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Live Events Discussion

 
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Should Live Events be Live Cutscenes?

First post
Author
Silas Vitalia
Doomheim
#141 - 2013-02-14 16:15:25 UTC
I reiterate that sure, we could make actor ships vulnerable in highsec, and let's say VIP actors are extremely hard to kill, but plausible with a large enough blob.

The consequences of trying to kill heads of state in high sec on a peaceful mission would be immediate and permanent CONCORD KOS in highsec for the rest of eternity for the offending pilots and their organizations. Not a little -2 hit to sec status, permanent -10.

It stretches IC credibility to assume firing on Republic heads of state would give you a slap on the wrist as a result.

Sabik now, Sabik forever

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#142 - 2013-02-14 16:23:03 UTC
CCP Gargant wrote:
Hey guys,

A bit of an update. The Game Masters have decided that those who participated in this event but got blown up by CONCORD while trying to kill one of the delegates are eligible for reimbursement for the ship that they lost. Just file a petition and link the correct ship lost, and the GMs will take care of the rest.

We want to encourage people to partake in our events, whether verbally or guns blazing. I can only echo Falcons and Goliaths posts that we will not touch these modules again in the future.

If you guys want to bring down a live event character in high sec in the future, go ahead. Might give us interesting avenues of escalation.

Don't reimburse them. They made a stupid decision, and they should have to live with the consequences. You don't see me crying to get Stitcher's Falcon reimbursed because he lost it in a live event (in significantly less stupid circumstances).

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Radgette
EVE Irn Bru Distribution
#143 - 2013-02-14 16:23:44 UTC
This is a sandbox as so many here have stated and all actions should have consequences and all events should be able to be affected by players.

However in live events the consequences are to minor. Losing a ship while suicide ganking is not a consequence worth noting it is a expected response to the action you are taking and against a player character or corporation that corporation can decide to

1) war dec said suicide ganker
2) set a bounty on said ganker
3) sell or claim his killrights themselves

action and consequence

attacking an NPC actor in a Live event has none of these consequences.

I agree the use of QA modules was perhaps over stepping a touch but given the circumstances and current GM powers you couldn't do much else.

The Tribal Leaders were in effect our "prime ministers" so to speak. The empires control all docking and gate travel through their empire and can stop people undocking from stations or being given permission to gate jump. As happens with a weapon "tag"

If we assume the RSS and our gallente intelligence allies aren't idiots they would have had actionable intelligence that goons or amarr militia members would attempt to attack the delegates and wouldn't have allowed any travel for them within Minmatar space.

Lets say they are and you killed a Tribal delegate, you would expect your corp/alliance to instantly be set -10 by the republic and docking rights removed in all republic stations.

But ofc this is a sandbox where only actions against players have consequences not any actions at Live Events.

If you want these to be less of a joke where nullsec alliances just **** all over your sandcastle implement and make people widely aware that in future actions will have consequences.
Din Tempre
Deep Core Mining Inc.
Caldari State
#144 - 2013-02-14 16:24:17 UTC
CCP Falcon wrote:
Laerise wrote:
Here's to jamyl lounging about in an avatar in amarr.


Oh gods no, no more Titans in highsec. That bloody Leviathan is the bane of my life.

Lol




Considering it's the only one I'm ever likely to see first hand, I hope this isn't a hint that you plan to have it destroyed. It's an epic sightseeing stop for new players.
Alizabeth Vea
Doomheim
#145 - 2013-02-14 16:29:07 UTC
GSF is a big alliance. Why would the actions of some of it's pilots cause the whole alliance to get negative standings?
Sure, drop them all the way to -10 sec status (I would not say permanent, though) if they gank a Live Event actor.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Silas Vitalia
Doomheim
#146 - 2013-02-14 16:32:22 UTC
Alizabeth Vea wrote:
GSF is a big alliance. Why would the actions of some of it's pilots cause the whole alliance to get negative standings?
Sure, drop them all the way to -10 sec status (I would not say permanent, though) if they gank a Live Event actor.



If a Chinese aircraft shoots at an American ship, will the retaliation be against the single pilot or the overarching organization?

Sabik now, Sabik forever

Stitcher
School of Applied Knowledge
Caldari State
#147 - 2013-02-14 16:32:38 UTC  |  Edited by: Stitcher
Andreus Ixiris wrote:
Don't reimburse them. They made a stupid decision, and they should have to live with the consequences. You don't see me crying to get Stitcher's Falcon reimbursed because he lost it in a live event (in significantly less stupid circumstances).


The difference being, I didn't attack a ship in the reasonable belief that it would be fitted with ordinary modules only to find it was instead slathered in QA modules.

If the Goons had known that those QA shield extenders were on there, they'd very likely not have attacked. I think the idea to reimburse is the correct one. If they'd known and attacked anyway, then I'd think reimbursment was inappropriate but in this case it seems only fair to me.

AKA Hambone

Author of The Deathworlders

The Slayer
GoonWaffe
Goonswarm Federation
#148 - 2013-02-14 16:32:43 UTC
CCP Goliath wrote:
Quick couple of questions for those who are angry or upset by the use of the modules.

1. Is it that the module itself (being unavailable on the market, having an immersion breaking name, etc) was used, or is it the stats that it provides?
2. Where is the "cutoff" on a ship being "indestructible". For instance, we have used Navy Apoc setups with Aurora implants (that are used frequently in live events and rarely if ever get complaints) to tank focused fire from a large fleet with minimal logistic support in the past.
3. What if, hypothetically, we had used a ship with a different name and description, but same/similar skin, which was unavailable to players but had a far larger tank than anything currently in the game, and the description explained this.

Really hope to get some serious feedback on these. It will help a lot.


1. It was the stats and seeming invincibility it provided. I don't really care about the Dev Team using mods unavailable to the players as long as they are not invincibility modules.
2. Ships should never be "more" indestructable than player ships. Even with the Aurora modules I don't think those Navpocs had TOO insane EHP, and they were able to be destroyed. I wouldn't mind seeing the EHP stats on them though to make a more informed decision regarding this.
3. If there was a way for players to know that a certain ship was indestructable/massively tanked I don't think ANYONE would have an issue with it, from an RP or gameplay perspective, if used exclusively for the role of story telling.
Fraxi Nilanth
Alexylva Paradox
#149 - 2013-02-14 16:34:09 UTC
Radgette wrote:
This is a sandbox as so many here have stated and all actions should have consequences and all events should be able to be affected by players.

However in live events the consequences are to minor. Losing a ship while suicide ganking is not a consequence worth noting it is a expected response to the action you are taking and against a player character or corporation that corporation can decide to

1) war dec said suicide ganker
2) set a bounty on said ganker
3) sell or claim his killrights themselves

action and consequence

attacking an NPC actor in a Live event has none of these consequences.

I agree the use of QA modules was perhaps over stepping a touch but given the circumstances and current GM powers you couldn't do much else.

The Tribal Leaders were in effect our "prime ministers" so to speak. The empires control all docking and gate travel through their empire and can stop people undocking from stations or being given permission to gate jump. As happens with a weapon "tag"

If we assume the RSS and our gallente intelligence allies aren't idiots they would have had actionable intelligence that goons or amarr militia members would attempt to attack the delegates and wouldn't have allowed any travel for them within Minmatar space.

Lets say they are and you killed a Tribal delegate, you would expect your corp/alliance to instantly be set -10 by the republic and docking rights removed in all republic stations.

But ofc this is a sandbox where only actions against players have consequences not any actions at Live Events.

If you want these to be less of a joke where nullsec alliances just **** all over your sandcastle implement and make people widely aware that in future actions will have consequences.


this times 1000 million

Fraxi Nilanth: Albino Spacejanitor Extraordinaire

CCP Goliath
C C P
C C P Alliance
#150 - 2013-02-14 16:36:34 UTC
Guys, the reimbursement decision is neither the issue here nor up for discussion. Let it go please.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Silas Vitalia
Doomheim
#151 - 2013-02-14 16:38:54 UTC
Correct right now there is 0 penalty for attacking NPC actors. If you want to kill them that's super fine, but don't expect to ever dock in one of their stations or use their stargates ever again.

Sabik now, Sabik forever

Silas Vitalia
Doomheim
#152 - 2013-02-14 16:40:10 UTC
Oh! You just killed our Prime Minister! Here, please feel free to dock at any of our Republic Stations, and have free use of our stargate network.

Don't forget to try the Steak in Pator! Super delicious.

Sabik now, Sabik forever

Scherezad
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#153 - 2013-02-14 16:41:18 UTC
I think that we all need to show a little bit more courtesy to the dev actors who make these events for us. How would those council members *actually* have been transported? Either in quick, quiet, stealth ships or in a jump capable bridge. If for some reason they needed to make a parade of it, for publicity reasons, it would have been done at the heart of the Tribes' fleet, with massive support. There would have been a great number of NPC ships there, excluding the Capsuleers. They would have brought out their best.

But we don't have that many actors, capable of controlling that many ships. So they did what they could.

EVE's not a sandbox, because the Empires are there but are static and relatively changeless, and yet they're the largest and most potent entities in the game, bar none.

I'm glad you got your ships back, goonies, but please (and I mean this for everyone), don't be so hard on our dev actors. They're trying to bring a new type of interaction to the game. It doesn't always work out. Voice what you like and don't like, but be glad for their efforts.
Alizabeth Vea
Doomheim
#154 - 2013-02-14 16:43:52 UTC
Silas Vitalia wrote:
Oh! You just killed our Prime Minister! Here, please feel free to dock at any of our Republic Stations, and have free use of our stargate network.

Don't forget to try the Steak in Pator! Super delicious.



I'm fine with there being drastic action taken for people that kill event actors, so long as it is spelled out and made fully known ahead of time.
As for the stargate network. The Republic doesn't even close that to FW members, so that might be a bit too far

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Sepherim
Imperial Shipment
Amarr Empire
#155 - 2013-02-14 16:44:26 UTC
CCP Goliath wrote:
1. Is it that the module itself (being unavailable on the market, having an immersion breaking name, etc) was used, or is it the stats that it provides?


The module itself is a problem because it can't be justified ICly. Giving it a propper name (someone said Elder Shield Booster or something like that, which is a good name) is a start, but in the end it would still be inmersion breaking because it would be a deus-ex item: nothing in reality is indestructible under enough firepower. So, more deus ex's would bring us back to TEA, and that's hopefully a no-no!

Quote:
2. Where is the "cutoff" on a ship being "indestructible". For instance, we have used Navy Apoc setups with Aurora implants (that are used frequently in live events and rarely if ever get complaints) to tank focused fire from a large fleet with minimal logistic support in the past.


I believe that ICly, the empires are the strongest forces in the EVE cluster together with CONCORD. They should have ships way above the ressources of normal capsuleers, just like the US military has equipment way above those of normal mercenary corporations (well, actually, in this case, way above those of any other nation as well). But they shouldn't break the rules, just be the highest end of them. Say... T5 ships or something like that.

Quote:
3. What if, hypothetically, we had used a ship with a different name and description, but same/similar skin, which was unavailable to players but had a far larger tank than anything currently in the game, and the description explained this.


I think this would have worked nicely, at least for me. And giving a true sense of what the power of the empires are.

When Jamyl's coronation came out, the video gave an idea of the inmense power of the Empire thanks to the enormoyus amount of titans and carriers and everything on display. Now those are easier to get and more common in 0.0 than they were back then, so the empires lack a show of how they have advanced as well, and this could be it.

Stitcher wrote:
This wasn't a player-requested live event, it was a Minmatar story arc "cutscene" live event.


I agree with you and the idea of cutscenes in general, specially with the part on balancing both sides to null power. But, in this case, a Live Event is not a cutscene. EVE has had cutscenes (the coronation of Jamyl, for example, or the ramming of the station), and a Live Event should not be one.

Silas Vitalia wrote:
Lots of things on different posts about the security of diplomats in the real world and consequences of attacking them.


I agree completely.

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

Sepherim
Imperial Shipment
Amarr Empire
#156 - 2013-02-14 16:49:33 UTC
Alizabeth Vea wrote:
I'm fine with there being drastic action taken for people that kill event actors, so long as it is spelled out and made fully known ahead of time.
As for the stargate network. The Republic doesn't even close that to FW members, so that might be a bit too far


You don't need to know ahead of time that if you shoot Mariano Rajoy, for example, the spanish police would do anything to track you down and catch you, and actually probably all the police units in half of the world would do so too.

I believe the Live Events crew should have the powers to modify the game a bit, to tweak it, in order to represent those things. After a proper debate in CCP to make sure it is fair and appropriate, alliances should be set to -10 or +10 or whatever, based off of their actions. And no amount of mission running should change that. And docking in stations of said faction should be impossible, and be a "shoot on sight target", etc. All those things would add an extra layer of depth to participating in events, make the world come out alive even more, and would use mechanics that are already implemented in the game and would only need minor modifications.

Sepherim Catillah Praetoria Imperialis Excubitoris Liuteneant Ex-Imperial Navy Imperator Commander

Stitcher
School of Applied Knowledge
Caldari State
#157 - 2013-02-14 16:55:39 UTC
Not so sure about permanence. one of the themes of EVE is corruption and being willing to cut deals with the metaphorical devil, after all. a few bribes here and there, some hard graft to show willing and even the most rustled of jimmies can be soothed.

Besides, you have to consider the newcomers. Give it a month after the event, there'll be new players joining the alliance only to be all like "WTF I JUST UNDOKED ADN THE NAVY SHOOT ME!?" in alliance chat. That's not a good new player experience.

Penalize the participants by all means, but not the whole alliance. That's like court-marshalling a general for a corporal's transgressions.

AKA Hambone

Author of The Deathworlders

Alizabeth Vea
Doomheim
#158 - 2013-02-14 16:58:22 UTC
Sepherim wrote:
Alizabeth Vea wrote:
I'm fine with there being drastic action taken for people that kill event actors, so long as it is spelled out and made fully known ahead of time.
As for the stargate network. The Republic doesn't even close that to FW members, so that might be a bit too far


You don't need to know ahead of time that if you shoot Mariano Rajoy, for example, the spanish police would do anything to track you down and catch you, and actually probably all the police units in half of the world would do so too.

I believe the Live Events crew should have the powers to modify the game a bit, to tweak it, in order to represent those things. After a proper debate in CCP to make sure it is fair and appropriate, alliances should be set to -10 or +10 or whatever, based off of their actions. And no amount of mission running should change that. And docking in stations of said faction should be impossible, and be a "shoot on sight target", etc. All those things would add an extra layer of depth to participating in events, make the world come out alive even more, and would use mechanics that are already implemented in the game and would only need minor modifications.


Any attempt to punish an alliance for the actions of it's pilots in a single or select few incidents will be metagamed around so hard that your head will spin. Don't try. Going to make it so Goons can't dock in Minnie stations if we kill their something or other, that's fine, the pilots will be in NPC corps when it happens and be welcomed back into the swarm as soon as butans can be pressed.

If the rules are going to be changed, i.e. ganking a Minmatar actor means -10 sec, Rep and Fed standings, that needs to be known. Currently, it would have just been the normal sec hit for a ship kill in .9 space. I have no problem with more extreme consequences, but they have to be known by the players in advance.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Silas Vitalia
Doomheim
#159 - 2013-02-14 17:02:28 UTC
Alizabeth Vea wrote:


If the rules are going to be changed, i.e. ganking a Minmatar actor means -10 sec, Rep and Fed standings, that needs to be known. Currently, it would have just been the normal sec hit for a ship kill in .9 space. I have no problem with more extreme consequences, but they have to be known by the players in advance.


Why should they give anyone any advanced knowledge of rulings?

It's a sandbox, right? Prepare for sandbox responses on the fly.

Sabik now, Sabik forever

CCP Goliath
C C P
C C P Alliance
#160 - 2013-02-14 17:08:06 UTC
Silas Vitalia wrote:
Alizabeth Vea wrote:


If the rules are going to be changed, i.e. ganking a Minmatar actor means -10 sec, Rep and Fed standings, that needs to be known. Currently, it would have just been the normal sec hit for a ship kill in .9 space. I have no problem with more extreme consequences, but they have to be known by the players in advance.


Why should they give anyone any advanced knowledge of rulings?

It's a sandbox, right? Prepare for sandbox responses on the fly.



Us changing the pre-established rules isn't a sandbox response, it's us changing the rules. If we were to do something like that, it would be well communicated beforehand. See CSM Live Event minutes on the topic of NPCs at gates for instance. The entire root of this thread is that we "broke the rules" (fudged, but you get the idea) of the game for this event.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath