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Release Two Tiers of Carriers

Author
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#1 - 2013-02-20 14:23:25 UTC
Was thinking that under the Carrier category there should be two types of carrier, the Triage Carrier (What we have now), and a Combat Carrier. Basically you can fly a Triage Carrier aka big logistics and can sit out of Triage mode for less reps and more supplied DPS for fleet via Fighters or go for full reps in Triage mode. Then the Combat Carrier which is fully focused on Damage, not using Capital Weapons as it would compete way to much with the Dreadnoughts.

Caldari Example of a Combat Carrier:

Caldari Carrier Ship Bonus:
10% bonus to Cruise and Torpedo Damage per level
15% bonus to Cruise and Torpedo velocity per level
5% bonus to all Shield resistances per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [0 Turrets Hardpoints / 7 Launcher Harpoints]
Medium: 6
Low: 2
Rigs: 3 [400 Calibration]
Drone Bay: 80,000m3

Amarr Example of a Combat Carrier:

Amarr Carrier Ship Bonus:
10% bonus to Large Laser Turret damage per level
15% bonus to Large Laser Turret optimal range per level
5% bonus to all Armour resistances per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [7 Turrets Hardpoints / 0 Launcher Harpoints]
Medium: 2
Low: 6
Rigs: 3 [400 Calibration]
Drone Bay: 80,000m3

Minmatar Example of a Combat Carrier:

Minmatar Carrier Ship Bonus:
10% bonus to Large Projectile Turret, Cruise and Torpedo damage per level
15% bonus to Large Projectile Turret optimal range, Cruise and Torpedo velocity per level
5% bonus to Shield Boost amount per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [4 Turrets Hardpoints / 4 Launcher Harpoints]
Medium: 5
Low: 3
Rigs: 3 [400 Calibration]
Drone Bay: 90,000m3

Gallente Example of a Combat Carrier:

Gallente Carrier Ship Bonus:
10% bonus to Fighter Drone hitpoints and damage per level
15% bonus to Large Hybrid Turret optimal range per level
5% bonus to Armour Repair amount per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [7 Turrets Hardpoints / 0 Launcher Harpoints]
Medium: 3
Low: 5
Rigs: 3 [400 Calibration]
Drone Bay: 100,000m3

Good or bad idea?

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Azrael Dinn
Imperial Mechanics
#2 - 2013-02-20 14:29:21 UTC
Sounds rather interesting. There was a post about some tactical carriers few moments back and I was looking at that and hoping for something like this even I think that as the carriers are mainly support units I somehow think that it would be cool to have loads of defensive weapons on the carriers so that they would protect your allies also. What ever they would be then. Just an idea. Turrets would work just fine also Twisted

After centuries of debating and justifying... Break Cloaks tm

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#3 - 2013-02-20 14:32:23 UTC
Azrael Dinn wrote:
Sounds rather interesting. There was a post about some tactical carriers few moments back and I was looking at that and hoping for something like this even I think that as the carriers are mainly support units I somehow think that it would be cool to have loads of defensive weapons on the carriers so that they would protect your allies also. What ever they would be then. Just an idea. Turrets would work just fine also Twisted



Yeah i saw that thread i didnt wana post it in there i wanted to build fresh start off of it

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#4 - 2013-02-20 14:59:26 UTC
Grunnax Aurelius wrote:
Was thinking that under the Carrier category there should be two types of carrier, the Triage Carrier (What we have now), and a Combat Carrier. Basically you can fly a Triage Carrier aka big logistics and can sit out of Triage mode for less reps and more supplied DPS for fleet via Fighters or go for full reps in Triage mode. Then the Combat Carrier which is fully focused on Damage, not using Capital Weapons as it would compete way to much with the Dreadnoughts.

Gallente Example of a Combat Carrier:

Gallente Carrier Ship Bonus:
10% bonus to Fighter Drone hitpoints and damage per level
15% bonus to Large Hybrid Turret optimal range per level
5% bonus to Armour Repair amount per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [7 Turrets Hardpoints / 0 Launcher Harpoints]
Medium: 3
Low: 5
Rigs: 3 [400 Calibration]
Drone Bay: 100,000m3

Good or bad idea?


Can I have your babies?

+10 internetz

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#5 - 2013-02-20 23:09:32 UTC
Asuka Solo wrote:


Can I have your babies?

+10 internetz


lol

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Ryuu Shi
School of Applied Knowledge
Caldari State
#6 - 2013-02-20 23:27:51 UTC
Your ideas on these combat carriers sound awesome and the stats seem very well though out except maybe adding 1 more low slot for caldari, 1 mids for amarr, 15% on drones/fighter and 10% large hybrids for gallente. Minmatar is perfect. Pirate

_**Noob **_isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.

  • Sun Tzu
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#7 - 2013-02-20 23:45:38 UTC
Thanks for all the great replies so far guys.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Galphii
Caldari Provisions
Caldari State
#8 - 2013-02-21 00:26:23 UTC
The idea of an 'assault carrier' has been around for a while, and yes, they're awesome and should be made Cool

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#9 - 2013-02-21 02:22:49 UTC
Ryuu Shi wrote:
Your ideas on these combat carriers sound awesome and the stats seem very well though out except maybe adding 1 more low slot for caldari, 1 mids for amarr, 15% on drones/fighter and 10% large hybrids for gallente. Minmatar is perfect. Pirate


Caldari Example of a Combat Carrier:

Caldari Carrier Ship Bonus:
10% bonus to Cruise and Torpedo Damage per level
15% bonus to Cruise and Torpedo velocity per level
5% bonus to all Shield resistances per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [0 Turrets Hardpoints / 7 Launcher Harpoints]
Medium: 6
Low: 3 (Changed from 2)
Rigs: 3 [400 Calibration]
Drone Bay: 80,000m3

Amarr Example of a Combat Carrier:

Amarr Carrier Ship Bonus:
10% bonus to Large Laser Turret damage per level
15% bonus to Large Laser Turret optimal range per level
5% bonus to all Armour resistances per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [7 Turrets Hardpoints / 0 Launcher Harpoints]
Medium: 3 (changed from 2)
Low: 6
Rigs: 3 [400 Calibration]
Drone Bay: 80,000m3

Minmatar Example of a Combat Carrier:

Minmatar Carrier Ship Bonus:
10% bonus to Large Projectile Turret, Cruise and Torpedo damage per level
15% bonus to Large Projectile Turret optimal range, Cruise and Torpedo velocity per level
5% bonus to Shield Boost amount per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [4 Turrets Hardpoints / 4 Launcher Harpoints]
Medium: 5
Low: 4 (Changed from 3)
Rigs: 3 [400 Calibration]
Drone Bay: 90,000m3

Gallente Example of a Combat Carrier:

Gallente Carrier Ship Bonus:
15% bonus to Fighter Drone hitpoints and damage per level (changed from 10%)
10% bonus to Large Hybrid Turret damage per level (changed from Optimal bonus to Damage bonus)
5% bonus to Armour Repair amount per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [7 Turrets Hardpoints / 0 Launcher Harpoints]
Med: 4 (changed from 3)
Low: 5
Rigs: 3 [400 Calibration]
Drone Bay: 100,000m3

Did you mean something like this?

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2013-02-21 02:34:35 UTC
I generally like the idea of giving players more choices, but I'm going to have to disagree here. As a capital ship, it is very expensive and cumbersome. It's rather nice for the current carriers to be able to switch between full combat and full triage right in the middle of battle, even if a particular fit will be geared more toward one or the other. It's just not practical to expect someone to tow two carriers around just so they have both an attack and a triage option which they have to switch ships to achieve. It works better in sub-caps because they are cheaper and easier to move around.

I'd like to see dreadnoughts take on a secondary role which they can switch between that and their current.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Omnathious Deninard
University of Caille
Gallente Federation
#11 - 2013-02-21 02:45:49 UTC
Grunnax Aurelius wrote:
Ryuu Shi wrote:
Your ideas on these combat carriers sound awesome and the stats seem very well though out except maybe adding 1 more low slot for caldari, 1 mids for amarr, 15% on drones/fighter and 10% large hybrids for gallente. Minmatar is perfect. Pirate

Gallente Example of a Combat Carrier:

Gallente Carrier Ship Bonus:
15% bonus to Fighter Drone hitpoints and damage per level (changed from 10%)
10% bonus to Large Hybrid Turret damage per level (changed from Optimal bonus to Damage bonus)
5% bonus to Armour Repair amount per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [7 Turrets Hardpoints / 0 Launcher Harpoints]
Med: 4 (changed from 3)
Low: 5
Rigs: 3 [400 Calibration]
Drone Bay: 100,000m3

Did you mean something like this?

This change to the gallente idea makes it deal around 2500DPS before damage mods, it was very nice at 2000DPS before damage mods. The optimal bonus was fine as was the fighter bonus. The extra slot is nice though.

If you don't follow the rules, neither will I.

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#12 - 2013-02-21 02:47:45 UTC
Omnathious Deninard wrote:
Grunnax Aurelius wrote:
Ryuu Shi wrote:
Your ideas on these combat carriers sound awesome and the stats seem very well though out except maybe adding 1 more low slot for caldari, 1 mids for amarr, 15% on drones/fighter and 10% large hybrids for gallente. Minmatar is perfect. Pirate

Gallente Example of a Combat Carrier:

Gallente Carrier Ship Bonus:
15% bonus to Fighter Drone hitpoints and damage per level (changed from 10%)
10% bonus to Large Hybrid Turret damage per level (changed from Optimal bonus to Damage bonus)
5% bonus to Armour Repair amount per level
99% reduction in CPU need for Warfare Link modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Slot Layout:

High: 8 [7 Turrets Hardpoints / 0 Launcher Harpoints]
Med: 4 (changed from 3)
Low: 5
Rigs: 3 [400 Calibration]
Drone Bay: 100,000m3

Did you mean something like this?

This change to the gallente idea makes it deal around 2500DPS before damage mods, it was very nice at 2000DPS before damage mods. The optimal bonus was fine as was the fighter bonus. The extra slot is nice though.


Ok so slot changed but leave damage and optimal as it was, sweet, thanks mate

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Hakan MacTrew
Science and Trade Institute
Caldari State
#13 - 2013-02-21 06:26:42 UTC
Grunnax Aurelius wrote:
OP

So, hang on, this thing can have its fighters and almost as many capital weapons as a Titan?
Meanwhile, a dread has to go into siege to do more damage than this thing...

Yeah, I'm not feeling that.

The concept is fine, you should leave to numbers, bonuses and slots to the people who do it for a living. It would also make your posts more reader friendly, less crap to scroll past and all that.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#14 - 2013-02-21 06:42:50 UTC  |  Edited by: Grunnax Aurelius
Hakan MacTrew wrote:
Grunnax Aurelius wrote:
OP

So, hang on, this thing can have its fighters and almost as many capital weapons as a Titan?
Meanwhile, a dread has to go into siege to do more damage than this thing...

Yeah, I'm not feeling that.

The concept is fine, you should leave to numbers, bonuses and slots to the people who do it for a living. It would also make your posts more reader friendly, less crap to scroll past and all that.


Mate please read what was in the original post, "not using Capital Weapons as it would compete way to much with the Dreadnoughts."

It has been designed to use Large Weapons not Extra Large.

Also thank you for this piece of advice "The concept is fine, you should leave to numbers, bonuses and slots to the people who do it for a living. It would also make your posts more reader friendly, less crap to scroll past and all that."

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Joelleaveek
Center for Advanced Studies
Gallente Federation
#15 - 2013-02-21 07:12:00 UTC  |  Edited by: Joelleaveek
I like these concepts alot. I think if you are going to give the minmatar carrier both projectile and missile bonuses then the caldari carrier should also have hybrid bonuses. I think it would be better to have one or the other though.

Edit: I missed the 4/4 hardpoints. Split weapons are generally not liked because you need need 2 different damage mods and you won't have the slots for it.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#16 - 2013-02-21 07:22:49 UTC  |  Edited by: Grunnax Aurelius
Joelleaveek wrote:
I like these concepts alot. I think if you are going to give the minmatar carrier both projectile and missile bonuses then the caldari carrier should also have hybrid bonuses. I think it would be better to have one or the other though.

Edit: I missed the 4/4 hardpoints. Split weapons are generally not liked because you need need 2 different damage mods and you won't have the slots for it.


Take a look at the Typhoon, armour tank it with 1 ballistic control and 1 gyrostabiliser and have x4 torps, x4 800mm AC's and 5 Ogres you have 1280 DPS, so please dont tell me split weapon systems are bad.

EDIT: Btw i hate Hybrid weapons on Caldari they are a Missile race, (i wish CCP kept to their original idea of Naga being a Torp Boat)

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Hakan MacTrew
Science and Trade Institute
Caldari State
#17 - 2013-02-21 07:23:54 UTC
Grunnax Aurelius wrote:
Hakan MacTrew wrote:
Grunnax Aurelius wrote:
OP

So, hang on, this thing can have its fighters and almost as many capital weapons as a Titan?
Meanwhile, a dread has to go into siege to do more damage than this thing...

Yeah, I'm not feeling that.

The concept is fine, you should leave to numbers, bonuses and slots to the people who do it for a living. It would also make your posts more reader friendly, less crap to scroll past and all that.


Mate please read what was in the original post, "not using Capital Weapons as it would compete way to much with the Dreadnoughts."

It has been designed to use Large Weapons not Extra Large.

Also thank you for this piece of advice "The concept is fine, you should leave to numbers, bonuses and slots to the people who do it for a living. It would also make your posts more reader friendly, less crap to scroll past and all that."

Giving it large weapons will make it an anti sub-cap capital. That's not something that's needed. If anything capitals should become a little more vulnerable to sub-caps, allowing less powerful entities to have a chance at taking on the big coalitions. Given goons are now trying to pit everyone in a slowcat, there are going to be even more capitals taking the field than ever. How does making life harder for sub-cap pilots improve the situation?
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#18 - 2013-02-21 09:19:34 UTC
Hakan MacTrew wrote:
Grunnax Aurelius wrote:
Hakan MacTrew wrote:
Grunnax Aurelius wrote:
OP

So, hang on, this thing can have its fighters and almost as many capital weapons as a Titan?
Meanwhile, a dread has to go into siege to do more damage than this thing...

Yeah, I'm not feeling that.

The concept is fine, you should leave to numbers, bonuses and slots to the people who do it for a living. It would also make your posts more reader friendly, less crap to scroll past and all that.


Mate please read what was in the original post, "not using Capital Weapons as it would compete way to much with the Dreadnoughts."

It has been designed to use Large Weapons not Extra Large.

Also thank you for this piece of advice "The concept is fine, you should leave to numbers, bonuses and slots to the people who do it for a living. It would also make your posts more reader friendly, less crap to scroll past and all that."

Giving it large weapons will make it an anti sub-cap capital. That's not something that's needed. If anything capitals should become a little more vulnerable to sub-caps, allowing less powerful entities to have a chance at taking on the big coalitions. Given goons are now trying to pit everyone in a slowcat, there are going to be even more capitals taking the field than ever. How does making life harder for sub-cap pilots improve the situation?


Hmmm, "Given goons are now trying to pit everyone in a slowcat, there are going to be even more capitals taking the field than ever. How does making life harder for sub-cap pilots improve the situation?"

Here is how you deal with the situation... Black Ops Corporation, aka Gureillia Warfare.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Bakuhz
Banana-Republic.
Shadow Cartel
#19 - 2013-02-21 09:37:44 UTC
Interesting suggestion,

and i dont think it would be to OP people need to review combat vissions

for everything there is a solution in eve
i like the raw plan you worked out,

further @ Hakan MacTrew

dude please get a live and stop tearing everyones posts flaming everything is a bad idea and does not make you popular with the big kids!!!
Guess you were bullied in school alot and now try to make up for it in a internet game safely taunting from behind your screen
feeling godlike.

piece of advice ''Get a life'' and construct your posts with a more friendly nature bringing up good and bad points
in the end it will work better and well respected by the readers

so that was a piece of your own pie bet you dont like it either fi its pointed towards you?


now back to the real stuff i like the ships purpose and it still has a weakness my team would shred it beyond repair in blink of an eye.

Pirate



https://zkillboard.com/character/584042527/

Hakan MacTrew
Science and Trade Institute
Caldari State
#20 - 2013-02-21 12:14:28 UTC
Grunnax Aurelius wrote:
Here is how you deal with the situation... Black Ops Corporation, aka Gureillia Warfare.

I wasn't asking how to fight it, I'm pointing out your idea makes fighting it harder. Capitals are not meant to have an easy time fighting sub-caps and vise-versa.
You could still attain a similar level of DPS by using Drone Control Units and giving a bonus to drone and fighter damage. It is a carrier afterall, the Dreadnaughts should be the gun platforms.
I would however suggest that a damage or durability bonus to fighters only be applied while on grid with the actual carrier. Otherwise you could end up with all sorts shenanigans.

Bakuhz wrote:
@ Hakan MacTrew

dude please get a live and stop tearing everyones posts flaming everything is a bad idea and does not make you popular with the big kids!!!
Guess you were bullied in school alot and now try to make up for it in a internet game safely taunting from behind your screen
feeling godlike.

piece of advice ''Get a life'' and construct your posts with a more friendly nature bringing up good and bad points
in the end it will work better and well respected by the readers

so that was a piece of your own pie bet you dont like it either fi its pointed towards you?
Pirate

Try reading a few more of my posts. You will notice that they start quite civil and well mannered. When I am replied to as though I'm a spoilt brat, I tend to respond in kind.

When idea's like "Magic boxes used to create planets out of space dust," or "Covert ops carriers, that can use covert cyno's," come up I voice my opinion that they are not good ideas.

In my view, a capital that has BS level firepower with the addition of 10 fighters is not a good idea.

As for the "Get a life, you were bullied at school, etc..." It's an interesting assumption, but your off the mark. I was bullied occasionally but not particularly. I don't need to berate others to make myself feel better. I don't need to flash killboards to show off my epeen. And last I checked, EvE isn't a popularity contest.

I do try try to point out the good and the bad in suggestion.
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