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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Malius Sparklighter
Hellstone Acquisitions
#2421 - 2013-02-20 04:42:00 UTC  |  Edited by: Malius Sparklighter
(Moving post to correct thread)
Mariner6
The Scope
Gallente Federation
#2422 - 2013-02-20 04:45:28 UTC
Malius Sparklighter wrote:
New issue with the duel system:

--> You fight one guy in a ship you think will be a fair fight. Then he warps off and docks somewhere and when he come's back he's in something way nastier with resists to you, alphas you, and pods you. The dueling system is shown to everyone in the system as something honorable, baiting isn't honorable or anything of the sort.

Please make it where if someone docks or changes ships the duel ends. Also, call me annoying, but I don't like the idea of being freely podded in HiSec when I just to duel for fun/test a fit and I'm not seeking vengeance. The duel should end at the ship popping when in HiSec IMO.


Interesting, but you might want to put it in the feedback chain for dueling and not in the BC thread.
JC Anderson
RED ROSE THORN
#2423 - 2013-02-20 05:22:56 UTC
Malius Sparklighter wrote:
Why did I even train BC II when the tier I is better?


Flying any ship without at least 4 in it's primary skill is generally a bad idea. Regardless of what is "required" to sit in the ship.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2424 - 2013-02-20 05:31:06 UTC
JC Anderson wrote:
Malius Sparklighter wrote:
Why did I even train BC II when the tier I is better?


Flying any ship without at least 4 in it's primary skill is generally a bad idea. Regardless of what is "required" to sit in the ship.

TBF, I used to run level 4 missions in a drake with BC at 2...

The changes were needed.
Hannott Thanos
Squadron 15
#2425 - 2013-02-20 07:29:11 UTC
Mariner6 wrote:
Ok, so the patch is live and I've started playing around with the ships. I don't know if this is where further feedback will be monitored on BC's but here are some initial observations.

Drake: HAM fit is excellent. ~80-90k EHP depending on fit and ~700 dps at 17kms overheated w/ warriors! Plus med neut! That is superb. Plus with some logi, T1 or T2, simply a great fleet boat. Not as agile but sorry folks, it can't be everything.

Ferox: Impressive fleet blaster boat, far better than Brutix. High resists run it around ~75-80k EHP w/ ~600 DPS with faction antimatter/ flight of warriors, able to use full rack of neutrons. The range projection (which is key) with null puts it 9.4+8.8 which is fantastic range projection for med blasters. Oh also a Med Neut! Even cooler run one Large ASB and a Large Extender and you get ~500-600 burst tank and still have 60K ehp to play with while reloading! So good for small gang or fleet w/ logi. And everything fits easily.

Prophecy: This will sadly have to replace my Mrym as my Drone BC of choice. This thing is a beast. You can fit it so many ways it is going to give anyone pause before messing with it in small gang work. Potentially a great drone fleet boat, rare as that beast might be. With armor logi even more scary. Easy to get ~ 130K buffer ehp out of it and still sport 2, yes 2, Drone Damage Amps. While it might not produce as much top end dps as the Mrym, it easily outperforms an armor Mrym (buffer or rep) for drone damage against frigs and cruisers, because the bonused light drones and medium drones benefit from the 2 DDA's. This means against many engagements it will far out dps the armor tanked Mrym. And its drone bay is so vast that you can have all kinds of options out there. Kill my drones, no problem, it has more! You must shield tank the Mrym to compete DPS wise against this ship engagements where 5 light and/or 5 med drones are called for. (But shield Mrym has meager tank.)
Here is the best part, it triple reps 926 with a MAAR (unheated, no fleet bonus or drugs) while still sporting 4 Dual 180 autocannon II's AND a Medium Neut. Everything running to including MWD near stable (21minutes) while cap boosters last. That completely outclasses the triple rep Mrym. Amazing cap on this thing. Only draw back is that then the prophecy only does around 448dps compared to the Mrym's 547dps when both trip repped. (but with the larger drone bay, vastly better cap performance, and a constantly running med neut, that tips it heavily in Amarr's favor.)

Mrym: Well, the above pretty much covers everything that the Mrym is not. Triple reps only 852 with the MAAR, (unbonused, no drugs, no heat) with ~547 dps with 5 180mm Autocannons. Sadly, no medium neut. Capacitor significantly lower performance than Prophecy. Explosive hole still exists. An ASB Shield Mrym with an XLASB and a LASB nearly outperforms a triple rep armor tank though has vastly higher DPS (~835) despite the many fitting mods needed to make it work. Shield tanking or armor buffer will still be preferred fittings for this boat. There might be some fleet applications with 4 sentries but, meh. DPS application, when armor tanked, will be less against frig/cruisers since it doesn't have the lows for DDA's that the prophecy has, nor the drone bay. Is this really working as intended?

- For example a double 1600 plated Mrym (just for the sake of comparison ok?) comes in at ~108 EHP and a full flight of Warriors, to kill that pesky frig, at ~120 drone dps. A very viable 1600 double plated Prophecy (130 EHP) puts out ~172 dps from those same warriors (2 DDA's.) The one extra high slot gun does not make up the difference, sorry frig's out of gun range! And the Proph can run a med neut no problem to boot. Thus the Gallente model of greater drone dps vice Amarr starts to fall apart no? Same story for Med drones, which hit better against cruisers and arguably many BC's due to travel time of heavies.

- The MAAR,? marginal improvement, but overall, not very good. Still needing to have all the cap boosters really just makes it too unattractive vice ASB's. If I want to active rep, can't see many reasons to choose armor still over shield. And certainly not in the two Gal boats, sadly as that is nearly all I fly.

Brutix: Ok, not sure what the ideal fit is here because other than shield tanking it (which is good, but might as well fly a Ferox then) this thing is really short on power grid. Shield fit it does have ~50K EHP and a nice ~800's DPS so all gank small tank. Wasting a hull bonus.
- Armor buffer: With a 1600 plate its slow but can scram/double web and deliver a nice ~700's DPS with Hammerheads/67K EHP. But of course, that's assuming it ever catches a target and can get to ZERO since you have to use ELECTRONS because nothing else fits.Ugh Ok, put on a 800 plate (really?) lose 10,000 ehp and still only fit IONs, and only get about 50-60m/s faster with perfect honeycomb skills. Waste a hull bonus. Fly a Vexor then, same performance, smaller sig.
-Armor Rep: So it's bonused for this right? Hard to tell. Double rep (one stupid MAAR) and its around ~673 tank. (I couldn't find a triple rep set up I liked as it needed a +3% power grid implant and left a highslot unfilled.) So with double rep it can only fit Electrons and needs two mids (cap boosters) to keep the boat running, especially since you will run up against neuts. This leaves it with no web. GOOD Luck getting this boat into range (to ZERO) to apply DPS. ELECTRONS? Really? This boat sucks.

Before I was ok with the thought of just giving one Gal boat the dreaded armor repair bonus, now I frankly despise it for both.

I haven't bothered with any other ships.

It's not really hard to get the Brutix up to 1500 m/s with 1200 dps

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Trellion Yvetti
Caldari Provisions
Caldari State
#2426 - 2013-02-20 08:48:33 UTC
why does my harbinger do less damage after the patch then it did before?

50% bonus on 6 guns = 9 effective guns.

while 25% bonus on 7 guns is 8.75 effective guns...

What am I missing?
Hashi Lebwohl
The Graduates
The Initiative.
#2427 - 2013-02-20 08:53:14 UTC
CCP Fozzie wrote:
The extra materials trick is required to prevent what would be a pretty nasty exploit every time we update items. It's not being used without reason and we're not intending for every item to have it, just the items for which it is needed.



I get the point that you want to level up the bpo's - but I really dislike that the ME of the BPO does not to apply to the extra materials. This is a disadvantage to production of these ships compared to their former higher tier compatriots where there are no extra materials so ME does apply to the entire mineral requirements.

This issue is compounded because when you view the bpo's information you are not presented with the split between the minerals requirements affected by ME and those that are not - you just get that "Extra Materials [0]" line.

Goldensaver
Maraque Enterprises
Just let it happen
#2428 - 2013-02-20 09:36:26 UTC
Mariner6 wrote:

Brutix: Ok, not sure what the ideal fit is here because other than shield tanking it (which is good, but might as well fly a Ferox then) this thing is really short on power grid. Shield fit it does have ~50K EHP and a nice ~800's DPS so all gank small tank. Wasting a hull bonus.
- Armor buffer: With a 1600 plate its slow but can scram/double web and deliver a nice ~700's DPS with Hammerheads/67K EHP. But of course, that's assuming it ever catches a target and can get to ZERO since you have to use ELECTRONS because nothing else fits.Ugh Ok, put on a 800 plate (really?) lose 10,000 ehp and still only fit IONs, and only get about 50-60m/s faster with perfect honeycomb skills. Waste a hull bonus. Fly a Vexor then, same performance, smaller sig.
-Armor Rep: So it's bonused for this right? Hard to tell. Double rep (one stupid MAAR) and its around ~673 tank. (I couldn't find a triple rep set up I liked as it needed a +3% power grid implant and left a highslot unfilled.) So with double rep it can only fit Electrons and needs two mids (cap boosters) to keep the boat running, especially since you will run up against neuts. This leaves it with no web. GOOD Luck getting this boat into range (to ZERO) to apply DPS. ELECTRONS? Really? This boat sucks.

Before I was ok with the thought of just giving one Gal boat the dreaded armor repair bonus, now I frankly despise it for both.

I haven't bothered with any other ships.


Have you even looked at the Harbinger?
- Armour buffer: 1600 plate and you can scram, single web (need a cap booster), and get less DPS than the Brutix, and it's still possible to get under your guns. Just as slow, and the only benefit is better projection. The ONLY benefit.

- Armour rep: So... no. Not even going into this. I won't even bother, you don't have the cap for it unless you put 2 cap boosters in the mids. At least. And without a web your odds of tracking anything at all are slim to you simply cannot.

- Shield fit: I got to remove a gun and upgrade my FS-9's to Tech II LSE's. Otherwise no change over previous except getting slower, less mobile, and losing EHP. Though I will concede that the Harb is better for this due to damage projection. It can out-project the Brutix while kiting. But again, don't let anything get close, because anything your size can mitigate most of your DPS/get under your guns without a web.

And on all fits: wasted hull bonus. It's not a bonus, it just lets me shoot my guns. How would you feel if your Brutix (and half the ships in the Gallente lineup) got a hull bonus of 10% higher weapon capacity per level? You would be asking for them to remove it as a bonus and just put it in standard.

Although I have to admit that after the patch with battlecruiser V the cap isn't that bad. I get 2 minutes of cap life on my Harbinger without running the cap booster, and I can keep myself operating (assuming nobody neuts me) for as long as I have cap booster charges. I'm quite liking it, and can't wait to get a few more of them. The Brutix isn't as bad as you make it out to be, and the Harbinger isn't as bad as I make it out to be. I've got a few corp mates flying Brutixes. They love the thing, downsides and all. Because, y'know, tradeoffs. You just can't have it all.
Moonaura
The Dead Rabbit Society
#2429 - 2013-02-20 11:41:43 UTC
Malius Sparklighter wrote:
New issue with the duel system:

--> You fight one guy in a ship you think will be a fair fight. Then he warps off and docks somewhere and when he come's back he's in something way nastier with resists to you, alphas you, and pods you. The dueling system is shown to everyone in the system as something honorable, baiting isn't honorable or anything of the sort.

Please make it where if someone docks or changes ships the duel ends. Also, call me annoying, but I don't like the idea of being freely podded in HiSec when I just to duel for fun/test a fit and I'm not seeking vengeance. The duel should end at the ship popping when in HiSec IMO.


Welcome to EVE. It was never meant to be easy.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Cap'n Thich
Perkone
Caldari State
#2430 - 2013-02-20 12:23:44 UTC
Mund Richard wrote:
Cap'n Thich wrote:
I'm sorry but I'm kind of tired of my favorite ships being nerfed... most BC's are nearly pointless to fly and after the patch its just going to be the same or worse in my opinion. Much more efficient to just fly cruisers now. I saw someone else post this and I agree, BCs should be a bridge between cruisers and BS's, but at their current state they're not. And the patch isn't going to help.

Reading the post at the start I had the impression that it will be another "boohoo, CCP keeps nerfing my Cane/Drake" post, but ended up being a bit more.

And I kinda see your point, when I compare the Moa and the Ferox for instance.
5 bonused guns are not far off from 7 unbonused, what the Ferox gains in optimal the Moa can balance simply being able to dictate range better (about 50% faster with an MWD on and 36% without), low and midslot count is the same.

On the other hand, if you are in a group and some guys come and keep stuff sitting still (many web and scram), the Ferox has over twice the base shield HP, armor and hull, mobility of the Moa will mean less (you will either not be primary, or have many webs on you in a "fair" engagement as well), while the optimal will be better.
DAAAAMN!!!
I hate it when while writing a post I come to a conclusion opposite of what I wanted to get!



Haha. So you see my point. It just doesnt seem worth it to fly BCs anymore. And I'm glad you used the Moa and Ferox as an example. But here's something you didn't mention, 12.5 mil for a Moa, 50 mil for a Ferox.
Mariner6
The Scope
Gallente Federation
#2431 - 2013-02-20 12:48:11 UTC
Goldensaver wrote:
Mariner6 wrote:

Brutix: .


Have you even looked at the Harbinger?
- Armour buffer: 1600 plate and you can scram, single web (need a cap booster), and get less DPS than the Brutix, and it's still possible to get under your guns. Just as slow, and the only benefit is better projection. The ONLY benefit.

- Armour rep: So... no. Not even going into this. I won't even bother, you don't have the cap for it unless you put 2 cap boosters in the mids. At least. And without a web your odds of tracking anything at all are slim to you simply cannot.

- Shield fit: I got to remove a gun and upgrade my FS-9's to Tech II LSE's. Otherwise no change over previous except getting slower, less mobile, and losing EHP. Though I will concede that the Harb is better for this due to damage projection. It can out-project the Brutix while kiting. But again, don't let anything get close, because anything your size can mitigate most of your DPS/get under your guns without a web.

And on all fits: wasted hull bonus. It's not a bonus, it just lets me shoot my guns. How would you feel if your Brutix (and half the ships in the Gallente lineup) got a hull bonus of 10% higher weapon capacity per level? You would be asking for them to remove it as a bonus and just put it in standard.

Although I have to admit that after the patch with battlecruiser V the cap isn't that bad. I get 2 minutes of cap life on my Harbinger without running the cap booster, and I can keep myself operating (assuming nobody neuts me) for as long as I have cap booster charges. I'm quite liking it, and can't wait to get a few more of them. The Brutix isn't as bad as you make it out to be, and the Harbinger isn't as bad as I make it out to be. I've got a few corp mates flying Brutixes. They love the thing, downsides and all. Because, y'know, tradeoffs. You just can't have it all.


- I didn't comment on the Harbi or the Hurricane because I don't normally fly them and haven't had the time to mess with them, which I mentioned at the end of my post. So what I mentioned were my INITIAL observations thus far of the REBALANCE on the ships that I am well skilled for. And yes, I fly mostly Gallente boats. So I am sure that your statements are accurate but not really sure what your hostility is all about but I wouldn't comment on two ships I don't mess with much. So chill out.

As far as getting it all, I really don't think that the goal of balance has been achieved when the Amarr drone boat out triple reps and Myrm that is also triple repping? I also really can't seem to find a useful Brutix armor rep fit, which is WHAT THE BOAT is supposed to do. Fozzie did a great job on the frig/cruiser line, and the incursus has actually become a good little boat. However, the Brutix fails to perform sufficiently like a big incursus if that is the idea. I am more than willing to see if someone can suggest a good fit and I'll happily try it, though I seriously doubt there are many situations I can think of where I would use it. Faction warfare and places like RvB have found a good home for the Incursus. Not sure if a similar environment exists for a BC this weak. Particularly with the strength of T1 logi now.

The Mrym? It needs to loose that armor rep bonus and gain a second drone bonus: 5% per level to drone MWD speed and Drone tracking.


Beauregard DuCorte
The Scope
Gallente Federation
#2432 - 2013-02-20 14:28:51 UTC
Amber Solaire wrote:
The Prophecy was the least used BC......with the new changes, you have guaranteed it will be the least used


The new changes are a total joke

Missile launchers, but a drone bonus, on an energy weapon-using ship?

Once, I wanted to fly one, but no longer definitely now Sad


LOLs, that's a joke right?
This thing has just replaced the Myrmidon as the go to Drone BC.
Beauregard DuCorte
The Scope
Gallente Federation
#2433 - 2013-02-20 14:49:08 UTC
Mund Richard wrote:
Beauregard DuCorte wrote:
Mund Richard wrote:
Beauregard DuCorte wrote:
Yes, I currently use the Myrm for Lvl 3s and some Lvl 4s (where afterburn between acceleration gates is needed). Everything that the Myrm currently does well in PvE the Prophesy will do better after the "balance" I can see doing most 3s and 4s with this, and it has a better base speed and smaller signature on top of the better bonuses and more low slots.
Only thing the Myrm will do better, is sniping with sentries.
1 more out, 1 more midslot for omnilinks, in case a 3 slot tank is enough (due to rats starting far away and being few in number).
For sniping with sentries you're better off just training a little more and flying a Dominix (Battleship), where you can have a full flight out. Dual reps for PvE will be overwhelmed by the ability to fit mission/rat specific modules for a 95%+ resist.

A valid argument for any L3 that lets battleships in, though slightly sideways from a BC discussion.
You could have said Ishtar just as well (and that would fill the afterburn between gates niche Beauregard mentioned even better, being lighter).

Bit unsure on your 95%+ resist on a T1 hull, usually mines are 84.7% against serpentis with one rep and two DDA and 2+2 hardeners.

Ok, I went a bit overboard with the 95%+ resist (call me distraught over the lack of Gallente love). Still, the 5% per level resist on the Proph is better than the 7.5% per level repair bonus on the Myrm in most cases.
I tried out the Prophesy today, and the flexibility is simply superior to what I ever got in the Myrmidon.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2434 - 2013-02-20 15:07:27 UTC
seems to me the problem with resist bonus when compared to rep bonus is that they both do the same thing in a different way and one is limiting where the other is not....

The solution is to replace resist bonus with hit-points bonus this would also have the knock on effect of making T2 ships more resist based which would give more reason to fly them

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

X Gallentius
Black Eagle1
#2435 - 2013-02-20 15:33:08 UTC
If the Prophesy can out-rep the Myrm and Brutix, then what is the Myrm/Brutix niche, and why do I need to type Myrm/Brutix when they both should fill their own unique niche?

Mund Richard
#2436 - 2013-02-20 16:02:33 UTC
There's a humongous difference between active tanking and fighting inside scram range with guns and drones, as opposed to active tanking and fighting inside scram range with drones and guns!

...I just can't find it yet.

Maybe the Brutix is meant to be an active tank railgun kiter with all the speed it has now?
One of the voices said so!

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

seth Hendar
I love you miners
#2437 - 2013-02-20 16:06:18 UTC
this update is just terribad.

drake now have big DPS, and is able to apply it almost all the time, while the other BC are not.

the hi on the cane is not that much, but still unpleasant.

now the big slice of s***t:

cyclone is now useless again: no matar use missile, those who can, dps is ridiculous
myrm: why go myrm, prophecy does bettter all over the board
brutix: the ferox now perform better

now you have battlecruisers unable to out dps cruisers.....nice job CCP, very nice job.....
Maximus Andendare
Stimulus
Rote Kapelle
#2438 - 2013-02-20 16:28:13 UTC
X Gallentius wrote:
If the Prophesy can out-rep the Myrm and Brutix, then what is the Myrm/Brutix niche, and why do I need to type Myrm/Brutix when they both should fill their own unique niche?
This doesn't even consider that resist bonuses have advantages outside local tanking, and the bonus is never wasted, whether buffer tanking, in a gang, local, etc.

With local rep bonuses, you only receive the bonus when you locally tank, and you completely throw it away when you don't. One of the Gallente BCs should have received a Hurricane-stype treatment of 2x dps bonuses and the other should have had its bonus include remote as well as local reps.

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seth Hendar
I love you miners
#2439 - 2013-02-20 16:29:47 UTC
Maximus Andendare wrote:
X Gallentius wrote:
If the Prophesy can out-rep the Myrm and Brutix, then what is the Myrm/Brutix niche, and why do I need to type Myrm/Brutix when they both should fill their own unique niche?
This doesn't even consider that resist bonuses have advantages outside local tanking, and the bonus is never wasted, whether buffer tanking, in a gang, local, etc.

With local rep bonuses, you only receive the bonus when you locally tank, and you completely throw it away when you don't. One of the Gallente BCs should have received a Hurricane-stype treatment of 2x dps bonuses and the other should have had its bonus include remote as well as local reps.

or a % resist / % hp
Mund Richard
#2440 - 2013-02-20 16:36:47 UTC
Maximus Andendare wrote:
X Gallentius wrote:
If the Prophesy can out-rep the Myrm and Brutix, then what is the Myrm/Brutix niche, and why do I need to type Myrm/Brutix when they both should fill their own unique niche?
This doesn't even consider that resist bonuses have advantages outside local tanking, and the bonus is never wasted, whether buffer tanking, in a gang, local, etc.

With local rep bonuses, you only receive the bonus when you locally tank, and you completely throw it away when you don't. One of the Gallente BCs should have received a Hurricane-stype treatment of 2x dps bonuses and the other should have had its bonus include remote as well as local reps.
Changing repair bonus to affect remote reps?
Would be sheer ...working as intended(?)
CCP Fozzie thinks it would be OP.
I'd like to understand his reason for that.
Amarr ships with their tank bonus have stronger base buffer (more armor HP), and stronger overall buffer (more lowslots to put tank modules in, and the resist), so they would be still more resistant to being alphaed, and would suffer only 3% or so on the incoming repair's EHP, as opposed to the current 33% more than the local tank bonus.
While having only 3% less local tank, and the OP resist.


Not sure if the Brutix needs a Cane-style double-damage though, it has the highest dps system already.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.