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How to double the subscription base in two not-so-easy steps

Author
Roime
Mea Culpa.
Shadow Cartel
#1 - 2013-03-09 08:54:50 UTC
Step one: Custom ship skins.

Step two: Player-built orbital cities. From modular components, with emphasis on lego-like potential for creative expression.

Enjoy the profits, send me a PLEX as thanks and have a nice weekend o7



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baltec1
Bat Country
The Initiative.
#2 - 2013-03-09 08:57:10 UTC
I see you dislike the new sim city.
Alara IonStorm
#3 - 2013-03-09 09:00:35 UTC
Roime wrote:

Step two: Player-built orbital cities. From modular components, with emphasis on lego-like potential for creative expression.

The EVE Thieves are even stealing from my brain now.

Give my thoughts back Roime! Evil
Roime
Mea Culpa.
Shadow Cartel
#4 - 2013-03-09 09:02:31 UTC
:D

Yours were not player-built cities! I henceforth and even hitherto claim copyrights to the Castles in the Sky Expansion.

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Zack Korth
Livid CO.
#5 - 2013-03-09 09:03:52 UTC
thats absolutely ridiculous, that you think that would work.
Alara IonStorm
#6 - 2013-03-09 09:05:17 UTC
Yeah well I'm leaving a link in you thread to mine, so there.

https://forums.eveonline.com/default.aspx?g=posts&t=213554&find=unread

P
Roime
Mea Culpa.
Shadow Cartel
#7 - 2013-03-09 09:05:24 UTC
baltec1 wrote:
I see you dislike the new sim city.


Can you RF cities of other players in that?

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Alara IonStorm
#8 - 2013-03-09 09:07:27 UTC
Roime wrote:

Can you RF cities of other players in that?

On my SNES Sim City giant King Koopa used to attack from time to time.
Roime
Mea Culpa.
Shadow Cartel
#9 - 2013-03-09 09:08:44 UTC
Alara IonStorm wrote:
Yeah well I'm leaving a link in you thread to mine, so there.

https://forums.eveonline.com/default.aspx?g=posts&t=213554&find=unread

P


But that's a new, albeit very fun-sounding variety of PVE?

POCs are an expansion of the modular POS idea.

I want to build a massive city with Shiva Furnace logos gracing the walls, and see our MASSIVE BLOB Fleets of Doom carry the corp logo on their crimson and black hulls.

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S'Way
State War Academy
Caldari State
#10 - 2013-03-09 09:09:45 UTC
After seeing some of the can and pos module "art" of the past, I'm not sure giving players the ability to build modular structures in any shape is something CCP would go along with. Lol
Roime
Mea Culpa.
Shadow Cartel
#11 - 2013-03-09 09:10:17 UTC
Zack Korth wrote:
thats absolutely ridiculous, that you think that would work.


I find it absolutely ridiculous that you think your opinion has any kind of weight on it's own, without any reasoning.

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mechtech
Ice Liberation Army
#12 - 2013-03-09 09:11:27 UTC  |  Edited by: mechtech
Yeah... some kind of ship skinning does need to happen (I'd like corp logos/custom badges, entire skins should signify different ship variants) , although unfortunately it might be a micro-transaction feature. I really don't like the idea of micro-transactions creeping into space gameplay, even if it's cosmetic. The problem with ship skins is the extra server load, but there's some obvious steps CCP can do to counter this, such as servers automatically disabling ship skins in high load situations, caps on how many ship skins are loaded into memory, etc.

As for player cities... we already have PI. Do you really want another 6 months of dev time spent on auxiliary features? (not saying PI is bad... it was something that needed to happen).

POSs are due for a revamp, even devs confirm it. They could certainly expand what POSs can do. I'd like to see some simple player housing, where you can invite people in (private poker games, corp meetings, etc). The framework is already there, and while I don't really care about such features, they go a long way towards subscription retention and basically pay for themselves without impacting the game at large.
Zack Korth
Livid CO.
#13 - 2013-03-09 09:12:54 UTC
Roime wrote:
Zack Korth wrote:
thats absolutely ridiculous, that you think that would work.


I find it absolutely ridiculous that you think your opinion has any kind of weight on it's own, without any reasoning.


really? of course i would think it has weight, its whispers coalesce with my perceiving reality, it may just be the very definition of what i am as a means to relating to other people.
Jensaro Koraka
Caldari Provisions
Caldari State
#14 - 2013-03-09 09:17:38 UTC
Roime wrote:
Step one: Custom ship skins.

Step two: Player-built orbital cities. From modular components, with emphasis on lego-like potential for creative expression.

Enjoy the profits, send me a PLEX as thanks and have a nice weekend o7

Or the more likely could happen and it will do nothing to subs because neither of those things have any gameplay.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Princess Saskia
Hyperfleet Industries
#15 - 2013-03-09 09:20:29 UTC
Only if with that expansion, More Monoclevariants come out too!

 ♥ 

Roime
Mea Culpa.
Shadow Cartel
#16 - 2013-03-09 09:27:40 UTC
mechtech wrote:
Yeah... some kind of ship skinning does need to happen (I'd like corp logos/custom badges, entire skins should signify different ship variants) , although unfortunately it might be a micro-transaction feature. I really don't like the idea of micro-transactions creeping into space gameplay, even if it's cosmetic. The problem with ship skins is the extra server load, but there's some obvious steps CCP can do to counter this, such as servers automatically disabling ship skins in high load situations, caps on how many ship skins are loaded into memory, etc.


Well I'm not 100% sure, but I do think that the skins are actually rendered by your CPU and GPU, and not on the server. Server would need to inform your client how to render each ship, but if we would be dealing with just color configurations, the increased traffic would probably not be that massive.

I think other MMOs have much more complex and customisable and animated characters. Even though they don't feature as massive encounters as EVE, I still believe EVE ships are a lot simpler even with custom colors.

Quote:
As for player cities... we already have PI. Do you really want another 6 months of dev time spent on auxiliary features? (not saying PI is bad... it was something that needed to happen).


PI is a form or resource gathering, and while I do like it enough to upkeep a 21-planet setup, unfortunately it offers no emotional attachment whatsoever. The colonies don't even resemble factories or structures. POCs are all about enabling players with a tool to create things they can be proud about. Same with ships, to an extent.

Adding immaterial value is imho the way to improve EVE. We got working mechanics, but many parts of the game are incredibly impersonal and burger-like in nature.

Quote:
POSs are due for a revamp, even devs confirm it. They could certainly expand what POSs can do. I'd like to see some simple player housing, where you can invite people in (private poker games, corp meetings, etc). The framework is already there, and while I don't really care about such features, they go a long way towards subscription retention and basically pay for themselves without impacting the game at large.


Exactly :) There are still game balance issues and mechanics to tweak, but generally speaking EVE is a working, established game at core, with fantastic long-term value. Like WiS, these ideas I suggest take development to another direction, improving on immersion and emotional attachment, but focus on FiS and spaceships instead of humanoid avatars.

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Roime
Mea Culpa.
Shadow Cartel
#17 - 2013-03-09 09:31:38 UTC  |  Edited by: Roime
Jensaro Koraka wrote:
Roime wrote:
Step one: Custom ship skins.

Step two: Player-built orbital cities. From modular components, with emphasis on lego-like potential for creative expression.

Enjoy the profits, send me a PLEX as thanks and have a nice weekend o7

Or the more likely could happen and it will do nothing to subs because neither of those things have any gameplay.


Oh sure they would have gameplay.

Both ship skinds and POC resources and blueprints could easily be tied into an Apocrypha-style expansion with new space, new race, new resources and new technology. Something CCP has expressed to be interested in developing. Furthermore this would cater to industrial players, us pewpewers have been pampered in the recent expansions with enough "new content" to last for years.

EDIT: I want to expand on the meaning of emotional value in relation to all player-owned structures.

Currently we have bulk manufactured Control Towers and Outposts. While these represent economic and strategic value, in the end that's all. You may defend them for financial and territorial interests, but they are not unique assets. Losing a tower does not mean you lose more than a little ISK, some time and effort, ane maybe a causes a little butthurt. Losing a unique structure would cause a massive amount of butthurt. Think of it as a conflict driver as well.

Customizing stuff is a mainstay in many games, and is a proven way to add value. In EVE, this customisation is limited to renaming things.

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Indahmawar Fazmarai
#18 - 2013-03-09 09:35:11 UTC  |  Edited by: Indahmawar Fazmarai
Jensaro Koraka wrote:
Roime wrote:
Step one: Custom ship skins.

Step two: Player-built orbital cities. From modular components, with emphasis on lego-like potential for creative expression.

Enjoy the profits, send me a PLEX as thanks and have a nice weekend o7

Or the more likely could happen and it will do nothing to subs because neither of those things have any gameplay.


A felt a strong disturbance in the VideoForce.... as if billions of man-hours spent playing world-building games suddenly stepped into inexistence because they did not had any gameplay. Ugh

That gameplay may not fit into EVE, but I think that CCP Unifex would like to expand and develop PI into a world-building franchise. Just sayin'.
Irya Boone
The Scope
#19 - 2013-03-09 10:44:01 UTC
I correct it for you OP ... to double the playerbase

1. MAke Asteroids BIGGGER MUCH BIGGER but with the same amount of ore in it just a visual aspect .

2. Make asteroid orbit around planet , not immobile around a random place.*

3. ABORDEABLE structure ( so we can play DUST in space..... fighting sometimes in corridors.

4. OPEN that ******* door .. and let people visit HUB, planet .. maybe custom Quarters...

5. GIve new player a real Boost on the Beginner skils ( start the game with 1M or 2 SP

6. Change the PVE in High sec Make enemies Bigger BIGGER in lvl 4

7. Put some Live event In the Game not just only Pinata Party.

8. Make Null systems collapse like In real Universe.. sun explode etc etc some planets or moon get destroyed.

9. Change the Name of Null systems to make it match those of real Universe ( my signature)

10. GIve Us more to Destroy SHips again and again.

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

KuroVolt
Federal Navy Academy
Gallente Federation
#20 - 2013-03-09 11:01:14 UTC
I want those modular cities so badly, thats what I thought youd kinda be able to do with POSs.

So cool it makes me cry a little.......;-;

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

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