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Live Events Discussion

 
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Should Live Events be Live Cutscenes?

First post
Author
mynnna
State War Academy
Caldari State
#161 - 2013-02-14 17:09:34 UTC
Silas Vitalia wrote:
Alizabeth Vea wrote:


If the rules are going to be changed, i.e. ganking a Minmatar actor means -10 sec, Rep and Fed standings, that needs to be known. Currently, it would have just been the normal sec hit for a ship kill in .9 space. I have no problem with more extreme consequences, but they have to be known by the players in advance.


Why should they give anyone any advanced knowledge of rulings?

It's a sandbox, right? Prepare for sandbox responses on the fly.



The sandbox has walls and the players need to be aware of them. There's a EULA for a reason; by your argument, there shouldn't be.

Member of the Goonswarm Economic Warfare Cabal

Silas Vitalia
Doomheim
#162 - 2013-02-14 17:10:18 UTC
CCP Goliath wrote:
Silas Vitalia wrote:
Alizabeth Vea wrote:


If the rules are going to be changed, i.e. ganking a Minmatar actor means -10 sec, Rep and Fed standings, that needs to be known. Currently, it would have just been the normal sec hit for a ship kill in .9 space. I have no problem with more extreme consequences, but they have to be known by the players in advance.


Why should they give anyone any advanced knowledge of rulings?

It's a sandbox, right? Prepare for sandbox responses on the fly.



Us changing the pre-established rules isn't a sandbox response, it's us changing the rules. If we were to do something like that, it would be well communicated beforehand. See CSM Live Event minutes on the topic of NPCs at gates for instance. The entire root of this thread is that we "broke the rules" (fudged, but you get the idea) of the game for this event.



Actually it appears to be the same oft-repeated history of Goons whining about something until they get their way. but point is taken.

Sabik now, Sabik forever

Vincent Athena
Photosynth
#163 - 2013-02-14 17:11:39 UTC
CCP Eterne wrote:
Arline Kley wrote:
Another shame is that some of the recent Live Events have been during times that made it impossible for me to get involved in, but again I can understand that you are trying to get the most amount of players into the Event as possible, but when an event is set for as late as it was, a fair few players who would of turned up had the event been on earlier in the evening, cannot either due to having work in the morning, liking their beauty sleep, or it being "Commercially Enforced Love Requirement" eve (i'm not bitter ¬.¬)


We have been running the majority of our events in the European prime time. This one was set to run during NA East Coast prime time with some slight overlap over the rest of the continent. It's literally impossible for us to schedule every event so every interested person could attend.

True, but so far every event has been scheduled so I cannot attend.

Every.
Single.
One.

(US west coast).

Also, if you do not use devhax, you got to plan every live event under the assumption that the actor's ships will be destroyed. What is their survival rate? 1%? Less? That means every single live event has the same summary: "The NPCs showed up and were destroyed." If the result of player interaction is the same every single time, there is no reason to have the event. You really got an issue here: Use devhax and the result is known: all ships survive. Dont use devhax and the result is known: All ships are destroyed. You need to find some way for the result to be uncertain. This means you need to have a way for players playing on the side of the NPCs to defend the NPC against an alpha strike suicide gank. For example, remote shield extenders, remote resistance amplifiers.

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Stitcher
School of Applied Knowledge
Caldari State
#164 - 2013-02-14 17:13:49 UTC  |  Edited by: Stitcher
CCP Goliath wrote:
Us changing the pre-established rules isn't a sandbox response, it's us changing the rules. If we were to do something like that, it would be well communicated beforehand. See CSM Live Event minutes on the topic of NPCs at gates for instance. The entire root of this thread is that we "broke the rules" (fudged, but you get the idea) of the game for this event.



Maybe you should tag new stories announcing these sorts of events in some way then? A "see here for more details" link to a post in a sticky thread detailing such rule "settings" that the players might want/need to know?

If it had been known beforehand that the TTIs would be fitting QA shield extenders, then while I'm certain it would still have resulted in some grumbling, people would have been forewarned and things wouldn't have blown up quite as much as they seem to.

So, supposing a Federation senator were to tour a few systems in a few weeks' time without the devhax modules. You could announce that this will be a "failable" live event for the defenders, in that the senator's ship can be destroyed, but warn any would-be attackers that everyone on the killmail is looking at losing a lot of Gallente standing.

That way, everyone knows what's up before the event begins, and has no grounds for complaint when things don't go in the way they expect.

AKA Hambone

Author of The Deathworlders

CCP Goliath
C C P
C C P Alliance
#165 - 2013-02-14 17:14:55 UTC
Vincent Athena wrote:
CCP Eterne wrote:
Arline Kley wrote:
Another shame is that some of the recent Live Events have been during times that made it impossible for me to get involved in, but again I can understand that you are trying to get the most amount of players into the Event as possible, but when an event is set for as late as it was, a fair few players who would of turned up had the event been on earlier in the evening, cannot either due to having work in the morning, liking their beauty sleep, or it being "Commercially Enforced Love Requirement" eve (i'm not bitter ¬.¬)


We have been running the majority of our events in the European prime time. This one was set to run during NA East Coast prime time with some slight overlap over the rest of the continent. It's literally impossible for us to schedule every event so every interested person could attend.

True, but so far every event has been scheduled so I cannot attend.

Every.
Single.
One.

(US west coast).

Also, if you do not use devhax, you got to plan every live event under the assumption that the actor's ships will be destroyed. What is their survival rate? 1%? Less? That means every single live event has the same summary: "The NPCs showed up and were destroyed." If the result of player interaction is the same every single time, there is no reason to have the event. You really got an issue here: Use devhax and the result is known: all ships survive. Dont use devhax and the result is known: All ships are destroyed. You need to find some way for the result to be uncertain. This means you need to have a way for players playing on the side of the NPCs to defend the NPC against an alpha strike suicide gank. For example, remote shield extenders, remote resistance amplifiers.


We have a pretty decent survival rate when we want to. I don't know percentage-wise but I would think that when we want to live we're probably 50/50 or thereabouts.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#166 - 2013-02-14 17:16:22 UTC
Stitcher wrote:
CCP Goliath wrote:
Us changing the pre-established rules isn't a sandbox response, it's us changing the rules. If we were to do something like that, it would be well communicated beforehand. See CSM Live Event minutes on the topic of NPCs at gates for instance. The entire root of this thread is that we "broke the rules" (fudged, but you get the idea) of the game for this event.



Maybe you should tag new stories announcing these sorts of events in some way then? A "see here for more details" link to a post in a sticky thread detailing such rule "settings" that the players might want/need to know?

If it had been known beforehand that the TTIs would be fitting QA shield extenders, then while I'm certain it would still have resulted in some grumbling, people would have been forewarned and things wouldn't have blown up quite as much as they seem to.

So, supposing a Federation senator were to tour a few systems in a few weeks' time without the devhax modules. You could announce that this will be a "failable" live event for the defenders, in that the senator's ship can be destroyed, but warn any would-be attackers that everyone on the killmail is looking at losing a lot of Gallente standing.

That way, everyone knows what's up before the event begins, and has no grounds for complaint when things don't go in the way they expect.


Yeah, it's a solution, but I wouldn't want to classify events as "failable" or such. Much better is having multiple endings, like a choose your own adventure book!

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Il Feytid
State War Academy
Caldari State
#167 - 2013-02-14 17:16:52 UTC
This is an interesting debate.

The last event I ran had plenty of room for player influence. Unfortunately a group of players decided to go down the one path of influence to undermine the entire event to ruin it for everyone involved. A lot of people spent a lot of time and effort into them to create something for players to enjoy.

Perhaps one day I will do more events, but it is too discouraging to see the work involved in creating them, more frustrating to see the work others did to help me put it together, be targeted with the only goal is to ruin it. If I had the power to fix loop holes in an event to prevent such things, I would exercise them.

So I can completely understand why CCP did what they did.
Alizabeth Vea
Doomheim
#168 - 2013-02-14 17:18:46 UTC
CCP Goliath wrote:

Yeah, it's a solution, but I wouldn't want to classify events as "failable" or such. Much better is having multiple endings, like a choose your own adventure book!


You are now my new favorite CCP Dev. Will you be my valentine?

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Stitcher
School of Applied Knowledge
Caldari State
#169 - 2013-02-14 17:18:57 UTC  |  Edited by: Stitcher
CCP Goliath wrote:
Yeah, it's a solution, but I wouldn't want to classify events as "failable" or such. Much better is having multiple endings, like a choose your own adventure book!


"The senator's Deimos is torn in two by a massive explosion as the hostile ships sweep onto the field in a flurry of gunfire. If you have salvage drones, turn to page 112. If not, turn to page 300."

Like it :D

AKA Hambone

Author of The Deathworlders

roigon
TURN LEFT
#170 - 2013-02-14 17:22:25 UTC
There was an live event a few months back with some pirates starting in the bleak lands then winged trough hi-sec and then went into lowsec again, got a carrier and got blown up.

Anyway, since I and a few others where bored we followed the two initial pirates. I'm not big on RP or anything, but was just wondering what would happen. We're however also pretty decent at following people. These actors would go into a system, then go to some planet and say a few lines in local and move on.

We didn't really have much problem with following them to these planets, but when they landed they just used devhax to cloak and later when they inevitably went into lowsec they didn't even have a cloak fitted on their ships.

Now again, I'm not big on RP and am just not the intended audience. this also isn't in the same category as what this thread started out as, but it felt pretty lame at the time.
CCP Goliath
C C P
C C P Alliance
#171 - 2013-02-14 17:28:06 UTC
Marlona Sky wrote:
This is an interesting debate.

The last event I ran had plenty of room for player influence. Unfortunately a group of players decided to go down the one path of influence to undermine the entire event to ruin it for everyone involved. A lot of people spent a lot of time and effort into them to create something for players to enjoy.

Perhaps one day I will do more events, but it is too discouraging to see the work involved in creating them, more frustrating to see the work others did to help me put it together, be targeted with the only goal is to ruin it. If I had the power to fix loop holes in an event to prevent such things, I would exercise them.

So I can completely understand why CCP did what they did.


I loved Flight of a Thousand Rifters! It was awesome Big smile

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#172 - 2013-02-14 17:29:00 UTC
Alizabeth Vea wrote:
CCP Goliath wrote:

Yeah, it's a solution, but I wouldn't want to classify events as "failable" or such. Much better is having multiple endings, like a choose your own adventure book!


You are now my new favorite CCP Dev. Will you be my valentine?


One universe, one love Bear

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#173 - 2013-02-14 17:31:57 UTC
I think consequences against an alliance harbouring what is probably ICly 'known terrorists' make sense. Although less harshly, at least to begin with, as the IC assumption should be made that the alliance itself is not responsible unless they say so.

Perhaps an increasing penalty against alliances whose members repeatedly open fire on peaceful events, with negotiation in the circumstances the alliance is willing to boot the members responsible.

Not only does this make IC sense, the idea of flying a 'false flag' operation, by sneaking a spy into an enemy alliance and starting attacks with repercusions against that alliance, is pretty cool. Followed by panicked alliance leaders trying to convince CONCORD officials that "It wasn't us!"

Increase the difficulty of successful attacks on peaceful events, but not to invulnerability, and increase the consequences.

PS: An automated system might be fooled by metagame stuff like hopping out of the alliance for the duration of the attack, but a person will not be. So considering these are GMed events, that won't work. You'll need to try a lot harder to get away with it.
Stitcher
School of Applied Knowledge
Caldari State
#174 - 2013-02-14 17:38:25 UTC
awesome as that would be, it sounds rather labour-intensive for something very situational.

AKA Hambone

Author of The Deathworlders

Callic Veratar
#175 - 2013-02-14 17:39:03 UTC
There are lots of things that I see here that were seemingly not considered. It's abundantly clear that with any and all Live Events players will show up to shoot the actors. Some ideas of what could have been done, or what can be done in the future:

1) The Elder is not a capsuleer, so their name should not have been on the ship, there could have been a fleet of decoy ships. If they all have super heavy tank, it'll be super hard to take them all out.

2) NPC escorts on each side of every gate that automatically jam or destroy anyone that targets a flagship.

3) A flag for actor players that sets the drop rate to 0% for ship loss. If no modules drop, you can fit anything. (Wouldn't Republic Fleet ships be fully fit with Republic Fleet gear?).

4) This one requires a lot of work, but: have the Minmatar Republic go to war with Goonswarm/whoever else attacked. FW pilots get the player corps as wartargets, incursions in any sov space, and keep the war active until the player corp surrenders.

5) Vargur Tribal Issue?
Stitcher
School of Applied Knowledge
Caldari State
#176 - 2013-02-14 17:41:48 UTC  |  Edited by: Stitcher
Callic Veratar wrote:
3) A flag for actor players that sets the drop rate to 0% for ship loss. If no modules drop, you can fit anything. (Wouldn't Republic Fleet ships be fully fit with Republic Fleet gear?).


+1. And like I said earlier maybe a "vital" flag that prevents a ship from dropping below a certain % structure HP. Between them, these two would create ships that don't look impossibly hardcore, can be fit with setting-appropriate modules, and don't run the risk of adding any value to the player market. That same "no drops" flag could also be used to prevent the wreck from producing any loot.

AKA Hambone

Author of The Deathworlders

Streya Jormagdnir
Alexylva Paradox
#177 - 2013-02-14 17:43:27 UTC
I don't know, the in-character explanation the DED actor gave made sense. Each empire contributes high-level tech to CONCORD, so it would make sense for high-level officials in each empire to have CONCORD-like tech. Seeing as Minmatar are known to shield tank, it would furthermore make sense that they would have CONCORD levels of shielding. The entire argument from Goonswarm's corner sounds a lot like "devhaxs, used by devs!", to which I simply must roll my eyes. Didn't anyone use a ship scanner and Show Info? CCP did this not to let people who don't even roleplay to ruin a major story arc, but did it to entertain the players who do have an appreciation for the lore and don't say "lolrper". Yes, CCP could have just had a Scope article on the meeting happening, but do you realize how awesome it was for Minmatar roleplayers to see official tribal delegates, in space? I would be very sad if these levels of whining and tears made live events even more infrequent.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

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Samira Kernher
Cail Avetatu
#178 - 2013-02-14 17:51:28 UTC
Silas Vitalia wrote:
Actually it appears to be the same oft-repeated history of Goons whining about something until they get their way. but point is taken.


If it had been a 50-70 ship-large fleet of Amarr RPers, would you still think it okay to have used QA Shield Extenders and invincible actors that break the sandbox? Would you think them 'whining' if they complained about the sandbox becoming a railroaded themepark?

The fact that it was Goons is completely irrelevent to the discussion.
Leask
Caldari Provisions
Caldari State
#179 - 2013-02-14 17:51:38 UTC
Reimbursing the involved parties has nothing to do with bending over, it has everything to do with apologizing for using god mods in a player interactive event.

Regardless of those involved I think all of us agree that the response to the situation would be the same.

I appreciate CCP's quick and reasonable response to this issue, and I too look forward to participating in future events.
Alizabeth Vea
Doomheim
#180 - 2013-02-14 17:54:42 UTC
Quote:
CCP did this not to let people who don't even roleplay to ruin a major story arc, but did it to entertain the players who do have an appreciation for the lore and don't say "lolrper". Yes, CCP could have just had a Scope article on the meeting happening, but do you realize how awesome it was for Minmatar roleplayers to see official tribal delegates, in space?


Right. One more time. I RP. I have for a while. I was the one that saw the article and pinged people in GSF, MiniLuv, to try and get one of the ships killed. (As I am not a member, it took some effort.) They decided to go with it. But the initial, "hey, let's do this" came from a long time RPer who had RP reasons for wanting Minmatar dead. Namely she hates all forms of government excepting GSF.

Can we please drop the "Goons down't RP, so they should not be at live events" now?

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.