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My first Vexor fit (PVE)

Author
Tamashii Akatsuki
Center for Advanced Studies
Gallente Federation
#1 - 2013-02-12 01:57:39 UTC  |  Edited by: Tamashii Akatsuki
[Vexor, PVE - Shields]
Damage Control I
Tracking Enhancer I
Drone Damage Amplifier I
Energized Adaptive Nano Membrane I
400mm Rolled Tungsten Plates

Limited Adaptive Invulnerability Field I
Large Shield Extender I
10MN Afterburner I
Cap Recharger II

200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Drones

Hammerhead I x 10
Hobgoblin I x 5


I'm still pretty new to the game, lots of stuff still needs to be tech'ed up to II and the rigging could using changing in the future. This is intended for L1 / L2 missions, thoughts / feedback?
Zhilia Mann
Tide Way Out Productions
#2 - 2013-02-12 02:28:18 UTC
Overall, not a bad first attempt. However, you made at least one major mistake: trying to both shield and armor tank. You're frankly not doing a very good job of either at that.

In PvE, there are a few fundamental tanking principles. One is that you need a way to regenerate your barrier rather than just more barrier. Your combination of a large shield extender and a plate unfortunately is just that. If you're going to shield tank, you'll want a shield booster (or a passive tank, which would require at least three of your mids). If you're going to armor tank, you need an armor rep.

Another PvE tanking principle is that you usually only see two damage types at a time. This varies by NPC type but is generally quite predictable: Serpentis will always deal thermal and kinetic damage, for instance. While your attempt to put on resist modules is laudable, you'd be much better off with specific resists for the damage you'll be taking as the specific modules have a much larger effect than the omni modules (in your case, both the invuln and the EANM are omni).

An armor fit might look like this (downgrade from T2):

[Vexor, mishin]
Medium Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II

Experimental 10MN Afterburner I
Cap Recharger II
Omnidirectional Tracking Link II
Drone Navigation Computer II

Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5

A shield fit might look like this. Note that this fit also lacks a shield booster, but instead includes shield recharging modules that increase the rate at which shields naturally regenerate:

[Vexor, mishin shields]
Power Diagnostic System II
Power Diagnostic System II
Shield Power Relay II
Drone Damage Amplifier II
Drone Damage Amplifier II

Experimental 10MN Afterburner I
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II

Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin II x5
Hammerhead II x5
Tamashii Akatsuki
Center for Advanced Studies
Gallente Federation
#3 - 2013-02-12 03:20:35 UTC  |  Edited by: Tamashii Akatsuki
Zhilia Mann wrote:
...



Thanks for the reply, this is the kind of advice I was looking for. I'm having trouble keeping my capacitor stable in most of the builds that I find, still working on training skills for that. Is something like this viable / better?

[Vexor, PVE - Armor]
Damage Control I
Armor Explosive Hardener I
Energized Adaptive Nano Membrane I
Medium Armor Repairer I
Drone Damage Amplifier I

10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II

200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hammerhead I x5
Hobgoblin I x5

Could replace the EANM with the tungsten plates, not sure which one really gives more EHP. The explosive hardener can be swapped out depending on the mission, I just picked that one since it's my lowest resist on my armor. Passive modules are easier while I'm still training, don't seem to have the capacitor for all these actives at the same time.
Joran Dravius
Doomheim
#4 - 2013-02-12 03:32:27 UTC  |  Edited by: Joran Dravius
Tamashii Akatsuki wrote:
I'm still pretty new to the game, lots of stuff still needs to be tech'ed up to II and the rigging could using changing in the future. This is intended for L1 / L2 missions, thoughts / feedback?

T2 is drastic overkill for level 2's, especially in a vexor, which can do most of them with nothing at all equipped except drones. I wouldn't worry about training for it until later.

Edit: I actually looked at the fit. Don't have more than one tank and don't buffer tank in PvE. Buffer tanking is good for short fights (read; PvP). If you try to dual tank both of them are going to be easy to break and you're wasting a bunch of slots.

I'd stick some blasters in the highs. MWD or AB and a webber in the mids and fill the rest of the mids with cap rechargers. Lows should have an armor rep, a drone damage upgrade and fill the rest with whatever energized passive hardeners are appropriate for the rats you're fighting.
Cephelange du'Krevviq
Science and Trade Institute
Caldari State
#5 - 2013-02-12 04:24:17 UTC
Zhilia Mann wrote:
Excellent, thoughtful response and advice


Kudos for giving the OP some well thought out and explained advice.

Quote:
I'm having trouble keeping my capacitor stable in most of the builds that I find, still working on training skills for that. Is something like this viable / better?


With most active tanking fits, you won't be cap stable, and that's fine. While docked in station, deactivate the repair module in your fitting window and take a look at your cap stability then. Usually, your cap will go stable once the repair module is off. If not, you will definitely want to look at training up Energy Management and Energy System Management. Energy Grid upgrades will allow you to fit modules such as Capacitor Power Relays and Capacitor Rechargers.

"I am a leaf on the...ah, frak it!"

Zhilia Mann
Tide Way Out Productions
#6 - 2013-02-12 04:25:12 UTC
Tamashii Akatsuki wrote:
Thanks for the reply, this is the kind of advice I was looking for. I'm having trouble keeping my capacitor stable in most of the builds that I find, still working on training skills for that. Is something like this viable / better?

[Vexor, PVE - Armor]
Damage Control I
Armor Explosive Hardener I
Energized Adaptive Nano Membrane I
Medium Armor Repairer I
Drone Damage Amplifier I

10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II

200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hammerhead I x5
Hobgoblin I x5

Could replace the EANM with the tungsten plates, not sure which one really gives more EHP. The explosive hardener can be swapped out depending on the mission, I just picked that one since it's my lowest resist on my armor. Passive modules are easier while I'm still training, don't seem to have the capacitor for all these actives at the same time.


That should basically do the trick. I'd suggest swapping out both the EANM and the explosive to match incoming damage types, but otherwise that's very much on the right track.

Down the line you really needn't be cap stable, but I understand why you'd want to go that route for the time being.
Cephelange du'Krevviq
Science and Trade Institute
Caldari State
#7 - 2013-02-12 04:37:08 UTC
If you want to go the shield route, here's an all Tech I fit I just worked up in EFT. With your lower skills, some things will be different, but it *should* be cap stable without the shield booster going.

[Vexor, Lvl II Mission]
Pseudoelectron Containment Field I
Gauss Field Balancer I
Fourier Transform Tracking Program
Drone Damage Amplifier I
Drone Damage Amplifier I

Experimental 10MN Afterburner I
Medium C5-L Emergency Shield Overload I
Limited Kinetic Deflection Field I
Limited Thermic Dissipation Field I

200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M

Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I

Hobgoblin I x5
Hammerhead I x5
Hobgoblin I x5
Warrior I x5

The Warriors are only there in case you're facing Angel pirate NPCs. The Semiconductor cells give better capacitor endurance than Capacitor Control Circuits in this case.

EFT screenshot

"I am a leaf on the...ah, frak it!"

Chainsaw Plankton
FaDoyToy
#8 - 2013-02-12 04:38:54 UTC
a medium rep and 2 specific active hardeners should work great for level 2 missions. most of my experience there was in an arbitrator but that is very similar to the vexor :)

just remember to watch out for drone aggro!

@ChainsawPlankto on twitter

Cephelange du'Krevviq
Science and Trade Institute
Caldari State
#9 - 2013-02-12 04:42:05 UTC
Chainsaw Plankton wrote:
a medium rep and 2 specific active hardeners should work great for level 2 missions. most of my experience there was in an arbitrator but that is very similar to the vexor :)

just remember to watch out for drone aggro!


He has a good point. If you're using Light drones, the only enemies that should target them are frigates. Be sure to have your "Drones in Space" expanded so you can keep an eye on their health.

"I am a leaf on the...ah, frak it!"

Tamashii Akatsuki
Center for Advanced Studies
Gallente Federation
#10 - 2013-02-12 04:47:30 UTC  |  Edited by: Tamashii Akatsuki
First of all, thanks for the awesome responses guys. I'm doing my best to learn the game still but there's just so much to learn :).

Cephelange du'Krevviq wrote:
Chainsaw Plankton wrote:
a medium rep and 2 specific active hardeners should work great for level 2 missions. most of my experience there was in an arbitrator but that is very similar to the vexor :)

just remember to watch out for drone aggro!


He has a good point. If you're using Light drones, the only enemies that should target them are frigates. Be sure to have your "Drones in Space" expanded so you can keep an eye on their health.


And yeah, this is one of the problems I was having in my missions. Watching their health wasn't really my problem, more of the fact that they just always seem to have aggro on something. Without drone durability leveled up yet (just hit drone IV today) they don't have the highest HP and just seem to get popped pretty fast. Anything I can do to improve my drone abilities more?

Also, with the damage types being dependent on the mission you're in, which types of NPCs deal which damage / what types of damage are they weak against?
Cephelange du'Krevviq
Science and Trade Institute
Caldari State
#11 - 2013-02-12 04:50:56 UTC
When I ran missions on a regular basis, this was set to my homepage in the in-game browser. Definitely worth bookmarking in the IGB.

http://eve-survival.org/wikka.php?wakka=missionreports

"I am a leaf on the...ah, frak it!"

Tamashii Akatsuki
Center for Advanced Studies
Gallente Federation
#12 - 2013-02-12 04:54:43 UTC
Cephelange du'Krevviq wrote:
When I ran missions on a regular basis, this was set to my homepage in the in-game browser. Definitely worth bookmarking in the IGB.

http://eve-survival.org/wikka.php?wakka=missionreports


Ah yes, this is useful. Thanks :)
sabre906
The Scope
Gallente Federation
#13 - 2013-02-12 05:12:51 UTC
As if you need tank on a cruiser for lvl1s and 2s. Sell that Vexor and get an Algos. You'll be doing missions faster and much better off.

Joran Dravius
Doomheim
#14 - 2013-02-12 05:31:40 UTC  |  Edited by: Joran Dravius
Tamashii Akatsuki wrote:
Cephelange du'Krevviq wrote:
When I ran missions on a regular basis, this was set to my homepage in the in-game browser. Definitely worth bookmarking in the IGB.

http://eve-survival.org/wikka.php?wakka=missionreports


Ah yes, this is useful. Thanks :)

Knowing what you're fighting doesn't help without knowing what to do about it. Bookmark this site in-game too so you'll know what damage types to tank for and what damage is best to deal. http://www.ogrank.com/content/view/698/59 Those two sites are your best friends for missions.