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[Retribution 1.1] Combat Battlecruisers

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Author
Saul Elsyn
Deep Core Mining Inc.
Caldari State
#2261 - 2013-02-12 00:48:15 UTC  |  Edited by: Saul Elsyn
GAH! I better learn to fly something else really fast... hmm, maybe an 'attack' battlecruiser.

Not gonna lie, I think my Drake is going on sale after this... clearance priced, and I only used it for mission running. Hmm, what to fly... what to fly for that role...

Brutix... no, I preferred the face melting pvp setup thank you.
Myrmidon... ugh, drones... and useless turrets.
Hurricane... hmm, might be viable.
Cyclone... sorry, I preferred it a face ripping autocannon ship.
Ferox... I probably will fly some, still wish it had a damage bonus.
Prophecy... a drone boat, meh...
Harbinger... fun but not really for mission running...

Honestly, I'm sad... I used to love to fly Battlecruisers, but at the moment with these changes, I won't be flying them as often... except the Attack (aka former Tier 3) versions.

Back to PvPing with frigates in Red vs. Blue I guess... lol

EDIT: I still think the problem is that they aren't given real roles... Just choose some roles for these ships, they feel really rather mellow and boring compared to the other rebalanced ships. It's like they're just 30-60 million isk of ship.
Aglais
Ice-Storm
#2262 - 2013-02-12 01:29:33 UTC
CCP Fozzie wrote:

For those people expressing concern about the viability of the Drake and Hurricane I recommend giving them a try on our Singularity test server. I think you will find that they both hold up very well and remain quite competitive. The Drake in particular is not a ship I am particularly concerned will be too weak with these stats.


I will edit this post shortly to give notice on how completely the Drake fails against something that is prepared to fight it (which isn't so much something you can do with the Cyclone, given that if you think it's going to just pull out explosive missiles it'll pick something else to shoot at you).
Pinky Denmark
The Cursed Navy
#2263 - 2013-02-12 02:14:27 UTC
Who really complained about the Drake or Cane not being powerfull enough? Cane is still great even if losing the fearsome double neut ability and the Drake still get a massive EHP and cool dps.

The real problems is the missed oportunity to create something super exciting with the Drake and make sure the Harbinger doesn't get the stick like the ugly sister of the Amarr battlecruisers with horrible EHP, 1 less lowslot and basically only 1 effective bonus. Then ofcourse you are aware about the Gallente active repair bonus, and except for expecting autocannons it's hard to predict ships like those without a proper balance of active tanking in general.

Anyway good luck with patch - will be fun I hope (though I still feel tier 3 battlecruisers should have been adressed at the same time as these). I hope we get some battlecruiser feedback threads for the next patch so we have a place to keep discussions continued.

Pinky
auraofblade
Caldari Provisions
Caldari State
#2264 - 2013-02-12 03:47:25 UTC
Grunnax Aurelius wrote:
auraofblade wrote:
How about a dumb idea for the Drake: +1 Launchers instead of -1, then yank the Kinetic bonus and replace it with something non-DPS like Missile Velocity or Passive Shield Recharge Time (feel free to laugh) or something. My only reason is that a Drake looks awesome with 8 Launchers and nothing more. Although admittedly it would make non-Kinetic damage types far more useful. Y'know, since that was supposed to be the gimmick for Missiles and whatnot.

Of course, you'd also sacrifice the Utility High for DPS, but then again you can technically already do that on Cyclone/Cane/Ferox. Depending on the Launcher, you're also nomming a considerable chunk of PWG, which also noms parts of your Tank or Utility depending on what you end up fitting.


Yeah 8 Slot Drake would be neat and go for these bonuses:
5% bonus to all Shield Resistances per level
10% bonus to Shield Recharge Rate per level

Problem Solved, but i dont agree with you idea to swap the drake and ferox's tank

Yikes, you misinterpreted my statement. What I meant was that the act of fitting an 8th launcher inherently consumes a lot more CPU and PWG. That in turn means, assuming no CPU/PWG changes, that you'd have to compensate by cutting back somewhere else in your fit, be it the Tank or Utility.

I figured that was a good idea since it promotes varied fits while simultaneously tackling the major complaint about Drakes: doing too much, too well, at the same time.
Sigras
Conglomo
#2265 - 2013-02-12 04:22:30 UTC
Aglais wrote:
CCP Fozzie wrote:
For those people expressing concern about the viability of the Drake and Hurricane I recommend giving them a try on our Singularity test server. I think you will find that they both hold up very well and remain quite competitive. The Drake in particular is not a ship I am particularly concerned will be too weak with these stats.


I will edit this post shortly to give notice on how completely the Drake fails against something that is prepared to fight it (which isn't so much something you can do with the Cyclone, given that if you think it's going to just pull out explosive missiles it'll pick something else to shoot at you).

This is akin to putting the harbinger up against a 90% resist EM/Thermal tanked broadsword.

The point is that the drake still CAN switch damage types if it wants to even if 85% of the time it would be a bad idea; the brutix and harbinger cant switch damage types . . . EVER for any reason whatsoever!

Frankly if they said the drake could only shoot kinetic missiles from now on, it wouldnt make any difference on 90% of the drakes flown today because nobody flies with a > 25% hole in their resists so its never better to switch off of kinetic missiles anyway.
Seleucus Ontuas
The Scope
Gallente Federation
#2266 - 2013-02-12 04:45:15 UTC
Time to stock up on Prophecies and Feroxes, no reason to use the Brutix and Myrm.
Natasha Rachmaninova
Interminatus
#2267 - 2013-02-12 05:38:50 UTC  |  Edited by: Natasha Rachmaninova
Saul Elsyn wrote:
GAH! I better learn to fly something else really fast... hmm, maybe an 'attack' battlecruiser.

Not gonna lie, I think my Drake is going on sale after this... clearance priced, and I only used it for mission running. Hmm, what to fly... what to fly for that role...

Brutix... no, I preferred the face melting pvp setup thank you.
Myrmidon... ugh, drones... and useless turrets.
Hurricane... hmm, might be viable.
Cyclone... sorry, I preferred it a face ripping autocannon ship.
Ferox... I probably will fly some, still wish it had a damage bonus.
Prophecy... a drone boat, meh...
Harbinger... fun but not really for mission running...

Honestly, I'm sad... I used to love to fly Battlecruisers, but at the moment with these changes, I won't be flying them as often... except the Attack (aka former Tier 3) versions.

Back to PvPing with frigates in Red vs. Blue I guess... lol

EDIT: I still think the problem is that they aren't given real roles... Just choose some roles for these ships, they feel really rather mellow and boring compared to the other rebalanced ships. It's like they're just 30-60 million isk of ship.


I just wonder that the goal for rebalance is not even defined... When exactly are the bcs ballanced? Are they ballanced if they all are equally usefull in missions, incursions, pvp( 1on1/fleet )? Especialy in pvp... are they ballanced if every fight between 2 of the 8 ships ends everytime in a tie? Blink
Sinigr Shadowsong
Aliastra
Gallente Federation
#2268 - 2013-02-12 05:56:28 UTC  |  Edited by: Sinigr Shadowsong
CCP Fozzie wrote:

For those people expressing concern about the viability of the Drake and Hurricane I recommend giving them a try on our Singularity test server. I think you will find that they both hold up very well and remain quite competitive. The Drake in particular is not a ship I am particularly concerned will be too weak with these stats. I fully expect it to remain the most popular BC by a large margin and if anything it is probably a little too powerful with this version.


Please consider testing not only with [All V] characters and not only for Blob-PvP. Drake will be pretty weak for a new players. Also Caldari will become one and only race that don't have a BC for L3 missions / rattings against anyone but Guristas/Serpentis/Mercs. And since their T1 battleships are bad for PvE Caldari will be left with Tengu and Navy/T2 BS that are not accessbile for a new player at all (price and skill wise). This is not a small problem as some might think, inability to upgrade from L2 missions without months of accumulating SP may turn away some newbies who would otherwise stay.

CCP Fozzie wrote:

The overlap of having two Gallente ships with the same armor rep bonus is the biggest issue we'll be watching, and if it becomes apparent that the whole or any part of the Gallente BC lineup is not working out as well as we had hoped I have time scheduled in our ship rebalance plan to make adjustments as needed.


My main concern with those repair bonuses is that it's just boring. "Amarr have passive bonus, Gallente have active bonus - let's just throw weak boring active repair bonus on both Gallente BC." I understand that you had another things in mind when you made such controversial decision but we (players) don't like this concept and don't want to accept it. Give us funny/interesting/useful bonuses instead of plain copy-pasted "gallente use active tank".
Active repair bonus is essentially absence of bonus at all when it comes to fleet warfare, even for small-medium size roaming fleets. Brutix and Myrmidon are not that good on their own to only have a single bonus. Active repair bonuses limit ship usage. If you think that they are that good that need only half of bonuses than take some power away from hulls.
Mund Richard
#2269 - 2013-02-12 06:46:47 UTC
CCP Fozzie wrote:
The overlap of having two Gallente ships with the same armor rep bonus is the biggest issue we'll be watching, and if it becomes apparent that the whole or any part of the Gallente BC lineup is not working out as well as we had hoped I have time scheduled in our ship rebalance plan to make adjustments as needed.

*sigh*
A possible Christmas postponed for a year.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Mund Richard
#2270 - 2013-02-12 07:02:49 UTC  |  Edited by: Mund Richard
Sinigr Shadowsong wrote:

Please consider testing not only with [All V] characters and not only for Blob-PvP. Drake will be pretty weak for a new players. Also Caldari will become one and only race that don't have a BC for L3 missions / rattings against anyone but Guristas/Serpentis/Mercs.

Sorry but...
What?

Let's check how many rats don't have kinetic as largest or second largest resist hole:
Amarr, Sansha, Blood Raider.
The guys with lasers (and rogue drones).
Everyone else?
They do (Gurista/Caldari/Mordus, Angel/Minmatar/Thukker, Serpentis/Gallente, Merc, EoM).

Compare it to a Harbinger.
Everyone but Laser dudes (and rogue drones) have EM as third most solid resist at least, Angels and Guristas I think as strongest.
Thermal? Less than half your damage (assuming Multifreq or Scorch), and apart from Mercs (and the ones mentioned above), only second weakest resist at best.

Declining laser missions (hurt your shields worse anyways) and drones, which aren't that common in Caldari space, you are golden, and don't have to think about ammo.

Smallprint: I'm assuming a BC skill of 4 to run L3s, at that point you are breaking even more or less after the change.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Zimmy Zeta
Perkone
Caldari State
#2271 - 2013-02-12 07:07:56 UTC
Sinigr Shadowsong wrote:


Please consider testing not only with [All V] characters and not only for Blob-PvP. Drake will be pretty weak for a new players. Also Caldari will become one and only race that don't have a BC for L3 missions / rattings against anyone but Guristas/Serpentis/Mercs. And since their T1 battleships are bad for PvE Caldari will be left with Tengu and Navy/T2 BS that are not accessbile for a new player at all (price and skill wise). This is not a small problem as some might think, inability to upgrade from L2 missions without months of accumulating SP may turn away some newbies who would otherwise stay.


So much wrong with this post.
Keep in mind that with Retribution, most of the formerly useless cruisers became great tools for both PVP and PVE.
Newbies can now chose between many ships that will do the job for them, and now there is actually a reason for them to stick with T1 cruisers and only upgrade to BCs when they have decent skills and (as a side effect) enough money to even afford to lose several BCs.
Before that, whenever a newbie asked which ship to train for, the answer was "Drake for PVE and Cane for PVP. No matter what race you are, you may have to crosstrain, but don't bother with any other ship, everything else is just a waste of time."
Now that new players have a valid choice between many ships that will all be good for the job, I reckon that it will be much better for motivation & new player retention.

And what's that stuff about Caldari battleships being bad for PVE? I read this sentence thrice now but I am still not sure if you are serious.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Sinigr Shadowsong
Aliastra
Gallente Federation
#2272 - 2013-02-12 07:15:12 UTC
Zimmy Zeta wrote:

And what's that stuff about Caldari battleships being bad for PVE? I read this sentence thrice now but I am still not sure if you are serious.


Try a Raven and see how good it is compared to Dominix/Maelstrom.
Zimmy Zeta
Perkone
Caldari State
#2273 - 2013-02-12 07:33:54 UTC
Sinigr Shadowsong wrote:
Zimmy Zeta wrote:

And what's that stuff about Caldari battleships being bad for PVE? I read this sentence thrice now but I am still not sure if you are serious.


Try a Raven and see how good it is compared to Dominix/Maelstrom.


I did. It's excellent, especially with low skills.
With better skills, Dom/Mael/Apoc eventually become more efficient than Ravens, but weren't we talking about newb-friendly here?
My only problem with missile ships is that I find them boring and unfun

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2274 - 2013-02-12 08:47:05 UTC
Aglais wrote:
CCP Fozzie wrote:

For those people expressing concern about the viability of the Drake and Hurricane I recommend giving them a try on our Singularity test server. I think you will find that they both hold up very well and remain quite competitive. The Drake in particular is not a ship I am particularly concerned will be too weak with these stats.


I will edit this post shortly to give notice on how completely the Drake fails against something that is prepared to fight it (which isn't so much something you can do with the Cyclone, given that if you think it's going to just pull out explosive missiles it'll pick something else to shoot at you).


You need to stop expecting to receive a ship that is good in all situations and against all enemies. Such a ship would be self-evidently OP.

In any case:

Cyclone with 5x HAMLs and 2x BCS: 413 missile DPS, fully selectable.
Drake with 6x HAMLs and 3x BCS: 418 missile DPS using non-kinetic.

Yes, I know that the Cyclone has a BCS fewer, a larger drone bay and the two turret slots, but the damage selectabilty from drones is limited, those turrets will often have neuts or be using Barrage and the lowslots may be limited because of ramming multiple ASBs on. The point remains that you're overstating the Cyclone's applied damage advantage and if there is a problem, it's with the Cyclone rather than the Drake, because as everyone keeps trying to tell you, blaster and laser boats are even more locked into predictable, counterable damage types than the Drake.
To mare
Advanced Technology
#2275 - 2013-02-12 09:50:54 UTC
Gypsio III wrote:
Aglais wrote:
CCP Fozzie wrote:

For those people expressing concern about the viability of the Drake and Hurricane I recommend giving them a try on our Singularity test server. I think you will find that they both hold up very well and remain quite competitive. The Drake in particular is not a ship I am particularly concerned will be too weak with these stats.


I will edit this post shortly to give notice on how completely the Drake fails against something that is prepared to fight it (which isn't so much something you can do with the Cyclone, given that if you think it's going to just pull out explosive missiles it'll pick something else to shoot at you).


You need to stop expecting to receive a ship that is good in all situations and against all enemies. Such a ship would be self-evidently OP.

In any case:

Cyclone with 5x HAMLs and 2x BCS: 413 missile DPS, fully selectable.
Drake with 6x HAMLs and 3x BCS: 418 missile DPS using non-kinetic.

Yes, I know that the Cyclone has a BCS fewer, a larger drone bay and the two turret slots, but the damage selectabilty from drones is limited, those turrets will often have neuts or be using Barrage and the lowslots may be limited because of ramming multiple ASBs on. The point remains that you're overstating the Cyclone's applied damage advantage and if there is a problem, it's with the Cyclone rather than the Drake, because as everyone keeps trying to tell you, blaster and laser boats are even more locked into predictable, counterable damage types than the Drake.

Exactly that
Plus the cyclone is forced to active tank while the drake can do both equally well, plus if you want to fit a cyclone it really have weak cpu for a XL fit and god forbid a double XL.
Not to mentiont it have 5 lows and it cant fit more than 2 dmg mods because it dont have the cpu
Luscius Uta
#2276 - 2013-02-12 10:16:11 UTC
I like to fly Autocannon-fitted Prophecies in PvP and at first I hated the idea of Prophecy becoming a drone boat, since turning it into a HAM boat would make much more sense. But after looking at the new slot layout, I see that's gonna make it a very good exploration vessel, vay better than Vexor or Abitrator.
However, I still found it a silly idea to turn a Cyclone into a missile boat (I hope you don't plan to do the same with Vagabond or Sleipnir at later date, CCP Fozzie). Consequently, that leaves Minmatar as the only race without a drone boat.

About the other changes, I like that you decided not to remove an utility high on from a Drake, so it's still gonna be good for clearing C1/C2 sites.
Also I welcome an idea to give 10% damage bonuses to Drake and Brutix in return for -1 launcher/turret (except that Drake is gonna blow if not doing kinetic damage). I still don't like the repair bonus on Brutix (mainly because I think of Brutix as a PvP boat and a Myrmidon as a PvE boat), would prefer a bonus to armour HP as seen on Augoror Navy Issue (the only faction version of a T1 logi that doesn't completely blow, but that's a story for another thread).

Workarounds are not bugfixes.

To mare
Advanced Technology
#2277 - 2013-02-12 11:04:34 UTC
Luscius Uta wrote:
Consequently, that leaves Minmatar as the only race without a drone boat..

i missed the caldari drone boat?
Mund Richard
#2278 - 2013-02-12 12:31:04 UTC
To mare wrote:
Luscius Uta wrote:
Consequently, that leaves Minmatar as the only race without a drone boat..

i missed the caldari drone boat?

Suppose he meant the Guristas maybe?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Alek Row
Silent Step
#2279 - 2013-02-12 12:35:30 UTC
Thanks Fozzie,

Despite the great work you have been made with the rebalancing where the good out-weights the bad, I have to say that looking at certain frigates like Rifter, Punisher and Jag, the fact that you have a re-re-balance time window in the team schedule is not being reflected in current patches/releases. I think the dust as more than settled in this cases.

It would be great to see something come out of that window before 2015 :-P

Natasha Rachmaninova
Interminatus
#2280 - 2013-02-12 12:56:43 UTC
Another thing i dont get is... why u dont just announce the whole reballance changes u planed till summer now... and test them till summer... so there will be much more time to test... and i guess the outcome will be more usefull...
Just making the "between"-patches more juicy is not what the community wants... im sure REALLY ballanced setups are more important than the speed of making them...