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Killdecs

Author
Mike Voidstar
Voidstar Free Flight Foundation
#21 - 2013-03-06 17:33:13 UTC
This is a really, really bad idea.

I can honestly say I see no way for this to be implemented in a way that would not turn all of highsec into lowsec.
Callic Veratar
#22 - 2013-03-06 18:01:18 UTC
"Oh, you were hoping to play eve today? No, go find something else to do for 6 hours."

No thanks.
Mikaila Penshar
SISTAHs of EVE
#23 - 2013-03-09 19:12:19 UTC  |  Edited by: Mikaila Penshar
Mike Voidstar wrote:
This is a really, really bad idea.

I can honestly say I see no way for this to be implemented in a way that would not turn all of highsec into lowsec.



Hold on- what if it were linked to the bounty system as a way to safeguard an individual.

The killdec would be one of 3 lengths of time and require you to "purchase" a chunk of time based upon your target's bounty:

100% purchase of bounty= 24 hour killdec
50% purchase of bounty= 12 hour killdec
25% purchase of bounty= 6 hour killdec


by "purchase" I mean you pay the bounty office ISK equal to the amount of bounty for 100%, half the amount for 50%, or a quarter of the amount of the bounty for 25%- that goes nowhere (aka the almighty ISKsink)

you'd defend yourself by pouring ISK into your own bounty OR by not having any bounty at all to purchase (though anyone could slap a bounty on you, so best defense is to bounty yourself up)

cooldown timer is 24 hours from end of killdec

Building on the base idea that this is only for pilots in NPC corps who cannot otherwise be wardecc'd
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#24 - 2013-03-09 22:16:22 UTC  |  Edited by: Vimsy Vortis
TheSkeptic wrote:
Because you'd rather pick a fight against someone's PVE/Indy character instead of their PVP character? GG.

There is no such thing as a non-PVP character in this game, sorry to disappoint you, moreover there are a ton of reasons why character would be in an NPC corp other than because they're an idiot carebear who is trying to play this multiplayer, open PVP game that is marketed on its depth of player interaction as a single player game.

I don't think the OPs idea is either particularly good or at all necessary, but your argument is moronic.
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