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Fix Null > Nerf Hi

First post First post
Author
Buzzy Warstl
Quantum Flux Foundry
#461 - 2013-02-26 15:59:56 UTC
Tippia wrote:
Buzzy Warstl wrote:
If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec?
The same reason as now: to exchange materials and goods.

Yeah, but now there's stuff that it isn't practical to make in nullsec (possible, but not practical, especially in the desired quantities).

That's a pretty big driver for trade right there.

If I follow a lot of the suggestions between this thread and others, lower payouts in highsec, higher production in nullsec, and the result is less of a market for high-end nullsec products in highsec and less of a need for highsec products in nullsec.

This dramatically reduces trade incentives between the regions.

This might be good or bad depending on your perspective, but it would be a dramatic change in the nature of the game for everyone.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Natsett Amuinn
Caldari Provisions
Caldari State
#462 - 2013-02-26 16:07:21 UTC
Buzzy Warstl wrote:

Yeah, but now there's stuff that it isn't practical to make in nullsec (possible, but not practical, especially in the desired quantities).

That's a pretty big driver for trade right there.

If I follow a lot of the suggestions between this thread and others, lower payouts in highsec, higher production in nullsec, and the result is less of a market for high-end nullsec products in highsec and less of a need for highsec products in nullsec.

This dramatically reduces trade incentives between the regions.

This might be good or bad depending on your perspective, but it would be a dramatic change in the nature of the game for everyone.

Do you do any production, in either high sec or null sec?

If you do production in high sec, how much do you have to import from null to do that production?

If you do it in null sec, how much do you pay to import what you need to null in order to produce, and can you produce for significantly less then what you can buy it from jita for?

I feel that I outlined the problem pretty simply in post #458 if you're not sure what it really is.
Buzzy Warstl
Quantum Flux Foundry
#463 - 2013-02-26 17:03:59 UTC
One person's problem is another's opportunity.

What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Nicolo da'Vicenza
Viziam
Amarr Empire
#464 - 2013-02-26 17:36:16 UTC
Buzzy Warstl wrote:
If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec?

Regional moongoo
Faction goods
Naval goods
officer modules
datacores/FW goods
Implants/mission LP-derived goods
T3 components and modules
highend minerals
nullsec surplus
highsec surplus

off the top of my head, I'm sure there's lots more
Takseen
Federal Defense Union
Gallente Federation
#465 - 2013-02-26 17:48:37 UTC
Buzzy Warstl wrote:
If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec?


None. Everyone will still produce in highsec because it has free security, as opposed to at best, purchased security in nullsec.

If you mean, if nullsec gets better industrial potential, will they either
-produce everything themselves and buy nothing from highsec?
or even worse
-produce everything they need themselves plus enough surplus to feed highsec, killing highsec industry entirely?

I suppose that all depends on how many industry players are willing to operate in nullsec. If the majority really do want the increased profits and increased risks, then so be it. Its an interesting theory.


Natsett Amuinn
Caldari Provisions
Caldari State
#466 - 2013-02-26 18:07:45 UTC
Buzzy Warstl wrote:
One person's problem is another's opportunity.

What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem.

Not accurate?

That's a load of a bullshit and quite frankly I resent the idea that I would misrepresent myself by lieing.


You obviously do not, nor have you ever, done a bit of manufacturing in null sec. So I thank you for putting in your 2 cents on something you don't know **** about.
Primary Me
Native Freshfood
Minmatar Republic
#467 - 2013-02-26 19:39:24 UTC
Natsett Amuinn wrote:
Buzzy Warstl wrote:
One person's problem is another's opportunity.

What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem.

Not accurate?

That's a load of a bullshit and quite frankly I resent the idea that I would misrepresent myself by lieing.


You obviously do not, nor have you ever, done a bit of manufacturing in null sec. So I thank you for putting in your 2 cents on something you don't know **** about.

He did say 'not inaccurate'. which is a bit of a double negative, but still.
Natsett Amuinn
Caldari Provisions
Caldari State
#468 - 2013-02-26 19:43:56 UTC
Primary Me wrote:
Natsett Amuinn wrote:
Buzzy Warstl wrote:
One person's problem is another's opportunity.

What you describe in your post is not inaccurate, but you need to think a bit more about why things are the way they are before diagnosing the situation as a problem.

Not accurate?

That's a load of a bullshit and quite frankly I resent the idea that I would misrepresent myself by lieing.


You obviously do not, nor have you ever, done a bit of manufacturing in null sec. So I thank you for putting in your 2 cents on something you don't know **** about.

He did say 'not inaccurate'. which is a bit of a double negative, but still.

You are correct.

I apologize.

Doesn't excuse the repsonce.

CCP did not create Jita.
Aren Madigan
The Scope
Gallente Federation
#469 - 2013-02-26 20:03:58 UTC
Tippia wrote:

Aren Madigan wrote:
Any balance change can't be done around importing from null sec into high sec without increasing prices by a pretty absurd amount.
…and as you should have noticed by now, that's not really what anyone's asking. The balance change is that it should be better to produce directly in null rather than do all your production in high and then importing the goods to null.

Quote:
As I said, if you want to argue the math, I really am not going to discuss it unless you show, not tell, including in the areas that I was already corrected in that serve to paint a worse picture, because whoopie doo, I screwed up on a couple numbers, they were corrected by others, end of story on that.
Well, you failed to include a number of costs, for one… Blink


First off, the problem is that some people ARE asking for that and have specifically said it. Maybe not you, but you can take a close look at some posts again if you want, and yeah I mentioned that they were likely low estimates... it looks pretty ugly getting things going in null sec, although another thing that would be have to be addressed out there is, if it wasn't cheaper to just transport stuff in from high sec, where would things be sold out there? Because really that's the other tricky side of it... a null sec trade hub would be... well, pure chaos to say the least. Except maybe one protected by a large alliance, but yeah... tricky business that I think goes beyond just the cost of production that would need to be addressed pretty quick. Not to say that the issue shouldn't be solved, but its something to keep in mind if it doesn't work.
Buzzy Warstl
Quantum Flux Foundry
#470 - 2013-02-26 20:10:10 UTC
Natsett Amuinn: Let me try that again.
I agree with your facts, but I disagree with the conclusions you draw from them.

If Jita did not exist we would need to create it all over again, and we would, because having a main trade hub is too useful for us to do without it. Given a main trade hub, manufacturing close to that hub has major advantages, to the point where if costs close to that hub are artificially raised to the point that manufacturing far from the hub has serious profit advantages the hub itself will move to where the costs are lower (I haven't been to Shanghai, but I'd wager good money that you can find things in the markets there that are difficult to find in New York, and flat impossible to find in Houston).

One of the key elements in the industrial equation is "risk of loss", which is why you don't hear about Ford building new factories in northern Africa, despite the availability of cheap land and labor and convenient access to global markets.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Natsett Amuinn
Caldari Provisions
Caldari State
#471 - 2013-02-26 20:37:44 UTC
No, I am not asking for absurd price increases, because absurd increase aren't needed.

Completely speculative number with no evidence. 20%

What it cost to make an item is its true value. Prices in null markets are the only markets that are governed by jita costs for one reason only, you can get your stuff for near what it cost to make.


This is entirely baed on what I encounter when buying in Jita. I spend a few billion a week in Jita, across very wide number of things.

The things I buiild, in almost every instance is available in jita at what it costs me to make or just over. Even if I was moving the stuff myself, and not paying to have it moved, the difference between what it costs to build and what it's sold for in jita is not significant enough to not just ship the completed goods.

I never sold anything in high sec, based on what it cost in jita. I sold everything at market value based on demand. The majority of people are not paying Jita prices for there stuff in high sec.

You can't make null sec any cheaper to build, if it's not a 0/0 line it's a 1000/ 500. Line cost is only relevet in so far as there aren't enough.


You also neglect the fact that CCP is responcible for how much ISK people can get. If fixing null industry by raising the cost of finished T2 goods in high sec meant people couldn't afford to buy anything, then CCP can pay more.

The point isn't to make it so you can't afford anything, it's to create a cost difference only significant enough to discourage exporting 30 jumps away from Jita to sell at those levels.


People can afford to pay more then Jita cost for things. JIta was not designed to govern how much stuff would cost 30 jumps away, while not interfering in markets only 7 just out.

The only way to make bulding in null sec worthwhile is to make it cost more to build in high sec. Whether that cost be a little or a lot isn't a problem.
Tesal
#472 - 2013-02-26 20:53:53 UTC
Natsett Amuinn wrote:


...Completely speculative number with no evidence. 20%...


If that's the price support level you want that's a pretty big number, probably game breaking for people living in hi-sec. One percent is a lot.
Buzzy Warstl
Quantum Flux Foundry
#473 - 2013-02-26 20:55:24 UTC
The markets only a few jumps from Jita are connected differently than the nullsec regions supported by it.

At 30 jumps from Jita, I would argue that you are only served by Jump Freighter traffic, so those 30 jumps are only 4 or 5 in practical terms, and the nature of a nullsec market is sufficiently differentiated from that of a highsec market that you are likely to be getting a significant discount over what you would pay were it an open market.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

LHA Tarawa
Pator Tech School
Minmatar Republic
#474 - 2013-02-26 21:48:16 UTC
I think there are many valid points being made in this thread.

1) 5000 solar systems and 50,000 pilots on, that's 10 per. It would take forever to move a significant amount of goods if buying and selling was done without trade hubs. Trade hubs are player created because people go to buy where they know they can get anything, and people go to sell where they know there are buyers. There will always be trade hubs.

2) With jump freighters, it is super simple to get things to and from the trade hubs. It then just becomes a matter of volume the freighter can hold to fuel costs. When I lived in shallow 0.0, one JF jump from a trade hub, I could anything I wanted, delivered from Jita to my null station, for 200 isk an m3. In deep 0.0, when I lived there, it was more like 500 ISK an m3. So skill books or implants or other really small things were no problem. Moving something like a control tower or ships was obviously more expensive.

Null prices for the small items with high volume, will always be similar to high sec trade hub prices. If there was month to be made buying in high, shipping to null, and reselling... well... people would do it to teh point that the profit was squeezed out of it. In null, you can make money on the larger items, or if you have lots and lots of orders up for things that sell in low quantty.

3) I remember two major impediments to null industry. One cloaky shutting down all mining and transportation in a system and the lack of trit combined with the cost of shipping it in. I don't think it would be a huge burden to make a cloaky guy click the module, once every.. say... hour, to keep his ship cloaked. I think it would even be okay to up the veld yield of null rocks by... oh... 400%.

I'd love to see high sec have th base rocks (example: veld). Have low sec have the second tier (compressed) and have those net 2x the high sec base. Then have null have the top tier rocks (dense) that produced 4x the yield of the base. This would apply only to the high sec rocks, of course. So, there would not be dense ABC... just Veld, scord, plag, etc.


RubyPorto
RubysRhymes
#475 - 2013-02-26 23:49:58 UTC
Aren Madigan wrote:
Not once have I said anything against not fixing the quality of life issues, but hey, whatever helps you sleep at night. I posted about a lot of different things, but you want to pretend I've been against fixing the quality of life stuff that's gone wrong, then not only are you not wrong, you're just not paying attention. When you talk about nerfing something though, you go beyond just quality of life issues. Getting real tired of that on these forums "oh, you're against this". No, I'm not, quit putting words into people's mouths because you don't like what they say about something else.


Sure you have. The quality of life issue that we have been talking about for the entire thread is the fact that there is no way for Nullsec industry to compete with HS industry, thus any intelligent Nullsec industrialist performs his industrial activities in HS on an alt. Not being able to eat where you live is a quality of life issue.

As we have shown over and over, that issue cannot be fixed without nerfing the Unlimited, Free, Risk Free, and Convenient nature of HS industry.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#476 - 2013-02-26 23:55:30 UTC  |  Edited by: RubyPorto
Aren Madigan wrote:
Frigate prices doubling I think surpasses that limit quite a bit.


Hmm, Slashers were averaging 100k ISK until ~August, and now are trading at around 500k ISK/unit.

It seems that CCP disagrees with you.

In addition, where in the world are you getting this idea that the HS nerfs that are needed to provide space for Nullsec industry to have any chance of being competitive would result in doubled prices?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aren Madigan
The Scope
Gallente Federation
#477 - 2013-02-27 00:22:15 UTC
You weren't just asking for being able to "eat where you live" level of change however. You were one of the ones talking specifically about exporting stuff into high sec. And as I said, there's a limit to how far inflation can rise. Not to mention from my understanding, there were a lot of changes that lead up to that increase and buffered the damage that was done. Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst, but if you're going to account for exporting like you and a few others have mentioned, that's when you get into the range of absurdity at the current costs.
RubyPorto
RubysRhymes
#478 - 2013-02-27 00:37:28 UTC
Aren Madigan wrote:
You weren't just asking for being able to "eat where you live" level of change however. You were one of the ones talking specifically about exporting stuff into high sec.


Eat = Earn Money. Since the primary markets will always be in HS (and I don't have a problem with that, because I cannot think of a way for it to be otherwise), and a single industrialist can easily over-saturate local demand in most areas of Null, that means being able to export to HS at a competitive price.

Quote:
And as I said, there's a limit to how far inflation can rise.


So prove that doubling (though again, I have no earthly idea where you're getting that idea from) prices puts things past that supposed limit.

Quote:
Not to mention from my understanding, there were a lot of changes that lead up to that increase and buffered the damage that was done.

Like what? One day they cost ~100k ISK worth of materials to produce, the next day ~500k ISK worth. And citation needed on there being "damage done."

Quote:
Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst, but if you're going to account for exporting like you and a few others have mentioned, that's when you get into the range of absurdity at the current costs.


Only if you ignore most of the economic costs associated with production in Nullsec (i.e. Risk, Transport, etc).

And citation needed on how balancing industry in Nullsec and HS so that HS is not strictly better* in all comparable situations than Nullsec is "absurd."

*What would you say about a ship that was better in all respects to its competition?
a) Broken, fix it.
b) Broken, but only nerf it so that it's stats are equivalent to its competition while it is still far easier to use and cheaper.
c) Not broken.

In this thread, you've been hovering between answers b and c.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Lin Suizei
#479 - 2013-02-27 00:41:17 UTC
Aren Madigan wrote:
Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst.


It's not about just "equalising costs" - you can't assign an ISK-value to the safety, convenience and near-immunity to PvP (both in terms of large-scale long-term invasion, and a small fleet disrupting your not-highsec mining op) afforded by highsec mechanics.

A numbers argument isn't going to work.

Lol I can't delete my forum sig.

RubyPorto
RubysRhymes
#480 - 2013-02-27 00:48:39 UTC
Lin Suizei wrote:
Aren Madigan wrote:
Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst.


It's not about just "equalising costs" - you can't assign an ISK-value to the safety, convenience and near-immunity to PvP (both in terms of large-scale long-term invasion, and a small fleet disrupting your not-highsec mining op) afforded by highsec mechanics.

A numbers argument isn't going to work.


You actually can, but it's really hard to get right, so the easiest way to do it is by trial and error (as in change the relative costs until you have the balance of production locations that you're aiming for. That differential is the value of that safety).

The problem in this thread is that Aren keeps alternatively claiming that you can compete with effectively 0 cost for HS's advantages(despite all evidence to the contrary), and claiming that fixing the massive imbalance would somehow implode the economy (with no evidence to support his claim).

If we ignore the fact that Nullsec produces minerals in fixed proportions, the mining income difference between HS and Nullsec is the value placed on the difference in safety by the participants.

Economists do something very similar with calculating the value of a Human life IRL.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon