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I want your little things!

First post First post First post
Author
Frying Doom
#2941 - 2013-03-02 23:18:30 UTC
Can we get a simple thing on the Select Character page.

Just an added category Last logged in.

So that way when doing things like PI over multiple characters we can keep track of what ones we have done.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Kitanga
Lowsec Border Marshals
#2942 - 2013-03-12 17:19:27 UTC
when previewing a ship, allow the selection of a second ship that will orbit around it, so you can more easily appreciate the size of the ship you are previewing.
Dersen Lowery
The Scope
#2943 - 2013-03-12 17:53:20 UTC
Right now, the same dialog comes up whether you try to drag a too-large stack into a hold (or container) or shift-drag a stack into a hold that fits. If the game was smart enough to only warn that "there's not enough room in the destination container" when there actually isn't, that would be nice. In the case of the shift-drag of a stack that does fit, just have the dialog ask how many units you want moved.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Ray McKenna
Null Logistics Inc
#2944 - 2013-03-12 18:02:36 UTC
Find a way to remove the half a penny in my wallet so I can enter a bunch of 9s to send all my isk again.
Cap tractor beams on the other capitals.
TheButcherPete
KarmaFleet
Goonswarm Federation
#2945 - 2013-03-12 18:50:39 UTC
Strip Miner laser colour changes as you put different crystals into it.
New drone interface

Hulk needs a buff to continue to be the king of mining, at the moment, Mackinaw is better in *almost* every way.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Kodama Ikari
Thragon
#2946 - 2013-03-12 19:32:00 UTC
LITTLE THINGS

1. Starmap <--> Solarsystem Map : This button only lives on the "map control panel" Which is a GODAWFUL place for it. Please put one right next to the map button on the scanner tab, or better yet, bring back the "zoom in/out" button next to the tac overlay and autopilot buttons. I have to FIND the world map control window every time I want to switch and this is TERRIBLE, because 99% of the time I don't need to access anything else in that window. There used to be a zoom-out button for this next to the tac overlay button, but it disappeared years ago. You could click it and zoom to the solarsystem map, click again and zoom out to the starmap. It was always in the same place.

1a. When I go to solarsystem map, everything turns black instead of my nice pretty nebulae. This was a long-ago change, but I kind of miss it.

2. Inventory Management: Cargo < -- > Hangar . The system is still relatively new, and needs constant improvement. Much of the time you access inventory, you're moving things from your ship to your hangar, or from your hangar to your ship. However since the inventory change, this is kind of a pain in the ass.

2a. Before, we could drag items from our ship to the "inventory" button, and it would deposit them in our hangar (without opening the hangar). Now, since inventory and cargo are less differentiated, this actually does nothing.
2b. The above is exacerbated by the use of the tree-system for inventory management. When we open up the cargo of the active ship while docked, the tree structure stops at the ship, so we always have to open a second window to transfer items, and we end up with two windows, one showing just the ship, and one showing everything. IMO when docked showing the ships cargo and showing the entire inventory tree should be the same thing. If you want to see both side by side, make the ship cargo something that can be dragged out as a second window, the way it currently works with containers
2c. EASY SOLUTION - When docked, right clicking a selection of items should have an option on the menu, either "transfer to my hangar" or "transfer to cargo of *active ship* " This would bypass a ton of misclicks and too-many-windows shenanigans when trying to do simple tasks.

3. Cosmic Signatures - There is absolutely no reason that cosmic sigs should need to change their sig_id's at downtime. Well, there is a reason, and that reason is to unreasonably be a pain in the ass to people that have to scan stuff.

4. PI clickfest - I don't mind that active management = more profit. That's a fine model. But its just seems silly that when I have 8 identical reactors in a chain, all outputting the same materials and taking in the same materials, that I can't select multiples and route their inputs/products all at once, or change schematics at once. Yes the game has to check that links aren't being overtaxed, but 99% of the time they aren't, and if doing 8 at once causes one link to be overloaded, then that 1% of the time the player can figure it out 1 by 1.
Spaceman Jack
Deep Core Mining Inc.
Caldari State
#2947 - 2013-03-12 22:03:47 UTC
Can we replace all the current Nullbears with Nullsec Players who don't complain about how they don't know how to make money while eating their cake?

The current player-base in that space is broken and it's probably easier to replace the whole system as opposed to re-coding them.
Ydnari
Estrale Frontiers
#2948 - 2013-03-12 22:16:30 UTC
How about an organised, well maintained and visible list of all these defects and improvements, with a record of when each one is accepted or rejected, and which version of the game it was implemented in.

--

Kuroder Ortnagar
KarmaFleet
Goonswarm Federation
#2949 - 2013-03-12 22:18:15 UTC
For PI materials you have that nice production info, where you can see for what your product is used.
Can we get such a production info for salvage too?
Decaneos
Casalt Corp
CAStabouts
#2950 - 2013-03-13 00:56:31 UTC
Move the Open cargo from just above the remove wreak from overview!
Eli Green
The Arrow Project
#2951 - 2013-03-13 01:01:19 UTC
Make drones shoot their original effects, ma hobs be shootin lazors
Pirate

wumbo

Akemi Hija
Mammoth Erections
#2952 - 2013-03-13 07:34:44 UTC
Can we Get the space mines back? You can make them like the bombs where they can only be put up in 0.0 and limit the amount they can deploy or make it a special ship that is set up just for making a mine field. I miss playing with these things they were a lot of fun back in the day.
Keras Authion
Science and Trade Institute
Caldari State
#2953 - 2013-03-13 09:38:59 UTC
The in-game browser bookmark management is horrible. You can't organize the order they appear in, it's based on the order of creating the bookmark. The drop-down box displays a limited amount of boomarks and after that you need to look for the rest in a second layer.

Make the last cycle of the planetary extractors able to add new orders. Currently you need to wait until the program is finished until you can issue new orders. This makes the queue either move later and later every time or you lose cycles if you make it last less. Let's say you check the PI daily in the morning. The first day you check at 8:00 and after finishing the queue it's 8:02. Now it slowly creeps later and later until you need to either take a shorter cycle (which is an annoyance) or leave the planet not extracting for whenever you can get back, when it all starts over.

This post was rated "C" for capsuleer.

Tub Chil
Deep Core Mining Inc.
Caldari State
#2954 - 2013-03-13 12:15:09 UTC
Can we have a slider for distance of directional scanner?
it was asked before and is easy to do..
RaTTuS
BIG
#2955 - 2013-03-13 12:21:22 UTC
when entering a station
open the inventory at the same corp hanger that it was last at [if the corp has a hanger there]

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Athena Maldoran
Doomheim
#2956 - 2013-03-13 14:38:27 UTC
character swap without client restart!!!
LHA Tarawa
Pator Tech School
Minmatar Republic
#2957 - 2013-03-13 15:24:46 UTC
Bad change from last patch. When warping a barge/exhumer out of belt, the lasers would deactivate just before entering warp, giving me whatever partial cycle worth of ore. Now, you enter warp first, getting the "not in range" error, losing the partial cycle. Can deactivate manually, but not so easy when I squad warp my 4 accounts out of belt.
Xavier Quo
Royal Amarr Institute
Amarr Empire
#2958 - 2013-03-13 15:51:42 UTC  |  Edited by: Xavier Quo
Contracts remember type as well as length
Drone health visible in bay
Tracking shown in UI module popup
More overview tabs
Sell all option with warning (sometimes I just don't care, better than trashing stuff)
Buy all option with fittings, folders that you have dragged to the market quickbar, etc
More options to order items in inventory/more logical naming structure of item types
Inventory folders (storage crates not searchable in assets)
Stacking of used crystals (somehow preserving individual damage amount) -In fact this whole repackaging and stacking stuff is a real chore and time sink for us ocd like organisers, I would really like to see some more, better, options.
AAR looks identical to normal armour repairer, in dev blog it seemed a little yellower?
Option to offline rigs in station for fit comparisons
Sig radius & velocity vector overlay options on tactical overview
AU option for dscan scale, also distance presets similar to orbits
Option for probe launcher to autorepeat
Cloak retargeting timer
Can't see gatecloak timer, option is on and I know it is small but it is not there. In fact options to have all timers similar to the new one would be great.
Sometimes hard to click on probe name when scanning to recentre view
Option to group as well as ungroup weapons in fitting window would be nice
Ability to activate modules to see effects on stats in fitting window would be really nice
Drone dps with the new DDA seems a bit buggy with offlining and onlining the modules
Tablet app for us capsuleers similar to the vita app dusties get! would pay £5 for it if it sufficiently replicated fitting, market info, etc
As we get a reading on damage inflicted it would be a nice option to also show weapons damage output so we can estimate resistances.
Put wormholes in a new scanning category other than the unknown category (pleassseee Big smile)
Weapon misses now look great, now do the same for impacts!
Multiple overlay options for the map (sec status and jumps per hour, etc)
Bounties claimed/put up overlay on map
Drones attacking look pretty underwhelming, and wrong. Strafing rather than orbiting would look great, maybe too difficult tho.
Hardpoints still a bit off on some ships, particularly noticable with salvager and tractor beams going thru hulls etc
Still some epilepsy inducing flashing lighting texture bugginess in some sites
Capacitor use of prop mods affected by ship speed slider
Make bookmarks draggable into chats like everything else, the whole contract package thing is annoying when you're just trying to be friendly!

Sorry if any of these exist and I've missed somehow or have already been done to death, I know some of of em have at least!
Djana Libra
Deep Core Mining Inc.
Caldari State
#2959 - 2013-03-13 15:57:25 UTC
corporation management ui that makes more sense plz
Elwood Bloos
Terran Resurrection
#2960 - 2013-03-13 18:17:44 UTC
Increase the tax rate in NPC corporations to 40% for any character over 3 months old.