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Removal of passive resist bonus on shield/armour hardeners

First post
Author
Dex Tera
Science and Trade Institute
Caldari State
#181 - 2013-02-05 09:22:22 UTC
**** u ccp roll it back along with the interdictor changes now or im unsubbing i haved enoughf of your bullshit stealth nerfs not be ing put in patch notes to say "sorry" is the shittest nsult u can say to us **** YOU CCP
Dex Tera
Science and Trade Institute
Caldari State
#182 - 2013-02-05 09:28:40 UTC
i quit and and im taking my 3 accounts too so long ccp hope you can learn from your mistakes
Uncle Gagarin
Caldari Provisions
Caldari State
#183 - 2013-02-05 10:18:32 UTC  |  Edited by: Uncle Gagarin
Dex Tera wrote:
i quit and and im taking my 3 accounts too so long ccp hope you can learn from your mistakes


If you will do so, please send me login details to accounts you wan't use anymore
or just send all ISK and assets to me.

TIA.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#184 - 2013-02-05 10:29:39 UTC
Dex Tera wrote:
i quit and and im taking my 3 accounts too so long ccp hope you can learn from your mistakes



I accept all isk/mods/hulls/fighters/bombers donations so I can get my Wyvern Lol

I promise I'll make good use of it.

Thx

removed inappropriate ASCII art signature - CCP Eterne

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#185 - 2013-02-05 10:54:43 UTC
While I agree with your sentiments, I will simply drop down to 1 account....
As I sympathize with you, may I have your stuff? If you return later, I'll give (most of) it back.
Besbin
Blue Republic
RvB - BLUE Republic
#186 - 2013-02-05 12:46:28 UTC
Greyscale has the subtlety of a pregnant spermwhale. I give up...

...in an all together passive (pun intended) non-quity way.

Yes, "u can haz ma stuffz" :-p
Mister Tuggles
Dickhead Corner
#187 - 2013-02-05 13:22:05 UTC  |  Edited by: Mister Tuggles
I don't think anyone but CCP is ever going to understand why this is being changed. No one was complaining about it. It has been this way for YEARS. Unless CCP has some new modules in the works this is going to be another huge downside to active shield tanking.

Just another boondoggle to make it look like they doing new and innovative things when in reality they are just pissing their customers off, and losing subs. I've already dropped from four to two accounts, and one of those is going to be lapsing here soon.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#188 - 2013-02-05 13:31:50 UTC
Besbin wrote:
Greyscale has the subtlety of a pregnant spermwhale. I give up...

...in an all together passive (pun intended) non-quity way.

Yes, "u can haz ma stuffz" :-p



Thank ya, contract it to this character. Bear

removed inappropriate ASCII art signature - CCP Eterne

Mara Pahrdi
The Order of Anoyia
#189 - 2013-02-05 15:53:00 UTC
Well, the only reason I can imagine ever training these skills again, is when shield tanking gets too cap intensive to run more than two active hardeners.

Thanks, CCP for saving me months of training time.

Remove standings and insurance.

Eternal Error
The Scope
Gallente Federation
#190 - 2013-02-06 05:25:47 UTC  |  Edited by: Eternal Error
Mister Tuggles wrote:
I don't think anyone but CCP is ever going to understand why this is being changed. No one was complaining about it. It has been this way for YEARS. Unless CCP has some new modules in the works this is going to be another huge downside to active shield tanking.
.

You're confusing CCP with Greyscale. CCP does some stupid things, but a lot of awesome things. Greyscale has a well-established record of making terrible changes and nothing else.
Drake Doe
88Th Tax Haven
#191 - 2013-02-06 06:31:03 UTC
Besbin wrote:
Greyscale has the subtlety of a pregnant spermwhale. I give up...

...in an all together passive (pun intended) non-quity way.

Yes, "u can haz ma stuffz" :-p

Don't forget to contract some of the precious stuffz to meBig smile

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

AskariRising
State Protectorate
Caldari State
#192 - 2013-02-06 10:02:18 UTC
CCP Greyscale wrote:
Zhilia Mann wrote:
CCP Greyscale wrote:
We discussed this again at our morning design meeting today, and we're still of the opinion that this is the correct change to make in this case. Obviously we're keeping an eye on this thread to make sure there isn't something we've missed, but as of today we're still comfortable with the consequences here.


To those asking about patch notes, here's the draft versions from a few weeks ago:

- Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active
- Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners


To those asking about reimbursement etc: we make balance changes on a fairly regular basis, and we're not generally in the habit of reimbursing skill points except in exceptional circumstances (which this isn't).


Well, thanks for revisiting it. I have to grudgingly respect that CCP holds its ground; god knows that if players got everything they wanted then this wouldn't be a game I'd like to play.

However, I'm still concerned about two things, and they're related. The first is that I don't understand the logic behind this change, and judging from this thread no one else does either. What exactly is your thinking and how does it override the points brought up here?

The second thing remains the lack of transparency around the change. This really was going to stealth its way in. The fact that you planned to note it in the patch notes does nothing to mitigate the fact that we didn't know further ahead of time. Sharing your logic would be helpful on this front as well; sharing it proactively would have been vastly preferable. But we are where we are now and you can still help by actually illuminating how you're thinking about the problem.


For the why, see my first post in this thread for the short version :) Essentially we came to the conclusion that 1) in the general case, all other things being equal and with caveats and get-outs as necessary, we prefer single-function modules to multi-function modules, and 2) in this specific case we strongly dislike the implementation and the presentation thereof. If this is unclear, please ask more questions, just don't expect the general thrust to change significantly! Smile

The reason I was happy to leave it to a patchnote was that I didn't feel it was that big a change, and that I felt "the case for the prosecution" was strong enough that extended discussion wouldn't serve much purpose. If I'm totally honest, I'll also admit that I'd forgotten this was going to SiSi this week, as I've had other projects on my mind Oops


Is that why you're trying to make Tracking Disruptors affect guns AND missiles? Because you hate multi-functional modules? yea... right.
Aphatasis
Free Carpenters Union
#193 - 2013-02-07 11:38:56 UTC
Like the change, as said by Greyscale "fitting is about making decision".
Hope no-one comes up with "we want the Mega Module being public available".

Just a small add:
Skilling Armor Compensation Skills @ V is still very usefull cause of the EANM.
But the specific Shield Compensation Skills need a bit more love, cause the Amplifiers are very very rarely used. Would be great to give them a small buff that it realy forces ppl to skill also these 4 skills and see these skills also als "basic requirements for tanking"
ITTigerClawIK
Galactic Rangers
#194 - 2013-02-07 13:14:45 UTC
Dex Tera wrote:
**** u ccp roll it back along with the interdictor changes now or im unsubbing i haved enoughf of your bullshit stealth nerfs not be ing put in patch notes to say "sorry" is the shittest nsult u can say to us **** YOU CCP


and instantly we can now tell that you came from WoW with an attitude like that :-P
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#195 - 2013-02-07 22:44:31 UTC
I can see (without fully agreeing) why you want to make the decision between active and passive resists more challenging, rather than having active hardeners come with a "backup plan" for when they are not active. However, I do wish you guys would seriously, honestly reconsider the impact this will have on the four Shield Compensation skills. I'm sure you see the stats regarding how and when people use passive shield resist mods, and know as well as anyone that they just don't get used.

Leaving these skills as-is is just contributing to additional skill bloat that will have to be addressed down the road - it would be better (especially for the folks that are upset) to address that problem now, rather than drop it out of the blue three years down the road.

I sure as hell want my skillpoints back - I was halfway through training them for precisely (and solely) the reason you say you're removing their usefulness. I guess I'm glad I didn't finish the train before you fully made it pointless (to me)?

Other suggestions - some pretty good - were already made in this thread; at the least, talk about it one last time before putting the issue to bed. How people allocate their training time is the largest "mini-game" in EVE - people used to set their alarms to make sure their queue didn't have any downtime, and people still waste countless hours at their desks avoiding real work to play with EVEMon and constantly tweak skill plans that last for years. I know you already realize this - which makes it more baffling that you don't consider SP reimbursements more often (and this is one of those cases that, in my opinion, calls for it).

It was shortly after I started EVE that I got a magic reimbursement for some problem with jump clones - it wasn't a lot of skill points, I'm not even sure the problem affected me, but at the time I was going through a stretch of wondering "is this game really worth a subscription?" and seeing your response to a problem with a measured, timely solution was one of a couple factors that got me over the hump and interesting in keeping my account active (that's not being melodramatic for effect either; of course I ultimately decided to stick things out for gameplay/social reasons, but seeing your philosophy regarding your playerbase in action made a bigger impact than I expected).

tl;dr, I guess: Pretend you've never considered it before, and bring a SP reimbursement or reworking of the shield comp skills discussion up one more time before bluntly proclaiming "this isn't worth making an exception to our policy of not refunding SPs for balance issues." Because, imho, I don't really see the downside to either a reimbursement or adjusting to skill to return some usefulness to it - its all upside for the players, and (hopefully not too much) work on your end.

I am not an alt of Chribba.

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#196 - 2013-02-07 22:48:07 UTC
Dex Tera wrote:
**** u ccp roll it back along with the interdictor changes now or im unsubbing i haved enoughf of your bullshit stealth nerfs not be ing put in patch notes to say "sorry" is the shittest nsult u can say to us **** YOU CCP


I'm glad you posted twice, Dex. Your insights would have been wasted had it all been contained within one meager post.

The EVE community will sorely miss you; please make an effort to say a personal goodbye to all your in-game friends and corpmates before biomassing.

And don't worry, I don't want your stuff.

I am not an alt of Chribba.

Freyja Asynjur
Folkvangr
#197 - 2013-02-08 12:54:01 UTC  |  Edited by: Freyja Asynjur
Suddenly, skills get useless, 4 of them! ( EM shield comp. will retain some glory, as the EM shield resistance amplifier is the only amplifier that you would ever use for that very high 1% of your caldari ships fits )

And I, for one, did actually see/use AIF like a passive mod on quite a lot of fits.

Well, at least, that's a few days of training I'm taking off my skill plan ( skill queue buff! ).

-

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#198 - 2013-02-09 15:37:55 UTC
At least I no longer feel guilty for procrastinating and not maxing the Shield Comp Skills.

If only I could delete them from my skills list alltogether...

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Katran Luftschreck
Royal Ammatar Engineering Corps
#199 - 2013-02-09 16:04:58 UTC  |  Edited by: Katran Luftschreck
CCP Greyscale wrote:
We discussed this again at our morning design meeting today, and we're still of the opinion that this is the correct change to make in this case.


And your paying customers are of the opinion that it is the wrong change to make in this case.

But hey, who cares what they think, right?


CCP Greyscale wrote:
Obviously we're keeping an eye on this thread to make sure there isn't something we've missed, but as of today we're still comfortable with the consequences here.

To those asking about reimbursement etc: we make balance changes on a fairly regular basis, and we're not generally in the habit of reimbursing skill points except in exceptional circumstances (which this isn't).


I see that your hubris has managed to squeeze everything else out of your skull.

Please change your name to CCP Agamemnon.

http://youtu.be/t0q2F8NsYQ0

Mister Tuggles
Dickhead Corner
#200 - 2013-02-09 16:10:46 UTC

CCP Greyscale wrote:
Obviously we're keeping an eye on this thread to make sure there isn't something we've missed, but as of today we're still comfortable with the consequences here.

To those asking about reimbursement etc: we make balance changes on a fairly regular basis, and we're not generally in the habit of reimbursing skill points except in exceptional circumstances (which this isn't).



What you have missed is that no one wants this ******* change. No one has EVER asked for it, and it is completely un-******* needed.