These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Wivabel
Federal Defense Union
Gallente Federation
#1841 - 2013-01-30 02:27:53 UTC  |  Edited by: Wivabel
ConranAntoni wrote:
Wivabel wrote:
ConranAntoni wrote:
Just give the Ferox a DPS bonus so it's atleast partially useful and still not the ugly duckling people use for novelty.

I mean c'mon, it's a pretty straight forward fix.


Comments like this are the reason CCP seems to not be listening. People who have no clue what they are talking about spewing random buff my ship rabble rabble rabble without even checking out the changes.


WivShocked


You are literally ********. True story.

Merlin; 5% Resists, 5% Damage
Moa; 5% Resists, 5% Damage
Ferox; 5% Resists, 10% Optimal Range


Kestrel; 10% Missile Velocity, 5% Damage
Caracal; 10% Missile Velocity, 5% RoF

Drake; 5% Resists, 5% Kinetic

Whodathunk that by using CCPs previous logic that simply making the Drake have a velocity bonus over the resists and keep the damage, while keeping a tank & damage bonus to hybrids, would infact fix alot of the issues. Crazy right? I mean your fantastic ability to shitpost with no proper idea of actual PvP or ship use is super fantastic awesome, but maybe try using *logic* to your arguments and you might get somewhere gg.

Oh, wait, is this the point where you go on about how "supa awsum" cruiser rails are and how the optimal range is the most awsum defining aspect of an otherwise useless ship?

Hey, pro tip, try coming up with a reason to keep the optimal range, do it, seriously, I can't wait to hear about your ability to tickle a target at 60km with 200 DPS and tank "a whole fleet of naggas" as you know, combining a range bonus for what is essentially an extra long range weapon system which is pretty ****** in itself with a tank bonus makes sense right. Right? Oh and please bring up the Rokh argument as battleship and cruiser weapons are the same with Large Rails being semi useful and Medium rails being the hilarious feather duster of weapon systems.

Do you actually play EvE? Serious question, as your infalliable logic about how these things work astounds me.


Oh hey, even did an edit to post like a scrublord and sign off with my name incase you didn't see in the left of the post who posted as that seems to be the thing the cool kids are doing.

- Con


The optimal range bonus allows you to engage targets out to point range with medium blasters. The 7 turrets on the Ferox and the 3 magstabs you can put in your lows Provide about 725 DPS including drones and void. Void with the optimal bonus is effective out to Scram Web range were a blaster Ferox wants to operate in. The Ferox has 5 mids and a resist bonus allowing it to get about a 60,000 EHP tank and full tackle. It is not overly fast but it is faster then ships like the drake and ships with plates. The optimal bonus actually allows the ship to still be capable of putting up a fight even when being kited. The Utility high does allow for a neut or nos if desired though you have to use a rig slot for a fitting rig or use a small.

It is not **** posting I am doing I have actually tested the ships I speak about on sisy. If you look back a few pages you can see all my posts with fits and all the rest of the reasons the Ferox is fine.

If the Ferox was to receive a 5% per lvl damage bonus you would have 900+ DPS 60-75000 EHP Feroxs running around. Yeah thats what we need......

The optimal Bonus allows the Ferox to perform well in its blaster roll and it gives it the ability to hit things at range. It also gives it flavor and allows you to fly it differently than a Brutix for instance.

As far as rails go medium rails suck we all know it. I never said anything about putting rails on the Rox. That is what the Naga is for.

You sir are another example of someone who has not even bothered to test the ship with the current changes. Rabble rabble rabble they took my ship? and didn't make it stupidly OP.

WivShocked

I am not sure if I am going to log in anymore.......

Sigras
Conglomo
#1842 - 2013-01-30 04:27:15 UTC
Ganthrithor wrote:
Oh, and the Hurricane. Upon casual inspection, the Hurricane now appears to be kind of... sad. It sort of does similar DPS to other BCs, but with a vastly shorter engagement range and way less tank. The only respect in which it's not average or below average is mobility, where it has a marginal advantage over other ships (still only ~400m/s faster than a Drake with MWD). With 2x damage mods and 2x TE, the DPS output of a 220 Cane shooting faction EMP is only ~40 DPS greater than that of a Brutix shooting Null (which has better range even with only 1 TE)-- and that's with the Cane fielding Warrior IIs and the Brutix not using drones... launch a flight of Hammerheads on the Brutix and it does almost 100 more DPS using long range ammo than the Cane does using closerange. To top things off, the Brutix has 10k more EHP, better agility, and is only 100m/s slower than the Cane.

What on earth are you using the rest of the PG for if youre only fitting 220s?! I have 425s, a T2 shield extender, a T2 MWD and a T2 medium neut and I have 77 grid to spare . . .

You must be doing something with that PG either that or youre wasting it . . .

Also, have you tried to put a TE + mag stab on a brutix while still fitting a tank? 4 slot armor tanks are not that awesome. Lastly, what are you using your last low for? one DCU, 2 TE, 2 gyrostabs, whats in the last low, and why is it not a third gyrostab?

sure its a bit more fragile than before, and not quite as fast, but this is basically the same fit that's been raping 0.0 for the past 2 years; if you need the space, you can downgrade to a meta 4 MWD/LSE and im sure it will fit without great fitting skills.
Vladimir Norkoff
Income Redistribution Service
#1843 - 2013-01-30 04:35:57 UTC
Zarnak Wulf wrote:
A lot of the bonuses are in place in an attempt to make each ship in a crowded environment their own unique snowflake. The battlecruisers have to balance against each other. On top of that they can't obsolete or overshadow the work just done on the cruisers.

The Moa has a damage bonus and a shield resist bonus. It has the equivalent of 6.25 turrets vs. the Ferox's 7. It has a good tank but not at the Ferox's level. If you gave the Ferox the same damage bonus rather then the optimal - i.e. - what everyone is asking for- then you have a super Moa. What then, is the purpose of the Moa? There is also the question of whether or not the Ferox could actually apply Blaster damage being as cumbersome as it is. With neutrons, one tracking enhancer, and Null you can get 11km + 11km of optimal and falloff. That's pretty nice. The Moa at least can get some speed behind it. The Ferox? Not so much.

When you compare the Brutix to the Ferox you get another favorable comparison - 9 effective turrets vs. 7. The Brutix has to have it's tank and gank compete for the same slots. The Ferox does not. The Brutix edges ahead with damage but the Ferox has range on it. It's a nice comparison.

The Brutix still has a tanking bonus because there isn't anything better for it. Tracking? We would then be comparing it to the Talos or Thorax. Falloff? The current and future Deimos might not like that.

What about the Drake keeping it's shield resist bonus? The caracal. It's bonuses are for velocity and a general 5% damage bonus. That's where most people would like to see the Drake go. That would dwarf the caracal.

The end result of all this balancing is there are awkard angles that will never quite fit. Naga vs. Ferox. Drake vs. Ferox. Etc. Etc.
Y'know what? You can just take your logic and common sense and go #$^& the hell off. That shiite has no place here on EvE Forums! This is a place for PvEing beard-strokers to wax poetic about things they know nothing about, or for diehard XXXhardcore PvPers to throw tantrums about not getting a new pwnmobile. So get a clue and get your shitte together... or GTFO!
Pinky Denmark
The Cursed Navy
#1844 - 2013-01-30 05:25:49 UTC
it's not good to compare bonus from frigates and cruisers when BC's fit in between cruisers and battleships like destroyers do between frigates and... and... Asssault frigates

I think it's cool not to have the entire line of caldari hybrid ships the exact same bonus and the Ferox is very nice as it is right now. In my opinion it is the Drake sticking out not only having a resist bonus as the only missile ship, but at the same time having 1 more medslot and doing almost the same damage at a longe range. The balance is fine, but it doesn't seem logical when I bet Drake could have been much more attractive and creating better versatility with a more combat oriented sets of bonus.

I mean why not a 5% RoF and 5% kinetic damage? People can use the medslot advantage for invuln if they want similar tank as ferox, web if they like to dominate range over the Ferox or something else. This Drake would do more dps than now, but as a slower ship and now without a resist bonus I am sure it could be balanced. Anyway this was just an example of ways to create more flavour. More examples are further back but hasn't even been "discussed and pushed aside for other ideas" - They have merely been ignored :-(
Goldensaver
Maraque Enterprises
Just let it happen
#1845 - 2013-01-30 06:54:36 UTC
Vladimir Norkoff wrote:
Y'know what? You can just take your logic and common sense and go #$^& the hell off. That shiite has no place here on EvE Forums! This is a place for PvEing beard-strokers to wax poetic about things they know nothing about, or for diehard XXXhardcore PvPers to throw tantrums about not getting a new pwnmobile. So get a clue and get your shitte together... or GTFO!


This is arguably one of the best spiels I've ever read on this forum. My god, this is gold.
Ranger 1
Ranger Corp
Vae. Victis.
#1846 - 2013-01-30 14:50:36 UTC  |  Edited by: Ranger 1
Wivabel wrote:
ConranAntoni wrote:
Wivabel wrote:
ConranAntoni wrote:
Just give the Ferox a DPS bonus so it's atleast partially useful and still not the ugly duckling people use for novelty.

I mean c'mon, it's a pretty straight forward fix.


Comments like this are the reason CCP seems to not be listening. People who have no clue what they are talking about spewing random buff my ship rabble rabble rabble without even checking out the changes.


WivShocked


You are literally ********. True story.

Merlin; 5% Resists, 5% Damage
Moa; 5% Resists, 5% Damage
Ferox; 5% Resists, 10% Optimal Range


Kestrel; 10% Missile Velocity, 5% Damage
Caracal; 10% Missile Velocity, 5% RoF

Drake; 5% Resists, 5% Kinetic

Whodathunk that by using CCPs previous logic that simply making the Drake have a velocity bonus over the resists and keep the damage, while keeping a tank & damage bonus to hybrids, would infact fix alot of the issues. Crazy right? I mean your fantastic ability to shitpost with no proper idea of actual PvP or ship use is super fantastic awesome, but maybe try using *logic* to your arguments and you might get somewhere gg.

Oh, wait, is this the point where you go on about how "supa awsum" cruiser rails are and how the optimal range is the most awsum defining aspect of an otherwise useless ship?

Hey, pro tip, try coming up with a reason to keep the optimal range, do it, seriously, I can't wait to hear about your ability to tickle a target at 60km with 200 DPS and tank "a whole fleet of naggas" as you know, combining a range bonus for what is essentially an extra long range weapon system which is pretty ****** in itself with a tank bonus makes sense right. Right? Oh and please bring up the Rokh argument as battleship and cruiser weapons are the same with Large Rails being semi useful and Medium rails being the hilarious feather duster of weapon systems.

Do you actually play EvE? Serious question, as your infalliable logic about how these things work astounds me.


Oh hey, even did an edit to post like a scrublord and sign off with my name incase you didn't see in the left of the post who posted as that seems to be the thing the cool kids are doing.

- Con


The optimal range bonus allows you to engage targets out to point range with medium blasters. The 7 turrets on the Ferox and the 3 magstabs you can put in your lows Provide about 725 DPS including drones and void. Void with the optimal bonus is effective out to Scram Web range were a blaster Ferox wants to operate in. The Ferox has 5 mids and a resist bonus allowing it to get about a 60,000 EHP tank and full tackle. It is not overly fast but it is faster then ships like the drake and ships with plates. The optimal bonus actually allows the ship to still be capable of putting up a fight even when being kited. The Utility high does allow for a neut or nos if desired though you have to use a rig slot for a fitting rig or use a small.

It is not **** posting I am doing I have actually tested the ships I speak about on sisy. If you look back a few pages you can see all my posts with fits and all the rest of the reasons the Ferox is fine.

If the Ferox was to receive a 5% per lvl damage bonus you would have 900+ DPS 60-75000 EHP Feroxs running around. Yeah thats what we need......

The optimal Bonus allows the Ferox to perform well in its blaster roll and it gives it the ability to hit things at range. It also gives it flavor and allows you to fly it differently than a Brutix for instance.

As far as rails go medium rails suck we all know it. I never said anything about putting rails on the Rox. That is what the Naga is for.

You sir are another example of someone who has not even bothered to test the ship with the current changes. Rabble rabble rabble they took my ship? and didn't make it stupidly OP.

WivShocked

Nice analysis.

I have hope that medium rails will be looked at soon and be brought into line (possibly to be followed by beam lasers). When that happens that will add even more versatility to the Ferox and perhaps give us a real reason to occasionally choose a rail Ferox over a rail Naga for certain situations.

(I'm not dissing what has already been done with rails in general. Other than the mediums they are in pretty good shape, but mediums are a tough one.)

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1847 - 2013-01-30 15:49:13 UTC
Ranger 1 wrote:

I have hope that medium rails will be looked at soon and be brought into line (possibly to be followed by beam lasers). When that happens that will add even more versatility to the Ferox and perhaps give us a real reason to occasionally choose a rail Ferox over a rail Naga for certain situations.

(I'm not dissing what has already been done with rails in general. Other than the mediums they are in pretty good shape, but mediums are a tough one.)


Medium rails are fine.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1848 - 2013-01-30 16:42:36 UTC
TrouserDeagle wrote:
Ranger 1 wrote:

I have hope that medium rails will be looked at soon and be brought into line (possibly to be followed by beam lasers). When that happens that will add even more versatility to the Ferox and perhaps give us a real reason to occasionally choose a rail Ferox over a rail Naga for certain situations.

(I'm not dissing what has already been done with rails in general. Other than the mediums they are in pretty good shape, but mediums are a tough one.)


Medium rails are fine.


Its long range ammo on short range guns + TE's that overpowered.

BYDI recruitment closed-ish

Ranger 1
Ranger Corp
Vae. Victis.
#1849 - 2013-01-30 17:30:17 UTC
Garviel Tarrant wrote:
TrouserDeagle wrote:
Ranger 1 wrote:

I have hope that medium rails will be looked at soon and be brought into line (possibly to be followed by beam lasers). When that happens that will add even more versatility to the Ferox and perhaps give us a real reason to occasionally choose a rail Ferox over a rail Naga for certain situations.

(I'm not dissing what has already been done with rails in general. Other than the mediums they are in pretty good shape, but mediums are a tough one.)


Medium rails are fine.


Its long range ammo on short range guns + TE's that overpowered.


Debatable, but I think we can safely leave that to Fozzie to sort out. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1850 - 2013-01-30 17:48:10 UTC
Ranger 1 wrote:
Garviel Tarrant wrote:
TrouserDeagle wrote:
Ranger 1 wrote:

I have hope that medium rails will be looked at soon and be brought into line (possibly to be followed by beam lasers). When that happens that will add even more versatility to the Ferox and perhaps give us a real reason to occasionally choose a rail Ferox over a rail Naga for certain situations.

(I'm not dissing what has already been done with rails in general. Other than the mediums they are in pretty good shape, but mediums are a tough one.)


Medium rails are fine.


Its long range ammo on short range guns + TE's that overpowered.


Debatable, but I think we can safely leave that to Fozzie to sort out. Blink


Yeah if you wait like 5 years.
Moneta Curran
Federal Defense Union
Gallente Federation
#1851 - 2013-01-30 18:03:25 UTC
*personal opinion in a feedback thread*

I don't see how this rebalancing pass will improve the Cyclone.

You can arguably squeeze more dps out of a cruiser. It can still do a splendid burst tank, but it wasn't hurting in that department in the first place and this has not changed.

With 5 only launcher hard points it is too weak, in my opinion; you need to slot 3 ballistic control systems to get the dps of its new main weapon systems above 350 with faction ammo.. (I am looking at HAMs)

If you take into account that ballistic control systems need more cpu than gyrostabilizers, we are back to square one with a co-processor pretty much imperative to tie the fit together.

Why not give it 6 launcher hard points? The nerfed drake has 6, after all... and tiericide is meant to put these on equal footing.

The extra low slot is nice, but I am kind of at a loss what to put there currently, seeing as how this vessel is the definition of a shield tanker. I think an extra med slot would have been a better choice..

Maximus Andendare
Stimulus
Rote Kapelle
#1852 - 2013-01-30 18:27:23 UTC  |  Edited by: Maximus Andendare
CCP Fozzie wrote:
Remember, just because something's on Sisi doesn't mean we can't change it anymore.

FYI We are aware that Attack Battlecruisers and Blockade Runners are not showing proper brackets, dropping wrecks or showing up on scan results on Sisi.
This being so, please look at Gallente Combat BCs once more and replace ONE of their active repair bonuses to something useful. Both ships don't need active bonuses.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Pinky Denmark
The Cursed Navy
#1853 - 2013-01-30 18:30:01 UTC
I agree one of the major factors why long range doesn't work well is the short range weapons having very long range with T2 ammo... But Rails and Beams are not fine - You can double their alpha and artillery will still have way more alpha (and they even lack a top tier arty). The problem with the long range hybrids and energy weapons is whenever you hit someone you barely tickle them and at range you can't exactly force people to sit still while getting killed unless you got tacklers - and if you have tacklers it's usually way better to sit next to it with short range dps monsters.

Obviously we can find good situations for beams and rails - Ferox is a super nice support ship with rails and antimatter. But Im sure statistics for weapon use in pvp tells you exactly what works and doesn't.
Perihelion Olenard
#1854 - 2013-01-30 19:12:57 UTC
I always thought of rails as a PvE weapon platform because of their downsides.
Sinigr Shadowsong
Aliastra
Gallente Federation
#1855 - 2013-01-30 20:50:33 UTC
Fozzie please answer the question: are those side-effects of Drake 10% dmage bonus intended?
https://forums.eveonline.com/default.aspx?g=posts&m=2515131#post2515131
Quote:

1. New players will be at even harder disadvantage using Drake. It requires BC II to operate which will give +20% to kinetic damage. Difference between +20% and +50% is too huge to ignore, hence flying Drake will require BC 5.
2. Kinetic damage will be 1.5x times higher than other damage types. I think this is dangerously close to Stealth Bomber territory where you are forced to use 1 single damage type under any circumstances. Drake will loose last remains of flexibility.
3. Caldari will become the only race without battlecruiser that can change damage type for PvE.

Just simple one-letter answer y/n is enough.
CCP Fozzie
C C P
C C P Alliance
#1856 - 2013-01-30 21:17:59 UTC
Sinigr Shadowsong wrote:
Fozzie please answer the question: are those side-effects of Drake 10% dmage bonus intended?
https://forums.eveonline.com/default.aspx?g=posts&m=2515131#post2515131
Quote:

1. New players will be at even harder disadvantage using Drake. It requires BC II to operate which will give +20% to kinetic damage. Difference between +20% and +50% is too huge to ignore, hence flying Drake will require BC 5.
2. Kinetic damage will be 1.5x times higher than other damage types. I think this is dangerously close to Stealth Bomber territory where you are forced to use 1 single damage type under any circumstances. Drake will loose last remains of flexibility.
3. Caldari will become the only race without battlecruiser that can change damage type for PvE.

Just simple one-letter answer y/n is enough.


All of those factors have been considered yes.

The stronger focus on kinetic damage is a nerf to the ship but considering how strong it is in dps and tank I believe that it will still be competitive. Note that the Condor shares the 10% kinetic bonus per level and I don't think anyone can argue that it is crippled as a result.

The higher damage bonus does give a stronger benefit from training, but the dps gap between skill levels on the Drake is still lower than it is on the Hurricane/Rupture/Tempest.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1857 - 2013-01-30 21:38:27 UTC
CCP Fozzie wrote:
Sinigr Shadowsong wrote:
Fozzie please answer the question: are those side-effects of Drake 10% dmage bonus intended?
https://forums.eveonline.com/default.aspx?g=posts&m=2515131#post2515131
Quote:

1. New players will be at even harder disadvantage using Drake. It requires BC II to operate which will give +20% to kinetic damage. Difference between +20% and +50% is too huge to ignore, hence flying Drake will require BC 5.
2. Kinetic damage will be 1.5x times higher than other damage types. I think this is dangerously close to Stealth Bomber territory where you are forced to use 1 single damage type under any circumstances. Drake will loose last remains of flexibility.
3. Caldari will become the only race without battlecruiser that can change damage type for PvE.

Just simple one-letter answer y/n is enough.


All of those factors have been considered yes.

The stronger focus on kinetic damage is a nerf to the ship but considering how strong it is in dps and tank I believe that it will still be competitive. Note that the Condor shares the 10% kinetic bonus per level and I don't think anyone can argue that it is crippled as a result.

The higher damage bonus does give a stronger benefit from training, but the dps gap between skill levels on the Drake is still lower than it is on the Hurricane/Rupture/Tempest.


about as much a nerf as lasers has having to use em and thermal.
The drake needs a much stronger across the board nerf.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Warde Guildencrantz
Caldari Provisions
Caldari State
#1858 - 2013-01-30 22:08:18 UTC
Jonas Sukarala wrote:
CCP Fozzie wrote:
Sinigr Shadowsong wrote:
Fozzie please answer the question: are those side-effects of Drake 10% dmage bonus intended?
https://forums.eveonline.com/default.aspx?g=posts&m=2515131#post2515131
Quote:

1. New players will be at even harder disadvantage using Drake. It requires BC II to operate which will give +20% to kinetic damage. Difference between +20% and +50% is too huge to ignore, hence flying Drake will require BC 5.
2. Kinetic damage will be 1.5x times higher than other damage types. I think this is dangerously close to Stealth Bomber territory where you are forced to use 1 single damage type under any circumstances. Drake will loose last remains of flexibility.
3. Caldari will become the only race without battlecruiser that can change damage type for PvE.

Just simple one-letter answer y/n is enough.


All of those factors have been considered yes.

The stronger focus on kinetic damage is a nerf to the ship but considering how strong it is in dps and tank I believe that it will still be competitive. Note that the Condor shares the 10% kinetic bonus per level and I don't think anyone can argue that it is crippled as a result.

The higher damage bonus does give a stronger benefit from training, but the dps gap between skill levels on the Drake is still lower than it is on the Hurricane/Rupture/Tempest.


about as much a nerf as lasers has having to use em and thermal.
The drake needs a much stronger across the board nerf.


Only in giant fleets does the drake have any meaningful impact. On the small scale its pretty lacklustre. After these changes it will be more fair on a large scale but be less useful on a small scale. I think that's fine, however it doesnt need any more nerfing than what has been proposed already.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1859 - 2013-01-30 22:45:01 UTC
Warde Guildencrantz wrote:
Jonas Sukarala wrote:
CCP Fozzie wrote:
Sinigr Shadowsong wrote:
Fozzie please answer the question: are those side-effects of Drake 10% dmage bonus intended?
https://forums.eveonline.com/default.aspx?g=posts&m=2515131#post2515131
Quote:

1. New players will be at even harder disadvantage using Drake. It requires BC II to operate which will give +20% to kinetic damage. Difference between +20% and +50% is too huge to ignore, hence flying Drake will require BC 5.
2. Kinetic damage will be 1.5x times higher than other damage types. I think this is dangerously close to Stealth Bomber territory where you are forced to use 1 single damage type under any circumstances. Drake will loose last remains of flexibility.
3. Caldari will become the only race without battlecruiser that can change damage type for PvE.

Just simple one-letter answer y/n is enough.


All of those factors have been considered yes.

The stronger focus on kinetic damage is a nerf to the ship but considering how strong it is in dps and tank I believe that it will still be competitive. Note that the Condor shares the 10% kinetic bonus per level and I don't think anyone can argue that it is crippled as a result.

The higher damage bonus does give a stronger benefit from training, but the dps gap between skill levels on the Drake is still lower than it is on the Hurricane/Rupture/Tempest.


about as much a nerf as lasers has having to use em and thermal.
The drake needs a much stronger across the board nerf.


Only in giant fleets does the drake have any meaningful impact. On the small scale its pretty lacklustre. After these changes it will be more fair on a large scale but be less useful on a small scale. I think that's fine, however it doesnt need any more nerfing than what has been proposed already.

the outperformed ferox begs to differ

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Zarnak Wulf
Task Force 641
Empyrean Edict
#1860 - 2013-01-30 23:21:39 UTC
Can a Drake even kill a X-LASB fit Ferox before the reload? It looks like it would be very close.