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Missions & Complexes

 
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PvE little things

First post First post
Author
Banana1x
The Scope
Gallente Federation
#41 - 2013-02-28 01:30:40 UTC
Some simple improvements for the UI (the info panels):

1) Show how many jumps each mission is, order by jumps and highlight those in your current system
2) Put a green tick beside those that you have completed the objectives for
3) Show a checkbox for collection item missions (so i know to add it to my inventory before I leave or grab it at the end of the mission). checkbox will tick when you have the items in your cargo.
4) warping to the location should allow you to warp fleet
Aylin Aslim
Memintolar Tombikto
#42 - 2013-02-28 10:10:06 UTC
It's about exploration.

Can you seperate Complex sites with Wormholes?


Please Roll
St Mio
Imperial Academy
Amarr Empire
#43 - 2013-02-28 10:13:20 UTC
Aylin Aslim wrote:
It's about exploration.

Can you seperate Complex sites with Wormholes?


Please Roll

Sometimes I wonder if they have it left like that on purpose just to troll us :D
michael Angelica
Science and Trade Institute
Caldari State
#44 - 2013-02-28 10:48:39 UTC
i would like to see anothe drone option the new agro thing is okay makes ''afk rattlesnake'' a thing of the past but only a option to make them automaticly retreat on agro/damage this will keep the high sec mission runner drones save and forces pvpers to check the settings for the drones i think this will be the best solution to keep everyone happy with the drone thing
Carniflex
StarHunt
Mordus Angels
#45 - 2013-02-28 13:07:39 UTC  |  Edited by: Carniflex
Hm hm some little things that would make a life better for PvE.

(1) Launch drones shortcut. Something as simple as equivalent of right clicking the drone bar and "launch drones (5)" would do (launching 5 first drones it finds), but if possible then something more fancy where you can launch specific drone group, if using drone groups would be even more awesome. But just a shortcut for launching drones would do the trick as well if messing with specific drone groups would be a bit too hard.

(2) Please, if possible and its a quick fix, stop FoF missiles from going after the ruined stargate found in many missions and at least one heaven class anom if I remember correct. If I'm jammed by these elite cruisers it does not help me a lot to hammer away at that very high hp stargate.

(3) Stopping FoF from shooting structures at all would be even greater. I mean if I have already killed the damping/ECM'ing/sensor duisrupting NPC's then, should I desire so, then nothing is preventing me from shooting at the structures myself. At the moment when I know I'm going into that kind of mission I load FoF and then first some minutes are spent amongst the spectacular fireshow when FoF is taking out these little "Wall" and "lookout tower" things around the warp in. That btw also causes some server strain as I have to run my launchers ungrouped for that reason. A full volley is overkill for these things and would substantially lenghten the time to watch the fireworks.

(4) That might be a bit overpower - could I please designate some specific NPC as a priority target for FoF missiles - without having to lock that NPC?

(5) Probably not quite that small anymore. A module to increase missile range (either, flight time, missile speed or a little bit of both), preferably a low slot, so it competes with the BCU's for the slot but I would not cry a lot if it would be midslot and using capacitor or even some kind of consumable, if it must. Say, a rocket fuel.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Sturmwolke
#46 - 2013-02-28 17:34:42 UTC

  • Epic journal does not indicate when the mission can be re-done again after completion. Why must this information be hidden when you can already manually track it when it matters?

  • Loyalty store. This is never ending sore point. WHY do I have to use a third-party site to BROWSE the items offer in the LP stores? You managed to integrate the agent browser, now do the same for the LP store.

  • Automated bookmark list that tracks warp points (including sub-pockets) for every mission in the last 2 hours. Anything over that time period, the bookmark self deletes. If that is too much in terms of server resource, I want an easy access button to bookmark sites for salvage. Getting hell tired of opening the full People & Places -> tab to Places ... make sure you're in the right folder and click Add Place.

  • Bookmark default naming scheme - needs a rethink. If I'm salvaging, I'd be more interested in knowing how long the wrecks would still be there. It is more practical to LABEL them following EVE time e.g 16:29 etc. The way bookmarks work right now, it's an annoying hassle to rename them.

  • Mission salvaging. It's a clickfest to loot multiple containers when you're running the Noctis. Double-click container -> wait for a bit till windows pops out -> Click Loot All. Now, I would appreciate if there's an option to shorten this to Click/highlight container -> Loot All.

  • Better, clearer but non-intrusive UI indicator to player whether mission has been completed or still in progress. The current journal blink doesn't cut it. The only reliable way to tell the mission has been completed is to leave the mission window open and watch for it to auto-close. Another method is to watch for the green tick in the mission journal. Both are very clunky (i.e. need to handle multiple information windows) when you're in the site, wondering if the mission is done or not.

  • Anti-faction missions. Choice for players to opt out without taking a 4hrs hit from the agent for the next mission would be greatly appreciated. It aggravates the average mission runners who wants to preserve their NPC standings (to not let it drop to KOS in empire space). You either wait the full 4 hours or run at another mission base (how practical is this if you don't have multple ships?). Both wastes a lot of time for very little reason. If a metagamer or botter wants to abuse the missions, he can already do so through various means/methods without stops regardless of the 4hr hit. This hit punishes the average player who plays in short sessions more than the metagamers. Please re-think this.

St Mio
Imperial Academy
Amarr Empire
#47 - 2013-02-28 19:31:39 UTC
Sturmwolke wrote:

  • Automated bookmark list that tracks warp points (including sub-pockets) for every mission in the last 2 hours. Anything over that time period, the bookmark self deletes. If that is too much in terms of server resource, I want an easy access button to bookmark sites for salvage. Getting hell tired of opening the full People & Places -> tab to Places ... make sure you're in the right folder and click Add Place.


This was one of the first things that bothered me when I first started playing. You're flying a space ship capable of traveling faster than light, and it can't even remember the name of the last solarsystem you visited, let alone locations in the system? Roll
Sturmwolke
#48 - 2013-03-01 14:25:19 UTC  |  Edited by: Sturmwolke

  • PERSISTENT realtime navigation status indicator - not the normal flash messages. Basically an indicator that shows what the ship is doing e.g. Orbiting Scordite (3000m), Approaching Gate, Keeping Gate at range (5000m) etc. Countless times, I had to double check what my ship is doing in space - clicking again on orbit/approach/keep at range multiple times just to MAKE SURE the ship does it. Message flashes just doesn't cut it, please realize that there's an actual need for a persistent realtime ship navigation status UI.


New update:

  • Remove locator services from all NPC agents and introduce NEW bounty hunter NPC agents with various level of locator service at busy trade/mission hubs. Heck you can even rotate when the agents will be at certain station. Not a little thing for sure, just putting it here for the record. At the very least, if it's too much work, add a filter for "Locator Agent" in the Agent finder.
  • ANCHOR ship shortcut or button. Prevents ship from moving accidentally at the slightest mouse misclick - both in space and when you're double-clicking containers/wrecks etc.
Vincent Athena
Photosynth
#49 - 2013-03-01 19:08:24 UTC
St Mio wrote:
Aylin Aslim wrote:
It's about exploration.

Can you seperate Complex sites with Wormholes?


Please Roll

Sometimes I wonder if they have it left like that on purpose just to troll us :D

I wonder if they only allocated 2 bits for the site type, and hence are stuck with 4.

It use to be there were 4 classes of probes, one for each sig type. Now that's not really needed. They could add all sorts of type: Unstable, X-ray, Gamma ray, Positron emission, UV emission, Radio, Neutrino.... Just go nuts.

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Goldiiee
Bureau of Astronomical Anomalies
#50 - 2013-03-01 21:43:39 UTC
Would it be possible to get another column in the overview settings, just a number column so I can look at a glance and see how many ships are in fleet (or on grid) without actually counting everytime. Or possibly an just an overview counter that works like the Local chat with a total number of Ships/Items in the overview.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Schmata Bastanold
In Boobiez We Trust
#51 - 2013-03-04 13:19:54 UTC
I don't know how big or small thing it is but...

Full interaction (request/accept/delay/decline) with your mission agent without docking would be great improvement. Assuming there is nothing to bring to him back from mission, of course.

Ok for lore purposes maybe first mission could still require visiting him at station :)

And second thing for agents that also are locators, could default action for them be mission offer instead of choice window "request mission" / "locator" as we have it now? Maybe move locator service to context menu or/and additional icon on agent's "visit card"?

Invalid signature format

Riato Hamill
The Old Republic Syndicate
#52 - 2013-03-04 19:39:25 UTC  |  Edited by: Riato Hamill
Schmata Bastanold wrote:
I don't know how big or small thing it is but...

Full interaction (request/accept/delay/decline) with your mission agent without docking would be great improvement. Assuming there is nothing to bring to him back from mission, of course.

Ok for lore purposes maybe first mission could still require visiting him at station :)

And second thing for agents that also are locators, could default action for them be mission offer instead of choice window "request mission" / "locator" as we have it now? Maybe move locator service to context menu or/and additional icon on agent's "visit card"?


Agree with this...

Remote communication should be a must in all security missions and mining. I can do a distribution mission to a location 5 jumps away and comm with my agent to complete it on delivery, but i cant do the same in the same system with a security or mining mission ??

Remote comms fits perfectly with a game based on Advanced space travel and technology.

Also allow level 5 missions to be run in Highsec space. Not everyone loves PVP or wants to have there stuff destroyed by ganker's, im sure it would not be to difficult to have harder missions past level 4 appear in high sec space now and again. Its possible to do all other missions in highsec and lowsec so why do level 5s have to be the exception.
Schmata Bastanold
In Boobiez We Trust
#53 - 2013-03-05 08:04:11 UTC
Riato Hamill wrote:
Also allow level 5 missions to be run in Highsec space. Not everyone loves PVP or wants to have there stuff destroyed by ganker's, im sure it would not be to difficult to have harder missions past level 4 appear in high sec space now and again. Its possible to do all other missions in highsec and lowsec so why do level 5s have to be the exception.


Nah, hisec has enough of risk free ways to make ISK, let's not take away one of very few means for lowsec dwellers to do the same. You can say L5s give much better payout than L4s but it is fair trade off for putting your shinies on the line.

FFS, I am lowsec dweller and I wouldn't jump my Mach (not shiny at all, just basic t2 fit) into lowsec, it is faster to blitz few L4s in the same time and keep mah precious pixels intact :)

Invalid signature format

Riato Hamill
The Old Republic Syndicate
#54 - 2013-03-05 12:58:36 UTC  |  Edited by: Riato Hamill
Schmata Bastanold wrote:
Riato Hamill wrote:
Also allow level 5 missions to be run in Highsec space. Not everyone loves PVP or wants to have there stuff destroyed by ganker's, im sure it would not be to difficult to have harder missions past level 4 appear in high sec space now and again. Its possible to do all other missions in highsec and lowsec so why do level 5s have to be the exception.


Nah, hisec has enough of risk free ways to make ISK, let's not take away one of very few means for lowsec dwellers to do the same. You can say L5s give much better payout than L4s but it is fair trade off for putting your shinies on the line.

FFS, I am lowsec dweller and I wouldn't jump my Mach (not shiny at all, just basic t2 fit) into lowsec, it is faster to blitz few L4s in the same time and keep mah precious pixels intact :)



I do agree that level 5s should not exclusively be in highsec, just that once in a awhile you get 1 in highsec. On level 4s i decline most missions that appear in lowsec, I do not have a ship good enough to fight off an attacker and be capable of running the mission as well. So the game imho is restricting me from advancing to better loot and money simply because I haven't played the game for 6-8 months + and developed the skills needed to do this.

Plus there is a substantial difference between a PVP fitted ship and a PVE fitted ship, yet the high end of PVE (Security missions) forces players into a PVP environment....I dont understand this at all.

In no way do i want to change anything about Eve. Its not a PVP game, and not a PVE game, Its a Sandbox, but if your going to have either of those categories, they need to be accessible by all, whatever it is they choose to do. Bottom line is the game runs off subscribers, and imho id say at least 65-75% of those choose to play in high sec areas, a quick look at the average pilots in space at any given time of the day will highlight that.

I would even suggest placing Level 5s exclusively in 0.5 space, nothing above, and for missions that are accepted in 0.5 space, they are significantly harder than a mission offered in 0.2 for example. there should always be a choice in a sandbox and an element of risk vs reward that is accessible to everyone.

Or why not add Level 6 missions and make those seriously hard lowsec missions with uber rewards and 50/50 split the 5s. I would happily goto a level 5 agent 20 times in a week to get 1 mission in a highsec area, its not ideal, but it gives me a choice.
Schmata Bastanold
In Boobiez We Trust
#55 - 2013-03-05 14:30:13 UTC
L5s are not meant to be run solo and if you decide to do it you have to accept consequences and hostile environment. It is not game that is restricting you from doing things, you are imposing restriction on yourself by not going there in fleet that could take up rats and deal with any aggro from players.

Sandbox means you can do whatever you want but not everything is possible to be done the way you want it. Same sandbox gives you tools to deal with obstacles and get what you want in the end.

Invalid signature format

Ayame Tao
#56 - 2013-03-05 16:15:19 UTC
Sturmwolke wrote:

  • Automated bookmark list that tracks warp points (including sub-pockets) for every mission in the last 2 hours. Anything over that time period, the bookmark self deletes. If that is too much in terms of server resource, I want an easy access button to bookmark sites for salvage. Getting hell tired of opening the full People & Places -> tab to Places ... make sure you're in the right folder and click Add Place.


What I normally do:

During your blasting, right click a wreck, choose Save Location from the drop down menu = done.

You can save one wreck in each pocket like this and you'll have bookmarks for all your looting needs. Once you've turned in the mission, you can warp straight too them without having to go through gates/pockets - right click in space, click warp to 0 on the top wreck in the list, work down them - or if you're using a salvager alt/friend, you can save these as corp bookmarks they can share. You can use Create Folder in People and Places to keep things tidier if you have a lot of wrecks.



Matthias Vilmet
Deep Core Mining Inc.
Caldari State
#57 - 2013-03-06 15:57:11 UTC
* Remove crappy parts loot from Codebreaker Cans. Replace it with... nothing. That way, players won't leave crap in cans and sites will despawn as they should.

*Leave AI...Fix drones. Give players some sort of drone defensive enhancer, so that they can repair themselves... or maybe increase their hitpoints....I would gladly give a slot to an item that kept my drones alive. Perhaps give gallente ships a better defense buff to drones, since they depend on them for dps.
St Mio
Imperial Academy
Amarr Empire
#58 - 2013-03-06 17:49:09 UTC
Those "crappy parts loot" are necessary items for making Data Interfaces, and Radar sites are the only place they drop.
Omarosas
Garoun Investment Bank
Gallente Federation
#59 - 2013-03-07 11:33:00 UTC
Currently null sec systems are getting harder to rat in with each passing day due to everyone doing "Guristas Forsaken Hubs". Forsaken Hubs are the best sites because they don't scram or jam you. But the problem is there are not enough of them in any given system, with only 3 sites to do, it's only enough for 2 pilots.

Suggestion to fix it: Remove it from the scan list and replace it with an empty one once someone warps to it. PvP campers use scanner probes anyway (as if anyone will go out ratting while they are in the system)
Riato Hamill
The Old Republic Syndicate
#60 - 2013-03-07 14:33:28 UTC  |  Edited by: Riato Hamill
Schmata Bastanold wrote:
L5s are not meant to be run solo and if you decide to do it you have to accept consequences and hostile environment. It is not game that is restricting you from doing things, you are imposing restriction on yourself by not going there in fleet that could take up rats and deal with any aggro from players.

Sandbox means you can do whatever you want but not everything is possible to be done the way you want it. Same sandbox gives you tools to deal with obstacles and get what you want in the end.



Again i wasn't asking for them to be made easier or solo-able, just that they are available, as i said in my previous post, i wouldnt mind if they were harder than a 0.4 - 0.0 systems, just that they are an option. Even as we speak, 50% of the L4 missiosn im offered are asking me to go into player controlled space. I have played for 2-3 months and im still learning and finding my way. Being sent to a 0.4 and losing a 100 million ship is not exactly a warm welcome to the game. In fact forcing anyone into an area where they can Easily lose there ship is not something i agree with and that is exactly what Level 5s do. Its one thing fighting Npcs but a whole other thing fighting them and getting jumped by 2-3 players with 2-3 year skill queues.