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Skill Discussions

 
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SP game breaking for new players. Please take your time to read this CCP.

First post First post
Author
StoneCold
Decadence.
RAZOR Alliance
#61 - 2013-03-04 12:07:03 UTC  |  Edited by: StoneCold
I can comprehend the issue with the "skillpoint wall" for you.
But that sight only causes the inexperience you still "stuck" in.

Of course it´s a "makes me game-quitting"-problem if the goal of your 4 pals and you is to mine togehter in maxed out hulks with maxed out orca-support. EvE is a sandbox, the way is goal. You never realy reach the finish line (and none realy will make 1st place).

My first thought after reading the inital post was "not that one again" (topic).
2nd thought was "Buy a time-machine and go back to 2003 and start paying your sub like some of us did".

On more serious thought the grass in 2003 wasnt more green then EvE is today.
Out of my experience EvE was by a LOT more inconvinient to play then nowadays.
Autopilot? Something you can dream about. Mining barges? Earning isk with mining? A balance between shipclasses (splash damage on torpedos was enough to pop frigs!). Anyone remember the "Bring your own minerals"-deals?
A rifter, throw-away-good of today, was like 1m a hull. My first thorax cost 12m.

Life in eve was hard. So it´s today - but it´s different. Low skillpoints but you know what to do and how to do it? There are plenty corps out there who accept new players with open arms. You can join a mining corp and participate in large mining gangs, for pvp there are plenty of options (from "clean" RvB-perma-war in highsec over lowsec piracy (or faction warfare) to nullsec entities) and wormhole-corps (there are a few corps out there who run the low-class-holes with drake-gangs).

No matter how many skillpoints you have, there will always be that "why didn´t i skill this one"-moments.

Keep your personal fun up.

As you don´t answer the question on what exactly you want to train for (1-1.5 years) before you can start to actually playing the game here a last note refering to pvp experience.

You want to fly a deimos in pvp? Buy a thorax, fit it like you would fit your deimos. Now buy the thorax and the modules 10 times. Fit them, use them, lose them. After you lost your 10th ship remember how much fun it was to lose those ships (and actually getting experience for the same price). A good thorax pilot anhilates a bad deimos-pilot every day.

TL;DR: HTFU
Darius Brinn
The Scope
Gallente Federation
#62 - 2013-03-04 14:12:27 UTC
Quote:
Could you imagine starting to play WOW right now and have to grind through all of those expansions just to start playing the game at 90... Then the game only starts right?


That's absurd. Precisely because it's THE OTHER WAY ROUND.

In WoW and similar games, someone at a lower "lower" level has nothing to do against "max level" characters.

In EvE, a 30 days player can consistently DESTROY a veteran player at EVERYTHING. Be it business success, commanding other players or simply 1vs1 PvP.

In EvE, your success is determined by your numbers, talent and preparation, and MUCH LESS BY TIME SPENT SUBSCRIBED than in ANY other games out there.

Tom Hagen
Pandemic Horde Inc.
Pandemic Horde
#63 - 2013-03-04 14:35:36 UTC
I agree that the SP system is broken!
But I don't recognize what Hefty describes. I have been around for some time now, and every now and then some noob (less then 4 years) comes by and shoots me down Shocked.

How is this possible? I mean I most likely have more SP then him, I think it would only be fair if, whenever someone initiate combat a SP check was made. The person with lower SP should get a x% miss chance depending on how big the difference in SP is...

It's only fair to us old timers!
Prekaz
The Exchange Collective
Solyaris Chtonium
#64 - 2013-03-04 15:55:19 UTC  |  Edited by: Prekaz
Hefty TheFirst wrote:


Just to be slightly effective it takes about 1.5 years of training.


This statement is completely untrue, but it is definitely the case that this perception exists.

That's a marketing problem more than a game mechanics problem, though. They definitely should do more to address the erroneous belief that you need 1.5 years of training to be slightly effective.

I am curious: What is it that you/your friends were interested in doing that simply could not be done without 1.5 years of training? Someone else asked you this on the first page, and you didn't really furnish a response.
Eternal Error
The Scope
Gallente Federation
#65 - 2013-03-04 16:07:38 UTC
This isn't the game for you.
Velarra
#66 - 2013-03-04 16:40:19 UTC
After reading & skimming this thread, Dr. E's comment regarding 50m SP in one of the Eve quarterly reports comes to mind.
Ravenal
Imperial Shipment
Amarr Empire
#67 - 2013-03-04 17:13:32 UTC
Hefty TheFirst wrote:

So all I am asking is what is being done about this huge problem EVE faces?

There are two sides to this problem - like people have already hinted at. The first aspect is goal and the second is the journey.

If people see the goal as amassing skill points to get into the big ships without there being anything worth doing in between then yes, that's a huge problem. Some people might even see that there is fun stuff to do before they get the skill points to do the 'big' stuff. The character bazaar is the solution for those people. Yes, it's costly and as such not the 'best' solution. Is there a different and better solution to allow new people quickly get to that point? Maybe, by removing the prerequisite skills so that you could train titan (or whatever) right from the start. Well, they could but it'd just be compromising the 'feel' of a skill system. You know how to fly a titan but not a frigate ... what's wrong with you?

So the answer to this question:
- There is value to taking the time to train ... represented by skill points
- There is stuff you can do for fun while you attain your skill point goals, the character bazaar is an alternative for those that don't want to wait.

Hefty TheFirst wrote:

Who can I talk to about this to make it apparent?

Forums, run for CSM. CCP does listen to the community. If you have an alternative solution and support that's the best route to success.


Hefty TheFirst wrote:

This game is truly great but how does any new player have a chance at experiencing that greatness?

Yes - like I said before. No, you will never get a new character into the skill point heights of the older characters. But the skill point system also levels out. Put my character in an assault frigate against a 10m skill point character and there could be no discernible difference in the number of EFFECTIVE skill points. Sure, I could jump into a t3 cruiser, carrier, or something and have a lot more effective skill points. I'm just saying - once you pick a ship to fly you are leaving a LOT of skill points behind.

The only difference between a new player and an old player are options. You say that it takes too long to acquire some options and you might be absolutely correct. But I say there is also value in having those kinds of options. I've gone through the phase where there isn't anything really the 'need' for anything new to train. This, in my opinion is worse than having long term skill training options.
Katarina Reid
Deep Core Mining Inc.
Caldari State
#68 - 2013-03-04 18:08:13 UTC
Hefty TheFirst wrote:
So all I am asking is what is being done about this huge problem EVE faces?


There is no problem but there is things being done to help new guys like tiericide so t1 ships are nearly as good as t2

Hefty TheFirst wrote:
Who can I talk to about this to make it apparent?


CSM

Hefty TheFirst wrote:
This game is truly great but how does any new player have a chance at experiencing that greatness?


Specialization dont try to do everything. Join a new player friendly corp.


I build characters to sell and aslong as you dont try to do everyting with one character you dont have to train to long. janna pw 123 thats a 6 months tengu i did.


evemon plans download


freighter 32 days
tengu 111 days
cap 6months
manifacture/research 60 days
P.I. 45days

The cap character is the basic you need but the rest are solid. My 3m sp alt karma kills hulks fine kills . My trader alt only has 3m sp and my pve alt that i was using only had 10m sp and i made loads of isk running ded sites.
Ravenal
Imperial Shipment
Amarr Empire
#69 - 2013-03-04 18:37:42 UTC
As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps.
Eve Amada
Lightspeed Enterprises
Goonswarm Federation
#70 - 2013-03-04 19:22:29 UTC
OP, go back to WoW.

This game is not for you, it is only for MATURE players :P
Tau Cabalander
Retirement Retreat
Working Stiffs
#71 - 2013-03-04 19:40:42 UTC
Ravenal wrote:
As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps.

My PvP alt stopped training at 15m SP, and he doesn't even have perfect skills in anything. That's roughly 7 months of training though.
Vin King
State War Academy
Caldari State
#72 - 2013-03-04 19:42:28 UTC
I've been playing for just over a month now, and I have to admit, the skill system is still a bit boggling and arcane to me. I can investigate simple questions such as "What does it take to fit T2 guns on my boat?" and get an answer and follow it, only to find out when I get there, I still can't fit T2 guns on my boat because I don't have enough cpu/power/smurfberries/etc. Trying to figure out what skills I need to do various things typically ends in me finding a guide someone wrote, and hoping it's somewhat accurate. It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes.

Proud member of the New Order of HighSec

Hefty TheFirst
ALTimate corp
#73 - 2013-03-04 19:47:30 UTC
Debra Tao wrote:
Tau Cabalander wrote:

You weren't playing EVE then, that's a common first mistake.


Maybe the OP is dumb but he raises a couple of good point, one being that a new player cannot do much in the first couple of months. You cannot realistically pvp all day long and as you mentioned most of the large entities that accept day 1 toon are community-based.

So they have to fill their day with pve and pve in EVE is horrible, lvl1 missions are really easy but some lvl2s missions will be tricky/impossible to run with poor skills in a cruiser, even with a good fit. I ended up after my first week wondering what i could do... Yes new players can mine and it's even easier now with the venture but that's a very specific gameplay, i would define it as "boring as f*ck". An active new player, that don't like mindless grinding and wants to play Eve maybe 1-2 hours per day just won't have much to do.

Over time the problem solves itself, players are able to do pvp with being podded in the first few seconds, and to run missions/rats/explore effectively. Myself i just went all-in with trading while learning about the community and the game but then again trading is a very specific type of gameplay.


I am not saying that this is a "huge problem" nor do i want newbies to be effective in high-end ships quickly but i think there is room for content here and CCP should work on that. Ofc you can find a charitable carebear that will let you salvage and loot some wrecks in lvl4s... that's not really fun either and you are left with the impression to clean the dishes. And a game that relies on vets'kindness to provide content to newbies... isn't that a flawed design ?


Three pages later and we have finally come to the post discussion.
Since the game has progressed with so many expansions the "SP wall" just gets bigger and bigger.
For new players to experience the great thing's in eve they need to make that wall smaller.
Then new players won't be so discouraged and quit.
Throw a dog a bone...
Hefty TheFirst
ALTimate corp
#74 - 2013-03-04 19:57:18 UTC
Candy Oshea wrote:
Debra Tao wrote:
pve in EVE is horrible


Needs more expletives.

On topic, Games like WoW have an entry barrier for there end game content, which is "gear", "gear" takes alot of time to gather & is a grind, before players are exposed to the end game content (raids) You don't just join WoW as a noob & do endgame content straight away, you have spend time "leveling" & "gear grinding. Fanatical players will rush & spend countless days grinding fast to acheive "geared". for instance my first WoW character took me 2 months to level, and about 3-4 months to gear. to be ready for end-game. there's fanatics that do it in a week.

You can't do that in EVE, the faster you grind isk/mine/LP by missions or w/e, has no correlation between isk & skillqueue.

And that's the key issue, players come from fast paced games where "grind" means "skill" & expect eve to be the same, well it isn't.


This is a very valid point.
But the SP wall that I am talking about is really damaging the beauty of eve.
For new players this game is very complex. Most new people spend allot of time studying the game.
When they finally connect the dots and find out what they want to do they see the wall and get discouraged.
Until I bought a character at the bazaar the game had the same effect on me.
So much that I wanted to do but I was a year or two away.
Would be great to give some attention for the new players.
Most of eve's population are vets... They are so far past that wall they can't even imagine how it feels.
Alt pilots prove my point. This is the only game I have come across where it's normal to have 2-5 accounts.
That screams that something is the matter.
CCP makes their $ off those people and loose serious $ to new players that quit.
Prekaz
The Exchange Collective
Solyaris Chtonium
#75 - 2013-03-04 19:59:26 UTC
Vin King wrote:
It doesn't feel as if there's enough information presented to new players in the game as to what direction they should go in sometimes.


Well, that's sort of the thing - there really isn't a direction they "should" go. It's entirely dependent on what you want to do.

Also, I think a lot of people get hung up on flying a given ship or ship class as being something they want to do. New players will frequently say something like, "I want to fly a battleship," instead of, "I want to run level 4 missions," whereas older players generally recognize that ships are frequently-interchangeable tools for accomplishing whatever it is you actually want to do, and not, themselves, the thing that you do.
Prekaz
The Exchange Collective
Solyaris Chtonium
#76 - 2013-03-04 20:00:52 UTC  |  Edited by: Prekaz
Hefty TheFirst wrote:
Candy Oshea wrote:
Debra Tao wrote:
pve in EVE is horrible


Needs more expletives.

On topic, Games like WoW have an entry barrier for there end game content, which is "gear", "gear" takes alot of time to gather & is a grind, before players are exposed to the end game content (raids) You don't just join WoW as a noob & do endgame content straight away, you have spend time "leveling" & "gear grinding. Fanatical players will rush & spend countless days grinding fast to acheive "geared". for instance my first WoW character took me 2 months to level, and about 3-4 months to gear. to be ready for end-game. there's fanatics that do it in a week.

You can't do that in EVE, the faster you grind isk/mine/LP by missions or w/e, has no correlation between isk & skillqueue.

And that's the key issue, players come from fast paced games where "grind" means "skill" & expect eve to be the same, well it isn't.


This is a very valid point.
But the SP wall that I am talking about is really damaging the beauty of eve.
For new players this game is very complex. Most new people spend allot of time studying the game.
When they finally connect the dots and find out what they want to do they see the wall and get discouraged.
Until I bought a character at the bazaar the game had the same effect on me.
So much that I wanted to do but I was a year or two away.
Would be great to give some attention for the new players.
Most of eve's population are vets... They are so far past that wall they can't even imagine how it feels.
Alt pilots prove my point. This is the only game I have come across where it's normal to have 2-5 accounts.
That screams that something is the matter.
CCP makes their $ off those people and loose serious $ to new players that quit.


The "SP wall" that you keep speaking of is largely imaginary.

I still seriously want to hear about what, exactly, your friends wanted to do that simply REQUIRED 1.5 years of training.
Hefty TheFirst
ALTimate corp
#77 - 2013-03-04 20:00:58 UTC
Zappity wrote:
OP, I'm having more fun in this 1.5m SP character than I have ever had in my PvE mains. In fact, I think of Zaps as my main now since my high SP characters just seem stale in comparison.

One of the most important things you can learn about EVE is that the skill point journey is very enjoyable. Sure, a four year old thinks you need to 'get a bigger ship so I can get the baddies' but I realise that small ship PvP is fantastic:

1. Cheap (let's you learn by lots of mistakes)
2. Very fun
3. Arguably harder than large ship PvP due to the short time frame

Remember that skill points does not equate to skill. I can guarantee that a noob who buys a high SP character will die in lots of expensive explosions.


This is true... But that is an alt of yours. All the skill that you have acquired playing the game greatly magnifies the 1.5m SP.
This post is about the new players that don't know 99% of what you do sir.
Not to mention the fact that new players get scammed to shambles and don't get protected by CCP.
Hulk Miner
Deep Core Mining Inc.
Caldari State
#78 - 2013-03-04 20:02:05 UTC
OP: I dont want to skill my character.

Hulk Miner: [with a small wave of my hand] You don't need to skill your character.

OP: I dont need to skill my character.

Hulk Miner: This isn't the game you're looking for.

OP: This isn't the game i am looking for.

Hulk Miner: You can go about your business elsewhere.

OP: I can go about my business elsewhere.

Hulk Miner: Goodbye.

OP: Goodbye... Goodbye.


On a serious note I have played this fine game for near 8 years now and it still gets better with all the expansions. Along with the servers and support this is where the money gets put towards.

I myself have only subbed for around 12 months of this time and have several accounts. I do admit it was no where near the price of today but as somebody has already mentioned with the current price of GTC's, ISK is made more easily than years gone by. All you need is a focus in the game on what you want to achieve and the skillpoints will follow, but they are not the most important aspects of your character that was created.


Heres to another 8 years of pixel shooting. Big smile
Hefty TheFirst
ALTimate corp
#79 - 2013-03-04 20:24:32 UTC
StoneCold wrote:
I can comprehend the issue with the "skillpoint wall" for you.
But that sight only causes the inexperience you still "stuck" in.

Of course it´s a "makes me game-quitting"-problem if the goal of your 4 pals and you is to mine togehter in maxed out hulks with maxed out orca-support. EvE is a sandbox, the way is goal. You never realy reach the finish line (and none realy will make 1st place).

My first thought after reading the inital post was "not that one again" (topic).
2nd thought was "Buy a time-machine and go back to 2003 and start paying your sub like some of us did".

On more serious thought the grass in 2003 wasnt more green then EvE is today.
Out of my experience EvE was by a LOT more inconvinient to play then nowadays.
Autopilot? Something you can dream about. Mining barges? Earning isk with mining? A balance between shipclasses (splash damage on torpedos was enough to pop frigs!). Anyone remember the "Bring your own minerals"-deals?
A rifter, throw-away-good of today, was like 1m a hull. My first thorax cost 12m.

Life in eve was hard. So it´s today - but it´s different. Low skillpoints but you know what to do and how to do it? There are plenty corps out there who accept new players with open arms. You can join a mining corp and participate in large mining gangs, for pvp there are plenty of options (from "clean" RvB-perma-war in highsec over lowsec piracy (or faction warfare) to nullsec entities) and wormhole-corps (there are a few corps out there who run the low-class-holes with drake-gangs).

No matter how many skillpoints you have, there will always be that "why didn´t i skill this one"-moments.

Keep your personal fun up.

As you don´t answer the question on what exactly you want to train for (1-1.5 years) before you can start to actually playing the game here a last note refering to pvp experience.

You want to fly a deimos in pvp? Buy a thorax, fit it like you would fit your deimos. Now buy the thorax and the modules 10 times. Fit them, use them, lose them. After you lost your 10th ship remember how much fun it was to lose those ships (and actually getting experience for the same price). A good thorax pilot anhilates a bad deimos-pilot every day.

TL;DR: HTFU


My point is this...

As the game progresses the "SP wall" keeps on getting bigger.
When you play a game you don't want to stick to one specific role and tunnel vision it to be good.
You want to experience multiple roles and see different sides of everything.
In eve you simply cannot do that.
Mining for new players is the worst thing I could imagine for them...
Sitting there mining with low skills when they are simply fueling the bigger players.
To be good at mining and actually breach the wall to be effective you need mining skills and refinery skills.
That's 2 totally different skill paths that makes the wall even bigger.
Now this is only an example... So say this new player gets sick of mining. Guess what?
You are stuck with mining since it would open up a third path where you have to now start training.
That makes the wall even bigger. You want to still train mining and refining to be good but now you want to pvp or run missions. That increase in roles makes the SP training 3x harder... You have to step back and see just how useless new players feel. Now this new player wanting to run mission has to train weapon skills, tanking skills,core skills and piloting skills. Each one of those paths makes the wall tremendously bigger.

I guess I should have explained my post better but it would have been the biggest wall of text ever.
I really hope that I am making sense.
Debra Tao
Perkone
Caldari State
#80 - 2013-03-04 20:26:39 UTC
Ravenal wrote:
As a matter of fact, concerning pvp, you don't want to have too many skill points. Makes for more expensive clones and the "need" to fly more expensive shi(t)ps.



That's how you prefer playing, by minimizing the risk but that's definitely not a "fact". I know countless number of player that prefer optimizing their character, training new skills and getting into shiny ships. Also your clone cost doesn't appear on the killboard while it may be a concern when you have 100mil+ SP one would expect you to be able to make isk really easily with that number of SP.