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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Yxilan
The Scope
Gallente Federation
#1881 - 2013-01-31 12:33:35 UTC  |  Edited by: Yxilan
Can you post a couple of Brutix fits that actually use Neutrons and Armor reps effectively?

Unless you bring about some Ancillary Armor Rep - That reps at the start of the cycle, not the end, i still think it's mostly a wasted bonus since people will still use pure shield gank nano fits.


Take a look at killmails - thorax, vexor, brutix, talos - all have use shield nano fits to try to be competitive.

There's something wrong with your design for this supposed "armor tanking" race.

So maybe....

A drop the rep and add a speed bonus so that the shortest ranged guns in eve actually have a chance to get in and deal damage

B heaven forbid balance armor repping so it's on par with ancillary shield reps.

C since you're giving Amarr drones (destroyer and BC) and minmatar missiles (destroyer and BC) maybe give the 5% Brutix Armor Resist? Or even better, shield buff?

PS Gallente ships are notorious for not having enough powergrid to fit guns and armor... and you're reducing powergrid? Acording to the first post the Cyclone - a shield tank ship, is going to have just 25 less powergrid than the Brutix, what gives?
Perihelion Olenard
#1882 - 2013-01-31 13:51:15 UTC
Fallen Angel III wrote:
GJ dickslamming the BCs,

Frigate changes where awesome,
Crusier changes where good,
Battlecruiser changes are bad,

I see a pattern?

Battleship changes ******* terrible?

Battlecruiser changes are bad


In a previous Developer blog it was said that battleships won't get very many changes. The biggest change will probably be the conversion of the typhoon to a missile boat. Everything else will probably be HP, PG/CPU, and mineral cost adjustments.
Wivabel
Federal Defense Union
Gallente Federation
#1883 - 2013-01-31 13:51:42 UTC  |  Edited by: Wivabel
Yxilan wrote:
I have only one request oh mighty CCP

Could you PLEASE show us a couple of PVP Brutix fits that actually use the rep bonus? Have you ever tried running neutrons and armor reps at the same time? Because it doesnt work. HAM/Autocannons and XASBs work like a charm though.

You're giving the Gallente the shortest range and the second highest cap usage guns in the game... so your idea is to make their ships slow and give them high cap usage armor reps. It just doesn't work. Why can i fit a full rack of the best guns/launchers on all my other ships AND use their designated tank/buff to full effect but most of the gallente ships run out of powergrid half way through the fit?


Take a look at killmails - thorax, vexor, brutix, talos - all have use shield nano fits to try to be competitive.

There's something wrong with your design for this supposed "armor tanking" race.

In every other game out there the meelee/close quarter specialist is either the fastest or the tankiest thing around so he can actually get in there at have a chance to deal his damage.

In EVE Mimnatar are faster and have better range, Amarr are tankier and have better range. I honestly never understood that.

So again, please show me a Brutix or even better, a Hyperion fit that use neutrons and armor reps and can stand up to a maelstrom ar abaddon.


Highs
6x Heavy Neutron Blaster II
1x Small EMP Smartbomb II
Medium power
1x Small Capacitor Booster II
1x Stasis Webifier II
1x Faint Epsilon Warp Scrambler I
1x Experimental 10MN Microwarpdrive I
Low power
1x Damage Control II
1x Energized Adaptive Nano Membrane II
1x Medium Armor Repairer II
1x Medium Ancillary Armor Repairer
1x Magnetic Field Stabilizer II
1x Reactive Armor Hardener
Rig Slot
1x Medium Ancillary Current Router I
1x Medium Nanobot Accelerator I
1x Medium Auxiliary Nano Pump I
Charges
946x Null M
558x Void M
17x Navy Cap Booster 400
1,000x Caldari Navy Antimatter Charge M
Drones
5x Hammerhead II
These numbers are with my skills so results may very slightly.

EHP ~30000 with about a 700 DPS tank maybe more maybe less I would need to do more math. The test server is not calculating the aar correctly.

Speed ~1190 M/s ~1650m/s overheated

DPS Void 772/CN Anti 708/null 596 (155 from Hammerheads)

IMO not to bad

If you decide to 1600 plate it you get about 55000 ehp 850 dps and 980 m/s give or take depending on skills.

I am not totally sold on the repeated tank bonuses but with the changes to armor tanking and especially active armor tanking you are now capable of flying fast active armor tanked ships. (To be honest at this point I would argue that the myrm needs to lose the tanking bonus and get a hybrid tracking/damage or another related drone bonus like MWD speed or drone tracking).We still have the problems of slot competition and speed rigs reducing armor but speedy active armor tanked gallente ships are looking much more viable. I think a shield gank brutix still has a place in eve but active armor fast brawlers will be much more common and effective. We will not really know until the armor changes hit TQ.




Edit this fit is in no way perfect or great its just a quick mash up but it shows a much more capable armor brutix then we have on TQ. It looks to be a promising ship.

Edit #2 CCP has not rebalanced battleships yet so we have no real point in talking about them just yet.


WivWhat?

I am not sure if I am going to log in anymore.......

Nikuno
Atomic Heroes
#1884 - 2013-01-31 14:06:53 UTC
I still don't understand the rationale for both of the gallente ships getting the active armour repair bonus. You may be improving armour repair (though even that is still a poisoned chalice) but you've condemned these ships to be 1 trick ponies that everyone can counter with a neut or to continue as we are and ignore the bonus completely and end up with a (superior to armour) shield tanked ship.

Please, either give us a bloody good reason to justify this or give us some alternatives.
Zarnak Wulf
Task Force 641
Empyrean Edict
#1885 - 2013-01-31 14:09:37 UTC
Are you using implants to fit that?
Wivabel
Federal Defense Union
Gallente Federation
#1886 - 2013-01-31 14:19:38 UTC  |  Edited by: Wivabel
Zarnak Wulf wrote:
Are you using implants to fit that?



Nope

I have almost max fitting skills armor rigging is at 4


Edit Ions IMO work way better because they allow a medium cap booster and a medium Nos or neut. Tradeoffs are gooooooood.
WivBig smile

I am not sure if I am going to log in anymore.......

Perihelion Olenard
#1887 - 2013-01-31 15:07:31 UTC
Wivabel wrote:

Highs
6x Heavy Neutron Blaster II
1x Small EMP Smartbomb II
Medium power
1x Small Capacitor Booster II
1x Stasis Webifier II
1x Faint Epsilon Warp Scrambler I
1x Experimental 10MN Microwarpdrive I
Low power
1x Damage Control II
1x Energized Adaptive Nano Membrane II
1x Medium Armor Repairer II
1x Medium Ancillary Armor Repairer
1x Magnetic Field Stabilizer II
1x Reactive Armor Hardener
Rig Slot
1x Medium Ancillary Current Router I
1x Medium Nanobot Accelerator I
1x Medium Auxiliary Nano Pump I
Charges
946x Null M
558x Void M
17x Navy Cap Booster 400
1,000x Caldari Navy Antimatter Charge M
Drones
5x Hammerhead II
These numbers are with my skills so results may very slightly.

EHP ~30000 with about a 700 DPS tank maybe more maybe less I would need to do more math. The test server is not calculating the aar correctly.

Speed ~1190 M/s ~1650m/s overheated

DPS Void 772/CN Anti 708/null 596 (155 from Hammerheads)

IMO not to bad
...

Your capacitor certainly won't last long with that fit, especially if you overload one or two repairers. I'd only use a downgraded single cap booster if it were a plated fit. There's a lot I don't like about that fit, but if you want to fly it go ahead.
Goldensaver
Maraque Enterprises
Just let it happen
#1888 - 2013-01-31 16:11:11 UTC
Yxilan wrote:
Can you post a couple of Brutix fits that actually use Neutrons and Armor reps effectively?

Unless you bring about some Ancillary Armor Rep - That reps at the start of the cycle, not the end, i still think it's mostly a wasted bonus since people will still use pure shield gank nano fits.


Take a look at killmails - thorax, vexor, brutix, talos - all have use shield nano fits to try to be competitive.

There's something wrong with your design for this supposed "armor tanking" race.

So maybe....

A drop the rep and add a speed bonus so that the shortest ranged guns in eve actually have a chance to get in and deal damage

B heaven forbid balance armor repping so it's on par with ancillary shield reps.

C since you're giving Amarr drones (destroyer and BC) and minmatar missiles (destroyer and BC) maybe give the 5% Brutix Armor Resist? Or even better, shield buff?

PS Gallente ships are notorious for not having enough powergrid to fit guns and armor... and you're reducing powergrid? Acording to the first post the Cyclone - a shield tank ship, is going to have just 25 less powergrid than the Brutix, what gives?


It's almost as if you read none of the changes at all.

The Brutix is losing PG, yes, but it also drops a gun and comes out ahead there. Also, they're reducing the PG cost of MAR's by 20% in the same patch. They're making rigs increase the PG cost of reppers, but if you have armour rigging 5 even putting on 3 active rigs actually reduces the amount of PG they cost over current.

They are coming out with an AAR, though it doesn't rep at the beginning of the cycle. Fozzie has noted the advantages of shield and wants to give shield tanking a more effective penalty (or increase the effect sig radius has on ships).

How about you take a look over here before you post again.

And yes, active rep bonuses are worse than resistances. We all know that. I think Fozzie intends to balance around that, or at least I hope he plans to.
Yxilan
The Scope
Gallente Federation
#1889 - 2013-01-31 16:15:14 UTC  |  Edited by: Yxilan
Wivabel wrote:



Edit Ions IMO work way better because they allow a medium cap booster and a medium Nos or neut. Tradeoffs are gooooooood.


That's the problem, they're the only race that is force to make tradeoffs because they can't fit their ships.

why do you have 1125 pwg on the brutix - an armor bc... and 1100 on the Cyclone - a shield bc of the same class? Or better yet 1250 PWG on the Ferox

Need i remind you shield mods use more CPU, armor uses more POWERGRID.

Large Shield Extender II - 165 PWG / 46 CPU - 2625 HP
800 Reinforced Steel Plate II - 230 PWG / 28 CPU - 2400 HP
Medium Shield Booster II - 13 PWG / 58 CPU - 90 HP / 3s 60 Cap That's 30 HP/s for 20 cap before skills
Medium Armor Repairer II - 173 PWG / 28 CPU - 320 HP/ 12s 160 Cap That's 26.(6) HP/s for 13 cap before skills
Large Shield Booster ii - 165 PWG / 115 CPU - 240 HP/ 4s 165 Cap That's 60 HP/s for 41 cap

And not you get to the fun part
Large ASB - 150 PWG / 100 CPU - 390 HP/ 4s Cap Charges - That's 97.5 HP/s

So please explain the logic for giving the ferox, a blaster + shield ship more power grid than the brutix, a blaster + armor ship?

CCP Fozzie wrote:
:Updated most recently Jan 23rd:


Ferox:
Battlecruiser skill bonuses:
5% bonus to all Shield Resistances
10% bonus to Medium Hybrid Turret optimal range

Fixed Bonus:
Can fit Warfare Link modules
Slot layout: 8 H (+1), 5 M, 4 L, 7 turrets (+1)
Fittings: 1250 PWG (+175), 510 CPU (+35)
Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4000(+94)
Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 140 / 0.66(+0.06) / 13250000 (-760,000) / 8.2s (+0.3)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295 (+10)
Cargo capacity: 475 (+130)


Brutix:
Battlecruiser skill bonuses:
10% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer effectiveness

Fixed Bonus:
Can fit Warfare Link modules
Slot layout: 7 H, 4 M, 6 L (+1), 6 turrets (-1)
Fittings: 1125 PWG (-25), 435 CPU (+10)
Defense (shields / armor / hull) : 3500(-406) / 4500(+135) / 4750(-133)
Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12500000 (-750,000) / 8.2s (-0.1)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 475 (+75)


Myrmidon:
Battlecruiser skill bonuses:
7.5% bonus to Armor Repairer effectiveness
10% bonus to drone damage and hitpoints

Fixed Bonus:
Can fit Warfare Link modules
Slot layout: 5 H (-1), 5 M, 6 L, 5 turrets (-1)
Fittings: 1050 PWG (-125), 400 CPU
Defense (shields / armor / hull) : 3500(-406) / 4500(-188) / 4750(+453)
Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1)
Drones (bandwidth / bay): 100 (+25) / 200 (+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 400


Cyclone:
Battlecruiser skill bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
7.5% bonus to shield boosting amount

Fixed Bonus:
Can fit Warfare Link modules
Slot layout: 7 H (-1), 5 M, 5 L (+1), 2 turrets, 5 Launchers
Fittings: 1100 PWG (-110), 525 CPU (+100)
Defense (shields / armor / hull) : 5000(+605) / 3750(-156) / 3750(+331)
Capacitor (amount / recharge rate / average cap per second): 2850(+662.5) / 750s(+166.67s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s
Drones (bandwidth / bay): 50 (+10) / 50 (+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
Sensor strength: 17 Ladar (+1)
Signature radius: 250 (+10)
Cargo capacity: 450 (-25)




Let me know what you think!



Wouldn't it make more sense for armor ships to have significantly more powergrid then shield ships? Since Shield ships get ~20% more CPU anyway?
Lili Lu
#1890 - 2013-01-31 16:34:42 UTC  |  Edited by: Lili Lu
Yxilan wrote:
Large Shield Extender II - 165 PWG / 46 CPU - 2625 HP
800 Reinforced Steel Plate II - 230 PWG / 28 CPU - 2400 HP
Medium Shield Booster II - 13 PWG / 58 CPU - 90 HP / 3s 60 Cap That's 30 HP/s for 20 cap before skills
Medium Armor Repairer II - 173 PWG / 28 CPU - 320 HP/ 12s 160 Cap That's 26.(6) HP/s for 13 cap before skills
Large Shield Booster ii - 165 PWG / 115 CPU - 240 HP/ 4s 165 Cap That's 60 HP/s for 41 cap

Large ASB - 150 PWG / 100 CPU - 390 HP/ 4s Cap Charges - That's 97.5 HP/s

CCP Fozzie wrote:
:Updated most recently Jan 23rd:

Ferox:
Battlecruiser skill bonuses:
5% bonus to all Shield Resistances
10% bonus to Medium Hybrid Turret optimal range

Fixed Bonus:
Can fit Warfare Link modules
Slot layout: 8 H (+1), 5 M, 4 L, 7 turrets (+1)
Fittings: 1250 PWG (+175), 510 CPU (+35)
Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4000(+94)
Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 140 / 0.66(+0.06) / 13250000 (-760,000) / 8.2s (+0.3)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295 (+10)
Cargo capacity: 475 (+130)

Brutix:
Battlecruiser skill bonuses:
10% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer effectiveness

Fixed Bonus:
Can fit Warfare Link modules
Slot layout: 7 H, 4 M, 6 L (+1), 6 turrets (-1)
Fittings: 1125 PWG (-25), 435 CPU (+10)
Defense (shields / armor / hull) : 3500(-406) / 4500(+135) / 4750(-133)
Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12500000 (-750,000) / 8.2s (-0.1)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 475 (+75)

Myrmidon:
Battlecruiser skill bonuses:
7.5% bonus to Armor Repairer effectiveness
10% bonus to drone damage and hitpoints

Fixed Bonus:
Can fit Warfare Link modules
Slot layout: 5 H (-1), 5 M, 6 L, 5 turrets (-1)
Fittings: 1050 PWG (-125), 400 CPU
Defense (shields / armor / hull) : 3500(-406) / 4500(-188) / 4750(+453)
Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1)
Drones (bandwidth / bay): 100 (+25) / 200 (+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 400

Cyclone:
Battlecruiser skill bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
7.5% bonus to shield boosting amount

Fixed Bonus:
Can fit Warfare Link modules
Slot layout: 7 H (-1), 5 M, 5 L (+1), 2 turrets, 5 Launchers
Fittings: 1100 PWG (-110), 525 CPU (+100)
Defense (shields / armor / hull) : 5000(+605) / 3750(-156) / 3750(+331)
Capacitor (amount / recharge rate / average cap per second): 2850(+662.5) / 750s(+166.67s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s
Drones (bandwidth / bay): 50 (+10) / 50 (+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
Sensor strength: 17 Ladar (+1)
Signature radius: 250 (+10)
Cargo capacity: 450 (-25)


Wouldn't it make more sense for armor ships to have significantly more powergrid then shield ships? Since Shield ships get ~20% more CPU anyway?

Wow, thanks for pointing this out. Totally missed the generous fittings on the Ferox. This stupid state of affairs mimics what they tried to do with the destroyers originally. They gimped the fittings on the Gallente destroyers in attempt to restrict them to blasters and totally ruled out any viable rail fits.

Doing it again at the BC level, and even worse in that you will be able to make a better blaster boat out of a Ferox than a Brutix. Fozzie, please stop this. I know you put some work into it but I highly doubt the active armor changes are enough to induce people to try to use the ship bonus. I think most will still strap on a flimsy shield tank and all gank in the lows. And then they will still have an inferior blaster ship as compared to a ferox. Even allowing for the one extra gun on a ferox to explain the fitting differntial down't make sense. HEB II 105, HIB II 158, HNB II 212 for a 125 ship dif. Armor tank still needs more grid to compete.

Please reconsider an hp per level bonus to replace the active armor bonus. Active armor simply doesn't work at this size. And please ungimp the fittings on the above ships that aren't Ferox. I mean wtfWhat?

The only reason active armor works on the Incursus is because it's a frig. It's either fighting in small scale engagements where active repping is viable, or it's gatting alpha'd by something larger where the ship bonus doesn't matter anyway.

edit - and still not seeing any mention of increased shield regen time on BCs as a class for pve purposes. There needs to be some nerf to this. Thank you for reducing the Drake shield hp a little. But unless some slight nerf is given to shield regen we will still have people passive shielding their pve bcs, and we will still have Drakes out tanking any BC or BS (once the cap charges or pastes are spent). Even the BCs with more low slots have been passive shielded. I doubt that was ever intended
Wivabel
Federal Defense Union
Gallente Federation
#1891 - 2013-01-31 16:58:35 UTC  |  Edited by: Wivabel
Lili Lu wrote:
Yxilan wrote:


Wouldn't it make more sense for armor ships to have significantly more powergrid then shield ships? Since Shield ships get ~20% more CPU anyway?

Wow, thanks for pointing this out. Had totally missed the generous fittings on the Ferox. This stupid state of affairs mimics what they tried to do with the destroyers originally. They gimped the fittings on the Gallente destroyers in some attempt to restrict them to blasters and totally rule out any viable rail fits.

Here they are doing it again at the BC level, and even worse in that you will be able to make a better blaster boat out of a Ferox than a Brutix. Fozzie, please stop this. I know you put some work into it but I highly doubt the active armor changes are enough to induce people to try to use the ship bonus. I think most will still strap on a flimsy shield tank and all gank in the lows. And then they will still have an inferior blaster ship as compared to a ferox.

Please reconsider an hp per level bonus to replace the active armor bonus. Active armor simply doesn't work at this size. And for god's sake ungimp the fittings on the above ships that aren't Ferox. I mean wtfWhat?

The only reason active armor works on the Incursus is because it's a frig. It's either fighting in small scale engagements where active repping is viable, or it's gatting alpha'd by something larger where the ship bonus doesn't matter anyway.

edit - and I'm still not seeing any mention of increased shield regen time on BCs as a class for pve purposes. There needs to be some nerf to this. Thank you for reducing the Drake shield hp a little. But unless some slight nerf is given to shield regen we will still have people passive shielding their pve bcs, and we will still have Drakes out tanking any BC or BS (once the cap charges or pastes are spent). Even the BCs with more low slots have been passive shielded. I doubt that was ever intended.



I have been flying dual repper astartes and brutixes on the test server (im lucky enough to have a stack of AARs) and I have been pretty happy. With the AAR added your cap is actually more stable because you are not perma running the AAR unless you are under overwhelming DPS. I make sure to fit medium cap boosters with navy 400s. this seems to be enough to tank and fend off 1 medium neut. The brutix with its utility high can now rather easily fit either a nos or a neut which allows for defensive or offensive cap warfare. The gal ships are comparably fast when active armor tanked ~1200m/s.

As far as tank strength I took a dual rep tanked Astarte up against a dual xl asb sleipner on the test server and did really well. Random other dudes crashed the party but the ships were pretty even.

http://sisi.griefwatch.net/index.php?p=details&kill=14936 astarte loss missing slot is AAR of course.
http://sisi.griefwatch.net/index.php?p=details&kill=14937 Sleipner loss

The links only work if you copy and paste blame CCP or my fail forum skills.

Sure fits can be argued but it went pretty well.

Go check out the new changes and then come back and comment you may be surprised at what you find. I have not done enough testing myself but it deffinetly feels much much better now armor tanking that is.

Edit. I also agree with the idea that the AAR should be able to be run at either the reduced rep rate or the nanite repair rate. It should be selectable. It would really solidify this module.

edit again: A little more PG would not be bad on a ship that basicly needs a class apropriate cap booster to function. I would like to be able to fit neutrons with a PG rig and an empty or undersized utility slot. Ions would allow for medium utility high and electrons for overtanked crazy fits.Using the brut for example. all with atleast 1 medium cap booster.

WivCool

I am not sure if I am going to log in anymore.......

Captain Semper
Imperial Academy
Amarr Empire
#1892 - 2013-01-31 18:26:02 UTC
It is still not clear why gallent and caldari have 2 ships with same spec?
Or maybe CCP change there "vision" about attack and combat ships? Because both (brut\myrm and drake\ferox) have "combat" spec...
And why ferox still has bonus on optimal? Someone use medium railguns? For what? Naga ftw Twisted
Wivabel
Federal Defense Union
Gallente Federation
#1893 - 2013-01-31 19:18:47 UTC  |  Edited by: Wivabel
Captain Semper wrote:
It is still not clear why gallent and caldari have 2 ships with same spec?
Or maybe CCP change there "vision" about attack and combat ships? Because both (brut\myrm and drake\ferox) have "combat" spec...
And why ferox still has bonus on optimal? Someone use medium railguns? For what? Naga ftw Twisted


Both the old tier 1 and 2 battlecruisers are combat battlecruisers. Tier 3 are attack battlecruisers.

Many of us believe the bonus sharing kinda sucks but it has nothing to do specificaly with attack vs combat Hulls. It only really sucks from a diversity standpoint as the ships seem relatively well balanced against each other and against other classes of ships.

WivSmile

I am not sure if I am going to log in anymore.......

Unseen Spectre
Shadow Eye Ops
#1894 - 2013-01-31 19:32:06 UTC
Concerning the defensive bonuses to the ships there seem to be an odd pattern:

Amarr-Caldari alliance – resistance bonuses.

Gallente-Minmatar alliance – active tank bonuses.

Amarr vs. Minmatar – each faction has one battle cruiser with a defensive bonus.

Caldari vs. Gallente – each faction has two battle cruisers with defensive bonuses.

Coincidence or intent, I do not know. Judge by yourself.

This may be completely irrelevant information, and I do not know whether this in any way affects the decision how to balance the battle cruisers at all.
Sigras
Conglomo
#1895 - 2013-01-31 20:19:14 UTC
Fallen Angel III wrote:
Goldensaver wrote:
Zarnak Wulf wrote:
I logged onto the test server again hoping to try out some of the AARs. No such luck as they aren't seeded yet. I did take a second look at the Harb as it had it's PG adjusted to the proper spot. Funny fact- the following fit:

High:
Heavy Pulse II x 6
Empty slot
Mid:
Experimental MWD
Web
Scram
Cap Recharger II
Low:
Rolled 1600 plate
DC II
EANM II x 2
HS II x 2
Rigs:
Trimarks x 3

It all fit without implants or fitting rigs and mods. PG left over? 0.0 Shocked. Someone at CcP measured that out just right.


Is there enough PG left over to make the Cap Recharger a small booster? If possible I'd like to cram some cap boosting on there for when needed.


No cap rechargers use 1 PG where as Cap boosters (small uses 5 PG) also, fitting cap rechargers to a PVP ship...gtfo

So i guess all those titan pilots should just quit now huh?
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#1896 - 2013-01-31 21:40:42 UTC
Wivabel wrote:
Both the old tier 1 and 2 battlecruisers are combat battlecruisers. Tier 3 are attack battlecruisers.

Tier 3s are not attack ships. They are snipers and large target bashers. There are no "attack" BCs in the current plan.

EvE is supposed to suck.  Wait . . . what was the question?

Jerick Ludhowe
Internet Tuff Guys
#1897 - 2013-01-31 21:46:28 UTC
Freighdee Katt wrote:

Tier 3s are not attack ships. They are snipers and large target bashers. There are no "attack" BCs in the current plan.


You are simply not correct, sorry.
X Gallentius
Black Eagle1
#1898 - 2013-01-31 22:59:34 UTC
Yxilan wrote:
Can you post a couple of Brutix fits that actually use Neutrons and Armor reps effectively?


It works! The ec-600's keep dps off the Brutix long enough for the reppers to do their job. (But it's a gimmick fit)

[Brutix,Active Repper]

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II

10MN Microwarpdrive II
Stasis Webifier II
Warp Scrambler II
Medium Electrochemical Capacitor Booster I

Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I

Vespa EC-600 x5
Wivabel
Federal Defense Union
Gallente Federation
#1899 - 2013-02-01 00:03:15 UTC
X Gallentius wrote:
Yxilan wrote:
Can you post a couple of Brutix fits that actually use Neutrons and Armor reps effectively?


It works! The ec-600's keep dps off the Brutix long enough for the reppers to do their job. (But it's a gimmick fit)

[Brutix,Active Repper]

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II

10MN Microwarpdrive II
Stasis Webifier II
Warp Scrambler II
Medium Electrochemical Capacitor Booster I

Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I

Vespa EC-600 x5


You realize that the Brutix no longer has 7 turret slots right ??????????

Just when I thought my work here was almost done...............lol

WivShocked

I am not sure if I am going to log in anymore.......

X Gallentius
Black Eagle1
#1900 - 2013-02-01 00:07:34 UTC
Wivabel wrote:

You realize that the Brutix no longer has 7 turret slots right ??????????
Just when I thought my work here was almost done...............lol
WivShocked

It'll be even better then! Big smile