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Live Events Discussion

 
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Should Live Events be Live Cutscenes?

First post
Author
Streya Jormagdnir
Alexylva Paradox
#181 - 2013-02-14 18:01:20 UTC
I never said no Goons roleplay, but I do find it odd for us to assume the majority of the attempted gankers would have any in-character reasoning for trying to perform the gank outside of trolling and, well, ganking. With that in mind, why wouldn't the devs fit to counter trolls?

Win and dominate mechanically in the game, that's fine. But meta-gaming at an RP event is just immersion-breaking, and since the function of live events is immersion, such meta-gaming should be mitigated (perhaps not outright stopped with the use of dev mods and the like, but surely a legitimate solution should be implemented).

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Stitcher
School of Applied Knowledge
Caldari State
#182 - 2013-02-14 18:01:51 UTC
One person could make a valid case for having an in-character reason for being there.

What about the other thirty-eight?

AKA Hambone

Author of The Deathworlders

Samira Kernher
Cail Avetatu
#183 - 2013-02-14 18:04:51 UTC
Streya Jormagdnir wrote:
I don't know, the in-character explanation the DED actor gave made sense. Each empire contributes high-level tech to CONCORD, so it would make sense for high-level officials in each empire to have CONCORD-like tech. Seeing as Minmatar are known to shield tank, it would furthermore make sense that they would have CONCORD levels of shielding. The entire argument from Goonswarm's corner sounds a lot like "devhaxs, used by devs!", to which I simply must roll my eyes. Didn't anyone use a ship scanner and Show Info? CCP did this not to let people who don't even roleplay to ruin a major story arc, but did it to entertain the players who do have an appreciation for the lore and don't say "lolrper". Yes, CCP could have just had a Scope article on the meeting happening, but do you realize how awesome it was for Minmatar roleplayers to see official tribal delegates, in space? I would be very sad if these levels of whining and tears made live events even more infrequent.


Are live events supposed to be restricted to RPers only? I don't think so.

I feel I have to repeat a statement said to me by other members of the RP community in OOC chat: "There are no OOCers in EVE." The game mechanics provide IC explanations for pretty much any incident and any type of behavior, to the point that the RP community regularly advises to treat everything you do or experience in-game as IC.

Why does that change suddenly because it was a live event?

Attacking the delegates is not "ruining" a major story arc, because major story arcs should not be scripted to such a degree.

There are ways to ensure the survival of actor NPCs, without simply making them invincible.
Stitcher
School of Applied Knowledge
Caldari State
#184 - 2013-02-14 18:05:49 UTC  |  Edited by: Stitcher
Samira Kernher wrote:
There are ways to ensure the survival of actor NPCs, without simply making them invincible.


Such as...?

Seriously. the scenario is: Shiny ship A will be travelling from known system B to known system C along known route D at published date and time E. B, C and D are purely highsec systems. There is no way to persuade them not to - it's going to happen regardless of any threats that may exist along the way. How do you prevent suicide gank fleet F from blowing up ship A?

AKA Hambone

Author of The Deathworlders

CCP Goliath
C C P
C C P Alliance
#185 - 2013-02-14 18:06:19 UTC
Callic Veratar wrote:
There are lots of things that I see here that were seemingly not considered. It's abundantly clear that with any and all Live Events players will show up to shoot the actors. Some ideas of what could have been done, or what can be done in the future:

1) The Elder is not a capsuleer, so their name should not have been on the ship, there could have been a fleet of decoy ships. If they all have super heavy tank, it'll be super hard to take them all out.

2) NPC escorts on each side of every gate that automatically jam or destroy anyone that targets a flagship.

3) A flag for actor players that sets the drop rate to 0% for ship loss. If no modules drop, you can fit anything. (Wouldn't Republic Fleet ships be fully fit with Republic Fleet gear?).

4) This one requires a lot of work, but: have the Minmatar Republic go to war with Goonswarm/whoever else attacked. FW pilots get the player corps as wartargets, incursions in any sov space, and keep the war active until the player corp surrenders.

5) Vargur Tribal Issue?


We actually were going to do (1) initially, or indeed just send envoys on the Elder's behalf, but lack of manpower stopped us from executing. (2) is not possible due to technical constraints, as is (3) sadly. Interestingly, I have just thought of a workaround for (3) that might work and am going to talk to some devs about it! (4) is too labour intensive and also immersion breaking.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Beaver Retriever
Reality Sequence
#186 - 2013-02-14 18:07:41 UTC
Stitcher wrote:
One person could make a valid case for having an in-character reason for being there.

What about the other thirty-eight?

They don't, and they don't need to 'justify' their presence to you, oh holy shepherd of the gates of RP.

This is a sandbox game. Anyone can show up wherever they please and attempt to wreck someone's day. That's how this game has worked for 10 years. Stop pretending you live in some sort of RP bubble where everyone has to be 'in character' to join in on your little tea party.

Next you'll be asking for separate RP shards.
Alizabeth Vea
Doomheim
#187 - 2013-02-14 18:08:17 UTC  |  Edited by: Alizabeth Vea
Stitcher wrote:
One person could make a valid case for having an in-character reason for being there.

What about the other thirty-eight?


GSF is a great alliance where all of our pilots help each other out? As Powers already posted, he had a wonderful statement already to go.

Again, it doesn't matter, though.

Edit: Beaver Retriever answered this much better than I.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Samira Kernher
Cail Avetatu
#188 - 2013-02-14 18:10:03 UTC  |  Edited by: Samira Kernher
Stitcher wrote:
Samira Kernher wrote:
There are ways to ensure the survival of actor NPCs, without simply making them invincible.


Such as?


There have been many suggestions made in this thread already. But the major one, IMO, is the the fact that all of the delegates yesterday were capsuleers. Therefore it would have been impossible to permanently kill them no matter what anyone did. Blow up their ships, but not kill the delegate.

Then there's also the possibility of decoys, using realistically tanked supercapitals (which to my understanding are practically impossible to kill in high sec without being actually invincible), traveling in covert ops ships, and so on.

Announcing you're going to have a big parade is going to attract gankers. Anyone who lives in the EVE universe, both IC and OOC, knows this. The actors aren't stupid, and can ICly plan for the possibility of attack.
CCP Goliath
C C P
C C P Alliance
#189 - 2013-02-14 18:10:26 UTC
Stitcher wrote:
Samira Kernher wrote:
There are ways to ensure the survival of actor NPCs, without simply making them invincible.


Such as...?

Seriously. the scenario is: Shiny ship A will be travelling from known system B to known system C along known route D at date and time E. B, C and D are purely highsec systems. There is no way to persuade them not to - it's going to happen regardless of any threats that may exist along the way. How do you prevent suicide gank fleet F from blowing up ship A?


You change the question from "how do you prevent suicide gank fleet F from blowing up ship A" to "how do we get ship A there without getting suicide ganked", "what do we do if ship A gets suicide ganked" and "if we can't find an answer to those questions, how do we get the same effect with a different method"

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Falcon
#190 - 2013-02-14 18:11:57 UTC
Alizabeth Vea wrote:
Can we please drop the "Goons down't RP, so they should not be at live events" now?


Yes, I agree that this needs to stop.

Everyone is welcome at live events, we're not going to discriminate against anyone who wants to come along and join in. In this instance, regardless of who shot at the ships, the outcome would have been the same, so it's not a problem in that respect.

As I've said previously, the feedback from this thread has been taken on board, and the modules in question won't be something we'll ever use again for live events.


CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Streya Jormagdnir
Alexylva Paradox
#191 - 2013-02-14 18:21:36 UTC
Some of the suggestions I've heard is to have the real political officials be in cloaked ships while decoys are put in the large, vulnerable ship. Mechanically what this translates to is the devs flying perfectly vulnerable ships and in the instance they get blown up, the story staff over at CCP can decide if a cloaked ship seen by no one had the real person on it or not. In this way they still get to choose if an Important Person died or not, but then gankers and the like still have a very real possibility of impacting the storyline. What if the story team decides that the Important Person did die?

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Stitcher
School of Applied Knowledge
Caldari State
#192 - 2013-02-14 18:22:15 UTC  |  Edited by: Stitcher
CCP Goliath wrote:
You change the question from "how do you prevent suicide gank fleet F from blowing up ship A" to "how do we get ship A there without getting suicide ganked", "what do we do if ship A gets suicide ganked" and "if we can't find an answer to those questions, how do we get the same effect with a different method"


Option 1: in which case it's no longer following D. I thought the point of this event was that it was exactly what I just described: a ceremonial procession from B to C through D, with no deviations?

Option 2: For the escorts, that scenario constitutes mission failure, and as such was our "we want to avoid this scenario at all costs".

3: That's the trick, isn't it?

As I've been saying, it was the nature of this event that made that QA module necessary. That ABCDEF summary was my mission profile as an FC, and looking at it the only response I could produce was "well, we're boned."

Literally the only option available to the escorts was to tag along and watch, being effectively superfluous to requirements. It was fun RP, but our actual usefulness or influence over the outcome was nil. We couldn't really persuade the delegates to re-ship, take an alternative route, jump at the first sign of trouble or anything.

In any other MMO, that mission would have been perfectly doable, because other games have things like damage shares, max HP buffs, remote damage resistance buffs, taunts and so on. EVE doesn't have those. If I could have shown up to yesterday's event wearing a module that allows me to target a ship and take 33% of the shield damage it takes on its behalf, I would have. No such module exists, we just can't actively buff allies in that way in EVE.

Now, I'm not promoting that those things should exist in EVE (could be interesting, but that's a matter for the games designers). I'm just saying that in their absence, our options for defending the delegate against a suicide gank were nil. Zip. Nada. Couldn't be done.

Adding the QA shield extender put the Goons in exactly the same boat the escorts were in - unable to influence the event in any serious "make your own adventure book" kind of way. We could say stuff and watch the explosions and that was about it.

Now, I personally don't mind that so long as we know in advance that the event is a "cutscene" rather than being fully interactive. I'll gladly show up to watch a cutscene, but it'll make everyone feel less futile and superfluous if they know ahead of time that they're attending a cutscene.

Still, if such cutscene events can be kept to a minimum, that would be much appreciated I think.

AKA Hambone

Author of The Deathworlders

Luigi Thirty
Science and Trade Institute
Caldari State
#193 - 2013-02-14 18:26:48 UTC  |  Edited by: Luigi Thirty
Streya Jormagdnir wrote:
I don't know, the in-character explanation the DED actor gave made sense. Each empire contributes high-level tech to CONCORD, so it would make sense for high-level officials in each empire to have CONCORD-like tech. Seeing as Minmatar are known to shield tank, it would furthermore make sense that they would have CONCORD levels of shielding. The entire argument from Goonswarm's corner sounds a lot like "devhaxs, used by devs!", to which I simply must roll my eyes. Didn't anyone use a ship scanner and Show Info? CCP did this not to let people who don't even roleplay to ruin a major story arc, but did it to entertain the players who do have an appreciation for the lore and don't say "lolrper". Yes, CCP could have just had a Scope article on the meeting happening, but do you realize how awesome it was for Minmatar roleplayers to see official tribal delegates, in space? I would be very sad if these levels of whining and tears made live events even more infrequent.


Why would the Minmatar use CONCORD-level modules for convoy duty when there's any kind of remote possibility that the ships would be destroyed and the modules in the hands of the general public?
Streya Jormagdnir
Alexylva Paradox
#194 - 2013-02-14 18:31:57 UTC
Luigi Thirty wrote:

Why would the Minmatar use CONCORD-level modules for convoy duty when there's any kind of remote possibility that the ships would be destroyed and the modules in the hands of the general public?


Because there was not a remote possibility of that happening, as we saw.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Streya Jormagdnir
Alexylva Paradox
#195 - 2013-02-14 18:40:07 UTC
Samira Kernher wrote:


Are live events supposed to be restricted to RPers only? I don't think so.

I feel I have to repeat a statement said to me by other members of the RP community in OOC chat: "There are no OOCers in EVE." The game mechanics provide IC explanations for pretty much any incident and any type of behavior, to the point that the RP community regularly advises to treat everything you do or experience in-game as IC.

Why does that change suddenly because it was a live event?

Attacking the delegates is not "ruining" a major story arc, because major story arcs should not be scripted to such a degree.

There are ways to ensure the survival of actor NPCs, without simply making them invincible.


I can actually get behind this. I suppose what it boils down to is this question: to what extent are players able to impact the EVE storyline? We should keep in mind that the Story Team puts months of creative effort in EVE's story, and I don't think it would be fair to them if players were able to put forth a tiny amount of effort into a single gank to undo all the planning they just did. It doesn't take a lot to put together a 1400mm gank Tornado (a reasonably seasoned player can earn the ISK for such a ship in an hour and a half). By contrast, the fiction team at CCP might be planning a long arc with a lot of involved thought that could go to shambles if events didn't turn out in a particular way. If players want to impact the storyline, it should be through long and concentrated efforts (I'm looking at you, FW). Of course, a GSF member ganking a Republic official (or their decoy) should have a limited impact on the story, but it definitely shouldn't come down to "Press F1, Amarr Victor Forever" in terms of canon.

It's a tight rope to walk, keeping everyone pleased. I have confidence CCP will come up with a creative solution that will allow gankers to gank without and faction supporters to support.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Scatim Helicon
State War Academy
Caldari State
#196 - 2013-02-14 18:41:31 UTC
Stitcher wrote:
One person could make a valid case for having an in-character reason for being there.

What about the other thirty-eight?

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

If a ship is getting ganked, are you going to have CCP read the resumes of every player attacking and determine who has a legitimate roleplay reason to be firing? Implement 100% TiDi so they can read the CVs and conduct interviews with every participant?

You are being silly.

Every time you post a WiS thread, Hilmar strangles a kitten.

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#197 - 2013-02-14 18:43:55 UTC  |  Edited by: Andreus Ixiris
It seems very much to me that Goons want to have their cake and eat it - they want to be able to blow up very important event actors just for lulz, and not have to suffer the consequences of being permanently marked by the consequences of those actions. I think that if you want to blow up a Minmatar tribal representative, then you absolutely should be able to - but you screw over everyone associated with you, forever. The Minmatar will never let you or anyone you associate with dock, trade or otherwise do anything in their space ever again.

Don't want that to happen to you and your friends? Don't blow up Minmatar tribal representatives.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Jasmin Soulscream
Daeuuas.
#198 - 2013-02-14 18:45:48 UTC
Stitcher wrote:
CCP Goliath wrote:
You change the question from "how do you prevent suicide gank fleet F from blowing up ship A" to "how do we get ship A there without getting suicide ganked", "what do we do if ship A gets suicide ganked" and "if we can't find an answer to those questions, how do we get the same effect with a different method"


Option 1: in which case it's no longer following D. I thought the point of this event was that it was exactly what I just described: a ceremonial procession from B to C through D, with no deviations?

Option 2: For the escorts, that scenario constitutes mission failure, and as such was our "we want to avoid this scenario at all costs".

3: That's the trick, isn't it?

As I've been saying, it was the nature of this event that made that QA module necessary. That ABCDEF summary was my mission profile as an FC, and looking at it the only response I could produce was "well, we're boned."

Literally the only option available to the escorts was to tag along and watch, being effectively superfluous to requirements. It was fun RP, but our actual usefulness or influence over the outcome was nil. We couldn't really persuade the delegates to re-ship, take an alternative route, jump at the first sign of trouble or anything.

In any other MMO, that mission would have been perfectly doable, because other games have things like damage shares, max HP buffs, remote damage resistance buffs, taunts and so on. EVE doesn't have those. If I could have shown up to yesterday's event wearing a module that allows me to target a ship and take 33% of the shield damage it takes on its behalf, I would have. No such module exists, we just can't actively buff allies in that way in EVE.

Now, I'm not promoting that those things should exist in EVE (could be interesting, but that's a matter for the games designers). I'm just saying that in their absence, our options for defending the delegate against a suicide gank were nil. Zip. Nada. Couldn't be done.

Adding the QA shield extender put the Goons in exactly the same boat the escorts were in - unable to influence the event in any serious "make your own adventure book" kind of way. We could say stuff and watch the explosions and that was about it.

Now, I personally don't mind that so long as we know in advance that the event is a "cutscene" rather than being fully interactive. I'll gladly show up to watch a cutscene, but it'll make everyone feel less futile and superfluous if they know ahead of time that they're attending a cutscene.

Still, if such cutscene events can be kept to a minimum, that would be much appreciated I think.


This. So much
Stitcher
School of Applied Knowledge
Caldari State
#199 - 2013-02-14 18:47:15 UTC
Scatim Helicon wrote:
Stitcher wrote:
One person could make a valid case for having an in-character reason for being there.

What about the other thirty-eight?

Are you saying that players need to submit their roleplay credentials in advance before showing up in a system where story arcs may be happening?

If a ship is getting ganked, are you going to have CCP read the resumes of every player attacking and determine who has a legitimate roleplay reason to be firing? Implement 100% TiDi so they can read the CVs and conduct interviews with every participant?

You are being silly.


Once again, my failure to use a little yellow to face to indicate my not-quite-total-seriousness gets me into trouble...

AKA Hambone

Author of The Deathworlders

Hoshi Takasu
Coreli Corporation
Pandemic Legion
#200 - 2013-02-14 18:48:08 UTC
Samira Kernher wrote:
There are ways to ensure the survival of actor NPCs, without simply making them invincible.

Name one.

CCP Falcon wrote:
As I've said previously, the feedback from this thread has been taken on board, and the modules in question won't be something we'll ever use again for live events.

So we are never going to see events with high ranking NPC characters again unless the storyline requires them to die? yay. Straight

As for the event: The idea of being able to shoot high ranking government officials is dumb to begin with; why on earth would CONCORD allow you to do such a thing? They can disable your weapons, ship and cloning with the flick of a single button, we are but puppets to them and everything we do is only done with their permission. Or this case; permission denied.

Whether or not a GM/Dev mods where used is irrelevant, these modules serve to compensate where game functionality can not provide what is needed.

In summary: lol cry more. Lol