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Faction Warfare: Moving Forward.....

First post First post
Author
Jada Maroo
Native Freshfood
Minmatar Republic
#301 - 2011-10-26 23:01:47 UTC
Don't have time to read the whole thread but will post this idea in case no one else has.

I know the winter release was originally going to redo the narcotics/contraband system and I'd hate to see that abandoned just because Incarna's being selved. So...

* Expand the contraband lists to reflect the laws of the various empires (even if this means making new items for contraband). Give faction warriors the ability to legally destroy ships with contraband in their empire. Have new high sec smuggling agents that give missions to haul contraband behind the lines of opposing empires. Maybe even have gates alert faction warriors when contraband passes through. Would make for an awesome game of cat and mouse!
BoneEater
Sebiestor Tribe
Minmatar Republic
#302 - 2011-10-27 02:18:05 UTC
Blog please? Cry
Bomberlocks
Bombercorp
#303 - 2011-10-27 02:54:38 UTC
Reilly Duvolle wrote:
Bomberlocks wrote:
Denying docking rights or services to enemy NPC stations would effectively kill small gang combat, as people would no longer be able to repair heat damage or effect repairs.



Ahem. Why exactly? Because it sure as hell does not have this effect in nullsec, where dockingrights are far from certain.

I agree, but FW is not nullsec. The area is smaller and has quite different mechanics (gate guns, no bubbles or bombs etc). I don't think that aspect of nullsec sov, i.e. docking rights, would be good for the game. FW combat is easier on those who play casually, and should remain so, or at least I think so.

TL;DR, TBH I've only ever docked up in WT space on very few occaions and the chance of this happening isn't that bad for me personally, but I'm worried that people will start getting even more risk shy than they currently are and that FW numbers will drop.
Pr1ncess Alia
Doomheim
#304 - 2011-10-27 03:11:42 UTC
Bomberlocks wrote:
Reilly Duvolle wrote:
Bomberlocks wrote:
Denying docking rights or services to enemy NPC stations would effectively kill small gang combat, as people would no longer be able to repair heat damage or effect repairs.



Ahem. Why exactly? Because it sure as hell does not have this effect in nullsec, where dockingrights are far from certain.

I agree, but FW is not nullsec. The area is smaller and has quite different mechanics (gate guns, no bubbles or bombs etc). I don't think that aspect of nullsec sov, i.e. docking rights, would be good for the game. FW combat is easier on those who play casually, and should remain so, or at least I think so.

TL;DR, TBH I've only ever docked up in WT space on very few occaions and the chance of this happening isn't that bad for me personally, but I'm worried that people will start getting even more risk shy than they currently are and that FW numbers will drop.


Making enemies unable to dock in STRICTLY ENEMY MILITIA stations might not be a bad idea. If enemy engages you on your station you're guarenteed no docking games. Might be interesting, there are plenty of other stations out there


Regardless, the focus needs to be on:

-resolving the FW mission problem (namely frigs soloing lvl4s)
-resolving the remote rep problem
-implementing a real pvp/reward incentive for killing the enemy
-adjusting complex spawns to balance through out the day
-adjusting system capture mechanics and effects

At least do small changes to these things, counterbalances until something more epic and sweeping can be done in a later expansion.

This "remove high sec NPCs" crap is just the type of feigned offering no one wants that ppl get pissed about.
-"Hey guys! How about we do this!!!"
-'wtf is this guy talking about, is he on the same plane of reality as we are??'

not to be overly personal. the issues are known, small adjustments could be made. either tackle the problems at hand or don't do anything at all.
Cearain
Plus 10 NV
#305 - 2011-10-27 11:09:58 UTC
ArmyOfMe wrote:
Cearain wrote:
ArmyOfMe wrote:
Docking rights to hostile stations should be removed right away tbfh, there is no logical reason why you would accept that ppl you are war with to dock in your stations



Yeah I agree. However this is not going accomplish much.

it will accomplish that if you do venture into hostile space, then you better be ready to fight if hostiles show up, rather then just docking up. At least with the changes to log off mechanismes.



What do you mean by "hostile space"?

again:

This thread is getting ambiguous.

1) you have the 4 actual fw corps 24th imperial crusade etc.
2) You have the corps that are members of a faction like boundless creation is a member of the minmatar faction.
3) You have stations in an area that is in a system occupied by one faction or another.

Ill add

4) You have space owned by your ally and the enemy of your ally apply these questions to Minmatar v Caldari and Amarr v Gallente.

What are we talking about because the effect it will have will be different.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zoe Alarhun
The Proactive Reappropriation Corporation
#306 - 2011-10-27 12:40:08 UTC
Make Faction ships count as T2 in plexes.

That means minor plex defended by Merlins won't get ambushed by drams constantly. (If i'm not completely mistaken about what ship can enter a minor plex).
Creat Posudol
German Oldies
#307 - 2011-10-27 13:39:51 UTC
Pr1ncess Alia wrote:
This "remove high sec NPCs" crap is just the type of feigned offering no one wants that ppl get pissed about.
-"Hey guys! How about we do this!!!"
-'wtf is this guy talking about, is he on the same plane of reality as we are??'

not to be overly personal. the issues are known, small adjustments could be made. either tackle the problems at hand or don't do anything at all.


1st of all, it's not about all highsec NPCs, just the navies. Secondly I'd love to see this change happen, as I think it has wonderful potential as I've stated many times as well. There are others who also have clearly come out in favor of this and I think the numbers for and against aren't far apart but roughly balanced. It would require a much more detailed proposal to actually form a definitive opinion on this.


About the whole docking-at-enemy-stations mechanic currently being discussed: It seems only logical to limit docking rights in stations belonging to the opposing militia (directly) or their allied militia. Not the entire opposing faction, if anything that might be somehow controlled by standings IF (and only if) they ever get an overhaul. Also denying docking right can of course be reduced to denying specific services. It could also mean denying docking rights only if there is an aggression timer on you against the specific corp you're trying to dock with (the 15 min timer obviously, not the 1 minute one)...
Hirana Yoshida
Behavioral Affront
#308 - 2011-10-27 13:40:39 UTC
Zoe Alarhun wrote:
Make Faction ships count as T2 in plexes.

That means minor plex defended by Merlins won't get ambushed by drams constantly. (If i'm not completely mistaken about what ship can enter a minor plex).

Is of no consequence since they are making destroyers as powerful as cruisers .. minor's and FW in general will not see a single frigate ever again if the destroyer changes go through 'as is' .. going to be pure dessie spam.
Pr1ncess Alia
Doomheim
#309 - 2011-10-27 13:47:14 UTC  |  Edited by: Pr1ncess Alia
Creat Posudol wrote:

1st of all, it's not about all highsec NPCs, just the navies. Secondly I'd love to see this change happen, as I think it has wonderful potential as I've stated many times as well. There are others who also have clearly come out in favor of this and I think the numbers for and against aren't far apart but roughly balanced. It would require a much more detailed proposal to actually form a definitive opinion on this.


About the whole docking-at-enemy-stations mechanic currently being discussed: It seems only logical to limit docking rights in stations belonging to the opposing militia (directly) or their allied militia. Not the entire opposing faction, if anything that might be somehow controlled by standings IF (and only if) they ever get an overhaul. Also denying docking right can of course be reduced to denying specific services. It could also mean denying docking rights only if there is an aggression timer on you against the specific corp you're trying to dock with (the 15 min timer obviously, not the 1 minute one)...


Yes, I realized it wasn't all NPCs, I just didn't make that clear enough Oops

I can see why the navies being gone could be attractive... however (my humble opinion) from both a RP standpoint and a 'home turf advantage' for your last place to seek refuge I think they should stay. Without them why keep the fight to low sec? (outside of system occupation which i'm sure ccp will give us ~soon~ *hopefully skeptical*) We'd just have ppl camping Amarr/Rens. Also, if the navies go.... do we regain the ability to cloak in enemy empire high sec???

Really, I could swing either way, but I think we could probably both agree that it's at the bottom of the list for issues in FW that need addressing.


As for the docking penalties.... I see potential for a 'feature' in system occupation. I still think you should have access to non-FW-enemy-militia stations... but what if in captured systems/enemy controlled systems it held the 15minute timer? I dunno, this is also at the ass bottom of my list for stuff to do.

Good stuff to toss around though.
Galatica789
Victory or Whatever
Nourv Gate Security Commission
#310 - 2011-10-27 14:04:44 UTC
Alirght,

-There should be no edge for anyone if your fighting in a captured system, or I will never take step into Amarr occupied space again

-Take Faction Standing Hit for repping GCC players away - most important issue

- Give LP for capturing plexes and or an occasional faction drop of the oppsite miltia, for example. I am Minmatar and I run a Amarr Minor Outpost, make it have a chance of dropping a Small Imperial Neutrilizer, and vice versa for the other miltia's

-Take ECM away for Caladari Rats and take away missles from Caldari and Minmatar Rats

-When we leave miltia we are burden with -10 standing towards the oppsoing faction, for example, I am Gallente and I decide I have enough of FW, I will still get attacked by Caldari Police even though im not in militia.

-Do not give LP for killing Wt's, Or i will get two alt's to shoot each other all day long and rake in ISK.

-Allow Faction ships to enter plexes, A good pilot with good mates can counter them easily

-Increase agression timer from 1minute to 2 and a half minutes if you are camping an oppsing factions station, For example, I am camper in Huola and I shoot an Amarr, instead of docking up in 1minute and trolling people, I will die for being a camper or unless I have the skill to get away or tank for 2 and a half minutes

Igniskhin
Fortis Fortuna Adiuvatt
#311 - 2011-10-27 19:16:49 UTC
A coworker and I kicked around a couple ideas on what game changes could be made to keep moms and titans out of low sec and this was the "simplest" way we could think of with out going thru and manual changing all FW systems.

Super caps out of low
Bad Messenger
Rehabilitation Clinic
#312 - 2011-10-27 20:12:54 UTC
1. who need alliances really in fw?
2. Super caps has never disturbed occupancy war, most of plexes do not let those in anyway.
3. there is no reason to make pvp on stations any harder than now, penalties hardly work.
4. plexes itself are not a problem.

There is couple things that have made FW plex warfare unplayable.

Plex spawning balance, if you want to conquer system it takes several weeks, but it can be captured back in 2 hours. This is current balance. So what this mean is that defending your original systems is waste of time because you can take those back easier than defend.

Current plex spawning mechanic is not good, if you start plexing attack from another end of region and go through whole region to another end, if some defends on starting systems it help attack on last systems, so best thing on massive attack like this is to do nothing, if you can stop plexers and kill them is only thing that helps.

These two thing practically causes that there is no point to defence plex at all.

Another thing is that dominion expansion boosted pirate factions ships and because plexes have some ship restrictions those are now too overpower ship in plexes. Fact that you have to pvp against pirate factions ships means that plexing is not for new players.

It could be good to make some meaning for occupancy so it would make players to fight for systems but how to do it is question.

Maybe giving some power as plexing commander if you are weeks top10 plexer and commander could example spawn couple plexes / day on any system he wants. So commanders could do defense or attack fleets who really can do something on important systems.
Possibility to be some special member of militia could make some internal competition for plexing to get that status. Maybe commander status could go for CEOs of top 10 plexing corporations.
arcca jeth
Dark Alliance
#313 - 2011-10-27 20:35:19 UTC
CCP Soundwave wrote:
Hey guys

Great feedback in this thread. I'm taking a few notes and getting a few ideas.

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


check out my recent post

https://forums.eveonline.com/default.aspx?g=posts&t=26770&find=unread
Shalee Lianne
Banana-Republic.
Shadow Cartel
#314 - 2011-10-27 20:36:59 UTC  |  Edited by: Shalee Lianne
Bad Messenger wrote:

2. Super caps has never disturbed occupancy war, most of plexes do not let those in anyway.


lol. It's less about SC's in plexes and more about them hotdropping whenever we have a sizable fleet out and about. So yes, they kinda do disturb 'occupancy war' quite a bit.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Daiyu Tzu
Doomheim
#315 - 2011-10-27 20:42:32 UTC  |  Edited by: Daiyu Tzu
Saw this accidentally... Long time since left FW... It was nice. I liked it :) So I would like to give my 5 cents :)

I was too lazy to read all this stuff so sorry if I will double somebody else:

1. Make occupancy matter
1a. Logistical way - only occupying militia members should be able dock in station in system.
1b. Financial way - ermmm... have no idea :) think something :)

2. FW missions must removed - they does not contribute to war any way, form or shape. They are just PVE isk printer.

3. Multiply LP for killing enemy militia members.
Currently for titan there is 14000 LP. So if You will manage somehow to kill Titan SOLO then You get less that 10% of Faction BS ?!?! Seriously?!?
Very minimal minimum for killing titan is to give that militia member multiple BS, so it should be no less than 2, that means 300'000 LP for kiling titan is absolute minimum (it fact it should be more).
That goes for other ships as well (and then there will be no need for those stupid FW missions).

3b. Also it could be good give LP for killing outlaws in FW systems (lets say half LP that is given for killing same ship of enemy militia member).

4. There was proposition to stop faction navies from attacking opposing militia members in high sec. Well... nice idea! Yes it might be scary to somebody since there will be no safe place anymore, BUT if opposing militia member will be denied docking in enemy territory then militia members will have advantage in their own territory, but enemies will have to be careful and will not be able constantly live in enemy space, they will have to do raids into it and then go home and they will do gods blessed work of removal high sec mission runners from militia.

5. Some voting system to remove known spies would be good as well (it is very annoying when they follow fleets).

6. As I remember there is floating around idea assign to players custom duty so they can scan and kill smugglers that transport illegal goods. I guess militia has all rights to do that task on behalf of empires ;)

P.S.
Also one thing I would like to ask devs - couple years ago when that "distinguished blade" medal was issued, there was many people who where wronged. It would be nice if would You fix that now.
Matter of problem was such - after caldari took occupation of all gallente systems, some people left to other FW front/null sec/ whatever. And when after significant pause CCP issued that medal it was given only to those who was in militia about week before and after fall of last system so all those who was fighting for many months and left after couple days when job was done did not got that medal (but as it is well know many gallente spy alts got it, that was ridiculous). Could You please fix that and gave it to those who deserved it but did not got it, after all it is only NPC medal at moment so it is nice thing to have especially if You honestly earned it.
Baron vonDoom
Scorn.
#316 - 2011-10-27 20:49:07 UTC
It's been a while since I've tried FW, but the thing ticking me off the most was docking rights and service access at hostile stations in systems with enemy occupancy.

All militia stations should be a generic type (probably with some new models looking like hybrids between Amarr/Minmatar and Gallente/Caldari stations to reflect changing occupancy and rebuilds during times of hostile occupation) that flip ownership and hence docking rights as well as agents with occupancy.

Things wouldn't become too lopsided as there are plenty of non-militia stations around that would still be accessible.
Morar Santee
#317 - 2011-10-27 21:28:58 UTC
CCP Soundwave wrote:

One thing we might be able to do very easily is remove the faction NPCs, letting you freely travel in other factions space. How would you guys feel about that change? I've always found it a bit sad that we've isolated FW in low-sec when it could be done on a much larger scale.


Frankly, this is a horrible idea. We already have FW players camping trade hubs of opposing factions, ganking mission runners and the like.
I don't even think that's necessarily bad - there's an added challenge to it, and an element of surprise to those FW players who think they can just go around in high-sec unpunished.

But why remove focus from the warzones, over which the Factions should be fighting? Is camping Rens / Amarr Prime with BS blobs really more entertaining or a gamestyle that needs to be encouraged? We've got plenty of station hugging with faction BSes and neutral RR already. Faction Warfare doesn't need to be yet another iteration of that. It's ********.
X Gallentius
Black Eagle1
#318 - 2011-10-27 21:35:48 UTC
Hirana Yoshida wrote:
Is of no consequence since they are making destroyers as powerful as cruisers .. minor's and FW in general will not see a single frigate ever again if the destroyer changes go through 'as is' .. going to be pure dessie spam.
Tracking disruptors ftw.
Shalee Lianne
Banana-Republic.
Shadow Cartel
#319 - 2011-10-27 21:36:16 UTC
Precisely what he said.

Anyhow, we have tons of systems in FW low sec that is barely used because there is little point into going to them. If plexing was made worthwhile, then that'd force more pvp all over the war zone.

I think the key to fixing FW is to fix the plexing aspect of it. Make plexing matter, give a good reward for doing it, balance the NPCs in the plexes, and make it so that there are plexes that only tech 1 ships can go in, and for god's sakes have the plexes spawn throughout the day instead of mostly just downtime, then FW will be heaps better.

Fixing the plexing mechanics will benefit everyone, the rpers, the plexers, the pvpers, and the carebears.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
X Gallentius
Black Eagle1
#320 - 2011-10-27 21:38:54 UTC
Morar Santee wrote:
Frankly, this is a horrible idea. We already have FW players camping trade hubs of opposing factions, ganking mission runners and the like.
I don't even think that's necessarily bad - there's an added challenge to it, and an element of surprise to those FW players who think they can just go around in high-sec unpunished.

But why remove focus from the warzones, over which the Factions should be fighting? Is camping Rens / Amarr Prime with BS blobs really more entertaining or a gamestyle that needs to be encouraged? We've got plenty of station hugging with faction BSes and neutral RR already. Faction Warfare doesn't need to be yet another iteration of that. It's ********.
I agree, but if they do it, implement the enemy station ban. Remove docking rights at enemy NPC faction stations and have the station guns fire on wts. That'll at least create somewhat of a safe zone for young pilots.