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Dear CCP Seagull

Author
Mallak Azaria
Caldari Provisions
Caldari State
#21 - 2013-01-31 05:42:40 UTC
Rengerel en Distel wrote:
Their first instinct when they encountered a problem was to file a petition? What game did they come from where that would ever be your first instinct?


Pretty much every other MMO out there.

Rengerel en Distel wrote:
Not sure what kind of "friend" you are to have gotten them to join the game, then pretty much abandoned them to their own devices.


Not a good one.

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Winchester Steele
#22 - 2013-01-31 05:56:01 UTC
Not Politically Correct wrote:
Winchester Steele wrote:
Not Politically Correct wrote:
Winchester Steele wrote:
0/10

What an awful awful post. You should feel bad and so should your imaginary friends.Sad



Any particular post? All of them? None of them?



Oh idk....... The OP troll attempt maybe? Or maybe that other thread where you cry about hilariously losing your faction fit CNR to a glorious awox?


WAAAAANNNNHHH! I lost my CNR. BFD. I have another now, and another billion ISK in my wallet, and an SNI.

What do you have?

Expectations? I doubt it.
Morals. Doubt that too.
Courage. Nah.
Encyclopedic knowledge of the game? Sorry, you probably don't know what that means.

So how about we meet? For a friendly exchange of ideas?

How about in 9F-7PZ?

How about if we use rookie ships? Only one slot full? (I suggest a high slot.)

You have 10 days to try to get there and scout the system.

I have no friends there. If you do, oh well.

The killboard will tell the tale.



You mad? You sound mad.

Remember though: Your the one who made the tear soaked thread about it not me.

GG though. Your tears are so numerous and whiny they've spilled over into another thread.

Also.................. LOL e-honour. Wonder why you got awox'd?

...

Katie Frost
Ministry of War
Amarr Empire
#23 - 2013-01-31 06:05:06 UTC
The biggest mistake the OPs friends made was to have OP lead them into this game.

Quote:

They went through the rest of their missions and set out together. They were in an NPC Corp with several other rookies and experienced players. I really couldn't wait until they could join my corp but we were getting War Dec'd at one of our High Sec outpostsby a group that wanted to harass a industry corp with almost no kills. We all docked up or just switched to non corp alts.


It's like the blind leading the blind.

This is a PvP game man. If you helped your friends get into some T1 Frigs/Cruisers, train up for PvP and learn to defend themselves - they would have laughed off at the fail-PvPers that are high-sec war-deccers and gankers. As soon as you jump into low/0.0 they disappear. But of course, how would you know that, glued to your "high sec outpost"?
baltec1
Bat Country
Pandemic Horde
#24 - 2013-01-31 07:49:54 UTC
Posta Wifda Mosta wrote:


While I may not totally agree with the op, I can disagree with you. SP is a massive barrier initially, why do you think so many seasoned pilots go after newbies? I'll tell you why, because they are easy pickings. A seasoned pilot with maxed out support skills will wipe the floor with a newbie, specially if running navy or deadspace fits because they have a ton of ISK. There is however a sweet spot where if a new player trained properly they can compete on a relatively level playing field after say 6 or 7 months, until then they are just lambs to a wolf. You honestly think a player running basic or standard certificates in pertinent areas can compete with a player running elites across the board? Never in a million years.

The lower skilled player will have an inferior tank, inferior grids, inferior cap, inferior speed, inferior agility, inferior dps and inferior experience.

I have a friend fairly new to the game, been training for 3 months in a pure combat role with frigates and he is not even close to matching my veteran pilots

People like you just say that crap about SP not mattering to make yourselves feel good about your kills, when in fact your kills are a joke just like you.



30 min into EVE and you can be tackling dreads in a baby cepter.
Dave stark
#25 - 2013-01-31 11:03:20 UTC
why do people not understand this isn't a game for everyone?
Amenotep Polo
Deep Core Mining Inc.
Caldari State
#26 - 2013-01-31 11:12:14 UTC  |  Edited by: Amenotep Polo
Personally i think OP makes a good point.

High-Sec and more specifically new player corps need more safety. I too tried to create a noob corp to help a few of my friends and try to do something out of our lives, we even joined an alliance to prevent wardecs, but the eventual dec came, losses were had, and most of my friends left the game shortly after. It's not that they can't deal with harsh games, it's just that new players don't have the tools needed to deal with the harsh environment of EVE, and with time, as the SP gap between established players and new players grows, it'll just get worse and worse.

HURR DURR EVE is harsh deal with it HURR.. Comments like that are ignorant, add nothing or even make since in this discussion. Eve can still be harsh with a somewhat safer environment within the game, like high sec (wich is only a small fraction of the map). People quit everyday because they want to do their own thing with a constant level of safety, they want to go to bed knowing that tomorrow they'll be able to keep doing the same thing, and eventually that feeling gets taken away from them.

Currently that's only possible when you play solo in a npc corp, and everyone knows that EVE solo is just not fun.

I think the war-dec system should be remade from scratch to make it better for new players and new corps. I'm thinking no war-decs if the corp is less than one year old?

It's that simple.

Personally i feel that war-deccing small corps for the purpose of feeding kill mails is grief gameplay.
Whitehound
#27 - 2013-01-31 11:17:33 UTC  |  Edited by: Whitehound
Dev blogs have a comment thread. Use them. You find the link to each at the top of every dev blog.

The one for this blog is here.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Malcanis
Vanishing Point.
The Initiative.
#28 - 2013-01-31 11:34:49 UTC
Misleading new players into thinking that forming a corp of their own instead of joining an established corp to learn in is just mean. Raise the threshold to create a corp to Corp Management 5 and the cost to 100M ISK.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mara Pahrdi
The Order of Anoyia
#29 - 2013-01-31 11:35:00 UTC
XScornX wrote:
Dear CCP Seagull
... lots of stuff

Please do not make the game responsible for your own faults. Thank you.

Remove standings and insurance.

Amenotep Polo
Deep Core Mining Inc.
Caldari State
#30 - 2013-01-31 11:40:07 UTC
Malcanis wrote:
Misleading new players into thinking that forming a corp of their own instead of joining an established corp to learn in is just mean. Raise the threshold to create a corp to Corp Management 5 and the cost to 100M ISK.


That changes nothing.

A group of 5 - 10 new players can easilly make 100M within the time it takes to get Corp Management 5. Plus an established corp will still get War-decc'd. I praise you for trying to fix the problem without big changes, (thus not affecting your popularity) but carebears are a big part of eve and they deserve to be here. Plus, it's more money for CCP.
Spurty
#31 - 2013-01-31 11:43:39 UTC
How many people will quit the game if wardecs were to be bound to well defined systems?
How many does CCP get to keep if this happens?

Wardecs are quirks mode where someone pays to kick someone else I to this strange 0.0 environment.

Seems perfectly fine for some players to force people out to 0.0, but if CCP did it.. The rages.

Be sure to write that in the next tutorial!

Personally not swayed by any arguments to keep the dumb quirk mode in its current state. Needs more boundaries defined.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Whitehound
#32 - 2013-01-31 11:43:46 UTC
Malcanis wrote:
Misleading new players into thinking that forming a corp of their own instead of joining an established corp to learn in is just mean. Raise the threshold to create a corp to Corp Management 5 and the cost to 100M ISK.

It won't stop anyone from creating their own corp if they really want to and making it harder for them for no particular gain. Anyone who does not want to join an existing corp should not be forced into one and the existing corps should not be forced into accepting players who do not really want to be with them. All it does is to grow the size of players in NPC corps and this is bad for high-sec wars.

No vote for you.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Malcanis
Vanishing Point.
The Initiative.
#33 - 2013-01-31 11:50:13 UTC
Whitehound wrote:
Malcanis wrote:
Misleading new players into thinking that forming a corp of their own instead of joining an established corp to learn in is just mean. Raise the threshold to create a corp to Corp Management 5 and the cost to 100M ISK.

It won't stop anyone from creating their own corp if they really want to and making it harder for them for no particular gain. Anyone who does not want to join an existing corp should not be forced into one and the existing corps should not be forced into accepting players who do not really want to be with them. All it does is to grow the size of players in NPC corps and this is bad for high-sec wars.

No vote for you.


It's not meant to stop them, what would be the point of that? It's meant to underline the message that forming a corp when you're literally still doing the trial is not a good idea.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Whitehound
#34 - 2013-01-31 11:52:28 UTC  |  Edited by: Whitehound
Malcanis wrote:
It's not meant to stop them, what would be the point of that? It's meant to underline the message that forming a corp when you're literally still doing the trial is not a good idea.

And I think it is a good idea when players desire to leave NPC corps and to participate more in PvP by making their own corps. Corps then allow for mechanics an NPC corp does not allow, like fighting for each other and when your group of friends is still small.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Malcanis
Vanishing Point.
The Initiative.
#35 - 2013-01-31 11:52:57 UTC
Amenotep Polo wrote:
Malcanis wrote:
Misleading new players into thinking that forming a corp of their own instead of joining an established corp to learn in is just mean. Raise the threshold to create a corp to Corp Management 5 and the cost to 100M ISK.


That changes nothing.

A group of 5 - 10 new players can easilly make 100M within the time it takes to get Corp Management 5. Plus an established corp will still get War-decc'd. I praise you for trying to fix the problem without big changes, (thus not affecting your popularity) but carebears are a big part of eve and they deserve to be here. Plus, it's more money for CCP.


Bollocks to my "popularity". "Carebears" have no special rights; they can play the game with the same rules as everyone else. Furthermore, these weren't "carebears" that we were talking about, but new players who got in over their heads trying to conduct an advanced activity that requires a large amount of game knowledge to do even a little bit well.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#36 - 2013-01-31 11:55:13 UTC
Whitehound wrote:
Malcanis wrote:
It's not meant to stop them, what would be the point of that? It's meant to underline the message that forming a corp when you're literally still doing the trial is not a good idea.

And I think it is a good idea when players desire to leave NPC corps and to participate more in PvP by making their own corps.


As do I. It's a fine thing, provided they're able to run a corp and they know what they're getting into. These poor guys had no idea and no chance to have had an idea, because there's no message that joining an established corp to look out for you and develop you before you strike out on your own is a better idea than running into the wall before you've got your first 1M SP.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Skorpynekomimi
#37 - 2013-01-31 12:20:30 UTC
EVE is hard. Don't like it, don't play it. Ragequit and contract me all your stuff.

It requires a brain, healthy paranoia, and a dash of COMMON SENSE.

Economic PVP

Dave stark
#38 - 2013-01-31 12:27:07 UTC
Skorpynekomimi wrote:
COMMON SENSE.


the most ironically named sense of them all.
Spurty
#39 - 2013-01-31 12:33:33 UTC
Just make wars more like sov

You have to drop SBUs around 51% of the system gates you want to fight in.

SBUs should be suspect triggers as well. Can be destroyed by anyone, but youre flagged to people that dropped it. once dead, system is now free from Aggressor

Now we have something worth explaining

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Whitehound
#40 - 2013-01-31 12:45:34 UTC
Malcanis wrote:
As do I. It's a fine thing, provided they're able to run a corp and they know what they're getting into. These poor guys had no idea and no chance to have had an idea, because there's no message that joining an established corp to look out for you and develop you before you strike out on your own is a better idea than running into the wall before you've got your first 1M SP.

You solve such problems by removing the wall, but not by raising it or cutting off legs.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.