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Live Events Discussion

 
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Should Live Events be Live Cutscenes?

First post
Author
Scatim Helicon
State War Academy
Caldari State
#221 - 2013-02-14 22:50:16 UTC
While this thread started out pretty negatively, CCP's response at this point seems pretty encouraging in saying that similar 'Godhacks' measures are unlikely to be used again and that they are more willing to work within the sandbox rather than against it in future.

I'm glad our comments have seemingly been taken on board and I hope that we have made a positive contribution to how future events transpire.

Every time you post a WiS thread, Hilmar strangles a kitten.

Scatim Helicon
State War Academy
Caldari State
#222 - 2013-02-14 22:55:05 UTC
Davlos wrote:
Stirko Hek wrote:
Vincent Athena wrote:
Scatim Helicon wrote:

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.


"You weren't roleplaying how I want you to roleplay, so you can't be roleplaying at all!".

I'd feel sorry for anyone who went to a DnD game with this mentality. I didn't realise we had to conform to the expectations of others in order to roleplay in EVE.


On the flipside, if you came to my DnD game with the attitude that Vincent Athena just described, and are there just to troll the heck out of my DnD game without making the experience of a higher quality for everyone else involved, you'll get kicked out of it before you can pronounce "George Stephanopoulos".

This whole drama about RP live events shouldn't have begun to begin with. I for one don't recognize Alizabeth Vea to be part of the RP community. Nobody from the RP community should.


~Elite RPGer~ attitudes should be treated with the same derision as ~Elite PVPer~ attitudes are.

Every time you post a WiS thread, Hilmar strangles a kitten.

DurrHurrDurr
Dreddit
Test Alliance Please Ignore
#223 - 2013-02-14 22:56:18 UTC  |  Edited by: DurrHurrDurr
Additionally, writing out your entire storyline and trying to play it out in a sandbox game notorious for player intervention is ludicrous.

If you want to be able to run these events while still letting the community interact in a way that's more meaningful than simply posting in-character and actually translate it into the game environment, you'll have to take the D&D GM's approach; plan out a single session, have a general idea of where you want the story to go, and think on your feet.

If you want to use Aurora implants, fine. It turns suicideganking into a little bit of an unreasonable feat for most groups. If you want to use Slaves to beef up your buffer instead, keeping the character within the realm of reasonable play, even better. Using pseudo-invlunerability modules to ensure that your entire event goes off without a hitch, however, doesn't amount to much more than self-masturbatory writer behaviour in a sandbox environment like EVE.

The thing about EVE is that the hitch is usually what's most interesting; alliances collapsing because of director spies, huge thefts, scams and people skirting the lines of reasonable play is what make EVE the game it is.

If you wanted, you could've thrown your playbook out the window and thrown the Minmatar tribes into a civil war because of it, or you could have weaved an assassination into the story. As you stated in your devblog, the representatives were capsuleers, so the character dying wouldn't have removed them from the game universe to begin with. You could have just had them ship up and make another go at getting there in time for the conference and possibly incorporate them not arriving in time and being spurned.

You could have done any number of things with player intervention causing the death of one of the delegates. Don't use pseudo-invulnerability modules to facilitate creative laziness when it comes to live events.
mynnna
State War Academy
Caldari State
#224 - 2013-02-14 22:57:06 UTC
Davlos wrote:
Stirko Hek wrote:
Vincent Athena wrote:
Scatim Helicon wrote:

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.


"You weren't roleplaying how I want you to roleplay, so you can't be roleplaying at all!".

I'd feel sorry for anyone who went to a DnD game with this mentality. I didn't realise we had to conform to the expectations of others in order to roleplay in EVE.


On the flipside, if you came to my DnD game with the attitude that Vincent Athena just described, and are there just to troll the heck out of my DnD game without making the experience of a higher quality for everyone else involved, you'll get kicked out of it before you can pronounce "George Stephanopoulos".

This whole drama about RP live events shouldn't have begun to begin with. I for one don't recognize Alizabeth Vea to be part of the RP community. Nobody from the RP community should.


You can "not recognize" Vea or goons in general to be part of the RP community or any other community all you want. Unlike ~your DnD~ game, though, you're not the DM, and so what you think is just that, and largely irrelevant.

Member of the Goonswarm Economic Warfare Cabal

Stitcher
School of Applied Knowledge
Caldari State
#225 - 2013-02-14 22:58:21 UTC
Scatim Helicon wrote:
~Elite RPGer~ attitudes should be treated with the same derision as ~Elite PVPer~ attitudes are.


Damn it all, now I'm agreeing with a Goon. What's the world come to?

AKA Hambone

Author of The Deathworlders

Davlos
State War Academy
Caldari State
#226 - 2013-02-14 23:02:02 UTC
Scatim Helicon wrote:
Davlos wrote:
Stirko Hek wrote:
Vincent Athena wrote:
Scatim Helicon wrote:

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.


"You weren't roleplaying how I want you to roleplay, so you can't be roleplaying at all!".

I'd feel sorry for anyone who went to a DnD game with this mentality. I didn't realise we had to conform to the expectations of others in order to roleplay in EVE.


On the flipside, if you came to my DnD game with the attitude that Vincent Athena just described, and are there just to troll the heck out of my DnD game without making the experience of a higher quality for everyone else involved, you'll get kicked out of it before you can pronounce "George Stephanopoulos".

This whole drama about RP live events shouldn't have begun to begin with. I for one don't recognize Alizabeth Vea to be part of the RP community. Nobody from the RP community should.


~Elite RPGer~ attitudes should be treated with the same derision as ~Elite PVPer~ attitudes are.


That's rich, to come from you. You should see Vea's remarks on our forums and see how much they stink of the latter.
Moonasha
Orcses and Goblinz
#227 - 2013-02-14 23:02:21 UTC
+1

I love that CCP is doing live events, but we should at least be able to interact!

Instead of writing the story, write a scenario with any number of outcomes, depending on what players do.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#228 - 2013-02-14 23:06:53 UTC
I have one big problem with the "flagging" concept which was put out a couple pages back:

It presumes that the attackers would sit out in their chosen PvP ship in the immediate path of the convoy, announcing their presence and fleet composition openly. This presumes that ship maintenance arrays, safespots, and cloaks do not exist. It presumes that all parties are going to "play by the rules" and not try every trick they have to obliterate their target.

Let's face it - that's not EVE. That's not how gankers act. Even if pre-flagging is necessary, they'll just undock, take on the flag, and then warp around in safespots for 10 minutes (or however long it takes for their prey to show up).
Sepherim
Imperial Shipment
Amarr Empire
#229 - 2013-02-14 23:14:32 UTC
DurrHurrDurr wrote:
If you wanted, you could've thrown your playbook out the window and thrown the Minmatar tribes into a civil war because of it, or you could have weaved an assassination into the story. As you stated in your devblog, the representatives were capsuleers, so the character dying wouldn't have removed them from the game universe to begin with. You could have just had them ship up and make another go at getting there in time for the conference and possibly incorporate them not arriving in time and being spurned.


Though that's how I approach my pnp RP, it is largely useless in an environment with as many players as this. The only place it'll take you to improvise everything on the march on such a massive thing as is EVE is to poor quality storylines.

Esna Pitoojee wrote:
It presumes that the attackers would sit out in their chosen PvP ship in the immediate path of the convoy, announcing their presence and fleet composition openly. This presumes that ship maintenance arrays, safespots, and cloaks do not exist. It presumes that all parties are going to "play by the rules" and not try every trick they have to obliterate their target.

Let's face it - that's not EVE. That's not how gankers act. Even if pre-flagging is necessary, they'll just undock, take on the flag, and then warp around in safespots for 10 minutes (or however long it takes for their prey to show up).


Sure, it wouldn't be perfect, but it would even out the table between attackers and defenders as the second would have a chance to scout, analyze and look for targets like we all do when we are in combat with other capsuleer corporations. It could appear as a single "orange star" on the hud, like the enemy militia, and then in Local pilots would be flagged and people who defend could organize themselves to defend effectively.

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#230 - 2013-02-14 23:19:04 UTC
Sepherim wrote:

Sure, it wouldn't be perfect, but it would even out the table between attackers and defenders as the second would have a chance to scout, analyze and look for targets like we all do when we are in combat with other capsuleer corporations. It could appear as a single "orange star" on the hud, like the enemy militia, and then in Local pilots would be flagged and people who defend could organize themselves to defend effectively.


I remain unconvinced. So I can see a bunch of orange stars in local - maybe I can even see their ships on D-scan.

Does that help the ship I am escorting stay alive at all? Not really. They can perfectly remain in hiding until the target arrives, at which point a warpin->Alpha will still any subcapital hull (and quite possibly a capital one, should the devs choose to use them).

The very concept of an attack force being utterly expendable - not just being heavily risked, but being 100% completely expected to not survive the battle - makes a force extremely hard to defend against.
Preceptor Stigmartyr
Deep Core Mining Inc.
Caldari State
#231 - 2013-02-14 23:22:08 UTC
CCP Goliath wrote:
Guys, the reimbursement decision is neither the issue here nor up for discussion. Let it go please.


Ya Done Good, CCP.. Ya Done Good.

**4/19 **NEVER FORGET ಠ_ಠ

Vincent Athena
Photosynth
#232 - 2013-02-14 23:34:41 UTC
Sephira Galamore wrote:
Vincent Athena wrote:
Scatim Helicon wrote:

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

No, we are saying that when you show up to troll a live event, don't claim to be role playing when you showed up to do nothing but troll.

But isn't he actually roleplaying then?

Most players play a role with their character, within the world of New Eden, without caring for lore or such. Just like on earth there are people that live their lives without any idea about politics and history.
If you say "I'm going to rat a bit in lowsec today" or "It's hotdrop o'clock!".. that fits perfectly within eve... that goes for most interaction - with exceptions of course. You are not _actually_ flying a spaceship and killing pirates. You are playing a character that does so.

Not when your actions are directed at the player rather than the character the player is role playing.

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Sepherim
Imperial Shipment
Amarr Empire
#233 - 2013-02-14 23:39:44 UTC
Esna Pitoojee wrote:
I remain unconvinced. So I can see a bunch of orange stars in local - maybe I can even see their ships on D-scan.

Does that help the ship I am escorting stay alive at all? Not really. They can perfectly remain in hiding until the target arrives, at which point a warpin->Alpha will still any subcapital hull (and quite possibly a capital one, should the devs choose to use them).

The very concept of an attack force being utterly expendable - not just being heavily risked, but being 100% completely expected to not survive the battle - makes a force extremely hard to defend against.


I agree with what you say, and I don't think the idea of the flag was it to be a system to be used by itself alone, but one more tool with which to balance the strengths of both parties or, at least, give them a chance. Other options would have to be added, such as the route being possible to change on the fly, or escorts of NPCs, or whatever.

And, in any case, it is indeed very difficult to stop someone who has nothing to lose. The key, then, would be in consequences after combat, such as standings modifications, impossibility to dock in certain stations, higher prices on the market, etc.

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

Sephira Galamore
Inner Beard Society
Kvitravn.
#234 - 2013-02-14 23:50:27 UTC  |  Edited by: Sephira Galamore
DurrHurrDurr wrote:
If you wanted, you could've thrown your playbook out the window and thrown the Minmatar tribes into a civil war because of it, or you could have weaved an assassination into the story. As you stated in your devblog, the representatives were capsuleers, so the character dying wouldn't have removed them from the game universe to begin with. You could have just had them ship up and make another go at getting there in time for the conference and possibly incorporate them not arriving in time and being spurned.

See, the issue here is, that live events are often not just fluff with no consequence. And sometimes these consequences have to be predetermined, as those have already been developed by the game designers and maybe even programmed, waiting to be released.

The idea, that (some of) these live events lead towards gameplay changes and such. Imagine there would have been a live event before TEA where player actions prevented the Caldari from invading Luminaire. The devs worked half a year on a faction warfare system.. and now they don't introduce it, because the live event turned out differently?
There are bound to be fixpoints. And with this event, the Devs originally deemed it to be one (CCP Gargant came up with a brilliant but still secret alternative only afterwards :p).
Vincent Athena
Photosynth
#235 - 2013-02-14 23:50:27 UTC
There is another issue concerning the use of Devhax. The Tempest Tribal Issue ships themselves were created via Dev powers. They could have simply let them explode, warp the pod back to the starting station (or use a med clone if needed, after buying a new one with dev created ISK), hop in another Dev created TTI and started out again. Eventually the gankers will run out of ships. The Devs will never run out of ships.

How many Dev created ships can they use before its "Blocking players from having an effect"? Twenty? Ten? Two?

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DurrHurrDurr
Dreddit
Test Alliance Please Ignore
#236 - 2013-02-14 23:51:54 UTC  |  Edited by: DurrHurrDurr
CCP Falcon should be forced to run D&D campaigns for other CCP staff so that he can learn how to build events within a ruleset and think on his feet when it comes to emergent player responses rather than slapping on GM modules and stumbling his way haphazardly through a live event. Then maybe he won't have to use the defense

CCP Falcon wrote:

The fact that people need to understand is that not every live event needs to be about killing people. Live events are not designed for people to be able to simply show up, gank the actors and grab a few shiny killmails and some loot. If people want to view live events like that, then they're going to be sorely disappointed.


Events in EVE are whatever people choose to do when they show up to them as long as it's within the rules of the game. You can restrict their ability to do so if you wish with dev modules but all you're doing is gimping interest in the events.
Sephira Galamore
Inner Beard Society
Kvitravn.
#237 - 2013-02-14 23:53:33 UTC  |  Edited by: Sephira Galamore
Vincent Athena wrote:
There is another issue concerning the use of Devhax. The Tempest Tribal Issue ships themselves were created via Dev powers. They could have simply let them explode, warp the pod back to the starting station (or use a med clone if needed, after buying a new one with dev created ISK), hop in another Dev created TTI and started out again. Eventually the gankers will run out of ships. The Devs will never run out of ships.

How many Dev created ships can they use before its "Blocking players from having an effect"? Twenty? Ten? Two?

That's a good point. And it doesn't only concern the TTI. Pretty much every ship the dev actors would use would be either spawned or bought from spawned money.

The extreme alternative would be to completely rely on donations from loyalists. Which is actually an interesting idea, but I kind of doubt it's feasible, for example because the wealth/number of loyalist is unrelated to the empires lorewise economical and military power.
Sephira Galamore
Inner Beard Society
Kvitravn.
#238 - 2013-02-14 23:56:31 UTC  |  Edited by: Sephira Galamore
DurrHurrDurr wrote:
CCP Falcon should be forced to run D&D campaigns for other CCP staff so that he can learn how to build events within a ruleset and think on his feet when it comes to emergent player responses.

See, but what if, after internal discussions, making ~100% sure TTIs get to Pator was part the ruleset.

It's like the treasure below the dragon. The dragon is there to make sure you die when you are foolish enough to try to get the gold. And there are enough DMs that want to make sure you die trying, no matter what crazy idea you come up with.

And yes, our party was in that situation, and our DM carefully pointed this out to us ("Well, if you _really_ wanna try... You did want to start a new character anyways, right?"), when we started discussing possible ways to get around the dragon.
Not saying our DM didn't let us do our thing, if we could explain it rationally. But the gold and the dragon were a fixpoint. She was fine tho with the dozens of orcs we killed with lantern oil and excellent use of terrain.
DurrHurrDurr
Dreddit
Test Alliance Please Ignore
#239 - 2013-02-15 00:02:39 UTC  |  Edited by: CCP Eterne
Sephira Galamore wrote:
DurrHurrDurr wrote:
CCP Falcon should be forced to run D&D campaigns for other CCP staff so that he can learn how to build events within a ruleset and think on his feet when it comes to emergent player responses.

See, but what if, after internal discussions, making ~100% sure TTIs get to Pator was part the ruleset.

It's like the treasure below the dragon. The dragon is there to make sure you die when you are foolish enough to try to get the gold. And there are enough DMs that want to make sure you die trying, no matter what crazy idea you come up with.



That's not what rulesets are in this context *snipped*. If that was part of the ruleset in the context I'm using it in (a D&D campaign) it would have been pre-emptively told to the players as part of the pre-story dialogue you invariably get when you have any homebrewed rules.

The ruleset in this context is the set of rules as defined by EVE's mechanics. Those are essentially the same as the D&D 3.5 rulebook. If it came up that in internal discussions the TTIs 100% had to make it there and the PCs threw a wrench in it, it's the job of a good DM to come up with a clever way to get his objective completed, despite the players' intervention, within the realm of reasonable play. Otherwise it's not much more than masturbatory storytelling as opposed to a live roleplaying event in a sandbox environment.

*please keep things civil* - CCP Eterne
Sephira Galamore
Inner Beard Society
Kvitravn.
#240 - 2013-02-15 00:13:25 UTC  |  Edited by: CCP Eterne
DurrHurrDurr wrote:
That's not what rulesets are in this context *snipped*

Thanks for the compliment! :D

DurrHurrDurr wrote:
The ruleset in this context is the set of rules as defined by EVE's mechanics. Those are essentially the same as the D&D 3.5 rulebook. If it came up that in internal discussions the TTIs 100% had to make it there and the PCs threw a wrench in it, it's the job of a good DM to come up with a clever way to get his objective completed, despite the players' intervention, within the realm of reasonable play. Otherwise it's not much more than masturbatory storytelling as opposed to a live roleplaying event in a sandbox environment.

Well, and as you could see during the live event, those QA Shield Extenders were part of the EVE mechanics (as evidence by there ingame existence). Yes, they were extremely overpowered. So are some NPCs in PnP. E.g. angelic creatures, greater demons or such. If the players had managed to get enough alpha to break the QA Shield Extenders, the Devs would indeed have been in the position you describe.

Finally I'd like to point out that, as I wrote in my first post in here, that I would indeed have appreciate more ways to interact with the delegates than via locale. But I do understand why the event was planned this way and enjoyed witnessing it.