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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Naomi Anthar
#2001 - 2013-02-05 14:34:37 UTC
Sergeant Acht Scultz wrote:
Seleucus Ontuas wrote:
The Talos helped Gallente out tremendously, but what people are looking for here is a Gallente BC that can go into a fight and Brawl, with decent DPS and good EHP. That is not the Talos. The Talos is a kiting ship, and Gallente pilots are happy to have a kitting BC, but we want a Brawling BC that isn't limited to simply fights involving 3 people or less.



Again, this Talos is only good as it is because it's shield tank and often ASB tank, fit it with armor and it's not even half of what it is with shield tank.

Like everything else, execept maybe ship with armor resist bonus/rep bonus. You said nothing that is new i'm afraid. Shield or gimp - talos is just one of many examples. Sure people do armor tanking - mostly Amarr because we got no choice(frigates can even go with 2 mids and both laser cruisers got just 3 mids).
Warde Guildencrantz
Caldari Provisions
Caldari State
#2002 - 2013-02-05 14:54:31 UTC
just give the myrm or brutix a bonus to armor amount instead of resists and be done with it, say its the gallente's new badass armor tech or something.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Mike Whiite
Deep Core Mining Inc.
Caldari State
#2003 - 2013-02-05 14:57:18 UTC
Quote:

Drake:
Change Kinetic Missile damage bonus from 5 to 10% per level
Launchers: -1
Powergrid: -40
CPU: -15
Hull: -250



So it's has less shield/armor/hull/launchers/slots as a whole.

But it gained mass/lost speed/lost agillity/ lost cpu/lost powergrid/lost capacitor/ lost capacitor recharche time and gained Signature

"TO GAIN A BIGGER CARGOHOLD?!!!!" for the fewer missiles that it is going to fire.

Who made a Galente lead disigner for the Caldari state :)

Although it should do more damage it became even lamer, than the first draft.

The Cyclone:

Outdamages the Drake with everything but Scourge.

Has a bigger drone bay and can bring larger drones or 2 flights

has only 250 Shield hp less and 500 armor more

a bigger capacitater.

is faster more agile.

has a smaller signature radius

Has more Powergrid

Has more CPU

Has 1 more low slot and one less mid

Active shield bonus vs. Resist bonus

BTW they have the same Cargohold :)


I can understand the reson to reballance and make more ships usefull, though this is ripping almost every bit of use from it.

Give it an general damage bonus an maybe a 7,5 % damage a level in that case they both have several options.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2004 - 2013-02-05 15:08:44 UTC
Gypsio III wrote:
Balance ships, not bonuses.

Are you suggesting then we should remove all bonuses from all thips and just give them all the the same layouts, the same stats and give them all the same amount of turret and missiles slots as well as the same amount of drones?

How about we get rid of all meta and T2 gear too?

Then everything will be balanced, right down the middle.


Alternatively, we can accept the fact that ship bonuses are an intrinsic and integral part of what makes a ship both unique and what it is.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2005 - 2013-02-05 15:18:41 UTC
Mike Whiite wrote:
Quote:

Drake:
Change Kinetic Missile damage bonus from 5 to 10% per level
Launchers: -1
Powergrid: -40
CPU: -15
Hull: -250



So it's has less shield/armor/hull/launchers/slots as a whole.

But it gained mass/lost speed/lost agillity/ lost cpu/lost powergrid/lost capacitor/ lost capacitor recharche time and gained Signature

"TO GAIN A BIGGER CARGOHOLD?!!!!" for the fewer missiles that it is going to fire.

Who made a Galente lead disigner for the Caldari state :)

Although it should do more damage it became even lamer, than the first draft.

The Cyclone:

Outdamages the Drake with everything but Scourge.

Has a bigger drone bay and can bring larger drones or 2 flights

has only 250 Shield hp less and 500 armor more

a bigger capacitater.

is faster more agile.

has a smaller signature radius

Has more Powergrid

Has more CPU

Has 1 more low slot and one less mid

Active shield bonus vs. Resist bonus

BTW they have the same Cargohold :)


I can understand the reson to reballance and make more ships usefull, though this is ripping almost every bit of use from it.

Give it an general damage bonus an maybe a 7,5 % damage a level in that case they both have several options.

Wow, the stock Cyclone has a massive 4.2% more dps than a Drake at BC level 5... Unless the Drake uses kinetic, where it then has 44% dps more than the Cyclone... (And actually, with 6 launchers using kinetic, it does 2.9% more dps than it used to with 7.)

How aweful.

And all that EHP, whatever will you do? ...as the Drake continues to have one of the most solid tanks in its class?
Commander Ted
Caldari Provisions
Caldari State
#2006 - 2013-02-05 15:20:24 UTC
Can the harbinger have a 3rd bonus other than capacitor use? I don't think something that missle and projectile boats get for free should be considered a bonus.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Lili Lu
#2007 - 2013-02-05 15:31:57 UTC  |  Edited by: Lili Lu
Warde Guildencrantz wrote:
just give the myrm or brutix a bonus to armor amount instead of resists and be done with it, say its the gallente's new badass armor tech or something.

Yes. I suggested this in a couple earlier posts itt. No response.

For a long time the auguror had such a bonus. It was % based. But alternately CCP could get more control on the actual amount by making it a purely hp amount bonus per level.

Such a bonus is more comparable to resist bonuses and thus allows fleet usage and not just solo. The AARs are not going to equate to ASBs unless CCP nerfs ASBs some more. That appears unlikely unfortunately. So AARs can be part of the game for those seeking solo play for any race of ships they want to armor tank. But please don't lock both (or either in my mind) Gallente BCs into this style of play and leave them gimped for gang/fleet usage.

I suppose if the repper bonus has to stay on one of the ships it would be better left on the Myrm, as drones and fleet use are less synched (at least pending more drone adjustments).

Another thing about an hp bonus is that there are the misnamed and inadequate "regenerative" armor platings (would like to buy some very slow regen from these for ss'd repping after a fight and they might see some use). So one could view a Gallente armor hp bonus as simply a built in regenerative plating. Nothing game or backstory breaking with such a bonus.

edit - just as amarr armor resist bonuses act like a built in eamn, a gallente armor hp per level bonus would act like a buitl in regenerative plating.

edit 2 - and the drone boats already get a drone hp per level bonus without adding mass as a plate would. So Gallente scientists figured out how to adapt that technology onto the ship hulls. Maybe it involved some radiation that would fry a live crew and they figured out how to shield the crew from that radiation. ~

edit 3 - and to change subject, still not seeing any slight increase in the passive regen time for BCs as a class. Ridiculous PVE passive BC regen was identified in earlier blogs or CSM minutes as an issue for alteration. Retaining a near cruiser regen time on a near BS hp level is a problem. The drake is getting a very slight shield hp nerf but the effect of this on out of whack pve regen tank setups will probably be negligible. Please bump that regen time up from 1400 to something higher (1500? hell even 1450 would be something at least).
Goldensaver
Maraque Enterprises
Just let it happen
#2008 - 2013-02-05 15:34:07 UTC
Mike Whiite wrote:
Quote:

Drake:
Change Kinetic Missile damage bonus from 5 to 10% per level
Launchers: -1
Powergrid: -40
CPU: -15
Hull: -250



So it's has less shield/armor/hull/launchers/slots as a whole.

But it gained mass/lost speed/lost agillity/ lost cpu/lost powergrid/lost capacitor/ lost capacitor recharche time and gained Signature

"TO GAIN A BIGGER CARGOHOLD?!!!!" for the fewer missiles that it is going to fire.

Who made a Galente lead disigner for the Caldari state :)

Although it should do more damage it became even lamer, than the first draft.

The Cyclone:

Outdamages the Drake with everything but Scourge.

Has a bigger drone bay and can bring larger drones or 2 flights

has only 250 Shield hp less and 500 armor more

a bigger capacitater.

is faster more agile.

has a smaller signature radius

Has more Powergrid

Has more CPU

Has 1 more low slot and one less mid

Active shield bonus vs. Resist bonus

BTW they have the same Cargohold :)


I can understand the reson to reballance and make more ships usefull, though this is ripping almost every bit of use from it.

Give it an general damage bonus an maybe a 7,5 % damage a level in that case they both have several options.


The Cyclone:
Only outdamages the Drake by 2/3rds of a launcher equivalent while using any damage type other than kinetic, but is outdamaged by the Drake by 2 and 1/3rd of a launcher whenever using kinetic. That's a small plus to the cyclone for diversity, but a big one to the Drake for pure DPS.

The Cyclone:
Has a bonus that is only ~3% or something like that more effective than the Drake for active tanking, but substantially less effective while buffer tanking or recieving incoming reps. It also has a smaller tank than a Drake.

The Drake:
Was also widely considered OP before this patch, and will probably continue on after the patch it just fine of a state. They nerfed some stats a bit... but it's not downright terrible, that's for damn sure. Calm down.

So yeah, don't lose it over this. It's still gonna be a good ship. And now it has more cargohold for boosters, missiles, paste, and loot. They haven't really ****** the Drake over yet.

As to the people wanting more launchers on the Cyclone: that's treading all over the toes of the Drake. As it is, the Drake has superior raw DPS, but when it diversifies it is inferior. With one more launcher it's only weaker than the Drake when using kinetic by 1 effective launcher, while being far more powerful while diversifying (equivalent to 2 launchers). With 2 more launchers every missile type is more powerful than the Drake. Even kinetic, the Drakes "niche".
Pinky Denmark
The Cursed Navy
#2009 - 2013-02-05 15:45:33 UTC
I am in no doubt you are using the feedback for your work and I hope you are not as arrogant/ignorant as the lack of replies could suggest to certain tinfoil worshippers. Apart from the sudden lack of visible presence in the balance threads after only a single adjustment I feel you have provided the community well with information in a clear and respectfull way. Thank you...

However I would as a player giving feedback really appreciate some form of counter-arguments to the more serious questions and suggestions instead of a generic "I think I'm right in the first place and we might look into things again later". At least as a player we get to know how you are thinking if you reply.

The question "why do both gallente ships have the same active tank bonus instead of other interesting options?" was answered with "We think it's interesting enough" and "we're changing active armor repairing". Personally I agree both the Myrmidon and the Brutix are very interesting as they are now, but as a whole you haven't fixed any of the Myrmidon issues while you had the chance (better as ASB tank, mostly fits autocannons instead of blasters, stinks in fleets etc)

The question "Why does harbinger have the obsolete cap bonus?" wasn't really answered and the ship seems harder to fit than others while being super fragile with no tank bonus and 1 less lowslot than the Prophecy...

And ofcourse I looked a lot into fittings and ships like Cane and Proph have plenty fittings while I struggle with Harbinger and funny enough your cyclone which has a very generous fitting.

Would it be an idea to create a feedback thread for each race battlecruisers after the patch? I still can't forget how the hybrid rebalance was dumped like your boss told you to drop everything and start working on ships immediately...

Pinky
Wivabel
Federal Defense Union
Gallente Federation
#2010 - 2013-02-05 15:59:11 UTC
Hakan MacTrew wrote:
Gypsio III wrote:
Balance ships, not bonuses.

Are you suggesting then we should remove all bonuses from all thips and just give them all the the same layouts, the same stats and give them all the same amount of turret and missiles slots as well as the same amount of drones?

How about we get rid of all meta and T2 gear too?

Then everything will be balanced, right down the middle.


Alternatively, we can accept the fact that ship bonuses are an intrinsic and integral part of what makes a ship both unique and what it is.



What he means by the statement balance ships not bonuses is for example if the drake needs a 50% damage bonus to be competitive with other ships within its class then so be it.

One ship could have a 5% bonus while another has a 50% bonus as long as the ships themselves are balanced it does not matter that one gets a bigger bonus.

Gallente battlecruisers: I really feel that the tanking bonus is not as bad as it used to be if either ship should lose this bonus I vote the myrm. triple rep myrm fits are cute and all but the ship would do well with a bunch of possible other choices drone tracking drone MWD speed etc etc.

I am not sure if I am going to log in anymore.......

Mike Whiite
Deep Core Mining Inc.
Caldari State
#2011 - 2013-02-05 17:06:11 UTC
Goldensaver wrote:


The Cyclone:
Only outdamages the Drake by 2/3rds of a launcher equivalent while using any damage type other than kinetic, but is outdamaged by the Drake by 2 and 1/3rd of a launcher whenever using kinetic. That's a small plus to the cyclone for diversity, but a big one to the Drake for pure DPS.

The Cyclone:
Has a bonus that is only ~3% or something like that more effective than the Drake for active tanking, but substantially less effective while buffer tanking or recieving incoming reps. It also has a smaller tank than a Drake.

The Drake:
Was also widely considered OP before this patch, and will probably continue on after the patch it just fine of a state. They nerfed some stats a bit... but it's not downright terrible, that's for damn sure. Calm down.

So yeah, don't lose it over this. It's still gonna be a good ship. And now it has more cargohold for boosters, missiles, paste, and loot. They haven't really ****** the Drake over yet.

As to the people wanting more launchers on the Cyclone: that's treading all over the toes of the Drake. As it is, the Drake has superior raw DPS, but when it diversifies it is inferior. With one more launcher it's only weaker than the Drake when using kinetic by 1 effective launcher, while being far more powerful while diversifying (equivalent to 2 launchers). With 2 more launchers every missile type is more powerful than the Drake. Even kinetic, the Drakes "niche".



I'm fully aware there is a kinetic damage superiority.

Many Sansha sips have a Damage superiority as well, not that you see them very often.


considering raw damage: Cyclone could bring 5 med scouts against 5 small scouts of a drake.

it has an extra high ustility against the drake.

it has:

More CPU
More PG
More Cap
more speed
less signature

250 more base hit points

It has a low slot vs a mid slot, low slots usualy have more options.


I need to play with fittings before I make a final judgement but: at first glance I see a ship that:

lost it's PVE mission diversity, and became Gurista and Serpentic specific.

It isn't able to bring much to PvP: so predictable you'd could almost say a laser wil sooner do kinetic damage than a Drake EM, because not only the Cyclone out damages the Drake when not using kinetic, so does the Caracal.

So at this point and I won't call it final untill I played arround with EFT and maybe with it in game.

the only use I see for it is.

Running Gurista/ Serpentis sites and Blob warfare (witch was one of the mein reasons people where compleining about it)
Goldensaver
Maraque Enterprises
Just let it happen
#2012 - 2013-02-05 17:22:53 UTC
Mike Whiite wrote:

I'm fully aware there is a kinetic damage superiority.

Many Sansha sips have a Damage superiority as well, not that you see them very often.


considering raw damage: Cyclone could bring 5 med scouts against 5 small scouts of a drake.

it has an extra high ustility against the drake.

it has:

More CPU
More PG
More Cap
more speed
less signature

250 more base hit points

It has a low slot vs a mid slot, low slots usualy have more options.


I need to play with fittings before I make a final judgement but: at first glance I see a ship that:

lost it's PVE mission diversity, and became Gurista and Serpentic specific.

It isn't able to bring much to PvP: so predictable you'd could almost say a laser wil sooner do kinetic damage than a Drake EM, because not only the Cyclone out damages the Drake when not using kinetic, so does the Caracal.

So at this point and I won't call it final untill I played arround with EFT and maybe with it in game.

the only use I see for it is.

Running Gurista/ Serpentis sites and Blob warfare (witch was one of the mein reasons people where compleining about it)


Well in PvP unless you're being extremely predictable, people will rather opt to use omni resists than slap a kinetic hardener on their ship to screw you over. It's not such a big deal there.

As for your comparison: yes, the cyclone has more CPU, more PG, more cap, more speed, and less signature. But as for the "more base HP", that's is wrong. Did you calculate the amount of base HP the Drake recieves when it takes 25% less damage than a Cyclone from everything? I feel that the bonus to this should be counted in HP, in incoming reps, and when you compare active rep amount there as well because it increases rep value by 33%. And as for the lows, the Drake has a magic number if you ask me. It can be gank fitted with the magical 3 BCU's and still have a slot left for a DCU. 2/1/nano is another choice if you want speed instead of slightly more gank. The mid however gives it more space to fit tank while having full tackle. And for the drones... now most BC's have a utility high. Put in a smartbomb and ignore the Cyclones drones as they won't be around for long.

I'm glad you aren't calling it final. I'm glad to see you're keeping an open mind. I think people are losing it over theory crafting without actually seeing how things are playing out. Yes, it has lost quite a bit of mission diversity. That will hurt it for mission running outside of Caldari space. But it might have been a bit too versatile and capable as a ship for running missions.

I don't think it'll be a problem. I think we'll see two viable ships in the Cyclone and Drake after the patch. I think a lot of people are overreacting to these changes. But I guess we'll see how it plays out.
Misspi en Divalone
University of Caille
Gallente Federation
#2013 - 2013-02-05 17:23:47 UTC
In case the balancing team is running out of alternative ideas concerning active armor reps with Gallente. You could always try for a very unconventional hull HP, hull resist or crazy insane hull rep bonus. Now that would be something completely different.

Could also provide a bit of use for the generally useless reinforced bulkhead and hull repair mods.

Personally however I think it's not too bad both Myrmiddon and Brutix have an active rep bonus. It makes them interesting for small gangs with little or no logistic support. I'm not worried about shield versions being "better" as some might think. I think they aren't. A shield version might have more dps and have a slight speed benefit due to low slot propulsion modules but for those smaller gangs you want and need each and every med slot available for support modules rather then (shield) tank unless you only feel comfortable going for straight up ganks. You win those in just about any setup...

As for other suggestions I feel the Harbinger could use just a little more wiggle room for fitting and I'd like the Cyclone have one low slot moved to a med slot. I'll explain the reasoning for that last suggestion.

After the sneaky shield hardener change I really would like to have slightly more room for either shield resist amplifiers or a small/med cap booster. With a shield boost rather then shield resist bonus the Cyclone has become extremely vulnerable to cap warfare. The Cyclone does not have the benefit of having a built in resist bonus like Ferox or Drake. Sure ASB's don't use cap but without decent (passive) resists your shield will melt very fast. A nos in the high slots though doable isn't really going to cut it.I'm not too worried about the extra med slot being used up for even more ASB's. Limited cpu and low slots will take care of that. One less low slot also forces more hard choices on what to put in the low slots concerning tank/gank/speed/fitting.

I'm not too worried about the Cyclone becoming more like the Drake. Their characteristics still ensure they both have their use in different fleet/gang concepts. And after all the Cyclone is nothing but a pure shield tanker so it makes sense to pattern it like other active shield tankers like the Breacher, Maelstrom and it's T2 variant the currently unmodified Claymore.
Naomi Anthar
#2014 - 2013-02-05 17:27:15 UTC
Commander Ted wrote:
Can the harbinger have a 3rd bonus other than capacitor use? I don't think something that missle and projectile boats get for free should be considered a bonus.


Aren't you thankful you can shoot your guns at all ? Funny thing is even with 50% reduction lasers cap you out in no time. What a joke :D. Still love em lasers , will not betray them.
Zarnak Wulf
Task Force 641
Empyrean Edict
#2015 - 2013-02-05 17:36:01 UTC
The Myrm has alot more playing room then the Brutix. The Myrm would still be popular with a :

Armor HP bonus (Occator has it so not unheard of)
Drone tracking bonus
Drone MWD bonus
Hybrid tracking
Hybrid damage

All of the above are consistent with the Gallente drone line. You can fit a 1600 plate on a Myrm and not care about downsizing the guns. Not so much with the Brutix.
Jerick Ludhowe
Internet Tuff Guys
#2016 - 2013-02-05 17:43:39 UTC
Zarnak Wulf wrote:
The Myrm has alot more playing room then the Brutix. The Myrm would still be popular with a :

Armor HP bonus (Occator has it so not unheard of)
Drone tracking bonus
Drone MWD bonus
Hybrid tracking
Hybrid damage

All of the above are consistent with the Gallente drone line. You can fit a 1600 plate on a Myrm and not care about downsizing the guns. Not so much with the Brutix.


I strongly agree with this sentiment. If one of the Gallente BC's is to lose the rep bonus, the myrmidon is the ideal candidate. Another drone bonus would be my unquestionable choice.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2017 - 2013-02-05 17:55:09 UTC
Hakan MacTrew wrote:
Gypsio III wrote:
Balance ships, not bonuses.

Are you suggesting then we should remove all bonuses from all thips and just give them all the the same layouts, the same stats and give them all the same amount of turret and missiles slots as well as the same amount of drones?

How about we get rid of all meta and T2 gear too?

Then everything will be balanced, right down the middle.


You misunderstand.

Quote:
Alternatively, we can accept the fact that ship bonuses are an intrinsic and integral part of what makes a ship both unique and what it is.


Indeed. Since we fly ships rather than bonuses, it is absurd to criticise a bonus as "bad" or "obsolete"; it is not useful to look at bonuses in isolation because bonuses do not exist in-game in isolation. As you say, what matters is the value of the ship as a whole.

The arguments of diversity and uniqueness also have merit. Even if a ship was agreed to deserve a tank boost, it might not be appropriate to move its active rep bonus to resist or EHP, if it resulted in a reduction of the diversity of ships and tanking style seen in game - the route to fixing active tanking doesn't involve deleting it. I appreciate that the diversity argument cuts both ways - where is the diversity in both Caldari/Gallente BCs having resist/rep bonuses? - but diversity still has to be balanced against inter-and intra-class balance, making it problematic IMO to give the Ferox a damage bonus, or the Brutix a tracking bonus in place of its rep bonus.

But this isn't to say that active-tank bonuses shouldn't be replaced on certain ships. Command ships, for example, need to survive as link platforms in fleet environments, and hence are entirely deserving of resist bonuses, just as seen for HICs, whose role puts them in a similar environment. In this case, any perceived lack of diversity of CS bonuses is trumped by the needs of their narrow tactical role.

In the specific case of the call for 10% rep bonuses, it has merit as part of a fix to active-tanking ships. But it shouldn't be applied across the board, it should be applied where needed. A 10% rep bonus for the Incursus would probably be excessive; the Sleipnir certainly has no argument for deserving a 10% boost bonus. Ultimately, it all comes back to fixing the ships that need fixing, rather than crudely applying blanket changes. Hence, balance individual ships rather than classes of bonuses.

Smile
Roime
Mea Culpa.
Shadow Cartel
#2018 - 2013-02-05 18:08:44 UTC
Gypsio III wrote:

Good fixes, not easy fixes.

Blanket changes are almost always a bad idea - resulting in undeserved boosts to ships that don't need boosting while not fixing the ships that do need help.

Take the 2009 projectile changes, the major benefactors of which were the Sleipnir, Hurricane, Thrasher and Rifter, ships already highly competitive in their classes. Take the recent hybrid changes didn't fix medium rails while giving an undeserved boost to small blasters and small rails. Take the recent application of GMP to unguided missiles was very welcome for torps but unnecessary for rockets.

Let the AAR changes settle in, then balance active-bonused ship individually - or just alter active-tanking, of course. For example, the Sleipnir doesn't need boosting relative to its field CS counterparts, while it would be absurd to give the Claymore an increased shield boost bonus when its role dictates that it needs a HIC-style resist bonus.



I was referring to the hull bonuses, which only affect the said ships. I agree with you about weapon system etc wider changes and their more complex effects.



.

Wivabel
Federal Defense Union
Gallente Federation
#2019 - 2013-02-05 18:34:16 UTC
Goldensaver wrote:




So at this point and I won't call it final untill I played arround with EFT and maybe with it in game.


"and maybe with it in game."

I mean no offense to the specific individual who said this but this is the problem with the majority of the posters in this thread. Put down the EFT and load up Sisi fly the new ships then come back and post your nonsense at least then you will have some practical experience to back it up.

Some Ship musing

Dual rep MAR2/MAAR Brutix stats without implants drugs fleet or a booster alt. Rigs: nano pump/nanobot acc/(anti-ex pump or anc current router depending on useful utility high or not.

No heat 1350 every 7.6 Seconds
Heat 1476 every 6.5 Seconds

2 trimarks and a meta4 1600 give about 8757 raw armor you have to live 38 seconds for your active tank to be better.
3 trimarks 800t2plate 7492 you have to live for 32 seconds for your active tank to be better.

Its a pretty decent active tank for solo and small gang pew. You also get the benefit of being faster while active tanked. Add boosters drugs fleet bonuses and implants and you really have something. Of course the same can be said of armor buffer tanks.

I played around with a possible fleet fit brutix. 200mm rails get you a respectable 512 DPS @ 15 and 34 with cn anti(1x MFS 356 + 155 From drones) About 60000 EHP with 66% being the lowest resist. Not terrible IMO

Like has been said I still think the Brutix needs a little more PG. Also if one of the gal ships loses the active bonus make it the Myrm. The Myrm will benefit far more from other bonuses then the brutix will Give it a bonus to help it apply its drone damage. Anybody that uses heavy drones knows how challenging it can be.

WivCool

I am not sure if I am going to log in anymore.......

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2020 - 2013-02-05 19:02:20 UTC
Wivabel wrote:
Hakan MacTrew wrote:
Gypsio III wrote:
Balance ships, not bonuses.

Are you suggesting then we should remove all bonuses from all thips and just give them all the the same layouts, the same stats and give them all the same amount of turret and missiles slots as well as the same amount of drones?

How about we get rid of all meta and T2 gear too?

Then everything will be balanced, right down the middle.


Alternatively, we can accept the fact that ship bonuses are an intrinsic and integral part of what makes a ship both unique and what it is.



What he means by the statement balance ships not bonuses is for example if the drake needs a 50% damage bonus to be competitive with other ships within its class then so be it.

One ship could have a 5% bonus while another has a 50% bonus as long as the ships themselves are balanced it does not matter that one gets a bigger bonus.

Gallente battlecruisers: I really feel that the tanking bonus is not as bad as it used to be if either ship should lose this bonus I vote the myrm. triple rep myrm fits are cute and all but the ship would do well with a bunch of possible other choices drone tracking drone MWD speed etc etc.

If this is indeed the case, I would retract my previous statement and agree with him.