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Anomaly isk/h in true sec between -0.05 and -0.5 ?

Author
Carniflex
StarHunt
Mordus Angels
#1 - 2013-02-11 09:04:31 UTC
Been a while since I have done null sec anomalies. So instead of relying my past experience (which is a bit outdated by now) I will have to ask for a number from pilots with more recent experience.

What is the isk/h number you can expect from running anoms in fully upgraded "crappy" null sec system ? Let's say ship + fit cost is up to about 1.5 bil and SP is of no concern so anything goes that fits into that envelope goes.

So no motherships but T2 fitted marauder / faction BS / T3 or carrier should be able to squeeze into that price without major sacrifices.

I am asking bcos back before the great anomaly nerf some years ago fully upgraded null sec was about 15% better than running hi sec lev 4 missions according to my spreadsheet (pair of pimped pirate BS/marauder in hi sec vs T2 fit Carrier+Marauder in null sec) and I'm wondering if its now better or its still only -0.7 to -1 where life is good and below that you are better off grinding lev 4 in hi sec isk/h wise. So would you be so kind to tell me the isk/h number (or failing that a bounty tick number) in a upgraded null sec system up to -0.5 true sec.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#2 - 2013-02-11 10:19:26 UTC
if you can get forsaken hubs and a decent fit battleship, you are looking at 90-100m in bountys per hour and another 40 or so in loot/salvage
Jenn aSide
Worthless Carebears
The Initiative.
#3 - 2013-02-11 14:47:50 UTC
It depends on what ship, and what pirate faction, and whether or not you have constant access to forsaken hubs.

A Machariel/vargur or Vindicator/kronos in Angel, Guristas or Serpentis Null sec is probably the best sub cap isk/hr you'll every see. Less so in Drone, sansha or blood raider space (Nightmare/paladin or rattlesnake in drone, sansha or BR space will come very close).

In Serpentis space my Macharial makes 120 mil an hour, 150 mil with my vindicator. The mach in Blood Raider Space makes about 100 mil (Blood Raiders, like Guristas, have more "orbit at longer range" rats like the Popes, unlike Serps and Angels which only have a few long range orbit rats which is why you will almost always make more from say serp than from BRs).
Carniflex
StarHunt
Mordus Angels
#4 - 2013-02-11 15:33:46 UTC  |  Edited by: Carniflex
Thanx - that was just the kind of number I was looking to give me an idea.

Has the distribution of anomalies in the upgraded null sec remained the same since the "great anomaly nerf" back in march 2011? The one where Sanctums and Havens were removed from most of the null sec ?

Last devblogs I can find about anomalies at first glance are - http://community.eveonline.com/devblog.asp?a=blog&nbid=3086 and ofc the original kick in the nuggets http://community.eveonline.com/devblog.asp?a=blog&nbid=2290

So I should expect about 4 to 5 hubs in fully upgraded sec -0.4 system ? With one possibly forlon and another forsaken varierity ? Do anoms take still about 6 minutes to respawn like immediately after the 2011 nerf or has that time shortened by now to a more reasonable level ?

Anyone have a link at hand perhaps for a more detailed description of the anomaly distribution in upgraded system that is reasonably up to date?

I could ofc just take cov ops and go find out, but someone telling me would be easier.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

amurder Hakomairos
Deep Core Mining Inc.
Caldari State
#5 - 2013-02-13 11:48:53 UTC
-0.3 fully upgraded military level 5 = 2 forsaken hubs

-0.7 fully upgraded military level 5 = 3 forsaken hubs

Respawn time seems to be 2ish minutes after your ship leaves the finished site