These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Bouh Revetoile
In Wreck we thrust
#1981 - 2013-02-04 19:10:49 UTC
Roime wrote:
No, because it has 6 lows, so the shield fit has ample room to fit an OD or nano even after fitting more magstabs and TEs than the armor fit.


Oh ! My bad ! I forget you were required to fit all your six low slots with tank module if you armor tank.

And that plates were forbidden.

Or learn to fit an armor ship maybe ?

Shield != Armor ; If you don't have any use for those mid slot, fine for you, but don't talk about armor then.

And with 6 low slots, the Brutix will now have infinitely more options for fleet than he had before. This 6th low slot is a blessing and will allow him to do everything he already did better.

In fact, I think the Myrmidon will be the best solo option, and the brutix the prefered fleet option with good solo capabilities (and excellent at small gang).
Recoil IV
Caldari Provisions
Caldari State
#1982 - 2013-02-04 19:19:34 UTC  |  Edited by: Recoil IV
been on test server to try out the new rebalanced battlecruisers

the rezult?

prophecy - epic,even with my low drone skills i still menage to deal 450 dps with my ****** drone skills combo with heavy assault missile rack.decent tank ,play-a-ble.
harbinger - surprized,but i think it could still use some work.
drake - trolololoolo i`m back.epic dps with hams.decent dps with heavy.could use about 3-5 more pg to make that high slot usefull for anything if full dps/tank ham fitted.or move the high slot for utility to low or medium.
ferox - yes!move the high slot for utility to low or medium,give 5%/10% level on hybrid damage.NOBODY USES LONG RANGE medium guns anymore.except maybe zealots/munnin.
cyclone - meh compared to drake dps,at least give it 7 launchers instead of 5.
hurricane - besides the fact that the pg has been nerfed already and loosing a high slot,cant say i like it.and bonuses remained the same :(.
brutix - yes!but i`m not that happy with active armour tanking rigs increasing the pg usage or armor reppers.aar sucks balls.its not even half what asb is now.
myrmidon - ???? cant say i like the negative 1 high slot.

overall its a pretty decent rebalance,except for hurricane and myrmidon.
Yxilan
The Scope
Gallente Federation
#1983 - 2013-02-04 23:37:42 UTC
Kinda funny how CCP Fozzie ignored all the worries about the conflicting bonuses or the powergrid shortage, but was quick to assure us that Certificates will be taken care of right away.

If this is CCP's idea of approaching ship balance i wish you the best of luck and won't bother with this forum since most of the input is simply swept aside.

Fly safe!
Seleucus Ontuas
The Scope
Gallente Federation
#1984 - 2013-02-05 00:25:23 UTC
Bouh Revetoile wrote:
Roime wrote:
No, because it has 6 lows, so the shield fit has ample room to fit an OD or nano even after fitting more magstabs and TEs than the armor fit.


Oh ! My bad ! I forget you were required to fit all your six low slots with tank module if you armor tank.

And that plates were forbidden.

Or learn to fit an armor ship maybe ?

Shield != Armor ; If you don't have any use for those mid slot, fine for you, but don't talk about armor then.

And with 6 low slots, the Brutix will now have infinitely more options for fleet than he had before. This 6th low slot is a blessing and will allow him to do everything he already did better.

In fact, I think the Myrmidon will be the best solo option, and the brutix the prefered fleet option with good solo capabilities (and excellent at small gang).


It's a good thing you took the time to read what Roime was talking about. If you had, you would have noticed that it was specifically comparing a Shield Tank and an Active Armor Tank. If you're Active Armor Tanking, you do need to use all 6 of your low slots. Hell, an Active Armor Tank Prophecy would be better off if it used all 7 of its low slots for tank.

With that said, in both passive tanked situations, Armor Tanked and Shield Tanked, the Brutix has a wasted bonus; therefore, especially when looking at the Hurricane's track record, there's no reason why the Brutix has to have plates fitted to it over LSEs and Invuls. The bonus and slot layout makes it an Active Armor Tanked ship; not an Armor Tanked ship. The only ship that should be strictly considered such is the Prophecy; for reasons that should be quite obvious.

As for Fozzie's latest reply; I agree, its not what I would have liked to have heard. However, the question he replied too is an easy question for that stuff that they've already had plans for doing so. The fact of the matter is, someone on the balancing team must really like Gallente having 2 Active Rep BCs (such a reasoning is unimaginable to me) considering that it has been stated and hinted beforehand several times that one of the ships would be losing it. In fact, if I remember correctly, the Summer CSM Minutes show that Ytterbium was interested in removing the Rep Bonus from the Myrmidon.

The Talos helped Gallente out tremendously, but what people are looking for here is a Gallente BC that can go into a fight and Brawl, with decent DPS and good EHP. That is not the Talos. The Talos is a kiting ship, and Gallente pilots are happy to have a kitting BC, but we want a Brawling BC that isn't limited to simply fights involving 3 people or less.
I'm Down
Macabre Votum
Northern Coalition.
#1985 - 2013-02-05 01:38:59 UTC
Yxilan wrote:
Kinda funny how CCP Fozzie ignored all the worries about the conflicting bonuses or the powergrid shortage, but was quick to assure us that Certificates will be taken care of right away.

If this is CCP's idea of approaching ship balance i wish you the best of luck and won't bother with this forum since most of the input is simply swept aside.

Fly safe!


The devs flat out said a while back they won't listen to most player criticism b/c we clearly don't now what we are doing and just want to moan.

They forgot about the fact that they clearly don't know what they're doing and that they have a 6 year recent track record to prove most of that.
Remnant Madeveda
Apex Mining and Industry
Caldari Alliance
#1986 - 2013-02-05 05:10:09 UTC
So Fozzie,

No chance at making the Cyclone an armor ship instead of a shield ship?
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#1987 - 2013-02-05 05:21:52 UTC
Remnant Madeveda wrote:
So Fozzie,

No chance at making the Cyclone an armor ship instead of a shield ship?

Why would the cyclone be made an armour ship over shields?

It has always had an active shield.bonus, Minmatar are supposed to primarily be shield.tankers, the hurricane already is an armour tanker, armour tanking it would slow it down, reducing its benefit of being the fastest BC.

By all means provide 1 good reason to.make it an armour tanker.
Frozen Eddie Johnson
Dreddit
Test Alliance Please Ignore
#1988 - 2013-02-05 08:17:12 UTC
Yxilan wrote:
Kinda funny how CCP Fozzie ignored all the worries about the conflicting bonuses or the powergrid shortage, but was quick to assure us that Certificates will be taken care of right away.

If this is CCP's idea of approaching ship balance i wish you the best of luck and won't bother with this forum since most of the input is simply swept aside.

Fly safe!


These are pretty much my thoughts. Why in the hell did Fozzie even bother to make this thread? He clearly doesn't want to hear/doesn't care about feedback on this stuff, and it will launch as proposed from the start. If that's how he wants to do it, fine, but he should have saved everyone some trouble and just posted this as a dev blog with comments disabled. It would have the same net effect.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#1989 - 2013-02-05 09:21:55 UTC
anyone got a lnik to the modified EFT then?
Spugg Galdon
Federal Navy Academy
Gallente Federation
#1990 - 2013-02-05 09:54:31 UTC
Frozen Eddie Johnson wrote:
Yxilan wrote:
Kinda funny how CCP Fozzie ignored all the worries about the conflicting bonuses or the powergrid shortage, but was quick to assure us that Certificates will be taken care of right away.

If this is CCP's idea of approaching ship balance i wish you the best of luck and won't bother with this forum since most of the input is simply swept aside.

Fly safe!


These are pretty much my thoughts. Why in the hell did Fozzie even bother to make this thread? He clearly doesn't want to hear/doesn't care about feedback on this stuff, and it will launch as proposed from the start. If that's how he wants to do it, fine, but he should have saved everyone some trouble and just posted this as a dev blog with comments disabled. It would have the same net effect.



I'm pretty sure Fozzie has taken the feedback from this thread on, in fact I know he has because the changes he made to the original rebalance to what we have now are almost exactly what my feedback on this rebalance was. So if you don't like the way things are now it kinda seems to be my fault too Lol
Bouh Revetoile
In Wreck we thrust
#1991 - 2013-02-05 10:28:21 UTC
Frozen Eddie Johnson wrote:
These are pretty much my thoughts. Why in the hell did Fozzie even bother to make this thread? He clearly doesn't want to hear/doesn't care about feedback on this stuff, and it will launch as proposed from the start. If that's how he wants to do it, fine, but he should have saved everyone some trouble and just posted this as a dev blog with comments disabled. It would have the same net effect.

He take feedbacks, but most people here mistake balancing feedback and wishlist.

When you ask for the brutix and myrm not to share the armor rep bonus, it's a wish, not a balance concern.

Seleucus Ontuas wrote:

It's a good thing you took the time to read what Roime was talking about. If you had, you would have noticed that it was specifically comparing a Shield Tank and an Active Armor Tank.

Oh, I understand, and then, he also wanted every advantage of shield tanking on its armor tanking brutix, am I right ?

Armor != Shield ; I already told it.

Seleucus Ontuas wrote:

If you're Active Armor Tanking, you do need to use all 6 of your low slots. Hell, an Active Armor Tank Prophecy would be better off if it used all 7 of its low slots for tank.

Feel free to artifially restrict yourself because of religion ; though you look like those caldari pilots who never used hybrids because they were gallente weapons.

You are free to fit your ship with less than 6 tank modules on lows, as you are free to shield tank it or plate it. A bonus may be wasted, though the Brutix still have 50% (!!) bonus for hybrid damage, and can still sport 6 hybrid turrets, with 6 lows and 4 mids.

Seleucus Ontuas wrote:

With that said, in both passive tanked situations, Armor Tanked and Shield Tanked, the Brutix has a wasted bonus; therefore, especially when looking at the Hurricane's track record, there's no reason why the Brutix has to have plates fitted to it over LSEs and Invuls. The bonus and slot layout makes it an Active Armor Tanked ship; not an Armor Tanked ship. The only ship that should be strictly considered such is the Prophecy; for reasons that should be quite obvious.

Fozzie balanced ships, not bonuses.

Armor rep bonus is obviously worst than a lot of other things, though is the brutix worse than any other ship ? I don't think so. Brutix already was a very good T1 BC, and it got an insane buff. I can't imagine it as a bad ship, despite the armor rep bonus.
CCP Fozzie
C C P
C C P Alliance
#1992 - 2013-02-05 11:00:46 UTC
The fact that I replied quickly to the certificate question doesn't mean it's necessarily any more important than other questions, just that it is easy and quick to answer.

In regards to the armor rep bonuses on the Gallente BCs, I posted earlier in the thread that I recognize that there are strong arguments to be made on both sides and that we are weighing the options. That statement is still valid. The desire for more varied tanking methods among the Gallente Combat BCs is a perfectly reasonable one, although the Brutix and Myrm do both stand up as very fun ships with distinct flying experiences in their current forms as well. Although we are getting close to release I don't want to lock these ships in place for 1.1 until I've had another discussion with some of the other developers internally.

I want to make sure we are all on the same page with how the feedback and iteration process works. I will always take all reasonably argued feedback from these threads into consideration and will strive to use that feedback to produce a better product. I am convinced that the process we go through here leads to better design outcomes than anything we could ever do by ourselves internally and that the expertise of the community is a crucial resource that should never be ignored.
However taking feedback from the community is not the same thing as always doing exactly what every individual person wants. At the end of the day we need to make decisions based on the best interests of the game as a whole and sometimes I may disagree with some of you on some things.

It is also important to reiterate a few other things mentioned earlier.

  • We do not intend all bonuses to be made equal, we balance the ships as a whole and part of that is recognizing that some bonuses are going to be more powerful individually than others and planning accordingly.
  • We also have no intention to fire and forget with our ship balancing. No matter what form these ships hit TQ with in 1.1, we will be evaluating use in the 'wild' and making more decisions based on that information.

I can definitively state for the record btw that we won't be making the Cyclone an armor bonused ship for Retri 1.1. The cyclone's bonus alongside the extra speed, utility highs and more generous fittings collectively serve to create a ship that is useful in its own right, distinct from the Drake, and fits well with the overall thematic pattern of Minmatar ships.



I'm Down wrote:
The devs flat out said a while back they won't listen to most player criticism b/c we clearly don't now what we are doing and just want to moan.

They forgot about the fact that they clearly don't know what they're doing and that they have a 6 year recent track record to prove most of that.
You know I always have time for you. Big smile

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Pankora t'Pastamancer
Sebiestor Tribe
Minmatar Republic
#1993 - 2013-02-05 11:01:44 UTC
Jin alPatar wrote:
CCP Fozzie wrote:

7.5% bonus to Armor Repairer effectiveness


Please rethink this part. Active local tank bonuses are not competitive with the resist bonus.



Active tank bonuses need to be larger across the board. Please update. :)
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1994 - 2013-02-05 11:52:55 UTC
Pankora t'Pastamancer wrote:
Jin alPatar wrote:
CCP Fozzie wrote:

7.5% bonus to Armor Repairer effectiveness


Please rethink this part. Active local tank bonuses are not competitive with the resist bonus.



Active tank bonuses need to be larger across the board. Please update. :)


Balance ships, not bonuses.
Roime
Mea Culpa.
Shadow Cartel
#1995 - 2013-02-05 11:59:44 UTC
Gypsio III wrote:
Pankora t'Pastamancer wrote:
Jin alPatar wrote:
CCP Fozzie wrote:

7.5% bonus to Armor Repairer effectiveness


Please rethink this part. Active local tank bonuses are not competitive with the resist bonus.



Active tank bonuses need to be larger across the board. Please update. :)


Balance ships, not bonuses.


Ok, BCs with active tank bonuses are not competitive with resist bonuses except in 1vs1 situations.

Easiest way to fix this is to rebalance the bonuses.

.

Alticus C Bear
University of Caille
Gallente Federation
#1996 - 2013-02-05 12:30:24 UTC
I would say the difference from the original changes are quite large and that Fozzy as always has responded to feedback well.

I have quite enjoyed the test server as I generally don't get many BC fights.

Pretty pleased with the Myrm not sure why people are not keen on it. Don't think I have lost a relatively even fight in it and that is even fighting the EHP monster HAM drake. I do think the active tank bonus is of benefit here.

Prophecy, fit in a similar manner EHP is higher with no real loss in active tank ability, balance ships not bonuses I guess, Myrm has a touch more DPS, and I do like the extra mid. Given the prophecy has a low instead of a mid and less turrets the Myrms fittings seem harsher. May swap between the two.

Brutix - beat a cane first time I took it out, got hammered by a Talos a little while latter.

Not as convinced by the rep bonus here but struggling to think what would be better.

I understand people want a gang/fleet ship but not sure what bonus would give thus the edge to make it a choice over the Talos.

Tracking is too much like the Thorax, falloff would clash with Diemos without the speed so I guess another tank bonus perhaps 10% Armour hit points per level or a 10% reduction to mass and fitting for armour plates.

I wrote all this before the last few posts but here it is.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1997 - 2013-02-05 12:35:55 UTC
CCP Fozzie wrote:
The fact that I replied quickly to the certificate question doesn't mean it's necessarily any more important than other questions, just that it is easy and quick to answer.

In regards to the armor rep bonuses on the Gallente BCs, I posted earlier in the thread that I recognize that there are strong arguments to be made on both sides and that we are weighing the options. That statement is still valid. The desire for more varied tanking methods among the Gallente Combat BCs is a perfectly reasonable one, although the Brutix and Myrm do both stand up as very fun ships with distinct flying experiences in their current forms as well. Although we are getting close to release I don't want to lock these ships in place for 1.1 until I've had another discussion with some of the other developers internally.

I want to make sure we are all on the same page with how the feedback and iteration process works. I will always take all reasonably argued feedback from these threads into consideration and will strive to use that feedback to produce a better product. I am convinced that the process we go through here leads to better design outcomes than anything we could ever do by ourselves internally and that the expertise of the community is a crucial resource that should never be ignored.
However taking feedback from the community is not the same thing as always doing exactly what every individual person wants. At the end of the day we need to make decisions based on the best interests of the game as a whole and sometimes I may disagree with some of you on some things.

It is also important to reiterate a few other things mentioned earlier.

  • We do not intend all bonuses to be made equal, we balance the ships as a whole and part of that is recognizing that some bonuses are going to be more powerful individually than others and planning accordingly.
  • We also have no intention to fire and forget with our ship balancing. No matter what form these ships hit TQ with in 1.1, we will be evaluating use in the 'wild' and making more decisions based on that information.

I can definitively state for the record btw that we won't be making the Cyclone an armor bonused ship for Retri 1.1. The cyclone's bonus alongside the extra speed, utility highs and more generous fittings collectively serve to create a ship that is useful in its own right, distinct from the Drake, and fits well with the overall thematic pattern of Minmatar ships.



I'm Down wrote:
The devs flat out said a while back they won't listen to most player criticism b/c we clearly don't now what we are doing and just want to moan.

They forgot about the fact that they clearly don't know what they're doing and that they have a 6 year recent track record to prove most of that.
You know I always have time for you. Big smile



Don't take away my theoretical dual rep brutix that i will probably never actually fly because links =<

BYDI recruitment closed-ish

Perihelion Olenard
#1998 - 2013-02-05 12:58:47 UTC
I'm Down wrote:
Yxilan wrote:
Kinda funny how CCP Fozzie ignored all the worries about the conflicting bonuses or the powergrid shortage, but was quick to assure us that Certificates will be taken care of right away.

If this is CCP's idea of approaching ship balance i wish you the best of luck and won't bother with this forum since most of the input is simply swept aside.

Fly safe!


The devs flat out said a while back they won't listen to most player criticism b/c we clearly don't now what we are doing and just want to moan.

They forgot about the fact that they clearly don't know what they're doing and that they have a 6 year recent track record to prove most of that.

A lot of players ask for unreasonable things, and some things are flat out silly. Just like the request someone made that the cyclone should get 7 launchers.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1999 - 2013-02-05 13:56:16 UTC
Seleucus Ontuas wrote:
The Talos helped Gallente out tremendously, but what people are looking for here is a Gallente BC that can go into a fight and Brawl, with decent DPS and good EHP. That is not the Talos. The Talos is a kiting ship, and Gallente pilots are happy to have a kitting BC, but we want a Brawling BC that isn't limited to simply fights involving 3 people or less.



Again, this Talos is only good as it is because it's shield tank and often ASB tank, fit it with armor and it's not even half of what it is with shield tank.

removed inappropriate ASCII art signature - CCP Eterne

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2000 - 2013-02-05 14:20:47 UTC
Roime wrote:
Gypsio III wrote:
Pankora t'Pastamancer wrote:
Jin alPatar wrote:
CCP Fozzie wrote:

7.5% bonus to Armor Repairer effectiveness


Please rethink this part. Active local tank bonuses are not competitive with the resist bonus.



Active tank bonuses need to be larger across the board. Please update. :)


Balance ships, not bonuses.


Ok, BCs with active tank bonuses are not competitive with resist bonuses except in 1vs1 situations.

Easiest way to fix this is to rebalance the bonuses.



Good fixes, not easy fixes.

Blanket changes are almost always a bad idea - resulting in undeserved boosts to ships that don't need boosting while not fixing the ships that do need help.

Take the 2009 projectile changes, the major benefactors of which were the Sleipnir, Hurricane, Thrasher and Rifter, ships already highly competitive in their classes. Take the recent hybrid changes didn't fix medium rails while giving an undeserved boost to small blasters and small rails. Take the recent application of GMP to unguided missiles was very welcome for torps but unnecessary for rockets.

Let the AAR changes settle in, then balance active-bonused ship individually - or just alter active-tanking, of course. For example, the Sleipnir doesn't need boosting relative to its field CS counterparts, while it would be absurd to give the Claymore an increased shield boost bonus when its role dictates that it needs a HIC-style resist bonus.