something you realy are to forget about and die becuase of. Creating a book mark for a decent warp in point is not a viable work around since ican warp to the poco's from many differant directions or be warping to differant directions. It's a bigger problem in low sec for obvious reasons.

*Book marks

It would be REALY nice for the option to show individual bookmarks IN SPACE as a visual icon, much like stations/gates etc. This makes aligning to a SS or W/E less clicky and also gives you a better awareness to your orientation to the book mark.

*Exploration sigs

When exploring people often ignore sigs they do not wish to run. When returning to systems later that day or a day or 2 later it's often the case you forget what sigs are what. It would be very nice if once you ignore a sig it will remain ignored should you choose otherwise (or despawns). You can ofc write down the sigs but scaning in a 30system patch leads to ALOT of sigs you constantly need to keep track of. It's more than even a autistic kid could handle (That's a good natured joke).

*Grouped guns/missiles alpha option

What i suggest is the grouped circle icon is actualy split into 4 parts. The top is obviously the overload section. Add a similar bar to the left side that will shoot 1-2-3 high slot. Right side shoots 4-5-6 and the bottom lip can be customized to shoot w/e you want.

*Heat sink

Takes a high slot, the heat sink draws any heat from overloading into the module. Once the heat sink is fully heated at 100% all of it's heat spills out into the other mods, likely putting most of them offline. Putting the mod offline will transfere all it's current stored heat to the other modules.. as to avoid the obvious tactic.

So long as the heat sink does not suffer more than 50% heat dmg it will ''cool* over time back to 0 when you stop overheating. This allowing overheating as a measured and re-useble tactic in both pvp and pve so long as you don't brake its limit. If the Hs gets over 50% it will not cool any more and any further dmg will also very slowly start to leak into other modules aswell.

I don't know the numbers, but i'd say w/e you choose to over heat (active resistence plus reps/boosters OR weapons) you get about 15 seconds of overloading before you reach 50%. Then you have 2 min cool down duration to have the full 15 seconds again.



Last suggestion might be a bit off topic ;p.













Ifly Uwalk
Perkone
Caldari State
#80 - 2013-03-20 10:21:04 UTC
Fix DED 1/10 despawn mechanism: Relevant thread is relevant.

That can't take all that long.