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[Retribution 1.1] Combat Battlecruisers

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Author
Wivabel
Federal Defense Union
Gallente Federation
#1901 - 2013-02-01 00:13:52 UTC
Freighdee Katt wrote:
Wivabel wrote:
Both the old tier 1 and 2 battlecruisers are combat battlecruisers. Tier 3 are attack battlecruisers.

Tier 3s are not attack ships. They are snipers and large target bashers. There are no "attack" BCs in the current plan.



You realize that the attack class of ships are defined by higher speed and agility with less tank and more gank right. Exactly what the tier 3 battlecruisers provide to the battlecruiser class.

You can also use most attack cruisers in the sniper role for instance 200mm rail thorax is a pretty effective sniper out to medium range. You do not see this much because the tier 3 battlecruisers just do it so much better. The tracking gained from medium long range weapons vs larges is not worth the damage lost.

WivCool

I am not sure if I am going to log in anymore.......

Wivabel
Federal Defense Union
Gallente Federation
#1902 - 2013-02-01 00:14:45 UTC
X Gallentius wrote:
Wivabel wrote:

You realize that the Brutix no longer has 7 turret slots right ??????????
Just when I thought my work here was almost done...............lol
WivShocked

It'll be even better then! Big smile


Yes get on sisi and try it you may be surprised.

I am not sure if I am going to log in anymore.......

Yxilan
The Scope
Gallente Federation
#1903 - 2013-02-01 00:35:50 UTC  |  Edited by: Yxilan
X Gallentius wrote:
Yxilan wrote:
Can you post a couple of Brutix fits that actually use Neutrons and Armor reps effectively?


It works! The ec-600's keep dps off the Brutix long enough for the reppers to do their job. (But it's a gimmick fit)

[Brutix,Active Repper]

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II

10MN Microwarpdrive II
Stasis Webifier II
Warp Scrambler II
Medium Electrochemical Capacitor Booster I

Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I

Vespa EC-600 x5



Having to use 3 powergrid rigs just to be able to fit what would be pretty much standard equipment kinda proves my point, don't you think? When's the last time you had to use 3 PG or CPU rigs to get a Drake fitted, Or a Cyclone. The Cyclone can easly fit LARGE booster, not medium, but large.

There should be a little more equality across the board. Why can most ships can fit the best guns and their designated buffer or tank according to their bonuses and basic stats, not to mention shield reppers can easily fit oversized modules going all the way up to XLarge boosters on a BC and especially on command ships if you're really feeling cheesy.... whereas other have to struggle to get their standard modules to fit.

Lets make all the races equally viable for once, people complain about EVE getting monotonous and a general blob fest of whatever is the most cost effective ship/fit in that certain expansion.... but at the same time we promode gross disparities between our 4 main races.

Caldari have Drakes and snipers, Minmatar have a decent ship in every sub-capital class, Amarr have Zealot, Oracle, Armaggedon, Apocalypse and Abaddon fleets.... But when's the last time you've actually seen a fleet of Gallente ships flying around, actually being cost effective vs similar numbers or organised oponents?

I can fly pretty much all subcap ships and weapon systems so it's not a "I want my side buffed" argument, It's more of a waking call. Only place i find decent gallente fleets is Serpentis space because of ratting, but even those guys dock and switch to oracles when they sense trouble.

Something has to be done to bring gallente up to par. "oh, they have the bigged dps" doesn't cut it when they bearly deliver it.
Theia Matova
Dominance Theory
#1904 - 2013-02-01 00:48:20 UTC
Caxton Verticorda wrote:
Garviel Tarrant wrote:

Its because you want epic buffs instead of balance work.

Battlecruiser changes are fine.

So far, i hope tier3's get nerfed as much as they should


I just want my Prophecies to not be drone boats.


Consider that flying a prophecies is flexible but to master that ship now you will need to train 3 different weapon systems. Drones, laser, launchers. I consider laser quite no good to anything but long range sniping due to the huge cap suck since amarr did get the lovely active armor tanking that sucks rest of your cap. My prediction will be that lasers will be out of fashion very quickly due to the cap suck and limited damage type. I do not want drones.. But i do not see other possibilities than missiles or drones for amarr...

Wivabel
Federal Defense Union
Gallente Federation
#1905 - 2013-02-01 00:53:44 UTC  |  Edited by: Wivabel
Yxilan wrote:
Having to use 3 powergrid rigs just to be able to fit what would be pretty much standard equipment kinda proves my point, don't you think? When's the last time you had to use 3 PG or CPU rigs to get a Drake fitted, Or a Cyclone. The Cyclone can easly fit LARGE booster, not medium, but large.

There should be a little more equality across the board. Why can most ships can fit the best guns and their designated buffer or tank according to their bonuses and basic stats, not to mention shield reppers can easily fit oversized modules going all the way up to XLarge boosters on a BC and especially on command ships if you're really feeling cheesy.... whereas other have to struggle to get their standard modules to fit.


He linked you a TQ fit that had none of the changes applied to it. It is irrelevant to the discussion. That being said you cannot really get an effective dual rep neutron Blaster fit on the Brutix. not without using a small cap booster and that is not enough for dual repairers. With Ions however you can get a pretty mean setup though I think you are right to ask for atleast enough power grid on the Brutix to be able to fit Neutrons while using 1 PG rig. Other ships have less problems when fitting the biggest guns and tank. It should require max fitting skills of course.

WivSmile

I am not sure if I am going to log in anymore.......

X Gallentius
Black Eagle1
#1906 - 2013-02-01 01:46:34 UTC  |  Edited by: X Gallentius
delete, fail EFT

OK, take away one heavy neutron blaster and you can use 2x anciliary current routers.
Use Heavy Ions and you (almost) don't need any. Which means even better tank with new rigs. The big problem with active repping rigs was the incredible loss of speed. That part is gone.
Goldensaver
Maraque Enterprises
Just let it happen
#1907 - 2013-02-01 02:06:56 UTC
X Gallentius wrote:
Wivabel wrote:

You realize that the Brutix no longer has 7 turret slots right ??????????
Just when I thought my work here was almost done...............lol
WivShocked

It'll be even better then! Big smile

Yeah, they're reducing the number of turrets from 7 to 6, but increasing the damage bonus from 5% per level to 10% per level, and reducing the PG need of MAR's by 20%. And despite reducing PG by 25, they're reducing PG need greatly by removing the need for another gun. I'd say all in all the Brutix is getting a nice buff. I'm not sure if it'll be where it needs to be, but it's definitely a buff.
Perihelion Olenard
#1908 - 2013-02-01 02:56:37 UTC
Honestly, I don't think medium neutrons should be considered standard equipment for tech 1 BCs and cruisers unless gank fit. Tech 2 ships should be able to fit them and some tank. You pay enough for them.
Zarnak Wulf
Task Force 641
Empyrean Edict
#1909 - 2013-02-01 04:17:09 UTC
Tried out the new Brutix. First some implants -

Genolution CA-1
Genolution CA-2
Surgical Strike 905
Medium Hybrid Damage 805 (fun fact - this is only 11m to 12m on TQ)
Motion Prediction 705

Now - I actually do have two clones set up this way on TQ for low sec combat. (except they have +4 attributes on slots 2, 3, and 5 and a 605 and 1005 for small and large hybrids as well.)

I was able to fit a Brutix as follows:

High:
Heavy Neutron II x 6
Small Neut II
Med:
10 MN Experimental MWD
Medium Electrochemical Cap Booster
Web II
Scram II
Low:
MAAR
Medium Vestment Accommodation Armor Repairer
EANM II
DC II
MFS II x 2
Rigs:
Armor Nanobot Accelerator
Armor Nano Pump
MACR

And a flight of T2 Valkyries.

The firepower was insane of course. 781 DPS with Null. 1061 DPS with Void. The tank I could not find a good fight to truly test it. Vangels... (why are these seeded anyways?) Roll Large gangs.....

My first impressions - Firepower good. Tank questionable. Cap is a huge issue. I think most people will either do Ions, MAAR + MAR, one MFS and a medium cap booster. Or they will do Neutrons, a MAAR, two MFS and a small cap booster and just go for broke.

The above fit is ridiculous for all but low sec. I'd probably take off a MFS II and throw on another EANM II. It just didn't seem to have the same zip that the ASB offers. On the other hand it definitely took more abuse then a pure shield fit would.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#1910 - 2013-02-01 14:31:32 UTC
Fitting mods required on low skill fits = you fail. Fitting mods required on max skilled fits = ship fail. It's already been said, but putting up fits where fitting rigs and implants are required to get on the same class of modules that other hulls can fit naturally only shows that they're doin' it wrong.

EvE is supposed to suck.  Wait . . . what was the question?

Wivabel
Federal Defense Union
Gallente Federation
#1911 - 2013-02-01 15:14:16 UTC  |  Edited by: Wivabel
These are in sisi stats with my skills so beware how eve calculates EHP differently then most popular fitting tools.

Brutix with neutrons and t2 800 mm plate gets 60000 EHP with dual web point microwarpdrive and about 780 DPS while going about 1000m/s with Armor honeycombing 5 and armor rigging 4 Meta 4 800mm plate gets you about 56000 EHP and a speed of roughly the same as the Ferox.

Ferox gets 60000 EHP with neutrons 1 large shield extender 2x invuln point microwarpdrive 725 dps and its speed is about 1038.

These stats make it seem like both ships are capable of fitting the biggest guns with class appropriate tank. Both ships can Downgrade guns and get better tanks be they bigger buffer tanks or Strong active tanks. Not to bad IMO. I am not sure how other battlecruisers fit into this comparison but these two are equal.

EDIT I just fit up an armor cane with a meta 4 1600 plate 425s microwarpdrive anc crurrent router and trimarks 581 dps and a 54000 ehp tank 0.o

WivCool

I am not sure if I am going to log in anymore.......

Nomistrav
Center for Advanced Studies
Gallente Federation
#1912 - 2013-02-01 16:15:42 UTC
This looks more like a nerf to the Gallente Battlecruisers than anything else.. Increased sig radius, reduced turret slot on the Myrmidon - Brutix is getting less EHP

I mean, honestly, is the horse not dead yet? Should be fixing the Brutix, not making it worse. One low slot doesn't seem nearly well enough of a fix to solve the massive issue of Active Armor Tanking.

I dunno - maybe I should just give up and go back to flying Amarr.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Sigras
Conglomo
#1913 - 2013-02-01 16:51:13 UTC
yeah because losing almost a million mass, gaining a tank slot and some extra fitting headroom is a nerf . . .
Nikuno
Atomic Heroes
#1914 - 2013-02-01 16:56:37 UTC
Well, having fitted and flown the brutix round sisi briefly I can confirm that it does handle better with the altered rig penalty, but I'd also agree with the other posters that the pg is way too tight. It's difficult to fit a dual rep tank with ions, neutrons are totally out of the equation. Given that this means you either go lower dps and range and get a tank that's decent but not fantastic, or you go with a tank that's still subpar even with the maar to try get neutrons on, or you go with the asb as so many already do. I'm still going ASB I suspect. The continued vulnerability to neuts is such a major drawback with the maar that it really is still a no-brainer.

So if Fozzie thinks the capless active tanking is a step too far he needs to remove the asb. I've said it already, so have others. It was part of the reasoning behind the way ccp was seeding bpcs from rat drops rather than bpos on the markets. It's time to change the asb to use cap or get rid of it. I don't want the aar buffed to be cap-free, i just want a level playing field.
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#1915 - 2013-02-01 17:52:24 UTC
Quote:
or get rid of it.


This. And the rest. But I'm totallly for its removal.

Invent other means for special tanking. ASB (and eventually AAR) just is not really that good for the long run. Seen that form in other games and it just tears down the gameplay over time.

Somewhere though, ASBs/AARs would be fine for the frigs classes.

Using tablet, typoes are common and I'm not going to fix them all.

Perihelion Olenard
#1916 - 2013-02-01 18:55:14 UTC
Nomistrav wrote:
This looks more like a nerf to the Gallente Battlecruisers than anything else.. Increased sig radius, reduced turret slot on the Myrmidon - Brutix is getting less EHP.


You know the myrmidon got more drone bandwidth, right? If anything the damage increased since the drone damage amplifier will be more effective on this ship. Most BCs got their HP reduced a little as well, not just the brutix.
DR BiCarbonate
Doomriders.
#1917 - 2013-02-01 18:57:40 UTC
The EFT warrior'ing is strong in this thread...
Bouh Revetoile
In Wreck we thrust
#1918 - 2013-02-01 20:21:12 UTC
Nikuno wrote:
Well, having fitted and flown the brutix round sisi briefly I can confirm that it does handle better with the altered rig penalty, but I'd also agree with the other posters that the pg is way too tight. It's difficult to fit a dual rep tank with ions, neutrons are totally out of the equation. Given that this means you either go lower dps and range and get a tank that's decent but not fantastic, or you go with a tank that's still subpar even with the maar to try get neutrons on, or you go with the asb as so many already do. I'm still going ASB I suspect. The continued vulnerability to neuts is such a major drawback with the maar that it really is still a no-brainer.

So if Fozzie thinks the capless active tanking is a step too far he needs to remove the asb. I've said it already, so have others. It was part of the reasoning behind the way ccp was seeding bpcs from rat drops rather than bpos on the markets. It's time to change the asb to use cap or get rid of it. I don't want the aar buffed to be cap-free, i just want a level playing field.

Why don't you consider medium neutron blaster a kind of tachyon beam laser for cruiser ? Why shouldn't you make some sacrifice to fit neutron blasters ? Not to mention the already insane dps with ions BTW...
Nikuno
Atomic Heroes
#1919 - 2013-02-01 21:07:21 UTC
Bouh Revetoile wrote:
Nikuno wrote:
Well, having fitted and flown the brutix round sisi briefly I can confirm that it does handle better with the altered rig penalty, but I'd also agree with the other posters that the pg is way too tight. It's difficult to fit a dual rep tank with ions, neutrons are totally out of the equation. Given that this means you either go lower dps and range and get a tank that's decent but not fantastic, or you go with a tank that's still subpar even with the maar to try get neutrons on, or you go with the asb as so many already do. I'm still going ASB I suspect. The continued vulnerability to neuts is such a major drawback with the maar that it really is still a no-brainer.

So if Fozzie thinks the capless active tanking is a step too far he needs to remove the asb. I've said it already, so have others. It was part of the reasoning behind the way ccp was seeding bpcs from rat drops rather than bpos on the markets. It's time to change the asb to use cap or get rid of it. I don't want the aar buffed to be cap-free, i just want a level playing field.

Why don't you consider medium neutron blaster a kind of tachyon beam laser for cruiser ? Why shouldn't you make some sacrifice to fit neutron blasters ? Not to mention the already insane dps with ions BTW...


I'll simply point you to all of the other bc that can happily fit their largest weapon types with a full tank. This is about balancing the ships. For all bar a select few to be able to have a full fit without fitting mods/rigs is not balance.
Yxilan
The Scope
Gallente Federation
#1920 - 2013-02-01 21:31:48 UTC
Bouh Revetoile wrote:

Why don't you consider medium neutron blaster a kind of tachyon beam laser for cruiser ? Why shouldn't you make some sacrifice to fit neutron blasters ? Not to mention the already insane dps with ions BTW...


For the same reason we don't consider Autocanons a kind of Artilary and Pulse Lasors a kind of Rail Guns.

Neutrons are equivalent to 425mm Autocanons, Heavy Pulse Lasers and Heavy Assault Missile Launchers.

When's the last time you had to use implants and rigs to fit HAMS on a Drake? or 425s on a Hurricane? Or Heavy Pulse on a Harbringer or Absolution?

Bottom line is those ALWAYS fit. But neutrons don't because someone feels blaster boats need to have the short end of the stick.

On any other ship i fly, i use implants and pc/cpu only when i want something EXTRA out of the ship, like an X-Large ASB or a SECOND plate. or 2 nasty neuts next to my guns.

There isn't even an Xlarge armor repper for that matter. With a rig and a coproc i get TWO XL ASBs on my maelstrom and the best guns. And it runs beautifuly. Heck if i bother to buy a Vargur that thing can tank 6000 DPS with ZERO cap.

Bottom line
1. Armor repping is still strictly inferior.
2. Reduced powergrid on many of the Gallente ships so they can't be fit like all the other races
3. The Brutix in particular could use a different bonus than armor rep. How about Microwarp Speed or Consuption bonus?