These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2041 - 2013-02-06 07:06:28 UTC
Nevyn Auscent wrote:
CCP Fozzie wrote:
Maximus Andendare wrote:
Fozzie, I'm curious: how does having high cap use create interesting player decisions on Amarr ships? I honestly can't see what you were referencing there.


High cap use as a drawback provides a different challenge to the player than the drawbacks of other weapons. The point isn't to remove all the interesting drawbacks, it is to make sure that the potential benefits are good enough to keep everything as competitive as possible.

That weapon balancing goal is of course not something we have reached yet, but we are working towards it and rolling the cap use bonus into the weapon isn't the way to get there.


I would have to disagree.
If you cut the cap useage on lasers to 2/3rds their current amount it would still be a significantly high cap useage but would allow ships without the bonus to effectively fit & use lasers. Generaly the ships with no cap use bonus get fitted with something like AC's simply because it's utterly unviable for them to work with lasers.
The cap bonus could then be removed off additional ships, but still left on a few that are specifically intended to be able to fire indefinetly (or close to) with a little bit of cap fitting of some kind, be it rigs or mods.
They certainly do not have a damage advantage anymore that requires leaving them unable to continious fire without serious effort.

Doesn't their optimal allow for awesome damage application? Not really used lasers, only missiles and projectiles, (mainly because I love the projectile sound effects and missile visuals)
Roime
Mea Culpa.
Shadow Cartel
#2042 - 2013-02-06 07:32:48 UTC  |  Edited by: Roime
Fozzie,

what were your goals for this balancing pass, and do you feel like they were met?

I personally was expecting at least one fleet-compatible BC per race, and the removal or fixing of useless hull bonuses. Unfortunately this didn't happen :/

Changing Cyclone and Prophecy weapon systems was in line with "2 weapon systems per race" -trend. Amarr drone battleship and full missile Minnie bs coming soon.

Looks like Drake will still very much Drake, Gallente shield tank, Amarr stuck with "unique" fitting bonus, Cyclone fits an XLASB.

EDIT: I also still wonder about the logic behind active armor tanking BCs having the largest sigs and more hull than armor.

.

Ra'Shyne Viper
Native Freshfood
#2043 - 2013-02-06 07:35:25 UTC  |  Edited by: Ra'Shyne Viper
Holy nerfing drake, grats CCP, the drake will never be used AGAIN, EVER. literately has no value in anything anymore.

Should just make a new sub group for Battlecruisers called "Graveyard Battlecruisers" cause thats where this is going 2/11

DUST 514 player

Ingame name: Vin Vicious

Nikuno
Atomic Heroes
#2044 - 2013-02-06 08:47:51 UTC
Not sure which post it was, but didn't Fozzie state recently that medium rails were going to be looked at again for the next release?

I've kept up with all the threads running in F&I but don't recall reading anything beyond that one quote......
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2045 - 2013-02-06 09:20:08 UTC
TrouserDeagle wrote:
CCP Fozzie wrote:
Maximus Andendare wrote:
Fozzie, I'm curious: how does having high cap use create interesting player decisions on Amarr ships? I honestly can't see what you were referencing there.


High cap use as a drawback provides a different challenge to the player than the drawbacks of other weapons. The point isn't to remove all the interesting drawbacks, it is to make sure that the potential benefits are good enough to keep everything as competitive as possible.

That weapon balancing goal is of course not something we have reached yet, but we are working towards it and rolling the cap use bonus into the weapon isn't the way to get there.


You have the right idea for once. I hope you can ignore all the 'feedback' the dps plebs give you. Removing cap bonus has not made good ships so far: abaddon can do it because all BS seem to require cap boosters for some reason, and that covers it, but punisher and maller are both trash, because on proper ships, midslots are life. I think amarr ships should mostly all have the bonus.

Btw, TEs, T2 ammo and drones. This had better be happening sooner than you guys doing rebalancing on every ship in the game. Stuff is broken.



I dunno, i'm getting used to my drones constantly switching between AB/MWD and never doing any actual damage.


Things that laser boats need imo.

The cap bonus
Utility high/nos buff
Maybe a midslot or two?

t2 ammo rebalance (Also notice that lasers are ****** over WAY more by TD's than any other ammotype due to having no falloff/bad tracking already)

BYDI recruitment closed-ish

Caitlyn Tufy
Perkone
Caldari State
#2046 - 2013-02-06 09:35:50 UTC  |  Edited by: Caitlyn Tufy
Roime wrote:
Changing Cyclone and Prophecy weapon systems was in line with "2 weapon systems per race" -trend. Amarr drone battleship and full missile Minnie bs coming soon.


Technically, Amarr already have a drone battleship in Armageddon, it just isn't bonused and the bay is a bit small. I half expect them to double the size of the bay and give it the ability to fit turrets or missile launchers. Fozzie already said they're turning Typhoon into a missile boat.

Quote:
Looks like Drake will still very much Drake


Nano Drake is getting hit pretty hard - testing it on SiSi, it really feels sluggish and "heavy". Meanwhile, Cyclone zips about just like your usual minmatar ship - I expect it to take over the nano role (though more of a mid range verrsion due to considerably shorter targetting range), while the Drakes will be delegated to the brick role. Since I always prefered the nano drake, it seems I'll be shifting over to the Cyclone after all.

Quote:
Amarr stuck with "unique" fitting bonus


This isn't necessarily a bad thing. Let's compare railguns and lasers - railguns have lower cap use, but also relatively low damage - they need the damage bonus of sorts to work decently (note: Rokh's range bonus doubles as damage bonus, since the pilot can downgrade ammo to shorter range, higher damage version). Meanwhile, lasers have high cap use, but also high damage. A cap bonus reduces their drain on the capacitor, but if you combine a laser with a damage bonus, you get a high cap use, very high damage weapon, an option other weapons systems simply don't have. Of course, it comes with a price - it's limited to EM/TH spectrum.

Quote:
(Also notice that lasers are ****** over WAY more by TD's than any other ammotype due to having no falloff/bad tracking already)


Frankly, they'd need to look over how TE/TCs work (optimal vs. falloff) and over the whole ewar, because let's face it, playing a roulette with ECM isn't fun either.
Yonis Kador
KADORCORP
#2047 - 2013-02-06 10:02:51 UTC  |  Edited by: Yonis Kador
I don't know what world you guys are living in, but the Amarr people most certainly do not need a "drone battleship." Where does this sacrelige end? Balance is one thing but that doesn't mean every race needs every kind of ship out there. With my enemy being the Gallente, the Amarr people would sooner launch a battleship designed to eat drones than harbor them. Our tech should be designed to COMBAT drones. Which is why Amarr drones suck. The Armageddon is a mini Bhaalgorn. Fit one full of neuts and see what you can do. What's missing isn't a drone bonus. What's missing is some kind of neut/vamp bonus. In any case, an energy weapon bonus should be primary and if at all, drones secondary. An Amarr drone battleship. What's next? Railgun bonuses on the Abaddon? Ya'll are going to kill me. If the future holds a New Eden full of Prophecies AND Armageddons all stuffed with Gallente drones because dps will always reign supreme, well won't that be a fine day for the Amarr race.

YK
Mund Richard
#2048 - 2013-02-06 10:21:29 UTC
Caitlyn Tufy wrote:
Roime wrote:
(Also notice that lasers are ****** over WAY more by TD's than any other ammotype due to having no falloff/bad tracking already)


Frankly, they'd need to look over how TE/TCs work (optimal vs. falloff)

And by look over how they work, do you mean reduce the falloff they give to somewhere towards x1.5 for instance?

TD not affecting falloff the way TC does would make sense if the plan would be to let brawling ships at least stand a chance against kiters by going into deep falloff.
Now how much that reflects the current state of affairs, is another thing.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Broxus Maximas
Perkone
Caldari State
#2049 - 2013-02-06 10:33:35 UTC  |  Edited by: Broxus Maximas
I really am not impressed with the Gallente BC Changes. Why not change the Myrm to better fit the drone boat role. You could take away another high slot, give it +25 bandwidth, and change the armor rep bonus to drone tracking, drone optimal range or speed bonuses.

I also don't really feel that the Brutix change help make them more playable than they were before when compared to other BC variants

Finally, why for these "drone boats" is there no option to fit modules in their high slots that replace turrets and allow more drones to be controlled? Why not make drone boats actually drone boats capable of carrying more than 5 drones at the expense of losing their turrets.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#2050 - 2013-02-06 11:54:56 UTC
Goldensaver wrote:
[Well in PvP unless you're being extremely

Did you calculate the amount of base HP the Drake recieves when it takes 25% less damage than a Cyclone from everything?

And for the drones... now most BC's have a utility high. Put in a smartbomb and ignore the Cyclones drones as they won't be around for long.

I'm glad you aren't calling it final. I'm glad to see you're keeping an open mind. I think people are losing it over theory crafting without actually seeing how things are playing out. Yes, it has lost quite a bit of mission diversity. That will hurt it for mission running outside of Caldari space. But it might have been a bit too versatile and capable as a ship for running missions.

I don't think it'll be a problem. I think we'll see two viable ships in the Cyclone and Drake after the patch. I think a lot of people are overreacting to these changes. But I guess we'll see how it plays out.



No didn't bring resist and shield boost bonus in it, not takan the time to calculate that, so I went with the hull HP.

as for the smart bomb, it will be hell to fit with say 6 Heavy assault launchers, tackle and shields, the Cyclone has a lot less trouble by the way because it needs only 5 launchers and has more Powergrid.

but yeah I'll see how it ends. though I'd made my drakes ready for a long time in the hanger and bought my selfs some cyclones.

Luc Chastot
#2051 - 2013-02-06 11:59:27 UTC
So Fozzie, have you reconsidered the second Myrm bonus? A clean, defined line between the Tristan, Algos, Vexor and Myrm would be a nice thing to have (turret + drone bonuses).

Make it idiot-proof and someone will make a better idiot.

Deditri
Sebiestor Tribe
Minmatar Republic
#2052 - 2013-02-06 12:20:52 UTC
Do not like, seems like a waste of engineering cycles to produce a change that is not making the players very happy.

I would say politely, back to the drawing board please.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#2053 - 2013-02-06 12:23:31 UTC
Flatiner wrote:
Can I ask who in their stoned state of mind hired this goon? Seriously why dont you try doing something productive in this game that WE the player pay for instead of f**ki*g us in the butt every chance you get. At this rate you might as well apply for bankruptcy just like THQ did for not listening to the player base. Fix what needs to be fixed stop breaking items/ships what have you, that don't need your rediculous ideas or "improvments" as you all call them. I'm not the oldest player in eve but I feel as if this game has taking a change for the worse since they hired Fuzzie to the ccp team. Here's an idea why don't you ask your player base what they would like to see happen. Seriously tired of the "changes" to this game and can't wait for a new game to come along and stomp this one into the ground


Well I beg to differ. If you actually play this game you would know that CCP Fozzie has made so many ships that were useless actually great to fly now. I find the variety of ships flown in game now staggering. I never know what I might find.

If you didn't know, these are the ships that have been made very useful and fun to fly that were pretty much useless before Fozzie touched them:

all T1 Exploration frigates
All T1 Attack frigates
All T1 EWAR frigates
All T1 Logistics frigates (previously mining ships)
7 out of the 8 Combat frigates (the Rifter is now a lame ugly duckling)

All original Destroyers

All T1 Logistics Cruisers
All T1 EWAR Cruisers
All T1 Attack Cruisers
3 out of the 4 Combat Cruisers (The Maller is not quite as good as it should be)

At my count 19 of the above ships were probably never flown with serious intent and out of the 48 ships, only two could use a second balance pass (I'm looking at you Maller/Rifter)

also, can I haz your stuff?
Sradoc
Sradoc Corporation
#2054 - 2013-02-06 13:46:34 UTC
Quote:
The Cyclone is swapping its projectile bonus for a missile RoF bonus, giving it the ability to spew missile of any damage type desired. This should help provide more variety of ships to Minmatar pilots who enjoy Breacher/Talwar/Bellicose gameplay and want to go bigger.


Those who enjoys the Breacher/Talwar/Bellicose game play do not expressively enjoy gimping the cyclone...how do you come up with this data?

I will stand corrected if someone can show me a thread that says eve players WISH they could make the cyclone a missile boat...

New Eve Player response: " Please Please CCP!! Make it MORE difficult to fly minmatar ships by making us train EVERYTHING UNDER THE SUN TO 5 ! I thought I was on a roll getting my gunnery skills up but now I need to switch to missiles!! YAY!!! " (Cancel subscription).


Old Eve Players response: "dafaq?"





Mund Richard
#2055 - 2013-02-06 14:05:34 UTC  |  Edited by: Mund Richard
Luc Chastot wrote:
So Fozzie, have you reconsidered the second Myrm bonus? A clean, defined line between the Tristan, Algos, Vexor and Myrm would be a nice thing to have (turret + drone bonuses).
Someone from CCP said before, that making drones a primary platform wouldn't really work out.

Considering that, compared to the Vexor the Myrm is only getting an upgrade in bandwidth as far as offense goes, and heavies aren't the easiest to use...

Now the damage potential of a shield Myrm against a web+scrammed target is already fair, if it had a blaster bonus, with an ASB setup it would be quite something.

The Prophecy has the Myrm's old 75mbps, so as far as racial asymmetry goes, having the Myrm with 75 as well (on top of the blaster bonus) would be somewhat strange.

Well, it will never outtank the 5% resist 7 low Proph, so might as well outgun it!
Maybe 80 mbps?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#2056 - 2013-02-06 14:13:31 UTC  |  Edited by: Benny Ohu
Yonis Kador wrote:
I don't know what world you guys are living in, but the Amarr people most certainly do not need a "drone battleship." Where does this sacrelige end? Balance is one thing but that doesn't mean every race needs every kind of ship out there. With my enemy being the Gallente, the Amarr people would sooner launch a battleship designed to eat drones than harbor them. Our tech should be designed to COMBAT drones. Which is why Amarr drones suck. The Armageddon is a mini Bhaalgorn. Fit one full of neuts and see what you can do. What's missing isn't a drone bonus. What's missing is some kind of neut/vamp bonus. In any case, an energy weapon bonus should be primary and if at all, drones secondary. An Amarr drone battleship. What's next? Railgun bonuses on the Abaddon? Ya'll are going to kill me. If the future holds a New Eden full of Prophecies AND Armageddons all stuffed with Gallente drones because dps will always reign supreme, well won't that be a fine day for the Amarr race.

YK

you know the races have always been just fine with taking each others tech

the amarr invented the jumpdrive and the gallente/caldari invented the warp drive

also the races have a pact with each other to share all tech advances

also the amarr got capsule tech from the cal who got it from the jove

also their religion and the reclaimings centre around flying about and taking other people's stuff

their first priest emperor started it

the amarr were always meant to be a drone/laser race just as the gal are hybrids/drones, cal are hybrids/missiles and min are missiles/projectiles

btw the bhaal is made by a group whose faith is illegal in the amarr empire under religious law

e: and a drone balance is deffo coming at some point soon i reckon
Naomi Anthar
#2057 - 2013-02-06 14:25:58 UTC
Benny Ohu wrote:
[quote=Yonis Kador]

btw the bhaal is made by a group whose faith is illegal in the amarr empire under religious law

e: and a drone balance is deffo coming at some point soon i reckon


This would be all true , but curse/pilgrim/dragoon/sentinel ... makes me thinks that amarr is the neuting race along with Blood raiders. So sure blood raiders are illegal , but neuting doctrine aint thier thing only.
Mund Richard
#2058 - 2013-02-06 14:29:05 UTC
Benny Ohu wrote:
e: and a drone balance is deffo coming at some point soon i reckon

At frig level, active armor repping bonus was fine, since at max skills a 10%/level bonus is 12.5% better than a 5% resist or something like that.

At BC level balancing we were promised buffs to armor, and the thread is still rolling, though I'm not quite enthusiastic about trying to fix armor tanking by introducing a module with "ancilary" in it's name that still uses the same cap and has a fitting limit of 1, but there's something going on at least.

With drones, for now there's only the promise that something will happen at some point.
If the AI mess was good for anything, it was to remind folk about how drones aren't in the best shape in many ways.
Yes, with the new and buffed DDAs, on a nearby serpentis-webbed target, they are doing fine dps, that one part is in better shape than ever before.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#2059 - 2013-02-06 14:29:44 UTC  |  Edited by: Benny Ohu
e: at Naomi

that's not what i was trying to say but yeah Smile
Diesel47
Deep Core Mining Inc.
Caldari State
#2060 - 2013-02-06 14:30:49 UTC  |  Edited by: Diesel47
Sradoc wrote:
Quote:
The Cyclone is swapping its projectile bonus for a missile RoF bonus, giving it the ability to spew missile of any damage type desired. This should help provide more variety of ships to Minmatar pilots who enjoy Breacher/Talwar/Bellicose gameplay and want to go bigger.


Those who enjoys the Breacher/Talwar/Bellicose game play do not expressively enjoy gimping the cyclone...how do you come up with this data?

I will stand corrected if someone can show me a thread that says eve players WISH they could make the cyclone a missile boat...

New Eve Player response: " Please Please CCP!! Make it MORE difficult to fly minmatar ships by making us train EVERYTHING UNDER THE SUN TO 5 ! I thought I was on a roll getting my gunnery skills up but now I need to switch to missiles!! YAY!!! " (Cancel subscription).


Old Eve Players response: "dafaq?"







I've heard a ton of people asking for the cyclone not to be changed to a missile boat.

I agree with them.

If I wanted a shield tanking missile race, I'd use caldari. Roll