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eve political universe perspectives from a new player and suggestions

Author
Sarok Zateki
Doomheim
#1 - 2013-02-12 06:39:46 UTC
English is not my first language so sorry for any errors

Ive been playing eve for a few months, quited and recently subscribed again.
So I would like to share some of the problems ive seen and some suggestions that might help solve those problems.
When I first started playing, like many others I wanted to be a pirate but quickly realized that in order to do that I needed a job grinding something or some slave alts in high sec supporting my habits.

There are corporations that give you free ships but still you have to grind something to be there and it seems to be the same in hig, low and nullsec. This made a grinding type of game from the player level to the alliance level, grind more get bigger fleets, blob warfare and lack of meaningful pvp.

I belive this is because after 10 years new eden is too small, but not in number of systems rather it has outgrown the political expectrum in wich the game is situated.

IN the beginings there was 4 major factions, two of these came to be because of rebellions so every minor faction quickly rallied for war and shady alliances where made. This forced the empires to use the capsuleers to explore space and find resources to avoid any political backslash in these coldwar type setting, so corporotation alliances where made and wrote the history of nullsec through wars and spionage. But after 10 years the fighting has become a big backstabbing political game of propaganda where everybody is Blue to everybody and they are just there grinding and building more and bigger weapons waiting for some inner fighting and a collapse.

So its another coldwar type seting matching the one between eve factions, a standoff, making alliances and waiting for something to happen.
What is needed is some way to fix these problems without making a theme park setting instead letting the players shape the universe by playing in it.
A simple way to achieve this, using tools already in the game, will be to let players join minor factions im aware of the concord exploit but this could be used in a slightly different way
-You need good standings with that faction to be able to join once you joined you get the same standings that the faction you choose
-you get a bounty for every enemy player ship you destroy based in the base hull price and the % between your faction standings and the other player faction standings in regard to yours. (the more your faction hates his, the more % you get from the base hull price)
-you get a discount in station fees and taxes depending on a % based on the standings between your faction and the faction that controls the station.

this is not faction warfare you are still subjected to the laws of concord, its just an incentive for pVP in all its form not just ships.

I know you can do something similar grinding missions at a player level and people wanting to do that will be able to keep doing it they don’t have to join a faction so no base hull rewards for them or their enemies.

But this little incentive could bring meaningful pvp and finaly, pvp careers that are somehow selfsustainable if you are good at it and for nullsec it could help with the blob warfare and encouraged small gangs warfare since now, if you bring more people you get less money.It also a new layer of political and economic strategy within alliance level, because now you have to choose between low reward but possible more truthsworthy neigrbous and be far from the frontline or an enemy you can potentially farm to extinction.

It could also improve traders pvp into a geopolitical (however its called in space)economical war and not just .01isk wars since now you have an excuse and an economical reason to keep your system clear from enemy factions and be able to spend those isk you ve been hoarding in proper trade wars while potentially being able to make even more.

And for the miners it would be easier to choose a system to operate if you know its your faction controlling the system and make avoiding ganking more into the metagame aspect by letting you decide wether to cross a sytem or not, depending if only your faction gankers are on the system or if they are not maybe you can pay a quota.

It makes regions different from each other, because right now its mostly the same everywhere it could help decentralized economical control from jita and let the other markets grow creating more strategic and economical reasons to hold systems, more highsec trade wars for important tradehubs and more pvp jobs for everybody.

It also helps with the perception of a good portion of the player base about nullsec being a bunch of nameless corporations and alts and some bigger alliances that some might have never heard of, and gives you a reason to cooperate with other sec status alliances bringing all sec status closed together. ( but always with an economical reason to do it, not just player goodwill )

Let them join factional warfare, keep it like it is today just let players fight for wherever faction they choose. This will help with the current perception of good vs evil and make it very different shades of grey, since there is no single faction loved or hated by everyone, it goes more like a circle ( http://www.eve-wiki.net/index.php?title=Standings ) this in turns aid for those times in wich a faction is stomping another one and there is massive hords of mercenaries changing sides. Now you have more sides and the switching sides from one side to the other might not have such a big impact.

It also brings lowsec into the trade war spectrum, now you can join facton warfare from the station and profit, if your faction is controlling your lowsec trade route like a proper trader does.
Sarok Zateki
Doomheim
#2 - 2013-02-12 06:40:00 UTC
There are 5 factions that should not be able to join factional warfare, concord and the 4 main pirate factions. First the pirates.

-to join you need to have good standings with the faction and you have to be at -5 sec status after joining you are inmediatly engaged in faction warfare but a little different.
-evry time a -5 to -10 sec status character destroys someone in a FW system you get a killcount ( could be based on isk destroyed ) once you reach lets say 20 kills that system goes pirate.
-in a pirate system evry -10 sec sattus player gets an extra bountie based on the % of your faction and the other player faction clone price. ( -10 pirates are there to pod and maybe ransom implants )
-Pirate factions can not own sovereign space
-pirate systems causes the gate guns to shut down

To get your system back from pirates you can buy a concord license.
-you can get them for 3, 7 and 30 days and each one comes with a collateral that you have to pay for example: lets say you buy the 3 days licence you payed the licence and the collateral was 60% the price of the license the collateral serves like a quota that you have to fulfill before the time runs out, if you do you get your collateral back and all the extra money you made if you don’t you loose the collateral. ( this helps create a police force with an economical incentive to do it but as usual they can always be persuaded to look the other way )
-when you have this license you get a 50% base hull reward for every criminal you kill examples would be: ninjaratters, gankers, -sec status players where they don’t belong, pirates, can flippers and all sorts of criminals, you are basically concord and the faction navyes in one.
-while having the license all other bounties you may have will not be used when calculating rewards

But what if I have a pirate heaven with who knows how many kills in there, who you gonna call?

Concord
-to join you need to be in good standings and be a +5 sec status pilot
-you get free one month license with an increased collateral
-it’s the same as the license until you get to +10 sec status, but once there you can go to those pirate infested systems lock the gate and put it back online by decreasing X number of kills in Y number of minutes while you are connected to the gate.
-maybe a faction line of ships like the one the pirates have, but concord ships can only be flown by +5 and up sec status pilots with a concord license, if you are spotted by npc concord in high with one of these and you do not fulfill these criteria youll be shot on sight, in low gate guns will shoot and in null no problem.

This changes I believe will help players interact with the universe and shape it depending on their actions, bring more pvp jobs in different flavors and at the same time it will not interfere with those that want to have a steady income with missions or anything else.

I would like to add an idea from this thread
-separate enemy factions highsec with a lowsec perimeter ( ammar/minmatr, gallente/caldari )but keep a hisec trade route between allied factions (gallente/minmatar..)
And keep several pipelines type routes with .5 sytems the closer they are to each other borders and going up in sec the farther they get, so in order to get from diodixie to jita you need to go through minmatar space to have the safest route in highsec or you could trie the pipelines in ammar if your faction gankers control the area or you could pay a quota or try your luck in lowsecc under similar parameters.

This is to allow all types of gameplay from the mining corps scattered across highsec to send ttheir frigters to safe secure routes, with lots of uantities of cheap materials, the blockade runners for quick ganes and medium cargo and trade wars for pipeline control.

From the lore point of view it would make sense that after 10 years tnesions between factions have escalated after the recent shift in balance due to factional warfare and the minmatar/gallente alliance crushing the opposition, but at the brink of war the major factions back down realizing that after all this time alliances are getting even more shady, naturally the minor alliances immediately notice and took it as a sign of weakness and started claiming territories the feel belong to them, major factions did not stop them for fear of civilwar.

Let the players create that civil war and start claiming systems for whoever they feel inclined for wherever reason it might be ideological or economical.

So what do you think? Good, bad, exploitable, to difficult to implement or maybe just stupid.

Ps- I was gonna write everything in a single post but it may be too long so ill make a second part in another thread concerning incarna and the wis.


Ai Shun
#3 - 2013-02-12 07:07:06 UTC
Sarok Zateki wrote:
Ps- I was gonna write everything in a single post but it may be too long so ill make a second part in another thread concerning incarna and the wis.


Awesome. And maybe do that over in Features and Ideas Discussion where people gather to discuss new Features and Ideas?
Sarok Zateki
Doomheim
#4 - 2013-02-12 07:11:38 UTC
i will
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#5 - 2013-02-12 07:15:51 UTC
I like the Cold War analogy.. I agree, everyone's building big bombs, but nobody has the balls to use them.

As for the rest... tl;dr
Sarok Zateki
Doomheim
#6 - 2013-02-12 07:23:12 UTC
i think nobody uses them cause there is no reason to do it, no economical gain and potentially a heavy loss.
Sarok Zateki
Doomheim
#7 - 2013-02-12 07:54:52 UTC
Desimus Maximus wrote:
I like the Cold War analogy.. I agree, everyone's building big bombs, but nobody has the balls to use them.

As for the rest... tl;dr



basically let players join minor factions with a percentage reward from enemy players basehull price depending on your faction standings with the enemy player faction.
to make pvp careers viable and to have more meaninful pvp.