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What does the Phantasm even do?

First post
Author
Steel Roamer
Southern Baptist Space Warrior Collective.
#141 - 2013-02-26 23:35:07 UTC
goldiiee wrote:
Storm Novah wrote:
And the Mach nerf QQ begins... seriously tho they both need nerfs. The fact that its flown to the exclusion of 90% of other pirate battleships means that its way OP.


That logic doesn't hold up, 99% of ships in EVE that use a damage control use the T2 varient witch is only 1% better than the meta 4. Does that mean Damage controll is OP, or just the best choice of all the options.




Nice statistics you pulled out of your ass.

I fit all my frigs with a 30 CPU DC2 because all my ships have inifnite CPU.

Yours do not?
Goldiiee
Bureau of Astronomical Anomalies
#142 - 2013-02-27 00:05:44 UTC
Steel Roamer wrote:
goldiiee wrote:
Storm Novah wrote:
And the Mach nerf QQ begins... seriously tho they both need nerfs. The fact that its flown to the exclusion of 90% of other pirate battleships means that its way OP.


That logic doesn't hold up, 99% of ships in EVE that use a damage control use the T2 varient witch is only 1% better than the meta 4. Does that mean Damage controll is OP, or just the best choice of all the options.




Nice statistics you pulled out of your ass.

I fit all my frigs with a 30 CPU DC2 because all my ships have inifnite CPU.

Yours do not?

Sorry didn't mean to offend, or start a conversation about low CPU and frig fitting. My point was that the prolific use of Machariels in the game could be attributed to as little as 1% more _____ (fill in the blank). So the Concept of nerfing it into the ground will not solve the imbalance it will just shift the imbalance to the next 1% winner.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Inkarr Hashur
Skyline Federation
#143 - 2013-02-27 01:57:09 UTC
goldiiee wrote:
Steel Roamer wrote:
goldiiee wrote:
Storm Novah wrote:
And the Mach nerf QQ begins... seriously tho they both need nerfs. The fact that its flown to the exclusion of 90% of other pirate battleships means that its way OP.


That logic doesn't hold up, 99% of ships in EVE that use a damage control use the T2 varient witch is only 1% better than the meta 4. Does that mean Damage controll is OP, or just the best choice of all the options.




Nice statistics you pulled out of your ass.

I fit all my frigs with a 30 CPU DC2 because all my ships have inifnite CPU.

Yours do not?

Sorry didn't mean to offend, or start a conversation about low CPU and frig fitting. My point was that the prolific use of Machariels in the game could be attributed to as little as 1% more _____ (fill in the blank). So the Concept of nerfing it into the ground will not solve the imbalance it will just shift the imbalance to the next 1% winner.

Because ship balance is totally all about a single attribute that's displayed in the attributes tab of an info screen. Just like a damage control module. You wish ships were balanced to within 1% effectiveness of each other. You wish. Actually I wish, too.
Goldiiee
Bureau of Astronomical Anomalies
#144 - 2013-02-27 02:18:21 UTC
I didn’t want to start an argument in a thread fraught with arguments, but I wouldn’t think anyone would want to play a game with all the ships ‘Balanced’

Minmitar, was faster than everything else but couldn’t take a hit,
Amarr, slow, could tank a titan, but ran out of cap so they couldn’t hit anything,
Caldari, bad mix of two races but with ECM they could afford it,
And Galente was the same thing but Drones made them... well IDK what that was supposed to be the tradeoff of :)

But anyways, if you wanted the benefits of a certain races ship you were supposed to get the disadvantages as well. But the new Homogenization of ships means that it doesn’t matter what ship you fly, or what race you train, they will all eventually be the same except for the colours; so who wants to fly the blue ship, gold ship, red ship, silver ship (Dr Suess in space)?

Or maybe we can all get colour coded fleets since race and ships type don’t matter anymore as long as you match your friends. (sounds more like a night out with the girls than ships in space)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Inkarr Hashur
Skyline Federation
#145 - 2013-02-27 02:21:34 UTC  |  Edited by: Inkarr Hashur
goldiiee wrote:
Strawmanning
Moving goalposts
Please don't nerf my Machariel


Meh. Whatever you say. The dev already stated the Machariel was intended to have weaknesses. We all kind of laughed when that weakness ended up being negated by the hull bonus and by... you know, the internal mechanics of the projectile weapon system itself. That was pages ago.
Goldiiee
Bureau of Astronomical Anomalies
#146 - 2013-02-27 02:32:52 UTC  |  Edited by: Goldiiee
Inkarr Hashur wrote:
goldiiee wrote:
Strawmanning
Moving goalposts
Please don't nerf my Machariel


Meh. Whatever you say. The dev already stated the Machariel was intended to have weaknesses. We all kind of laughed when that weakness ended up being negated by the hull bonus and by... you know, the internal mechanics of the projectile weapon system itself. That was pages ago.

I get your angry, it comes through in your writing, I like my mach, I also like my vindicator, never cared much for the Blaaaahorn, and the Nightmare has more potential than any other ship I fly. My concern is that when they swing the Nerf hammer I don’t want the choices to be reduced to what race of ship looks best vs. what ship is best. Leaving a large enough margin to be a clear winner, is not a bad thing, especially with the current neutering of minmitar ships, consider worst Dread, worst Titan, worst Supercarrier, worst Battleship, worst Frig? Is there any Minmitar ship going to be left that will make picking this race as a training goal a good choice?

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Inkarr Hashur
Skyline Federation
#147 - 2013-02-27 02:34:47 UTC
goldiiee wrote:
Inkarr Hashur wrote:
goldiiee wrote:
Strawmanning
Moving goalposts
Please don't nerf my Machariel


Meh. Whatever you say. The dev already stated the Machariel was intended to have weaknesses. We all kind of laughed when that weakness ended up being negated by the hull bonus and by... you know, the internal mechanics of the projectile weapon system itself. That was pages ago.

I get your angry, it comes through in your writing, I like my mach, I also like my vindicator, never cared much for the Blaaaahorn, and the Nightmare has more potential than any other ship I fly. My concern is that when they swing the Nerf hammer I don’t want the choices to be reduced to what race of ship looks best vs. what ship is best. Leaving a large enough margin to be a clear winner, is not a bad thing, especially with the current neutering of minmitar ships consider worst Dread, worst Titan, worst Supercarrier, worst Battleship, worst Frig? Is there any Minmitar ship going to be left that will make picking this race as a training goal a good choice?


If the goal is to give ships differing weaknesses and strengths then your irrational fear of all ships being recolored copies of each other would stay an irrational fear.

We just discussed how the Mach weakness isn't really a weakness.
Goldiiee
Bureau of Astronomical Anomalies
#148 - 2013-02-27 03:07:52 UTC
Inkarr Hashur wrote:
goldiiee wrote:
Inkarr Hashur wrote:
goldiiee wrote:
Strawmanning
Moving goalposts
Please don't nerf my Machariel


Meh. Whatever you say. The dev already stated the Machariel was intended to have weaknesses. We all kind of laughed when that weakness ended up being negated by the hull bonus and by... you know, the internal mechanics of the projectile weapon system itself. That was pages ago.

I get your angry, it comes through in your writing, I like my mach, I also like my vindicator, never cared much for the Blaaaahorn, and the Nightmare has more potential than any other ship I fly. My concern is that when they swing the Nerf hammer I don’t want the choices to be reduced to what race of ship looks best vs. what ship is best. Leaving a large enough margin to be a clear winner, is not a bad thing, especially with the current neutering of minmitar ships consider worst Dread, worst Titan, worst Supercarrier, worst Battleship, worst Frig? Is there any Minmitar ship going to be left that will make picking this race as a training goal a good choice?


If the goal is to give ships differing weaknesses and strengths then your irrational fear of all ships being recolored copies of each other would stay an irrational fear.

We just discussed how the Mach weakness isn't really a weakness.

Over the past 4 years I keep seeing Improvements to the game that continually substantiate my ‘irrational fears’. The current iteration of balancing has removed only a few months worth of training to the ‘why did I bother’ column. So yes I feel that if left unspoken I will wake up one day and be playing a game I don’t care for, and leaving friends behind feeling the same way.

Planned a long detailed explanation of T2 mach vs. T2 Gallente or Minmitar BS’s and the fact that 5 times the cost is only worth 20% better ship. And yet the masses Scream for....

Why bother, in 6 months someone will read your posts about how they screwed you in the tieracide

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Tilo Rhywald
Wilde Jagd
#149 - 2013-02-27 06:40:09 UTC  |  Edited by: Tilo Rhywald
WTF?! This is one of the very few threads with actual importance and a dev reply. It is about the Phantasm FFS!! A ship that desperately needs attention for years! Suggestion: Make your own Mach-spin-off thread with link to this one.

On topic: Again, let me "iterate" (Roll) on the time frame: 4 years of one of the most attractive ships in game being virtually worthless without links and implants potentially means over 700 EUR spent for a subscription to a game with a flaw that can be fixed in minutes rather than hours. I know that's apodictic; it still helps underline what Pr1ncess Alia so rightfully elaborated a page earlier.

As to the notion to give the Phantasm a shield resistance bonus for being a brawler, let me explain why I think that's its intended role:

  • there are more than enough other faction/T2 cruisers of the kind "kitey goodness"
  • usual shield-fit laser ships are hardly ever brawlers, so that role is vacant if not taken by the Phantasm
  • the tracking bonus goes in line with typical close-range ships like the Vindicator, Hyperion etc. (long range + tracking bonus is a Minmatar thing, Muninn e.g.); snipers and kiters of course profit from that aswell, still their purpose is normally better served with a range bonus (except for med rails but that's inherent in their current weakness /off-topic)
  • the relative slowness of Sansha ships implies their supposed "tanky" nature as the missing range bonus negates the sniping role

These points aside, I'm fully aware that the Phantasm being broken as it is is an argument against the close combat style, as Liang Nuren correctly mentioned earlier in the discussion. That's why it's important to look for the correct (thus "intended") niche for it.

Tilo R.
Batelle
Federal Navy Academy
#150 - 2013-02-27 19:57:02 UTC
CCP Kittyboom wrote:

  • Guristas: Rattlesnake and Gila we are happy with, not so much with the Worm.


  • Gila could use a hair more cpu and/or slightly increased lock range. When trying to fit it for its niche (well tanked, shield, missiles, long range, drones) these all draw massively on its cpu.

    "**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

    Never forget.

    Velarra
    #151 - 2013-02-28 04:06:46 UTC
    Pirate ships, mmm?

    With balancing in mind (re: not looking for any training shortcuts or what have you) i'd like to see an *option* to solely train [Pirate Faction] [Ship Class] via pure pirate ship skill books.

    Reasons? OCD, RP & a willingness to sink some isk into it.
    Cearain
    Plus 10 NV
    #152 - 2013-03-01 02:04:01 UTC
    Diesel47 wrote:
    .. The succubus really sucks too.




    Succubus is slower than a kestrel and less agile. It also does not have selectable damage types.

    I know ccp may want to do an overall balance to the faction frigates. But I don't see how giving the succubus a bit more speed and agility would disrupt New Eden.

    It would still be completely outclassed by the dram and daredevil but it would at least be able to compete with some of the navy faction frigates and dessies.

    Half the high slots are utility slots so dropping at least one for another low would also be fine by me.

    Long term another turret, cpu and power grid would also be interesting. Those last 2 things might actually put it in league with the daredevil and dram. But that might overdue it. It depends on the total package. But for now just some extra speed and agility would be very nice.

    Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

    Jena Jamson
    Archangels 13
    #153 - 2013-03-02 11:11:19 UTC
    i just buy it cause it shoots lasorz
    Storm Novah
    Yada Industries
    #154 - 2013-03-03 16:14:45 UTC
    Tilo Rhywald wrote:
    WTF?! This is one of the very few threads with actual importance and a dev reply. It is about the Phantasm FFS!! A ship that desperately needs attention for years! Suggestion: Make your own Mach-spin-off thread with link to this one.

    Actually the one that derailed the topic to begin with was the Dev as they were the ones to mention the other pirate factions ships. The rest just ran with his responses and the rest is history.

    As for the phantasm... after reading thru most of the ideas here about it I dont think there is any clear cut way to improve the ship without making matching changes to the rest of the sansha line.
    I highly doubt that they will add another turret to any of the ships as they already have the 100% Damage bonus (basically treating them as having twice as many guns) I dont see any frigates that can fit 6 lasers or cruisers that can fit 8 or BSs that can fit 10.
    I also see no issues whatsoever with the 2x utility high slot. I actually quite enjoy being able to fit my phantasm with a probe launcher and salvage mod in the highs with my lasers to use it to run some of the DED sites and anything i scan down.
    I think the best way to improve the ships is to start with increasing their speed and agility and then doing boosting their cap regen or even give them a bonus to resists or something else that can boost their tank in some way without going way overboard would be a good direction for them to move.
    Reppyk
    The Black Shell
    #155 - 2013-03-03 16:30:50 UTC  |  Edited by: Reppyk
    Storm Novah wrote:
    I dont see any frigates that can fit 6 lasers or cruisers that can fit 8 or BSs that can fit 10
    Daredevil, nightmare, kronos, paladin, vargur, machariel, maybe the omen navy issue.
    EDIT : the cynabal too. And the vigilant. Etc.

    I AM SPACE CAPTAIN REPPYK. BEWARE.

    Proud co-admin of frugu.net, a French fansite about EVE !

    Barrogh Habalu
    Imperial Shipment
    Amarr Empire
    #156 - 2013-03-03 21:52:11 UTC
    Reppyk wrote:
    Storm Novah wrote:
    I dont see any frigates that can fit 6 lasers or cruisers that can fit 8 or BSs that can fit 10
    Daredevil, nightmare, kronos, paladin, vargur, machariel, maybe the omen navy issue.
    EDIT : the cynabal too. And the vigilant. Etc.

    Just nitpicking:
    Marauders and NM have 8 effective turrets, the rest ended up here correctly IIRC. Dunno about NOmen though Smile
    Reppyk
    The Black Shell
    #157 - 2013-03-03 23:45:53 UTC  |  Edited by: Reppyk
    Barrogh Habalu wrote:
    Marauders and NM have 8 effective turrets, the rest ended up here correctly IIRC. Dunno about NOmen though Smile
    Counter-nitpicking : the nightmare, like all the marauders but the poor golem, has 10 effective turrets...
    4 turrets => 4
    Double turrets => 8
    +25% damage => 8x1.25 = 10.

    A bit more for the vargur.
    You're welcome. o/

    I AM SPACE CAPTAIN REPPYK. BEWARE.

    Proud co-admin of frugu.net, a French fansite about EVE !

    Viribus
    Wilderness
    IIIIIIIIIIIIIIIIIIIIIIIII
    #158 - 2013-03-04 06:03:45 UTC  |  Edited by: Viribus
    Guess I'm in the minority when I think that the Cynabal is in a good spot in relation to the Vaga, and not "better in every way". The cynabal has lots of grid, and the vaga has lots of CPU, making ASB fits possible, and cloaky fits easier. Vagas with 425s actually out-DPS cynabals, which is another advantage of the cloaky vaga. Plus you can skip fitting a damage control on a vaga without gimping your tank, so you can use that 5th low slot for a 3rd damage mod or a nano.

    I think the Mach is popular solely because of the safety and viability of kiting setups; it makes a pretty mediocre brawler and doesn't offer utility like the bhaalgorn or vindicator does with bonused neuts and webs. If brawling were more popular and widespread, people would be whining about how the vindicator is "better in every way" than the Megathron (which is true). The fact of the matter is that the Machariel is just a Tornado that pays a billion ISK for a heavy neut, a decent tank, and a drone bay.

    EDIT: Did I read Ytterbium say that the Dramiel is in a good place? Dramiels are terrible now, the only people that fly them are dudes that've activated their account for the first time in two years and aren't up to speed. They're worse than interceptors for tackle, and lose 1v1s to every other faction frig (except the firetail) , assault frig, and even a few T1 frigs. The Dramiel nerf was really poorly thought-out, instead of addressing the specific things that made the Dramiel OP in the first place (like having both a tracking and falloff bonus, meaning it can't be kited or speed-tanked), you simply made it slightly worse in every way. It's just completely unspecialized and useless now.
    Constapatris
    Hedion University
    Amarr Empire
    #159 - 2013-03-08 11:12:39 UTC  |  Edited by: Constapatris
    I actually fly Phantasms on a regular basis. I've had ungodly amounts of succes with them until the ASB nerf hit TQ. Now its hard to get decent cap/dps/tank out of it. Since its slow and it has the agility of a brick in space that's also an issue.

    On the test server right now you have a Sansha noobship which has a Shield boost bonus. If that were to hit the Phantasm, even if its just 5% per one racial cruiser level that would improve this boat by A LOT.
    Verity Sovereign
    Sebiestor Tribe
    Minmatar Republic
    #160 - 2013-03-09 00:36:01 UTC
    ughhh more active tanking bonuses.. they are crap compared to a resist bonus....

    CCP really annoyed me with the incursus' bonus

    The Punisher is now better to run an active tank than the incursus..