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Removal of passive resist bonus on shield/armour hardeners

First post
Author
CMD Ishikawa
New Eden Public Security Section 9
#321 - 2013-02-20 15:57:59 UTC
Hexxas kozak wrote:
well CPP is killing the game , they ****** up the battlecruiser class , the drake got its hp reduce and lost a missile launcher slot as well , and the now the damm resistant modules they are ******* with too , thats is it for me , im quiting , new players dont have fair chance in this game , Drake was a very good lvl 3 mission runner ship for new commers but after CPP desided to nerf this ship , i see no reason for me and my alt account to stay in the game any more . thanks alot for ruining the game for me and others that dont have 7 billion skill points to counter the stupid changes you made in retribution 1.1

instead of messsing with the game like this mabee you should try and focusing on make new stuff.

*Do not bypass the profanity filter* - CCP Eterne


Come on, if you are leaving this game because they changed one class wich indeed required rebalancing, may be this game is not for you.

There are many other ships and fittings you can try, and you donĀ“t need 7 billion SP to counter those changes.

A game so complex like this will always bee seeing changes and rebalancing, just like real life the best we can do is to adapt.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#322 - 2013-02-20 22:11:35 UTC
Alayna Le'line wrote:
AxeMan2 wrote:
Especially pilots who try and shield fit their Armor ships.


This might be entirely intentional and I'm not even sure it's such a bad thing.



Shield modules are so much out of whack that armor ships using those have the same issues for tackling (4slots it's meh) but win so much agility, speed and dps while keeping a decent tank (some times better than armor one)

This goes even more crazy when you start using faction/pirate/T2 ships with enough mids, for the record a brutal 2.5K DPS OH blaster Vindicator can still have a very decent tank (amount/resists) which is enough to clean the field from peskies thx to his brutal dps.
Until these latest changes I couldn't understand why people would not shield tank their Vindicator, unless of course sitting duck games, maybe these changes will make me armor fit one at some point but I'm not very enthusiast ATM

removed inappropriate ASCII art signature - CCP Eterne

Alice Katsuko
Perkone
Caldari State
#323 - 2013-02-21 09:29:47 UTC
A frightening number of people apparently don't understand how active hardeners worked pre-patch. So I'll start off by explaining as clearly and simply as possible, using small words:

Pre-patch, active hardeners (both shield and armor) provided a small bonus when inactive, and a large bonus when active. The inactive base bonus was 1%; the active was 55% for T2 hardeners. The armor and shield compensation skills increased the passive bonus, but not the active bonus. With max skills, a hardener would provide a 15% bonus when inactive, and a 55% bonus when active. Note that the active bonus was not affected by the compensation skill.

Post-patch, active hardeners provide a large bonus when active. The active bonus is 55% for T2 hardeners. Note that the active bonus remains identical.

In comparison, a passive T2 hardener (both shield and armor) provides a base 37.5% resistance with no skills, and 46% with max skills.

To summarize, with max skills:

Active Hardener (on): 55% -> 55%
Active Hardener (off): 15% -> 0%
Passive Hardener: 46% -> 46%

Numbers are: Pre-Patch -> Post-Patch

The only change has been to the bonus provided by active hardeners when turned off. Since active hardeners provided a paltry 15% bonus even with max skills, there was no conceivable situation where a player would intentionally turn off an hardener while under fire.

The passive bonus came into play in two situations:

Under heavy cap pressure, a ship might not have sufficient cap to power the active hardeners. A subcap with no capacitor is generally a dead subcap. All competent capital pilots carry a set of passive hardeners for refitting; a capital that is neuted dry and does not have any support will not be saved by an extra 15% of resistance. So in cap warfare, the passive bonus was of marginal utility.

In high-lag situations, a pilot may not be able to turn on his hardeners. High-lag situations are predictable; only an idiot jumped into Asakai without expecting massive lag. Capitals carry passive hardeners in large part to be able to gracefully deal with high-lag situations.

(As an aside, shield capitals aren't considered inferior because they can't fit an EANM, but because of path-dependence and issues with the hulls themselves. The Chimera needs a CPU boost; the Hel needs a useful bonus; the Phoenix and Leviathan will be fine once capital missiles can no longer be speed-tanked by capitals; the Nag should pick a weapons platform and stick with it. Maybe some sort of slave-equivalent wouldn't hurt. There is one questionable armor capital -- the Thanatos; there are several sub-par shield capitals.)

So the passive bonus was largely irrelevant, and players know how to fit for the rare situations where active hardeners may be a liability.

The compensation skills only applied to the passive bonus. The passive bonus had nothing to do with the active bonus. The shield compensation skill was worthless for most pilots before the patch, and it is worthless pilots now. Nothing has changed.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#324 - 2013-02-21 10:53:08 UTC
Alice Katsuko wrote:
A frightening number of people apparently don't understand how active hardeners worked pre-patch.

*snip*

So the passive bonus was largely irrelevant, and players know how to fit for the rare situations where active hardeners may be a liability.

I was occasionally following this thread and it seems that people are well aware how hardeners used to work, but they disagree with passive bonus being irrelevant.
Dav Varan
State Protectorate
Caldari State
#325 - 2013-02-21 11:52:20 UTC
Active hardners originally never had passive resists.
We all survived.

But the choice ccp speaks about when fitting would be nice.
Now where do I get my omni passive shield tank module choice.

Yes armor dudes can get an active, but given armor tankers ability to fit cap boosters more freely it should probably have a significant cap consumption to give active resists armor tankers the same vulnerability to neuting that active resist shield tankers have.
Painesia
University of Caille
Gallente Federation
#326 - 2013-02-25 07:17:39 UTC  |  Edited by: Painesia
Not sure why so many people have a hard time understanding how the passive resists work on an active hardener Question , I've played the game for years and always had this understanding and have trained my characters according to the benefits of active hardeners having a passive resist when not activated Ugh . This change makes the shield and armor compensation skills significantly less valuable, can I have my SP's back to re-allocate them please.
Bouh Revetoile
In Wreck we thrust
#327 - 2013-02-25 11:54:23 UTC
Painesia wrote:
Not sure why so many people have a hard time understanding how the passive resists work on an active hardener Question , I've played the game for years and always had this understanding and have trained my characters according to the benefits of active hardeners having a passive resist when not activated Ugh . This change makes the shield and armor compensation skills significantly less valuable, can I have my SP's back to re-allocate them please.

If you think your armor compensation skills are wasted, you definitely deserve not get your SP back.
Dracvlad
Taishi Combine
Astral Alliance
#328 - 2013-02-25 12:40:16 UTC  |  Edited by: Dracvlad
Its amazing to see the number of people who are completely ignorant of the benefit that the passive bonus and shield compensation skills to V gave. Having benefitted from these skills a number of times in small gang and solo PvP where Curses and Pilgrims are a very nasty ship to face up against, I can only direct my contempt at CCP Greyscale for mindlessly removing them and for people who are so useless at PvP they cannot work out the value of it. I have to say I find Alice Katsuko the most amusing, because understanding the mechanics does not mean that you understand the value, and trying to project your ignorance on people who complained about it was oh so funny, I had someone sniggering suggest I read your post, all I can say is try harder, you are almost there...

I really hope that their new recent recruit to CCP who is an excellent solo PvP'r will reverse this inane decision.

EDIT: And no I do not think that the shield compensation skills are wasted, but the value of getting them from 4 to 5 is no longer there, however for Armour the value for level 5 is still there. Alice Katsuko, redeem yourself by explaining why I would think that!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ark Destroyer
BLOMI
#329 - 2013-02-25 20:03:34 UTC
Seems like the vast majority, armor or shield tankers, are against this... why are they doing this again? because the programming is to hard and the explanation to difficult?

Neutral Talent CEO Specializing in "complete" super-capital packages

Complete supercapital packages

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#330 - 2013-02-25 20:24:50 UTC
I'm still trying to find a use for my kin and exp shield comp skills, I'll keep my em and therm, but I'd like to get my Exp and Kin sp back... I'll never use them now
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#331 - 2013-02-25 21:02:28 UTC
Verity Sovereign wrote:
I'm still trying to find a use for my kin and exp shield comp skills, I'll keep my em and therm, but I'd like to get my Exp and Kin sp back... I'll never use them now



NO!!

removed inappropriate ASCII art signature - CCP Eterne

Bouh Revetoile
In Wreck we thrust
#332 - 2013-02-25 21:14:08 UTC
Ark Destroyer wrote:
Seems like the vast majority, armor or shield tankers, are against this... why are they doing this again? because the programming is to hard and the explanation to difficult?

May be they do it for the health of the game and not to please players who only care about their SP or an easier ingame life ?
Frostys Virpio
State War Academy
Caldari State
#333 - 2013-02-25 22:43:57 UTC
Malcanis wrote:
Hexxas kozak wrote:
well CPP is killing the game , they ****** up the battlecruiser class , the drake got its hp reduce and lost a missile launcher slot as well , and the now the damm resistant modules they are ******* with too , thats is it for me , im quiting , new players dont have fair chance in this game , Drake was a very good lvl 3 mission runner ship for new commers but after CPP desided to nerf this ship , i see no reason for me and my alt account to stay in the game any more . thanks alot for ruining the game for me and others that dont have 7 billion skill points to counter the stupid changes you made in retribution 1.1

instead of messsing with the game like this mabee you should try and focusing on make new stuff.

*Do not bypass the profanity filter* - CCP Eterne


Did you know that there are other BCs than the drake?


Even then. The drake handle lvl 3 just fine. I need to try again for lvl 4 without doing silly misstakes but I am pretty sure it will still be possible if you do not mind the long time it takes.
IIshira
School of Applied Knowledge
Caldari State
#334 - 2013-02-26 18:35:48 UTC
Bloody Wench wrote:
Adding my voice to the change it back chorus.

I have 3 characters with shield resist comps to 5 especially for the Invul while neuted crap.

Change it back.

When you alter how a skill interacts I believe it's customary to refund those skill points. Change it back or refund those points.

32-33 days training per character is no fuckin joke Greyscale.


The change is bad for newer pilots that are shield tankers since the removal of passive resists combined with recent armor tank buffs makes shield look much less appealing. I can do both so it's only slightly annoying to me.

I would like to see CCP refund SP for skills that no longer have the same purpose when they were trained but good luck with that. How do you think Iteron Mark V pilots are going to feel when the skill goes from a month to 30 minutes.... No lube used by CCP on that one!


Ark Destroyer
BLOMI
#335 - 2013-02-26 20:22:52 UTC
Bouh Revetoile wrote:
Ark Destroyer wrote:
Seems like the vast majority, armor or shield tankers, are against this... why are they doing this again? because the programming is to hard and the explanation to difficult?

May be they do it for the health of the game and not to please players who only care about their SP or an easier ingame life ?


I'm pretty sure the Sp will be reimbursed as unallocated SP like anything else they've taken away (i.e. learning skills) The SP simply doesn't vanish.

2ndly I'm more curious as to how this would improve the health of the overall game... seems like it will just improve cap warfare and limit choices to either full active (and hope to run it) or full passive, which is pretty much already being done daily.

Neutral Talent CEO Specializing in "complete" super-capital packages

Complete supercapital packages

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#336 - 2013-02-26 20:34:04 UTC
Ark Destroyer wrote:
Bouh Revetoile wrote:
Ark Destroyer wrote:
Seems like the vast majority, armor or shield tankers, are against this... why are they doing this again? because the programming is to hard and the explanation to difficult?

May be they do it for the health of the game and not to please players who only care about their SP or an easier ingame life ?


I'm pretty sure the Sp will be reimbursed as unallocated SP like anything else they've taken away (i.e. learning skills) The SP simply doesn't vanish.

2ndly I'm more curious as to how this would improve the health of the overall game... seems like it will just improve cap warfare and limit choices to either full active (and hope to run it) or full passive, which is pretty much already being done daily.

Change has already been made and reimbursement is not coming unless they've changed their minds since CCP Greyscale's post earlier in the thread.
Dark Reignz
Four-Q
#337 - 2013-02-26 21:04:41 UTC
I've been back 3 weeks after a very long break from eve (partly because of continued nerfing to Caldari (Shield/Long range missile boats)

Come back to even more facking nerfs. Everything trained since creating my Caldari 100km+ Missile shield tanking char in 2006 is becoming more and more irrelevant.

Missiles & shield boats were always second to Armour tanking with turrets and being the sort of person to go with the underdog I went the way of Missiles & Shield boats.

Since 2006 my heavy launchers for example, the range has dropped from 90km to 64km, damage has been nerfed, the Drake nerfed and looses a launcher slot amongst the other nerfs and to top it off, my shield skills which I spent "TIME" on, increased passive resists on harderners now also become nerfed into oblivion.

Must admit, coming back after the break, getting into null sec to do a spot of ratting and struggling to kill one lone Guristas Battleship with 700k bounty in a Tengu fitted with T2 gear was absolutely depressing to say the least. (never mind the perma-ecm)

Go ahead CCP, you may aswell remove everything that makes out races different. Wipe all chars, give us bog standard shield and armour ships & modules which are the same no matter what your race is. Make turrets and missile equipment exactly the same stat wise but with different graphics and save us all the god damn time and money waisted training in such a specific way. Doing it merely to neutralise blobdonut fleets.

When you make such changes as removing a stat which some of us specifically trained for then some kind of reimbursement should be granted.

STOP FCKING NERFING UNIQUENESS! I was proud to be Caldari years ago and now I have to question... who am I now ?

Troll Mode - ON

Anachronic
Center for Advanced Studies
Gallente Federation
#338 - 2013-02-26 21:42:56 UTC
Dark Reignz wrote:
I've been back 3 weeks after a very long break from eve (partly because of continued nerfing to Caldari (Shield/Long range missile boats)

Come back to even more facking nerfs. Everything trained since creating my Caldari 100km+ Missile shield tanking char in 2006 is becoming more and more irrelevant.

Missiles & shield boats were always second to Armour tanking with turrets and being the sort of person to go with the underdog I went the way of Missiles & Shield boats.

Since 2006 my heavy launchers for example, the range has dropped from 90km to 64km, damage has been nerfed, the Drake nerfed and looses a launcher slot amongst the other nerfs and to top it off, my shield skills which I spent "TIME" on, increased passive resists on harderners now also become nerfed into oblivion.

Must admit, coming back after the break, getting into null sec to do a spot of ratting and struggling to kill one lone Guristas Battleship with 700k bounty in a Tengu fitted with T2 gear was absolutely depressing to say the least. (never mind the perma-ecm)

Go ahead CCP, you may aswell remove everything that makes out races different. Wipe all chars, give us bog standard shield and armour ships & modules which are the same no matter what your race is. Make turrets and missile equipment exactly the same stat wise but with different graphics and save us all the god damn time and money waisted training in such a specific way. Doing it merely to neutralise blobdonut fleets.

When you make such changes as removing a stat which some of us specifically trained for then some kind of reimbursement should be granted.

STOP FCKING NERFING UNIQUENESS! I was proud to be Caldari years ago and now I have to question... who am I now ?



QQ, can I have your stuff, and HTFU...yup, I pretty much think that covers it...
Ohishi
Apocalypse Reign
#339 - 2013-02-26 21:51:56 UTC
I don't think people realize that most armor ships that are shield fit are also using Tengu boosts for resists. This is how out of whack OGB is.

Do not seek to follow in the footsteps of the wise. Seek what they sought.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#340 - 2013-02-26 22:36:02 UTC
Huh? how is using a shield booster ship with shield fit ships out of whack?

Certainly you don't have a problem with allowing "armor" ships to field viable shield tanks - or would you like to pretty much know the other guys fit simply by seeing his ship type?

I do agree the OGB is out of whack... but I don't see any specific problem in what you mentioned.

They are planning on fixing it so that the T3s don't boost as well as the T2 command ships (Command ships get 3% bonus to 2 types of links, T3s get 2% bonus to 3 types of links).

I would like to see boosters needing to be on grid (I'm hoping for command ships with 100% damage bonuses, and 4 missile/turret launchers, so they can still throw out good DPS on grid while boosting, otherwise the change will nerf some incursion fleets, as on grid DPS is sacrificed)

but back to the topic:
If it ain't broke, don't fix it. There have been many criticisms of the balance in this game, the passive resists on active hardeners wasn't one of them - if you don't want passive effects for "active modules", then please remove the cap penalty (previously actually a bonus on hulls like the thorax) of MWDs, the scan res penalty of cloaks, the +3 to max locked targets of auto targetting systems (making them thoroughly useless)... so we at least have some consistency. Otherwise... it just looks like a lame attempt to nerf shields a bit more than Armor, as part of a lame attempt to try and balance the two rather than getting rid of the abomination that is the ASB, or fixing the still basically useless reactive armor hardeners.
Oh wait, it wasn't even for balance reasons, it was primarily because they wanted an easier job coding.

I have 2 accounts, this (combined with some other changes I'm not pleased about) is causing me to allow one's subscription to lapse. I may reactivate the 2nd account later, I may not, we'll see how CCPs changes go.