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Live Events Discussion

 
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Should Live Events be Live Cutscenes?

First post
Author
Powers Sa
#61 - 2013-02-14 07:47:24 UTC
CCP Falcon wrote:

This is a very well reasoned and level headed argument, and it's something we'll definitely take on board. As I've said previously, there were specific reasons why we chose to have the delegates fly in as we wanted to portray the arrival in a given way.

That said, we're always open to constructive criticism and we're glad you've enjoyed what we've put together so far. There's a lot more coming over the next few months now that the initial groundwork is done Smile

Look, you had options. Because eve online is very focused around clones, the guy could very well go back to point A after his clone spawned, upgraded, reship to a covops, and took a different route as an emergency, got bridged by a panther(heralding the upcoming black ops changes/innovations) and come through lowsec, whatever. It would have taken 5-15 extra minutes and added a little flavor/spontaneity. I understand this event was instrumental to the rest of your plot. I mean really, what are the logistics of getting from Point A, to Point B? Players adapt to that all the time. I called you a coward, but I should have probably just called you lazy instead. RP events for the players completely scripted by CCP with no variable outcome is poor planning on CCPs part, in my opinion.

I'll admit, our "we seek an audience delegate" in local while the delegate is en route was terrible RP continuity, but it was forced interdiction of travel in highsec, the only way you can. It was so very ironic considering the policy post on bumping that you made. RPers are naturally some of the best counters to actual trolls, because they embrace any attempts to be absurd and counter it with ridicule and grandiose replies.

I didn't plan this out, make a post on our forums, poke our group leader into alarmclocking, and schedule a formup just for SHINEY LOOT. I literally don't give a hoot about that. I wanted, as a player, to influence the lore and story of this game. The Dev battleship fleets/incursions in lowsec/0.0 aren't as appealing to me because they are just pinatas chilling anywhere for someone to hotdrop and engage. Most people won't put in the effort to perform recon, preparation, and orchestrate a suicide gank in highsec. It costs more money than could be made back in a potential single battleship gank. You see we ganked the TTI despite the fact that it wouldn't cover the cost of all 20~ players ships. I've never killed one before.

Goonswarm Federation is the big space-heel in one of the most entertaining space dramas created by real players, called eve online. Yes we "grief", suicide gank, or crash player RP events in highsec, but we almost always have an announcement/RP message giving reason/motivation for it as well as add to the story. I was personally present with a tornado for the Gallente Federation Day. Someone requested fireworks so we exploded thrashers and nados on the undock while pestering the celebrants. Love us or hate us, we are content for other people. We hold our own live events. We orchestrate elaborate trolls.

I know you probably are looking out for the RP community and being surely on purpose. Whatever, that's fine, we're adults and I can handle it. I play eve, do space diplomat stuff, and generally have fun because I can see that I'm making a meaningful impact. I wanted to give RP interaction a shot, and we identified this event as the cornerstone of Minmatar RP/Lore moving forward. We wanted to make our mark on it, and get in at the ground floor. You aren't presenting compelling cases for why anyone should give a crap.

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mynnna
State War Academy
Caldari State
#62 - 2013-02-14 07:47:35 UTC
"Clearly out of his depth."

Hyperbole much?

CCP Falcon wrote:


It's more the fact that if we use high end modules for ship fittings and they drop, they're being added to the game via the wrong means rather than being part of an extremely rare drop. This isn't something we want to do, and it's something that can have an adverse effect on the economy. Coupled with that, we don't want events to be seen as just something that people can gank for high end loot.


That and the pesky accusations of "favoritism" that could come along with it from people who might remember some of the older events. Ugh But yeah like I edited in - it's a reasonable stance.

Member of the Goonswarm Economic Warfare Cabal

Scatim Helicon
State War Academy
Caldari State
#63 - 2013-02-14 07:48:15 UTC
Railroading by the DM is considered poor form in most forms of roleplay. A good DM is able to improvise and adapt if his players do something unexpected, and numerous suggestions have been made in this thread on how this could have been achieved without implementing ham-fisted and immersion breaking measures such as this.

If it is critical to some part of your story that a character gets to their destination, don't put them into an environment where the players think they can have an effect on the outcome then pull the rug out from under them with godhacks.

Every time you post a WiS thread, Hilmar strangles a kitten.

Andski
Science and Trade Institute
Caldari State
#64 - 2013-02-14 07:48:54 UTC
Seriously, look at this fit. It doesn't have the target spectrum breaker or MJD because EFT is dumb and does not consider a TTI a battleship, so assume that they occupy the two midslots. A ship that's hard to kill, especially with a competent actor. No high-meta mods, anything expensive (the rigs and implants) would be destroyed upon destruction of the ship or pod.

There is a difference between making the event difficult to interfere with and making it outright impossible. This is a player-driven game, and anything that takes place on TQ should be open to player influence.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Stirko Hek
New Home Industries
#65 - 2013-02-14 07:51:21 UTC
Rina Kondur wrote:

CCP had gone through all the trouble of amassing escort fleets full of logi and ewar, but why? There was literally no reason for player interaction in this event. Players in no way shape or form determined any outcome of this. If it was just to further a storyline, an ISD write up would have sufficed.


This, again.

The in game event itself was useless. The write up would have made more sense than an event that could not have been influenced or changed in anyway via player actions.

This sets a horrible precedent for future events, where player interaction is meaningless and changes nothing.
Andski
Science and Trade Institute
Caldari State
#66 - 2013-02-14 07:53:13 UTC  |  Edited by: Andski
mynnna wrote:
That and the pesky accusations of "favoritism" that could come along with it from people who might remember some of the older events. Ugh But yeah like I edited in - it's a reasonable stance.


The (horrible, sorry, just how many former FCs are in CCP and why do these always seem so poorly run?) dev fleets love to head out with stuff like PLEX in their cargoholds. That boat sailed long ago.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Grideris
The Scope
Gallente Federation
#67 - 2013-02-14 07:57:37 UTC
Stirko Hek wrote:
Rina Kondur wrote:

CCP had gone through all the trouble of amassing escort fleets full of logi and ewar, but why? There was literally no reason for player interaction in this event. Players in no way shape or form determined any outcome of this. If it was just to further a storyline, an ISD write up would have sufficed.


This, again.

The in game event itself was useless. The write up would have made more sense than an event that could not have been influenced or changed in anyway via player actions.

This sets a horrible precedent for future events, where player interaction is meaningless and changes nothing.


I might just add that CCP in no way shape or form amassed any escort, let alone asked for one. This was done entirely by players.

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Powers Sa
#68 - 2013-02-14 07:58:45 UTC
Andski wrote:
Seriously, look at this fit. It doesn't have the target spectrum breaker or MJD because EFT is dumb and does not consider a TTI a battleship, so assume that they occupy the two midslots. A ship that's hard to kill, especially with a competent actor. No high-meta mods, anything expensive (the rigs and implants) would be destroyed upon destruction of the ship or pod.

There is a difference between making the event difficult to interfere with and making it outright impossible. This is a player-driven game, and anything that takes place on TQ should be open to player influence.

Andski, he had those QA shield hardeners. We brought enough DPS to rock through that armor fit, but it wasn't meant to be.

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Rina Kondur
Dirt 'n' Glitter
Local Is Primary
#69 - 2013-02-14 08:04:46 UTC
Grideris wrote:
Stirko Hek wrote:
Rina Kondur wrote:

CCP had gone through all the trouble of amassing escort fleets full of logi and ewar, but why? There was literally no reason for player interaction in this event. Players in no way shape or form determined any outcome of this. If it was just to further a storyline, an ISD write up would have sufficed.


This, again.

The in game event itself was useless. The write up would have made more sense than an event that could not have been influenced or changed in anyway via player actions.

This sets a horrible precedent for future events, where player interaction is meaningless and changes nothing.


I might just add that CCP in no way shape or form amassed any escort, let alone asked for one. This was done entirely by players.


So then why couldn't those players have been given the chance to actually protect what they formed to escort? If I took the time to form an escort fleet only to find out the person I was escorting was invincible, I don't think I'd do it again any time soon. This isn't going to attract more people to live events, only drive them away.
Henry Montclaire
Guild of Independent Pilots
DammFam
#70 - 2013-02-14 08:09:07 UTC
First of all, as a member of the unnecessary defense fleet, I had a good time. We might not have been necessary, but just as the failed attacks added to the atmosphere, the protective supporters also played a big role in making the event feel monumental.

As I see the sandbox, a player should be able to make a significant impact wherever they focus their impacts. So, if a player (or group of players) is determined to carve out their own empire and make use of the tools to do so, they can do it. Likewise, if a player's focus is on high sec ganking, they can manage to do so profitably. These things take commitment and skill.

As I see it, story should be the same way. If someone dedicates their play time to making an impact on the story, that person should have the ability to do so. But just as I as a newer player with few resources could not be expected to orchestrate a high sec freighter gank, a player whose primary focus is freighter ganking should probably not be able to influence the story in a major way. Minilov is not a roleplaying organization, that is not its primary role, and as far as I know they were not partnered with a roleplay organization. Now, if they had, there are creative ways they could impact the story, but that's not their focus and unless they make that their focus they shouldn't be hogging the IC news anymore than I should be hogging their freighter killmails.

If I were in charge of getting the Goons into live events, I would see if I could contact CCP Falcon about creating a situation in which the Goons can be their antagonistic selves. Maybe you could see about striking a deal where if you pull off a certain hard to accomplish feet, you get to make an impact. For example, let's say Tibus Heth is scheduled to be traveling from Point A to Point B. Goonswarm manages to bump his transport off the gate. Do to prior agreement with the Devs (fulfill condition X, scenario Y plays out), you are now holding him hostage and demanding an Executor's Ransom, or perhaps you plan on marching him back to Goon space for a monkey trial, or even handing him over to some Anti-Heth extremists for execution. Then, player capsuleers are given the chance to join a Caldari Naval special ops fleet to save the Executor, and perhaps the goon players are given suspect status to allow a high sec fight. This allows CCP to continue on with their vision of the storyline, a vision in which Heth is not unceremoniously murdered by bat-**** insane capsuleers, while also allowing said crazies a spot in the sun.

The key is that unlike high sec ganking, in roleplay certain constraints have to be built in. Roleplay is a collaborative enterprise, and collaborations require compromise. If the goons want to be a part of live events, which I think they should be, and I think there could be some fun story to be had of largely rational empires dealing with the Reavers on the edge of space, they must also accept that some events will require 'artificial' constraints.

The final thing I'd add on this rambling post of mine is that I'd like to see the possibility of reward for those who do dedicate themselves to roleplay and live events as a play style. And I don't just mean turning up to live events to shoot things, but engaging in the actual story and communicating with those live actors, and so on. I know that the Devs don't approve of Live Events being loot pinatas, but unique rewards with lore-flavor for involved players who are active off the field of battle as well as on would help keep people invested, and would be an all around feel-good.

Take Grideris(sp?) for example. He leads all of these Concord-themed fleets and such, how cool would it be for a CCP Concord Actor to reward him for his services with a Concord Battleship? Of course it shouldn't be one of those OP deathmachines we've all seen fits of, but even if it were just a reskin with the same stats as a Raven, it would still be really cool to see and would add to immersion. Knowing that dedicating time and isk to story development could have at least some reward would I think make Live Events even more exciting. There is to the best of my knowledge no major MMO that rewards roleplay as a play style, and I think doing so could only add to the unique experience that is EVE.
Andski
Science and Trade Institute
Caldari State
#71 - 2013-02-14 08:10:24 UTC
Powers Sa wrote:
Andski, he had those QA shield hardeners. We brought enough DPS to rock through that armor fit, but it wasn't meant to be.


I know. I pointed out this fit as an example of something that they could have used instead of just spawning dumb GM mods.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Rina Kondur
Dirt 'n' Glitter
Local Is Primary
#72 - 2013-02-14 08:15:23 UTC  |  Edited by: Rina Kondur
Henry Montclaire wrote:
First of all, as a member of the unnecessary defense fleet, I had a good time. We might not have been necessary, but just as the failed attacks added to the atmosphere, the protective supporters also played a big role in making the event feel monumental.

As I see the sandbox, a player should be able to make a significant impact wherever they focus their impacts. So, if a player (or group of players) is determined to carve out their own empire and make use of the tools to do so, they can do it. Likewise, if a player's focus is on high sec ganking, they can manage to do so profitably. These things take commitment and skill.

As I see it, story should be the same way. If someone dedicates their play time to making an impact on the story, that person should have the ability to do so. But just as I as a newer player with few resources could not be expected to orchestrate a high sec freighter gank, a player whose primary focus is freighter ganking should probably not be able to influence the story in a major way. Minilov is not a roleplaying organization, that is not its primary role, and as far as I know they were not partnered with a roleplay organization. Now, if they had, there are creative ways they could impact the story, but that's not their focus and unless they make that their focus they shouldn't be hogging the IC news anymore than I should be hogging their freighter killmails.


Then why, as a member of the Amarr Empire, was I not able to make any impact on the event? We sent a fleet, including some Amarr roleplayers, to disrupt events only to find out there was literally nothing we could do. You can argue that Miniluv shouldn't be able to impact this event all you want, but the fact is that literally no one in the game could have. As Andski and others have posted, there are much better alternatives to what they did. If the Live Events team is having such trouble coming up with solutions, maybe they should reach out to the players for help. We spend all our time adapting to the different play styles of EVE. It takes a lot of the fun out of it when they just spawn in a GM item and avoid any kind of interaction at all.
Alizabeth Vea
Doomheim
#73 - 2013-02-14 08:29:37 UTC
I've been role playing for a couple of years now-long enough to be universally hated, actually. I was the one that gave Powers the article about the event and mentioned that I thought it would be TTIs.

I have sent Falcon mail. I have tried to do little things to get Goons involved in live events. This was one of them and it was perfect for us: killing things. That's what Goons do best.

You're never going to see large scale involvement by Goons in the RP community; they're not going to hang out in the Summit, or chill at TBP sipping. They will, however, maybe, show up to murder something. If this had worked, I would guess Goons would show up more, seeing that they actually influenced something. Now, I doubt it.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Stirko Hek
New Home Industries
#74 - 2013-02-14 08:31:37 UTC
Grideris wrote:
Stirko Hek wrote:
Rina Kondur wrote:

CCP had gone through all the trouble of amassing escort fleets full of logi and ewar, but why? There was literally no reason for player interaction in this event. Players in no way shape or form determined any outcome of this. If it was just to further a storyline, an ISD write up would have sufficed.


This, again.

The in game event itself was useless. The write up would have made more sense than an event that could not have been influenced or changed in anyway via player actions.

This sets a horrible precedent for future events, where player interaction is meaningless and changes nothing.


I might just add that CCP in no way shape or form amassed any escort, let alone asked for one. This was done entirely by players.


And would it have made any difference if an escort was there? No, not with 8mil EHP ships. They didn't NEED an escort, so both the players escorting and those trying to attack the delegation could not and did not make any difference in how this would have played out.
Grideris
The Scope
Gallente Federation
#75 - 2013-02-14 08:35:28 UTC  |  Edited by: Grideris
Henry Montclaire wrote:
Take Grideris(sp?) for example. He leads all of these Concord-themed fleets and such, how cool would it be for a CCP Concord Actor to reward him for his services with a Concord Battleship? Of course it shouldn't be one of those OP deathmachines we've all seen fits of, but even if it were just a reskin with the same stats as a Raven, it would still be really cool to see and would add to immersion. Knowing that dedicating time and isk to story development could have at least some reward would I think make Live Events even more exciting. There is to the best of my knowledge no major MMO that rewards roleplay as a play style, and I think doing so could only add to the unique experience that is EVE.


I can tell you right now that this would never happen. There's a reason that most capsuleers don't get access to CONCORD gear. That's not to say I wouldn't be over the moon if it did, I'm just realistic. And that's before you get into the work required to make said ship or all the hell it would raise with the community. To be honest, I'm pretty happy as it is; I've left my mark on New Eden, and I'll continue to keep leaving it so long as I can.

(And don't worry, you spelt it right.)

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CCP Eterne
C C P
C C P Alliance
#76 - 2013-02-14 08:41:04 UTC
I'll be honest when I say that the decision to use QA Shield Extenders did not come lightly, occurred after much argument and debate, and was done knowing we would make a segment of the population unhappy. I didn't think it would be a very large number of people, because I didn't believe that ganking random actor characters would be of much interest to most people, but I see I was wrong there.

Of course, not all impact on the storyline comes solely from killing the actors involved. Just because they were, for all intents and purposes, unkillable does not mean that your actions were unnoticed or will not affect the storyline going forward. You showing up and being there effects the storyline.

In the end, we did not think that making these guys killable added much to the storyline. If you killed some random NPC who we've never mentioned before and we then replace him with another random NPC we've never mentioned before (or simply say "He cloned!") I'm not sure how that creates interesting interaction beyond "These groups came to disrupt the procession". It's the same for just having them sit in a station the entire time (and that's also far less visually impactful). Either way you cut it, the actions are purely ceremonial.

That being said, I can't promise we'll never ever use QA Shield Extenders again in the future, but there's nothing on our schedule for the next 3 months that would see a conceivable use for them. The feedback from people saying they hated their usage is definitely going to play a role in how we structure future events.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

CCP Falcon
#77 - 2013-02-14 08:50:53 UTC
CCP Eterne wrote:
The feedback from people saying they hated their usage is definitely going to play a role in how we structure future events.


Without a doubt.

It's the first time we've used them, and as far as I'm concerned it'll be the last. I can and will promise outright that they won't be used again, and will not be factored into the future schedule given the reaction that we've seen from last night's event.

A number of people who have remained coherent and have avoided personal attacks and trolling have raised perfectly valid points, and they'll be taken on board for future planning.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

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Alizabeth Vea
Doomheim
#78 - 2013-02-14 08:53:10 UTC
CCP Eterne wrote:
I'll be honest when I say that the decision to use QA Shield Extenders did not come lightly, occurred after much argument and debate, and was done knowing we would make a segment of the population unhappy. I didn't think it would be a very large number of people, because I didn't believe that ganking random actor characters would be of much interest to most people, but I see I was wrong there.

Of course, not all impact on the storyline comes solely from killing the actors involved. Just because they were, for all intents and purposes, unkillable does not mean that your actions were unnoticed or will not affect the storyline going forward. You showing up and being there effects the storyline.

In the end, we did not think that making these guys killable added much to the storyline. If you killed some random NPC who we've never mentioned before and we then replace him with another random NPC we've never mentioned before (or simply say "He cloned!") I'm not sure how that creates interesting interaction beyond "These groups came to disrupt the procession". It's the same for just having them sit in a station the entire time (and that's also far less visually impactful). Either way you cut it, the actions are purely ceremonial.

That being said, I can't promise we'll never ever use QA Shield Extenders again in the future, but there's nothing on our schedule for the next 3 months that would see a conceivable use for them. The feedback from people saying they hated their usage is definitely going to play a role in how we structure future events.


A TTI killmail on the Goonfleet boards would not have been ceremonial. It would have been a strong, concrete example of the determination and power of the group(s) that got the kill. It might not have changed the final outcome, but it would have given people bragging rights.

To use a real life example, if a US Senator or some such dies, they don't close the government; they get a new one. If the delegate had been killed, all involved earned some bragging rights and the Minmatar have to elect a new delegate. The end result is roughly the same.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Samira Kernher
Cail Avetatu
#79 - 2013-02-14 08:53:51 UTC  |  Edited by: Samira Kernher
Great to hear, Falcon. :)
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#80 - 2013-02-14 08:56:49 UTC
I don't understand live events :'(

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