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Live Events Discussion

 
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Should Live Events be Live Cutscenes?

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Author
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#101 - 2013-02-14 11:06:36 UTC
Falcon and Team Illuminati is doing good work, it's not like every event is like this one(which i was right that you wont be able to gank those ships).

It's not like goons care about live events(you dont see them really, outside few people that may really care) it's more like they came to a wrong one.

Blink

CEO of Lanate Industries

Citizen of Solitude

CCP Eterne
C C P
C C P Alliance
#102 - 2013-02-14 11:36:17 UTC
Arline Kley wrote:
Another shame is that some of the recent Live Events have been during times that made it impossible for me to get involved in, but again I can understand that you are trying to get the most amount of players into the Event as possible, but when an event is set for as late as it was, a fair few players who would of turned up had the event been on earlier in the evening, cannot either due to having work in the morning, liking their beauty sleep, or it being "Commercially Enforced Love Requirement" eve (i'm not bitter ¬.¬)


We have been running the majority of our events in the European prime time. This one was set to run during NA East Coast prime time with some slight overlap over the rest of the continent. It's literally impossible for us to schedule every event so every interested person could attend.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

i hatechosingnames
Insert Corporation Name Here
#103 - 2013-02-14 11:40:48 UTC
CCP Eterne wrote:
" to seeing the part where Luke's parents die and turning off the movie and assuming everything comes up Dark Side."


The force is weak in this one... Luke's parents are Anakin & Padme - it was his aunt and uncle that were raising him on Tatooine.
Stitcher
School of Applied Knowledge
Caldari State
#104 - 2013-02-14 11:57:40 UTC  |  Edited by: Stitcher
Roleplaying, live events and the story are part of the sandbox too (In that participating in them is a valid playstyle choice) and I'm actually very glad to see that this is one area where the Goons aren't free to use it as a litter tray.

In other games, we have cutscenes. Moments where the player's control is taken away from them for the sake of the story. Often, the player's superpowered ability to do stuff goes away too.

I recently played a quest in Skyrim where you walk through a door, get hit with a paralysis poison, fall down and have to watch two people talk before one of them stabs you. At any other occasion in the game, you would tear both these individuals to shreds. At pretty much every other juncture in the game you're free to react more or less as you wish, though the game does flag some enemies as unkillable just for the sake of not allowing the player to break the game by killing off a critical quest-giver or something.

Now, EVE is a sandbox sure. We're not used to that sort of mentality in this game. But the thing to remember about these live events is that the actors are not player characters, for all that a person may be controlling them. Last night, the NPCs had that special "unkillable so troll players can't screw up the story" flag.

Maybe the solution is to have a "Buddha" code like exists in Half-Life 2, where the game will allow you to be reduced to 1 hit point but no further. Maybe 50% structure or something. A flag grantable only by GM or dev command where the target player cannot be reduced below 42% structure for 20 minutes or something. with that system in place, you've still got the rock in your sandcastle, but it doesn't break the immersion quite so much and paves the way for the delegate to arrive shaken and maybe a little injured, but alive. Then the Goons would have been left with an "aargh, so close" feeling and an influence on the story, without turning the live event into a killmail dispenser.

Ultimately though I think the Goons just got a bloody nose for wanting to crap on the event, and rightly so. Whatever RP justification they dig up after the fact to justify it is irrelevant.

Laerise wrote:
So what you're saying is this:

"The minmatar got god moded, now everyone else will get shafted."

Well done CCP Falcon and events crew. Once again the minis get a "great" event with no tangible way to influence it and without any negative consequences.


I doubt you'd be complaining if the Royal Heirs had been flying to Amarr to meet with the Empress and the Impocs were fitted with QA armor plates.

AKA Hambone

Author of The Deathworlders

The Slayer
GoonWaffe
Goonswarm Federation
#105 - 2013-02-14 12:00:15 UTC
I don't think having high value targets protected by Concord modifications to ships is inherently a bad thing, players just need to be notified of such in advance and perhaps not be allowed to lock ships that are omg 111invincibuble.
Sverige Pahis
Deep Core Mining Inc.
Caldari State
#106 - 2013-02-14 12:21:01 UTC
CCP Falcon wrote:

So, I was aware when I planned this live event that there might be some controversy regarding the fact that we ran it this way. That's fine and people are entitled to their opinions.

The fact that people need to understand is that not every live event needs to be about killing people. Live events are not designed for people to be able to simply show up, gank the actors and grab a few shiny killmails and some loot. If people want to view live events like that, then they're going to be sorely disappointed.

So far, every single event that's been organized as been fully open to players screwing things up completely, and in most instances this has happened (thanks guys). It's lead to a couple of arcs being cut short because everyone's dead, and in some instances it's lead to sub-arcs spawning due to player interaction with existing high level storyline.

With this event, the idea was simple. We wanted to represent something happening that has been half a decade in the making, and is the first gathering of the heads of all seven tribes in over a thousand years. The formation of the Tribal Assembly is biblical in terms of the Republic's structure and operation, and is fundamental to the sustainability of the entire faction.

We could have simply put news articles out about this and not bothered to offer any form of interaction with players at all. However since this is such a massive event we wanted to have representation for it in game.

Lets look at it this way:

Your fleet shot at someone from the Republic government, in Republic space, under the eyes of CONCORD and the Republic Fleet. What exactly were you expecting to happen?

Not to mention the fact that they came in staggered, in groups, and engaged several seconds apart. This is a very bad idea regardless of situation when you're attempting a suicide gank.

I'll reiterate again, if you want to turn up to crash a live event and gank all the actors for no reason other than shiny loot and killmails, feel free. This is a sandbox and it's perfectly within the rules.

However, don't get bent out of shape when things don't go your way and you lose all your ships because you made a bad call.

Not every event is going to be about killing people. Live events are about exploring and advancing EVE's backstory while providing a method through which our players can interact with it. They have never been designed as a shiny killmail dispenser, and never will be.



lmao
CCP Goliath
C C P
C C P Alliance
#107 - 2013-02-14 12:27:55 UTC
Quick couple of questions for those who are angry or upset by the use of the modules.

1. Is it that the module itself (being unavailable on the market, having an immersion breaking name, etc) was used, or is it the stats that it provides?
2. Where is the "cutoff" on a ship being "indestructible". For instance, we have used Navy Apoc setups with Aurora implants (that are used frequently in live events and rarely if ever get complaints) to tank focused fire from a large fleet with minimal logistic support in the past.
3. What if, hypothetically, we had used a ship with a different name and description, but same/similar skin, which was unavailable to players but had a far larger tank than anything currently in the game, and the description explained this.

Really hope to get some serious feedback on these. It will help a lot.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Alizabeth Vea
Doomheim
#108 - 2013-02-14 12:28:12 UTC
Stitcher wrote:
Roleplaying, live events and the story are part of the sandbox too (In that participating in them is a valid playstyle choice) and I'm actually very glad to see that this is one area where the Goons aren't free to use it as a litter tray.

...

Now, EVE is a sandbox sure. We're not used to that sort of mentality in this game. But the thing to remember about these live events is that the actors are not player characters, for all that a person may be controlling them. Last night, the NPCs had that special "unkillable so troll players can't screw up the story" flag.

Ultimately though I think the Goons just got a bloody nose for wanting to crap on the event, and rightly so. Whatever RP justification they dig up after the fact to justify it is irrelevant.


What you want is your own portion of the sandbox to be walled off and protected from Goons. That, per se, is breaking the sand box. I shudder to think of your vision of Eve. If CVA is holding some event, should they get CCP protection so that 'Goons with no valid RP reason-they just want to kill them" can't attack? I don't have to have an RP reason to do something in this game. Wanting to see forum tears and a TTI blown to bits is perfectly valid. As valid as any RP reason to protect them.

Everyone in the RP community, it seems, is celebrating "Goon Fail to Gank '13" that they fail to see the broader picture. CCP, I'm glad to say, has seen the broader picture.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

CCP Goliath
C C P
C C P Alliance
#109 - 2013-02-14 12:32:14 UTC
Alizabeth Vea wrote:
Stitcher wrote:
Roleplaying, live events and the story are part of the sandbox too (In that participating in them is a valid playstyle choice) and I'm actually very glad to see that this is one area where the Goons aren't free to use it as a litter tray.

...

Now, EVE is a sandbox sure. We're not used to that sort of mentality in this game. But the thing to remember about these live events is that the actors are not player characters, for all that a person may be controlling them. Last night, the NPCs had that special "unkillable so troll players can't screw up the story" flag.

Ultimately though I think the Goons just got a bloody nose for wanting to crap on the event, and rightly so. Whatever RP justification they dig up after the fact to justify it is irrelevant.


What you want is your own portion of the sandbox to be walled off and protected from Goons. That, per se, is breaking the sand box. I shudder to think of your vision of Eve. If CVA is holding some event, should they get CCP protection so that 'Goons with no valid RP reason-they just want to kill them" can't attack? I don't have to have an RP reason to do something in this game. Wanting to see forum tears and a TTI blown to bits is perfectly valid. As valid as any RP reason to protect them.

Everyone in the RP community, it seems, is celebrating "Goon Fail to Gank '13" that they fail to see the broader picture. CCP, I'm glad to say, has seen the broader picture.


Yeah, I'd really like this to be the last "this is RP and this isn't" post in this thread please. Everyone is welcome to participate in the events in whichever manner they see fit.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Alizabeth Vea
Doomheim
#110 - 2013-02-14 12:41:51 UTC  |  Edited by: Alizabeth Vea
CCP Goliath wrote:
Quick couple of questions for those who are angry or upset by the use of the modules.

1. Is it that the module itself (being unavailable on the market, having an immersion breaking name, etc) was used, or is it the stats that it provides?
2. Where is the "cutoff" on a ship being "indestructible". For instance, we have used Navy Apoc setups with Aurora implants (that are used frequently in live events and rarely if ever get complaints) to tank focused fire from a large fleet with minimal logistic support in the past.
3. What if, hypothetically, we had used a ship with a different name and description, but same/similar skin, which was unavailable to players but had a far larger tank than anything currently in the game, and the description explained this.

Really hope to get some serious feedback on these. It will help a lot.


I think it's not so much the use of modules, as what the effects were. Someone else put it better than me (keeping it anon.): "this looked like a classic 'hold superman's cape' RP event; you're not allowed to kill superman, you're just supposed to ooh and aah." People want to feel like they can make a difference, at least. When I talked to Powers, setting this up, we looked at the possible fits, what we thought would happen-it never occurred that they would be invincible.

I think, in the future, if something needs to happen like this again, go with option 3, or as mentioned a super capital. It would have been very clear-right there to everyone at the start-that these ships were not gankable. I know the TTI was scanned before hand. I do not know why the QASE's were not communicated (my guess is they didn't register as anything out of the ordinary, no nice icon at the corner that exclaims "Amazing Mod. Click for Info!"). The same would be true of Aurora implants. Had it been something like a "Tribal Issue Hel" that could go through gates, they would have packed up-grumbling, mind you-and come back home. There would have been griping, sure. But not nearly this level of upset.

That said, in the future, I think that CCP should plan accordingly for their ships being killed. If someone is willing to put forth the effort to do it, they should be rewarded with a kill mail. I've mentioned before ways I would have progressed the story, even if the ship had been destroyed. Escape pods, new delegates, etc. The story line can still get to where it's going; it just takes twists and turns. Or it could change entirely for lesser arcs.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Scatim Helicon
State War Academy
Caldari State
#111 - 2013-02-14 12:52:30 UTC
CCP Goliath wrote:
Quick couple of questions for those who are angry or upset by the use of the modules.

1. Is it that the module itself (being unavailable on the market, having an immersion breaking name, etc) was used, or is it the stats that it provides?

The stats, and the fact that it prevented what in any other circumstance would be a legitimate kill.

Players assembled a fleet worth billions of isk to attempt to take it down, were given no indication that this would not be permitted, and were denied purely because CCP staff had decided 'nope, Godhacks activated, no sandbox gameplay allowed when we're roleplaying'.

Answer me this: what would have happened if the ganking team had been Amarr terrorist roleplayers rather than Goons? What do you think the response would be here?

Quote:
2. Where is the "cutoff" on a ship being "indestructible". For instance, we have used Navy Apoc setups with Aurora implants (that are used frequently in live events and rarely if ever get complaints) to tank focused fire from a large fleet with minimal logistic support in the past.
3. What if, hypothetically, we had used a ship with a different name and description, but same/similar skin, which was unavailable to players but had a far larger tank than anything currently in the game, and the description explained this.

Really hope to get some serious feedback on these. It will help a lot.

'Indestructible' shouldn't be allowed. If your storyline demands that a given individual or ship survives, don't put that individual or ship on a live server where emergent gameplay might happen to it. You seem to want to have your cake and eat it here - roleplaying in the player driven sandbox whilst preventing that player driven sandbox from interfering in your roleplaying.

Would it really have been so bad if a Minmatar delegate got suicide ganked on his way to an event? Wouldn't that be a great opportunity to link the 'roleplay' aspect of Eve to the 'player-driven' aspect, demonstrating that this truly is a single shard universe with all the consequences that provides? Wouldn't it be a great opportunity for a skilled gamesmaster to think on his feet, adapt the storyline to the events, perhaps writing in the internal strife as the would-be successor jockeyed for position, or having the delegate show up horribly scarred and maimed having barely made it to the escape pod in time, his tribe weakened and humiliated by the loss of a powerful vessel? The possibilities this could have created to deepen and enrichen your story are widespread.

Instead, these events indicate that you seem set on making roleplay exempt from the sandbox, and that the people running your events are set on a railroaded storyline where nobody is allowed to act in a way that interrupts your narrative. That is an unhealthy state of affairs both for roleplayers and for the wider playerbase, and it reflects poorly on CCP.

Every time you post a WiS thread, Hilmar strangles a kitten.

Arline Kley
PIE Inc.
Khimi Harar
#112 - 2013-02-14 13:04:59 UTC
CCP Goliath wrote:
Quick couple of questions for those who are angry or upset by the use of the modules.

1. Is it that the module itself (being unavailable on the market, having an immersion breaking name, etc) was used, or is it the stats that it provides?
2. Where is the "cutoff" on a ship being "indestructible". For instance, we have used Navy Apoc setups with Aurora implants (that are used frequently in live events and rarely if ever get complaints) to tank focused fire from a large fleet with minimal logistic support in the past.
3. What if, hypothetically, we had used a ship with a different name and description, but same/similar skin, which was unavailable to players but had a far larger tank than anything currently in the game, and the description explained this.

Really hope to get some serious feedback on these. It will help a lot.



I think for the first one, its both - Having a module unattainable by capsuleers is fine in a way (after all, CONCORD has the InstaPop Cannon), but giving the TTI' s a GM class module is a little bit unfair - these are meant to be only standard diplomats after all.

The second point - its generally well known that the forces of CCP make incursions into EVE to deliver the space pressies to the childrens. As we know that its a special event geared up for shooting mans/womans/ships we can live with it.

Third - Again, it would be seen both ways, as you currently have various Navy Issue ships floating around gates that aren't available to the players (Navy Issue Arbies for instance) but having a Super Duperly tanked ship that has a similar skin would create confusion; Having it with a clearly different skin would be useful - it wouldn't have to be bright pink with yellow spots, but something that clearly defines it as a purely NPC actor ship.

I would of suggested a special ship entirely, something like a Diplomatic Ship based on a Yulai agreed design, but the few and fleeting times this ship would get rolled out I suppose it would be pointless.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

CCP Goliath
C C P
C C P Alliance
#113 - 2013-02-14 13:05:26 UTC
Scatim Helicon wrote:

Answer me this: what would have happened if the ganking team had been Amarr terrorist roleplayers rather than Goons? What do you think the response would be here?


The response from us would be the same. We are totally impartial and I've already said above that people can participate in events for whatever reason they wish. There are a few more places to branch from if it's an IC attack rather than OOC (not saying you were OOC but certain people in the fleet definitely were) but that's pretty much irrelevant for this event.

Quote:

'Indestructible' shouldn't be allowed. If your storyline demands that a given individual or ship survives, don't put that individual or ship on a live server where emergent gameplay might happen to it. You seem to want to have your cake and eat it here - roleplaying in the player driven sandbox whilst preventing that player driven sandbox from interfering in your roleplaying.

Would it really have been so bad if a Minmatar delegate got suicide ganked on his way to an event? Wouldn't that be a great opportunity to link the 'roleplay' aspect of Eve to the 'player-driven' aspect, demonstrating that this truly is a single shard universe with all the consequences that provides? Wouldn't it be a great opportunity for a skilled gamesmaster to think on his feet, adapt the storyline to the events, perhaps writing in the internal strife as the would-be successor jockeyed for position, or having the delegate show up horribly scarred and maimed having barely made it to the escape pod in time, his tribe weakened and humiliated by the loss of a powerful vessel? The possibilities this could have created to deepen and enrichen your story are widespread.

Instead, these events indicate that you seem set on making roleplay exempt from the sandbox, and that the people running your events are set on a railroaded storyline where nobody is allowed to act in a way that interrupts your narrative. That is an unhealthy state of affairs both for roleplayers and for the wider playerbase, and it reflects poorly on CCP.


Let's calm down a little with the "you seem set" please. This is the first time we've done this, and as has been said above, the last. I totally agree that we could have looked a few moves ahead and gotten good reasons for branching the story cohesively if one of the ships had died. We will be striving to do this in the future. Marrying emergent gameplay and story isn't an easy task for a themepark (imagine if no WoW players had ever bothered to do the Ahn Quiraj questline!) , never mind a sandbox game and there are going to be times when we get parts of it wrong. This was one of those times, so now we have to find organic solutions. One of them is being able to adapt the story to events we can predict (getting suiganked is pretty predictable for instance), but we also need to be able to not have important parts of arcs majorly disrupted on occasion - hence my questions above of how we can gracefully achieve that.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#114 - 2013-02-14 13:09:20 UTC
Arline Kley wrote:


Third - Again, it would be seen both ways, as you currently have various Navy Issue ships floating around gates that aren't available to the players (Navy Issue Arbies for instance) but having a Super Duperly tanked ship that has a similar skin would create confusion; Having it with a clearly different skin would be useful - it wouldn't have to be bright pink with yellow spots, but something that clearly defines it as a purely NPC actor ship.

I would of suggested a special ship entirely, something like a Diplomatic Ship based on a Yulai agreed design, but the few and fleeting times this ship would get rolled out I suppose it would be pointless.



Yeah you're right on the special ship - getting the art team to do this may be possible in future, but realistically those guys are pretty busy and I'm sure we'd rather give new shiny ships to you guys than hoard them for ourselves Big smile

Will be looking into the skins situation though.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Powers Sa
#115 - 2013-02-14 13:17:46 UTC
CCP Eterne wrote:
I'll be honest when I say that the decision to use QA Shield Extenders did not come lightly, occurred after much argument and debate, and was done knowing we would make a segment of the population unhappy. I didn't think it would be a very large number of people, because I didn't believe that ganking random actor characters would be of much interest to most people, but I see I was wrong there.

Of course, not all impact on the storyline comes solely from killing the actors involved. Just because they were, for all intents and purposes, unkillable does not mean that your actions were unnoticed or will not affect the storyline going forward. You showing up and being there effects the storyline.

In the end, we did not think that making these guys killable added much to the storyline. If you killed some random NPC who we've never mentioned before and we then replace him with another random NPC we've never mentioned before (or simply say "He cloned!") I'm not sure how that creates interesting interaction beyond "These groups came to disrupt the procession". It's the same for just having them sit in a station the entire time (and that's also far less visually impactful). Either way you cut it, the actions are purely ceremonial.

That being said, I can't promise we'll never ever use QA Shield Extenders again in the future, but there's nothing on our schedule for the next 3 months that would see a conceivable use for them. The feedback from people saying they hated their usage is definitely going to play a role in how we structure future events.


Well I guess you'll never get to read my lovely little "Amarrians showing up in gallente ships masquerading as Gallente rebels harming diplomatic relations between an established empire and a young developing empire" announcement/story. No big deal though. As a space diplomat, it was pretty exciting concept for me. The Galfed official diplomats would slap the rebels down, who ended up being amarrian sleepers. Wheels within wheels my good man.

I really never thought I'd write this many words about RP before I read that Live Event announcement, but now I find myself giving a crap haha.

ahhhhhhhhhhhhhhhhhhhh. ALIZABETH WHAT DID YOU DO.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

CCP Goliath
C C P
C C P Alliance
#116 - 2013-02-14 13:20:53 UTC
Powers Sa wrote:
CCP Eterne wrote:
I'll be honest when I say that the decision to use QA Shield Extenders did not come lightly, occurred after much argument and debate, and was done knowing we would make a segment of the population unhappy. I didn't think it would be a very large number of people, because I didn't believe that ganking random actor characters would be of much interest to most people, but I see I was wrong there.

Of course, not all impact on the storyline comes solely from killing the actors involved. Just because they were, for all intents and purposes, unkillable does not mean that your actions were unnoticed or will not affect the storyline going forward. You showing up and being there effects the storyline.

In the end, we did not think that making these guys killable added much to the storyline. If you killed some random NPC who we've never mentioned before and we then replace him with another random NPC we've never mentioned before (or simply say "He cloned!") I'm not sure how that creates interesting interaction beyond "These groups came to disrupt the procession". It's the same for just having them sit in a station the entire time (and that's also far less visually impactful). Either way you cut it, the actions are purely ceremonial.

That being said, I can't promise we'll never ever use QA Shield Extenders again in the future, but there's nothing on our schedule for the next 3 months that would see a conceivable use for them. The feedback from people saying they hated their usage is definitely going to play a role in how we structure future events.


Well I guess you'll never get to read my lovely little "Amarrians showing up in gallente ships masquerading as Gallente rebels harming diplomatic relations between an established empire and a young developing empire" announcement/story. No big deal though. As a space diplomat, it was pretty exciting concept for me. The Galfed official diplomats would slap the rebels down, who ended up being amarrian sleepers. Wheels within wheels my good man.

I really never thought I'd write this many words about RP before I read that Live Event announcement, but now I find myself giving a crap haha.

ahhhhhhhhhhhhhhhhhhhh. ALIZABETH WHAT DID YOU DO.


I'd like to read it! Cry

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#117 - 2013-02-14 13:23:34 UTC
Hey, Goonswarm - if you don't like it, leave the game. No-one's stopping you.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#118 - 2013-02-14 13:26:05 UTC  |  Edited by: Pinky Feldman
First off, I want to thank the live events team for starting these up again. You guys don't have to do these, so the fact that you do is super awesome. Please keep doing these. With that being said, I just want to humbly point out how players get absolutely wet over being able to be part of the storyline in EVE and its the player interaction and player driven aspect of the narrative that sets EVE apart from other MMOs.

Even from the #YOLOCOLO side, would our T1 Thrashers have really posed any danger to the fleet in a 1.0 system? No, but it allowed players from the Amarr Faction the chance to see the Tribal Issue Tempests and be a part of the event and storyline in our own special way as well as validating the presence of the escort fleet to some of the players on the other side. In Jabber, people figured you would have Aurora Implants in anyways, but even after we lost 1/3rd of our fleet to CONCORD while bouncing safes, we yolo'd in anyways and shot at one of the Tribal Issue Tempests and it was awesome because how many people can say they've shot a Tribal Issue Tempest? I wish you guys could have heard the cheer on comms as we shouted Amarr Victor in local, I can't recall the last time i've heard a group of players be so excited about failing.

Anyways, I want to finish by saying that at least on the Fweddit side, we're glad you did the live event QA Shield Extenders or not.

EDIT for Powers: Compliments given on the conditional basis of not making Goons mad in the future. But please ffs, i'm glad you guys anticipated the player base, but this was totally the wrong way. When a PIE dude told me a few months ago CCP was doing live events in the future and mentioned they would allow for players to be a part of the story line, I was honestly excited to see how you guys would change the storyline to see a delegate get killed, being legitimately suprised by what ended up actually happening.
Powers Sa
#119 - 2013-02-14 13:28:02 UTC
Pinky Feldman wrote:
First off, I want to thank the live events team for starting these up again. You guys don't have to do these, so the fact that you do is super awesome. Please keep doing these. With that being said, I just want to humbly point out how players get absolutely wet over being able to be part of the storyline in EVE and its the player interaction and player driven aspect of the narrative that sets EVE apart from other MMOs.

Even from the #YOLOCOLO side, would our T1 Thrashers have really posed any danger to the fleet in a 1.0 system? No, but it allowed players from the Amarr Faction the chance to see the Tribal Issue Tempests and be a part of the event and storyline in our own special way as well as validating the presence of the escort fleet to some of the players on the other side. In Jabber, people figured you would have Aurora Implants in anyways, but even after we lost 1/3rd of our fleet to CONCORD while bouncing safes, we yolo'd in anyways and shot at one of the Tribal Issue Tempests and it was awesome because how many people can say they've shot a Tribal Issue Tempest? I wish you guys could have heard the cheer on comms as we shouted Amarr Victor in local, I can't recall the last time i've heard a group of players be so excited about failing.

Anyways, I want to finish by saying that at least on the Fweddit side, we're glad you did the live event QA Shield Extenders or not.

Hey Pinky no compliments in my complaint thread thanks in advance.

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Alizabeth Vea
Doomheim
#120 - 2013-02-14 13:30:42 UTC
Powers Sa wrote:

I really never thought I'd write this many words about RP before I read that Live Event announcement, but now I find myself giving a crap haha.

ahhhhhhhhhhhhhhhhhhhh. ALIZABETH WHAT DID YOU DO.


I think I infected both you and mynnna. Big smile

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"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

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