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Tribal Council Meeting

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Author
Faulx
Brother Fox Corp
#1 - 2013-02-14 01:04:52 UTC  |  Edited by: Faulx
Nice job on the Tribal Council Event. It was a good beginning.

I hope you guys get more internal storytelling tools asap, so that you can make future events on this scale with more involved triggers, plot forks, and points of interaction. Cheers.

*edit: correcting some grammatical errors.
CCP Falcon
#2 - 2013-02-14 02:04:46 UTC

Glad you enjoyed.

Big smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#3 - 2013-02-14 09:29:29 UTC
CCP Falcon wrote:

Glad you enjoyed.

Big smile



Well done, some people aren't happy you god modding(they are simple haters) Blink

CEO of Lanate Industries

Citizen of Solitude

Esan Vartesa
Samarkand Financial
#4 - 2013-02-14 15:59:00 UTC
I'm one of those unhappy about the god modding. I'm neither simple nor a hater.

Listen, I completely understand what's trying to be done with these events, but a major point is being missed and it's starting to get frustrating.

I'll put it as succinctly as possible:

New Eden is a spectacular world full of amazing stories being told every hour. Trying to act out chapters in some unpublished novel when it is STUPENDOUSLY OBVIOUS that these pre-written stories don't fit into the reality of what New Eden actually is, is insulting.

These Minmatar processions were advertised, in-character, for days prior to the event. The result, in the actual New Eden that we all exist in (rather than the fantasy one some people seem to want in order to write really, really bad novels) was to have a large number of capsuleers show up to kill everyone.

That's what happened. Everyone died. Suicide bombers ruined the parade.

Is that a bad thing? Maybe, maybe not. But that's the New Eden we live in. So please, please, either accept the world as it actually is, or change it. But this garbage of plugging your ears and playing pretend that everything went exactly as your imagination had envisioned really, really sucks.
icy ghost
The Scope
Gallente Federation
#5 - 2013-02-14 17:19:38 UTC
Meizu Kho
Kho Incorporated
The Lone Space Wolves
#6 - 2013-02-14 20:02:20 UTC  |  Edited by: Meizu Kho
A quick after report of the event from the perspective of Fcord wing 1:

youtube

edited cause i didn't see the other thread and i feel the discussion is best kept there.
Esan Vartesa
Samarkand Financial
#7 - 2013-02-14 20:33:24 UTC
Disagree entirely.

The "complainers" are upset because the way New Eden works, what they attempted to do should have been entirely doable within the very well established parameters of the entirety of how Eve works.

You cheapen established lore, mechanics, and fair play by forcing events to go a certain way when circumstances combined with history dictate that things should have gone an entirely different way.

To put it another way, if you want to play in the sandbox, you don't get to bring in your own "magic" sand.
Markus Reese
Deep Core Mining Inc.
Caldari State
#8 - 2013-02-14 20:46:39 UTC  |  Edited by: Markus Reese
For myself, I am at a tossup as to whether or not the event was successful.

God mode shield? I don't see a huge problem with that. There had to be some sort of gank potential in my opinion, but at the same time, I bring up an issue I bought for the original formation of this section of forum. The thought that an elite few can completely run in one direction. In this instance, a prevention to "gank" attack was necessary since there is really no defence against it. Had their not been the shields, it was a 100% chance in my mind it would have been a gank.

There was a better option than some mega shield however. In terms of lore, concord providing a safety to them is one theoretical option since the tribal does have sway with concord is that the shield in itself is only interperative. In actuality, the shields are designed in co-ordination with concord to provide defence for them. Same thing they have on their swat ships. Best thing would have been capitals, then cyno at each gate.

Obviously, this story is hopefully set up to promote more in depth story, but signs or lead in to such made it rather anticlimactic.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Faulx
Brother Fox Corp
#9 - 2013-02-14 21:22:56 UTC  |  Edited by: Faulx
@Esan Vartesa

(sarcasm) Yep, NPC never use magic sand in Eve Live Events. (/sarcasm)

You do have a point though, about expecting to be able to destroy the delegate's ships. It should have been made more clear that physical attacks would not harm them, so that opponents could have time to develop alternate strategies ahead of time.

For example, if you were reading along, you might have noticed, there was a great deal of tension in the ranks. One may have been able to do more damage with words than with lasers. Indeed, attacking with lasers probably only helped to solidify their alliance.

*edits: Just clarifying my language a bit.
Esan Vartesa
Samarkand Financial
#10 - 2013-02-14 21:26:53 UTC
It would have been preferable for the gank to have been permitted to succeed as it should, and then have it revealed that the delegate was really in another ship entirely. The TTI being just for show, which it was after all.

If a gank from a null alliance like the Goons was a concern from the beginning, than alternate plans would have been conceived. Stop pretending that New Eden is a different place than it is because you want the story to go a certain way.

In short, be more creative and try respecting the way things are, rather than pretending things are otherwise just for convenience.
Faulx
Brother Fox Corp
#11 - 2013-02-14 21:39:52 UTC
I agree the decoy tactic would have been a good scape goat. But running 16+ concurrent ships would have been quite the challenge for ol' Falcon. This is exactly why Live Events needs more internal tools and programming support. *see OP*
CCP Eterne
C C P
C C P Alliance
#12 - 2013-02-16 01:55:37 UTC
I will fight to my dying breath to prevent a bait-and-switch Body Double Shocking Swerve. It's terrible writing and cheapens the story far more, in my opinion, than introducing a Plot Shield for some NPCs to allow them to live. That said, I'm pretty firmly against doing either of them from this point forward, but if the options are one or the other, Plot Shield will win for me every day of the week.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Milton Middleson
Rifterlings
#13 - 2013-02-16 07:48:38 UTC
CCP Eterne wrote:
I will fight to my dying breath to prevent a bait-and-switch Body Double Shocking Swerve. It's terrible writing and cheapens the story far more, in my opinion, than introducing a Plot Shield for some NPCs to allow them to live. That said, I'm pretty firmly against doing either of them from this point forward, but if the options are one or the other, Plot Shield will win for me every day of the week.


If you really want to discourage gank squads from crapping all over live events for the lulz, assign in-game penalties for doing so e.g. if you're going to try and assassinate senior leadership of a CONCORD signatory, then CONCORD is going to label you and your organization as terrorists and bar you from CONCORD-protected space. Or if you help the Caldari Navy against the Guristas, you tank your Guristas standings and they put a bounty on you.

That said, people are way too bent out of shape over de facto invulnerable NPCs; they're far from anomalous in other parts of EVE. The 'not sandboxy' argument is dubious, both because you are dealing with Dev-created content (and thus have wandering into a theme park) and because 'sandbox' doesn't mean you can do anything with no restrictions.
Faulx
Brother Fox Corp
#14 - 2013-02-16 07:58:21 UTC  |  Edited by: Faulx
CCP Eterne wrote:
I will fight to my dying breath to prevent a bait-and-switch Body Double Shocking Swerve. It's terrible writing and cheapens the story far more, in my opinion, than introducing a Plot Shield for some NPCs to allow them to live. That said, I'm pretty firmly against doing either of them from this point forward, but if the options are one or the other, Plot Shield will win for me every day of the week.
So no doppelgangers, evil twins, it was all a dreams, or Alternate Universes...

... but applied phlebotinum is okay ;) *(honestly you couldn't have eve without it)

Check.
Bloodpetal
Tir Capital Management Group
#15 - 2013-02-16 14:45:02 UTC
CCP Eterne wrote:
I will fight to my dying breath to prevent a bait-and-switch Body Double Shocking Swerve. It's terrible writing and cheapens the story far more, in my opinion, than introducing a Plot Shield for some NPCs to allow them to live. That said, I'm pretty firmly against doing either of them from this point forward, but if the options are one or the other, Plot Shield will win for me every day of the week.


Ya, I agree.

Nothing sucks more than planning ahead for your death. You know, what would make it even more convenient is if you could actually be there and not need a fake person. Not only could a bait-and-switch work, but you know... Imagine if people in the future could like, make a duplicate of their body in case they died, and could transfer their memories into that body. I don't know, we could call it "Cut-Pasting" or something.

Glad noone in EVE can do that, would make for really cheap drama...

Pirate

Where I am.

Scherezad
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#16 - 2013-02-16 16:06:18 UTC
"Everyone's a Capsuleer". Making every NPC a Capsuleer cheapens the story. The Player is the Capsuleer, and has something special about them because of the fact. I'd be quite disappointed if every NPC we encountered was a Capsuleer, and I'm not alone in the sentiment.

"Applied Phlebotinum" and "Doppelgangers". One of these concepts are found in the relatively neutral playground in which our characters live, another is an actively used storytelling construct. Equally; one of these concepts serves to create more diverse and interesting stories; another one forces the storyteller to down then same boring path, every time. I invite you to discern which is which.
Esan Vartesa
Samarkand Financial
#17 - 2013-02-16 18:40:42 UTC
CCP Eterne wrote:
I will fight to my dying breath to prevent a bait-and-switch Body Double Shocking Swerve. It's terrible writing and cheapens the story far more, in my opinion, than introducing a Plot Shield for some NPCs to allow them to live. That said, I'm pretty firmly against doing either of them from this point forward, but if the options are one or the other, Plot Shield will win for me every day of the week.


Fine, so we don't like the bait-and-switch plot device. That's cool, I'm certainly not going to defend it.

But are we seriously going to try to argue that "a witch did it" is preferable?

Cause that's what you did. They're invulnerable... because CONCORD did it.
Henry Montclaire
Guild of Independent Pilots
DammFam
#18 - 2013-02-16 20:36:11 UTC
Esan Vartesa wrote:
CCP Eterne wrote:
I will fight to my dying breath to prevent a bait-and-switch Body Double Shocking Swerve. It's terrible writing and cheapens the story far more, in my opinion, than introducing a Plot Shield for some NPCs to allow them to live. That said, I'm pretty firmly against doing either of them from this point forward, but if the options are one or the other, Plot Shield will win for me every day of the week.


Fine, so we don't like the bait-and-switch plot device. That's cool, I'm certainly not going to defend it.

But are we seriously going to try to argue that "a witch did it" is preferable?

Cause that's what you did. They're invulnerable... because CONCORD did it.


Get over it. This was already addressed, multiple times. The devs are not planning to use literal plot armor again, and will instead be creating contingency plans for if an important NPC is targeted by a gank. CCP Falcon has already agreed with you, you can let it rest now.

Shooting wrecks is bad.
Faulx
Brother Fox Corp
#19 - 2013-02-16 21:55:08 UTC
Absolutely, as in the OP... the devs took a big step in the right direction with this event... they just need to iron out some kinks (and get some tools to make their storytelling easier).... Seriously... they're almost stuck to the same mechanics we are... and we all know how that works for RP (hint: not great).
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#20 - 2013-02-17 00:11:45 UTC
Esan Vartesa wrote:
CCP Eterne wrote:
I will fight to my dying breath to prevent a bait-and-switch Body Double Shocking Swerve. It's terrible writing and cheapens the story far more, in my opinion, than introducing a Plot Shield for some NPCs to allow them to live. That said, I'm pretty firmly against doing either of them from this point forward, but if the options are one or the other, Plot Shield will win for me every day of the week.


Fine, so we don't like the bait-and-switch plot device. That's cool, I'm certainly not going to defend it.

But are we seriously going to try to argue that "a witch did it" is preferable?

Cause that's what you did. They're invulnerable... because CONCORD did it.


Frankly, I find that explanation far more in line with the EVE lore as it already exists. We already know that there are immense limits on player (capsuleer) abilities, although they may be so subtle at times as that we don't necessarily notice them.

For instance, despite our easy access to advanced scan probes that can lock down a frigate's location in a matter of minutes, we cannot use them to simply scan out the stargate networks that support most non-capsuleer traffic. I imagine a truly determined capsuleer could circumvent this by financing the deployment of a vessel equipped with more traditional scanning equipment, or even by simply financing a nominally unconnected baseliner vessel to go out and map them -

But the point remains that CONCORD, the Big 4, or whoever have decided that we as capsuleers using capsuleer equipment are not to be allowed to easily detect those "baseliner traffic" stargates.
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