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[Retribution 1.1] Combat Battlecruisers

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Author
Pinky Denmark
The Cursed Navy
#1941 - 2013-02-02 17:01:01 UTC
The only reason AAR and ASB are easier to fit is because the prototypes are to be compared with T1 variants - Testing T2 normal reps vs T1 (meta 0) Ancillary mods doesn't give the right picture entirely...

Pinky
Wivabel
Federal Defense Union
Gallente Federation
#1942 - 2013-02-02 17:14:06 UTC
Pinky Denmark wrote:
The only reason AAR and ASB are easier to fit is because the prototypes are to be compared with T1 variants - Testing T2 normal reps vs T1 (meta 0) Ancillary mods doesn't give the right picture entirely...

Pinky


True but Meta 4 tends to have lower fitting requirements then meta 0 and equal effectiveness with Meta 5/T2 mods. It is probobly best to compare things with what is currently in game rather than what may come in the future. Not that I do not agree with your point.

WivWhat?

I am not sure if I am going to log in anymore.......

Pinky Denmark
The Cursed Navy
#1943 - 2013-02-02 18:08:04 UTC
You're missing the point - T2 armor reps are usually better than Meta 4 with higher fittings in return.
Anyway active tanking still has huge issues keeping up with the damage from even a single battlecruiser...

Anyhow...

I've been mesing around with the Drake. I have been rather obsessed with getting a bit more CPU, however I noticed that dropping the Warfare link makes it capable of becoming an insane monster.
I think the real problem is the warfare links powergrid usage... 200/210 powergrid just enables people to fit a lot if they don't use the option.

The Drake being able to fit like this can be rather overpowered :
6x T2 HAMs, Empty slot,
Named MWD, 2x Meta 4 Shield Extenders, 2x T2 Invulns, T2 Scrambler,
T2 DC, 3x T2 BCS
3x Shield rigs (extender and perhaps an em)
5x Warrior II

~700 dps, ~75k EHP (85k EHP overloaded during entire fights) And thats without implants

This could also be subscriped to the Drake having both top dps, but also 6 medslots (the most medslots for the 8 battlescruisers) and a 5% resist bonus. Not many of the other ships can compete with that perhaps except the Prophecy?

Yes, this fit doesn't have a web and it's not that fast so being able to dictate range is a problem. However with HAMs reaching ~15km range that shouldn't really be an issue.
Remnant Madeveda
Apex Mining and Industry
Caldari Alliance
#1944 - 2013-02-02 20:26:13 UTC
Hey Fozzie, I see that one of our points of contention about the change with the cyclone is that it is competing with the Drake to fill the same slot. Why not look at making it an armor tanked ship instead so that it fills a different role than the drake, sort of as an in your face brawler with hams and an armor buffer? Change out the boost bonus for armor rep or resists or anything really. I know it seems like it would hurt the Matari overall, but I feel like it would be more beneficial to the platform.
Crazy KSK
Tsunami Cartel
#1945 - 2013-02-02 22:08:05 UTC
Pinky Denmark wrote:
You're missing the point - T2 armor reps are usually better than Meta 4 with higher fittings in return.
Anyway active tanking still has huge issues keeping up with the damage from even a single battlecruiser...

Anyhow...

I've been mesing around with the Drake. I have been rather obsessed with getting a bit more CPU, however I noticed that dropping the Warfare link makes it capable of becoming an insane monster.
I think the real problem is the warfare links powergrid usage... 200/210 powergrid just enables people to fit a lot if they don't use the option.

The Drake being able to fit like this can be rather overpowered :
6x T2 HAMs, Empty slot,
Named MWD, 2x Meta 4 Shield Extenders, 2x T2 Invulns, T2 Scrambler,
T2 DC, 3x T2 BCS
3x Shield rigs (extender and perhaps an em)
5x Warrior II

~700 dps, ~75k EHP (85k EHP overloaded during entire fights) And thats without implants

This could also be subscriped to the Drake having both top dps, but also 6 medslots (the most medslots for the 8 battlescruisers) and a 5% resist bonus. Not many of the other ships can compete with that perhaps except the Prophecy?

Yes, this fit doesn't have a web and it's not that fast so being able to dictate range is a problem. However with HAMs reaching ~15km range that shouldn't really be an issue.


that's better then an asb ferox. is it better then a asb cyclone too?

Quote CCP Fozzie: ... The days of balance and forget are over.

Seleucus Ontuas
The Scope
Gallente Federation
#1946 - 2013-02-03 04:46:52 UTC
So when is either the Myrmidon or the Brutix losing its active rep bonus? I highly suggest the Myrmidon lose it's active rep bonus, otherwise you have 2 Drone boats with Bonuses to Drone Damage and Armor Tanking, which makes them overlap quite a bit.
Ayvonne Corlinn
State War Academy
Caldari State
#1947 - 2013-02-03 06:37:27 UTC
Freighdee Katt wrote:
Wivabel wrote:
Both the old tier 1 and 2 battlecruisers are combat battlecruisers. Tier 3 are attack battlecruisers.

Tier 3s are not attack ships. They are snipers and large target bashers. There are no "attack" BCs in the current plan.

CCP Fozzie wrote:
The Tier 3 BCs will be rechristened Attack Battlecruisers and will have their own thread when we're ready to start gathering feedback.
Ganthrithor
School of Applied Knowledge
Caldari State
#1948 - 2013-02-03 06:41:08 UTC
More like when is the Myrmidon gonna be reverted into a viable ship? It sort of skirted the edge of viability before (you could go with either the triple-rep brawler fit or a surprise shield tanking setup) but now its down some high slots and still has god-awful agility (for god's sake, the Prophecy with one nano is more agile than a Myrm with two). So now you're stuck with a brick of a ship that can kind of tank things I guess (if the thing is a single opposing BC, for example) and does pretty mediocre damage in a format that's vulnerable to being exploded (hf when your drones get bombed or shot down). I guess it looks like an airfoil, which is cool?

v0v

Struggling to think of actual uses for the Myrm. As an active-tanked solo / small gang brawling ship it would need agility and speed to catch targets (which it hasn't got). As a fleet ship it's useless since it uses drones and has no buffer-tanking bonuses. Basically it's even more of a shitpile than it was before with pretty much zero redeeming qualities.
Ganthrithor
School of Applied Knowledge
Caldari State
#1949 - 2013-02-03 06:45:46 UTC
Basically I've been playing with the modded EFT and pretty much all the BCs except the Drake and Cyclone have been filed under the category of "ships I will never fly again given alternatives."

Granted, I tend to only evaluate ship performance based on their usefulness for solo and small-gang combat, but still...
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1950 - 2013-02-03 11:44:04 UTC
I don't think you should be entirely surprised by the poor mobility of BCs. After all, if you want a mobile T1 medium-weapon platform you should be flying a cruiser.
cooly 0
Doomheim
#1951 - 2013-02-03 14:11:02 UTC
crap crap more crap
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#1952 - 2013-02-03 16:19:56 UTC
Ayvonne Corlinn wrote:
Freighdee Katt wrote:
Wivabel wrote:
Both the old tier 1 and 2 battlecruisers are combat battlecruisers. Tier 3 are attack battlecruisers.

Tier 3s are not attack ships. They are snipers and large target bashers. There are no "attack" BCs in the current plan.

CCP Fozzie wrote:
The Tier 3 BCs will be rechristened Attack Battlecruisers and will have their own thread when we're ready to start gathering feedback.

They use oversized weapons, so unless they magically grow medium weapon bonuses of some sort, they'll remain exactly what they are; dedicated snipers and gank wagons, which are useless against any target that is not either very large, very slow, or very far away. That is not the performance envelope for any other hull that has been assigned the "attack" role up to this point.

EvE is supposed to suck.  Wait . . . what was the question?

Roime
Mea Culpa.
Shadow Cartel
#1953 - 2013-02-03 16:57:23 UTC
Guess you've never flown or met a Talos or a solo Nado then.

.

SetSail ForEpicFail
Viziam
Amarr Empire
#1954 - 2013-02-03 18:08:15 UTC
The prophecy need to have 125 drone bandwith to be useful as "droneboat" else it will just be one of em listed useless ships.

125 bw for heavy drones! Twisted
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#1955 - 2013-02-03 18:09:57 UTC
SetSail ForEpicFail wrote:
The prophecy need to have 125 drone bandwith to be useful as "droneboat" else it will just be one of em listed useless ships.

125 bw for heavy drones! Twisted

Because it should be on par with the Dominix...
I think they got it right.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1956 - 2013-02-03 18:18:17 UTC
Nikuno wrote:
3, Agree totally, but imo not the mwd consumption/cap bonus. That's a dreadful bonus on any ship, and makes no sense to the brutix at all.



I'd like to see Brutix just loose this second bonus and get another mid slot instead. At least could get a decent shield tank pool and enough lows to to make it agile and ganky.

removed inappropriate ASCII art signature - CCP Eterne

Pinky Denmark
The Cursed Navy
#1957 - 2013-02-03 19:15:41 UTC  |  Edited by: Pinky Denmark
Under no circumstance should the Prophecy with 7 lowslots and a resist bonus have more bandwith

- The Harbinger has a glass tank in comparison with only 6 lowslots, no tank bonus and only about 10% more dps...
Thats obviously changing depending on fits etc but certainly not looking like a bright future for the Harbinger.
I still don't get why they don't give the Harbinger the resist bonus and get the Prophecy something to reward laser users on the Prophecy.
Yonis Kador
KADORCORP
#1958 - 2013-02-03 20:09:12 UTC
I'm still trying to figure out why my people would even commission a drone ship. After sleeping on it, the idea that the eagle of the Amarr fleet would be turned into a drone boat that will do max dmg when loaded with Gallente (my sworn enemy's) tech, still makes absolutely no sense. The idea that thousands of Prophecy BCs, a sleek predator that should swoop down upon its foes, will instead all be fat-assed bricks stuffed with Hobgoblins in a few days, will go down as one of my least-favorite developments in a very long time. It just blows my mind. I would be remiss if I didn't voice my complaints here before this travesty occurs.

YK
Maximus Andendare
Stimulus
Rote Kapelle
#1959 - 2013-02-03 21:56:38 UTC
Remnant Madeveda wrote:
Hey Fozzie, I see that one of our points of contention about the change with the cyclone is that it is competing with the Drake to fill the same slot. Why not look at making it an armor tanked ship instead so that it fills a different role than the drake, sort of as an in your face brawler with hams and an armor buffer? Change out the boost bonus for armor rep or resists or anything really. I know it seems like it would hurt the Matari overall, but I feel like it would be more beneficial to the platform.
This is already called a Sacrilege...

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serras bang
Caldari Provisions
Caldari State
#1960 - 2013-02-03 23:58:31 UTC
ok to wade in here as i usualy protect the cal pilots yes everyone im back to make your life hell on the forums.

few points to make on both the ferox and the drake.

1 why dose the ferox have a base lock range higher than the drake when we all know the drake will propabably out range it anyways.

2. why is the shielding on the drake being reduced if its gonna be effectively a space brick that can tank well but deal little dmg with the removal of a high launcher (witch i aint complaining about the lesser dps here)

3. why in gods name do we have all range setups ?

basicaly there my points and my thoughts are next.

it would seam more logical to allow the now space brick drake to be able to either tackle with high shields or to be able to ecceal at long range bombardment. if not both with the 100 km that damps can kick out to ( witch is a descusion for another time.)

secondly we have no real brawling lineup why not give the ferox a hybrid dmg bonus 1 cause of the damps ect and 2 so we can fit it with blasters and punch people in the face with it so to speack you see my point here.

that would give us both a long range bombardment ship and a very very close brawler. all you gotta do is add say another 500 shields onto the drake and change the bonus to the ferox as it stands now especialy with the naga fufilling the extream range and decent dps region.