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Different idea to bring more conflict in wormholes

Author
Derath Ellecon
University of Caille
Gallente Federation
#101 - 2013-02-01 19:04:57 UTC
Liang Nuren wrote:
Derath Ellecon wrote:

Not sure what C3 you lived in, but during my time in a C3 I was tempted to put up a virtual stoplight to control traffic. Given that C3's are probably the most popular farming static I'd say we have at least one incoming k162 5 times a week on average. Maybe daily if you consider the days where we had more than one.

I'd say C1 and C4 are the quietest. C2's are quite busy, probaby due to the popularity of C2's in general, so they are fairly well populated. Dunno on C5+ as I haven't ventured that high yet.


How weird. We occupied J110706 for quite a while and we virtually never saw incoming statics - seriously maybe once a month? We were there for the low sec static though, so that was fine with us. We only left that system because I got banned from Eve and most of my friends ultimately quit.

I was eventually unbanned and we moved into a series of C2s (low sec/C2 statics) to gain access to the same low sec pew pew with a side of C2 superhighway. The C2s never really had the same distribution of acceptable low sec exits so most of the corp has bounced back into Heretic Army or quit Eve again. I'm still idling C2s but it's a solo affair for me now.

-Liang

Ed: For what it's worth, I'm near 100% convinced that statics pointing to k-space are tied to specific constellations. The last C2 we occupied (as a group) had a super high affinity for like 3 constellations in Genesis, Aridia, and Solitude. Needless to say, that made for a ****** low sec pirate experience.


It seems that way. We were in J115448 for awhile and i swear we ended up in Aridia at least 75% of the time.
DrBmN
Lippstadt Creed
Solyaris Chtonium
#102 - 2013-02-01 23:37:09 UTC
Liang Nuren wrote:
DrBmN wrote:
WHs are good as they are right now.

More statics or even K162's would drive smaller corporations back in to hi sec, like the sir above described. Often WHs are considered just like a base, a small part of this huge universe that you can call "home".

We all know that there is always a bigger fish arround, no need to turn our belowed Whs in to a highway. There is always a possibility that a k162 spawns, so talking about how secure it is or "locked down" isn't correct.


There's no need to play up how insecure WHs are here. We've all been around the block and know how tight you can lock them down with the static crashing technique. Yeah you might get an inbound but it's relatively rare, very easy to detect, and very easy to fix.

-Liang


:)
I am not talking about random K162s spawning once per week, iam talking about intentional chain collapsing by a big fleet, just as we do on the weekends you know.
Roll the static so long during the weekends that you find something to pew. It takes only a few minutes to drop a fleet on someone and who of us has a core probe out 24/7 scanning every minute for new sigs?



Borlag Crendraven
The Scope
Gallente Federation
#103 - 2013-02-02 12:11:07 UTC  |  Edited by: Borlag Crendraven
DrBmN wrote:

:)
I am not talking about random K162s spawning once per week, iam talking about intentional chain collapsing by a big fleet, just as we do on the weekends you know.
Roll the static so long during the weekends that you find something to pew. It takes only a few minutes to drop a fleet on someone and who of us has a core probe out 24/7 scanning every minute for new sigs?





If you're doing something outside your pos shields that require you being on grid for more than just few seconds, be it gas puffing, mining or site running, it really should be mandatory to picket for new incoming connections as well as the already existing ones. That's one of the most basic things about wormhole security against intruders. If people don't bother to do that to increase their security, or to run dscan for that matter, then they really do deserve to be ganked much like nullseccers who don't pay attention to local. With the great rewards that wormholes offer, the risks really should be great as well, site running itself poses very little risk for those living in wormholes as everyone of us knows how to deal with the sites themselves. It very quickly becomes just as easy grind as someone doing incursions or missions in high sec unless there is the possibility of risk coming from outside the site itself.

That said, even as the writer of the OP, I wouldn't ever try nor suggest making both of the changes to WH spawning simultaneously. Combined it might really wreck havoc in the holes with what could essentially mean double the amount of connections at all times, especially for those living in lower class holes it might be a complete wipeout very quickly which obviously would be extremely bad.

With some changes to the original suggestion, such as the randomization excluding known space connections and having separate parameters for the high end and the low end holes (as in c4-c6 only getting random connections from those holes and c1-c3 only getting random connections from those lower class holes), the issues that people are worried about should be eased up considerably.

The requirement of activating the wormhole from one side before it appears on the other side however is something that not only makes perfect sense, should in my opinion be changed to that immediately. It is just downright silly to be able to lock down a system in any other means than by guarding the holes themselves and actively monitoring for new connections.
Slaktoid
Perkone
Caldari State
#104 - 2013-02-03 16:10:54 UTC
I support the idea of a second random static. To be completely honest I think there would be way more pvp in W-Space if all wormholes had a highsec static, but that's another discussion altogether.

I've said this in our own forums, but I can say it here as well. I think W-Space pvp would have been way more interesting if we couldn't move in or build Carriers and Dreads in W-Space. Probably not a popular idea with most of you guys, and there are obvious pains related to POS'es and structure grind here, but still...one can dream.

Another idea I would find interesting would be if wormhole connections simply "appeared" as a warpable object in my overview, without the need of scanning them down. I wouldn't change any other mechanic (mass restrictions, the need to scan down pve sites, timers etc). It would be incredible interesting to just roll the static, and go out into the great unknown on a roam. Again...one can dream =)
Borlag Crendraven
The Scope
Gallente Federation
#105 - 2013-02-03 18:40:22 UTC
Slaktoid wrote:
I support the idea of a second random static. To be completely honest I think there would be way more pvp in W-Space if all wormholes had a highsec static, but that's another discussion altogether.

I've said this in our own forums, but I can say it here as well. I think W-Space pvp would have been way more interesting if we couldn't move in or build Carriers and Dreads in W-Space. Probably not a popular idea with most of you guys, and there are obvious pains related to POS'es and structure grind here, but still...one can dream.


I don't know about that, the structure grinds would become really tedious without anything to speed it up other than a massive blob. Also would hate to lose the rather unique feature of capital escalations. While I agree that some things would improve if there were no capitals in wormholes, at the same time other parts would be much worse off.

Quote:
Another idea I would find interesting would be if wormhole connections simply "appeared" as a warpable object in my overview, without the need of scanning them down. I wouldn't change any other mechanic (mass restrictions, the need to scan down pve sites, timers etc). It would be incredible interesting to just roll the static, and go out into the great unknown on a roam. Again...one can dream =)


This is something I'd really hate to see happening, and actually think that it would be extremely bad for the game overall and not just for us wormhole folks. Just imagine the scenario when Joe Noob discovers this thing called wormhole in his 1.0 starter system and jumps into it. What do you think happens when he gets blown up immediately without any chace of even realize what just happened? He'll end up leaving the game thinking it sucks. Sure that can happen now too if they opt to try more of what they learn in the probing tutorial, but the chances of that are much smaller (really, who enjoys scanning when their skills for it are still in the market? lol).
Liang Nuren
No Salvation
Divine Damnation
#106 - 2013-02-04 02:52:06 UTC
Slaktoid wrote:

I've said this in our own forums, but I can say it here as well. I think W-Space pvp would have been way more interesting if we couldn't move in or build Carriers and Dreads in W-Space. Probably not a popular idea with most of you guys, and there are obvious pains related to POS'es and structure grind here, but still...one can dream.


For the most part, lower class wormholes and lower class wormhole PVP are almost completely capital free. The corp sizes are smaller as well - so if small gang PVP is your thing that's definitely a way to get some. If that's the play style you want to see in WH space, it's already there.

The exceptions are interesting cases in and of themselves. The larger corps basically don't live in low class WH space because there's just not enough to do to keep a larger corp occupied - and that just leaves capitals. Capital escalations in low class wormholes are fantastic. The corp sizes are small and the battles are intense. And the stakes ... well, there's no retreat.

Glorious.

-Liang

I'm an idiot, don't mind me.

dark dreamur
Science and Trade Institute
Caldari State
#107 - 2013-02-04 19:58:08 UTC
Axloth Okiah wrote:
IMHO the best way to bring more conflict is to increase population and traffic in wspace. That means making wspace more "habitable" for newcomers. Solving roles/POS ship security would help a lot and allow many smaller corps grow and bring more people. Having some form of alliance bookmarks would also help.



this ^^