These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Any Class Ship be rebuild able after being blow up!

First post
Author
BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#1 - 2013-03-02 04:43:05 UTC  |  Edited by: BEPOHNKA
Hello!

Should any class ship be rebuild able after combat? We all know if you lose it but if it's insured you get about 80% back. But say you kill someone and would like to take this ship rebuild it and use it for future combat fights. You would only have to pay half the cost to rebuild it like you would if you insured the ship. but this option would only work on rebuilt ship once. just idea.

Pirate
Verfanny
Brave Empire Inc.
Brave United
#2 - 2013-03-02 04:44:55 UTC
Okay. I think you should edit your post an rethink your phrasing. Remember, subject, verb and complement.
Iminent Penance
Your Mom's Boyfriends
#3 - 2013-03-02 05:08:53 UTC
It's called building another one, step 1) grab blueprint, step 2) grab materials, step 3) build.

Or buy another one upon losing it.

Nexus Day
Lustrevik Trade and Travel Bureau
#4 - 2013-03-02 05:13:15 UTC
BEPOHNKA wrote:
Hello!

Should any class ship be rebuild able after combat? We all know if you lose it but if it's insured you get about 80% back. But say you kill someone and would like to take this ship rebuild it and use it for future combat fights. You would only have to pay half the cost to rebuild it like you would if you insured the ship. but this option would only work on rebuilt ship once. just idea.

Pirate

This option should only be available for Minmatar. And only after you lose 3 ships of the same hull size, at which point they can be combined to make one ship. It should be classified as Tech 0.
Thur Barbek
Republic University
Minmatar Republic
#5 - 2013-03-02 05:23:12 UTC
Nexus Day wrote:

This option should only be available for Minmatar. And only after you lose 3 ships of the same hull size, at which point they can be combined to make one ship. It should be classified as Tech 0.


Extra materials:

10x Duct tape
5x Faked inspection documents
Psychotic Monk
The Skunkworks
#6 - 2013-03-02 05:46:21 UTC
Combine 50% repayment in rebuilding with 80% repayment from insurance and you're making money by destroying ships.
Renzo Ruderi
Doomheim
#7 - 2013-03-02 05:52:39 UTC
Just read it in a clueless Russian girl accent and it makes more sense.
Eli Green
The Arrow Project
#8 - 2013-03-02 06:05:39 UTC
After deciphering the OP I have arrived at what may be the most profound conclusion to date: no

Also F&I is a thing

wumbo

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#9 - 2013-03-02 08:01:58 UTC
Moving this from General Discussion to Features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Alvatore DiMarco
Capricious Endeavours Ltd
#10 - 2013-03-02 11:10:19 UTC
The only possible way I would support this is if we could use it on rat wrecks too and not just PvP wrecks.

I want my fleet of EoM ships and I want them now.
Roime
Mea Culpa.
Shadow Cartel
#11 - 2013-03-02 13:00:44 UTC
Idk, it might be fun if salvaged ship wrecks had a low, random chance of dropping "wrecked", "malfunctioning" or "intact" components, and 1-run BPCs that would require one of the intact components (not necessarily dropping from the same wreck).

You could then use invention to turn wrecked and malfuntioning into intact components (with a decryptor and additional minerals/parts), and use the BPC to build a complete ship.




.

Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2013-03-02 14:05:16 UTC
Roime wrote:
Idk, it might be fun if salvaged ship wrecks had a low, random chance of dropping "wrecked", "malfunctioning" or "intact" components, and 1-run BPCs that would require one of the intact components (not necessarily dropping from the same wreck).

You could then use invention to turn wrecked and malfuntioning into intact components (with a decryptor and additional minerals/parts), and use the BPC to build a complete ship.






You already made a thread about that and got quite shot down.
Thelonious Blake
Miles Research and Development
#13 - 2013-03-02 15:12:03 UTC
Alvatore DiMarco wrote:
Roime wrote:
stuff


You already made a thread about that and got quite shot down.


IMO would be cool if instead of insurance we get the option that OP is proposing -> less "free" ISK into the economy (tbh haven't read Roime's thread).

Cheers.
Roime
Mea Culpa.
Shadow Cartel
#14 - 2013-03-02 15:15:53 UTC
No, I didn't.

I once tossed a related idea about supercap manufacturing in someone else's thread, something along the line that a supercap would always require the "heart" of a destroyed supercap. That idea was shot down, tho, main reason was that it wouldn't actually solve the issue it was meant to solve, proliferation and concentration of supers.

This one is rather different and needs more than a one-liner with no arguments to be shot down :)



.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#15 - 2013-03-02 17:24:55 UTC
I have removed an offensive post. Please keep it on topic and civil. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Niveuss Nye
Viziam
Amarr Empire
#16 - 2013-03-02 18:29:51 UTC
Well, look at it like this...

When I was a teenager, I totalled a car. Could it have been rebuilt? No. It would have been easier to buld/buy another due to all that damage. Same thing with the battleships of World War 2 that got hit really bad. Could you raise it off the ocean and repair it? No.. easier to build another.

Now, for large ships like capitals I could see where you really should get tons more salvage than what you do. In real life, there are folks who make fortunes and multi million dollar bussinesses melting down wrecked cars and stripping metal off of obsolete naval ships.

I think you should get minerals as well as salvage components off of larger ships.
Thelonious Blake
Miles Research and Development
#17 - 2013-03-02 18:52:46 UTC
Niveuss Nye wrote:
When I was a teenager, I totalled a car. Could it have been rebuilt? No.


It can't be rebuild but you deffinetely CAN salvage lots of parts (depending on how bad it was crashed) from it and some of them would've been pristine. It doesn't make sense to me to be able to make only rigs from salvaged materials. And as you drew that comparisson with real world I'd like to point out that if some part of my car gets broken beyond repair I'd change it with another fitting, that could've been salvaged from a crashed car.

Niveuss Nye wrote:
Same thing with the battleships of World War 2 that got hit really bad. Could you raise it off the ocean and repair it? No.. easier to build another.


The bottom of the ocean IRL is not yet that accessible as EVE space is for our internet spaceships. We can easily get to any destination in a system given we have the coordinates.

Niveuss Nye wrote:
In real life, there are folks who make fortunes and multi million dollar bussinesses melting down wrecked cars and stripping metal off of obsolete naval ships.


They not only strip the metal, they also salvage usable parts.

It makes sense to be able to rebuild ships out of given number of destroyed ones (based on chance of particular parts dropping as the OP stated).
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#18 - 2013-03-02 19:11:44 UTC
Thelonious Blake wrote:

It makes sense to be able to rebuild ships out of given number of destroyed ones (based on chance of particular parts dropping as the OP stated).

And while they introduce ship rebuilding from wrecks - get rid of insurance.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Hakan MacTrew
Science and Trade Institute
Caldari State
#19 - 2013-03-02 21:07:47 UTC
The problem I see with this is that it favours the winner, not the loser. Whoever can claim the wreck will gain everything. Insurance at least mitigates the loses of a player.

Other than that, its a good way of killing off a substantial isk faucet at the expense of a resource isk. It would reduce the value of minerals over time.
Saul Elsyn
Deep Core Mining Inc.
Caldari State
#20 - 2013-03-02 21:23:39 UTC
Wouldn't this be more of a form of salvaging though, and therefore allow anyone to salvage the wrecks?

It would greatly improve the value of salvaging as a profession if components and raw materials (like minerals) were salvaged from wreckage, along with the 'salvage components' we have today. I've seen the cost of ships rise a great deal since I first tried playing EVE many years ago, and while this would definitely create some deflationary pressure it would also help alleviate the economic pressures caused by such things as the Technetium cartel and so forth.

Maybe salvaging a wreck yields 20% of the minerals and components used to construct it? That's around 5 wrecks to construct a new ship from... so there'd still be an economic imperative to mining and resource gathering but this would also give us a bit of recycling as it were.
12Next page