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The next expansion and slogan for EVE : "Impersonality. You are unsignificant".

Author
leyo690
Asocial Club
#1 - 2013-01-30 12:29:25 UTC
Many people, and CCP first, enjoyed seeing that huge battle in Asakai, involving thousands of players.

When someone linked that battlereport to me, i felt a very sad feeling. I saw a game relying on numbers and firepower, not on infividual perfomance and strategy, far from the tenet "the universe is yours".

This battle represents nothing but a new crucial step toward impersonality, where a game will lose all kind of taste, where the player is not more than a simple statistic, where all the game mechanics initially thought by CCP would totally loose its sense. Which is the result of the CCP work for three years. Aren't we rushing straight rigth into a wall ?
Mina Sebiestar
Minmatar Inner Space Conglomerate
#2 - 2013-01-30 12:33:17 UTC  |  Edited by: Mina Sebiestar
you got that from one lagy boring blob battle...interesting

You choke behind a smile a fake behind the fear

Because >>I is too hard

Aracimia Wolfe
Imperial Academy
Amarr Empire
#3 - 2013-01-30 12:34:56 UTC
I'm sorry, what?

I think you need to lay off the blue pills.

What this battle represented, in clear uncut terms, is that DBRB's dog once again made a poor battle decision, a travesty which has certainly never before occured on any of his ops.

I think you need to take another look at things from a non depressive sansha clone wannabe perspective

Kill it with Fire!

Abrazzar
Vardaugas Family
#4 - 2013-01-30 12:41:47 UTC
The next expansion will add a RTS mode to fleet battles where the FCs can just take over control of the individuals in their fleet with a new interface and do the battles while the players can log onto their alts and do some mining or missions.

On top of that alliance control will get a grand strategy mode that allows alliance leaders to manage fleets, stations and resources top down without the need for personal interaction.
Spurty
#5 - 2013-01-30 12:42:34 UTC
Bridge, lock target, F1, get back to whatever it was you were doing

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Kalle Demos
Ironic Corp Name
#6 - 2013-01-30 12:45:22 UTC
Aracimia Wolfe wrote:

What this battle represented, in clear uncut terms, is that DBRB's dog once again made a poor battle decision, a travesty which has certainly never before occured on any of his ops.


and thats why Cats make better FCs and leaders


OP. 0.0 has been about number warfare since forever, its never going to change because too many goontards will cry, just accept it and move on
Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2013-01-30 13:00:58 UTC
Like I said 2 days ago in another thread:

This is just another part of a concerted effort to ensure absolutely every last aspect and detail of EVE is Complained about. All of it.

Nothing will be left out.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Whitehound
#8 - 2013-01-30 13:05:26 UTC
leyo690 wrote:
Many people, and CCP first, enjoyed seeing that huge battle in Asakai, involving thousands of players.

When someone linked that battlereport to me, i felt a very sad feeling. I saw a game relying on numbers and firepower, not on infividual perfomance and strategy, far from the tenet "the universe is yours".

This battle represents nothing but a new crucial step toward impersonality, where a game will lose all kind of taste, where the player is not more than a simple statistic, where all the game mechanics initially thought by CCP would totally loose its sense. Which is the result of the CCP work for three years. Aren't we rushing straight rigth into a wall ?

You need to look at what caused the battle. It did start out as what you imagine EVE should be.

A few players reinforced a small POS, a Titan pilot misclicked and suddenly and unexpectedly is EVE on fire!

You can further look a the reasons why the battle turned out to be this huge, because if it had been some other alliance but Goons then nobody may have noticed anything that day! But Goons have committed many atrocious and unspeakable crimes against other pilots, especially freighters, none of which ever were insignificant.

The attack on Goons' Titan was rather the cry of many pilots who until that day felt insignificant and wished for nothing more but to punish Goons.

One can find significance in EVE, but one can choose to be insignificant, too.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Cannibal Kane
Viziam
Amarr Empire
#9 - 2013-01-30 13:28:48 UTC
Whitehound wrote:

One can find significance in EVE, but one can choose to be insignificant, too.


Because of that comment right there...

I have removed you off my future WarDec list.

"Kane is the End Boss of Highsec." -Psychotic Monk

leyo690
Asocial Club
#10 - 2013-01-30 13:54:28 UTC
true argue, all has begun by a single action due to a few players.

But then, in a such scale of fight, what is the influence of the large panel of modules and stats that CCP initially set up some years ago ?
Jenn aSide
Worthless Carebears
The Initiative.
#11 - 2013-01-30 14:00:52 UTC
leyo690 wrote:
Many people, and CCP first, enjoyed seeing that huge battle in Asakai, involving thousands of players.

When someone linked that battlereport to me, i felt a very sad feeling. I saw a game relying on numbers and firepower, not on infividual perfomance and strategy, far from the tenet "the universe is yours".

This battle represents nothing but a new crucial step toward impersonality, where a game will lose all kind of taste, where the player is not more than a simple statistic, where all the game mechanics initially thought by CCP would totally loose its sense. Which is the result of the CCP work for three years. Aren't we rushing straight rigth into a wall ?


this isn't a problem with the game, it's a problem with a misfitting personality in a game.

EVE isn't about "individual skill", twitch style gaming, "piloting" space ships and the like. EVE is about being the CAPTAIN of a ship and being a member of a VERY exclusive club (the very small subset of humanity that can become a capsuleer). Some of us like to play EVE like it's EVE, others really really wish it was WingCommander...

The guy making Star Citizen said it best (paraphrasing): EVE is about the big picture, big ships and strategic concerns, Star Citizen will be more a game of individual skill and piloting a space fighter".
Ruskarn Andedare
Lion Investments
#12 - 2013-01-30 14:02:26 UTC
leyo690 wrote:
true argue, all has begun by a single action due to a few players.

But then, in a such scale of fight, what is the influence of the large panel of modules and stats that CCP initially set up some years ago ?


Probably quite a lot.

This wasn't two standard doctrine fleets of identically fitted ships, there were all sorts of different ships and fits laying into each other.
Jenn aSide
Worthless Carebears
The Initiative.
#13 - 2013-01-30 14:02:28 UTC
Krixtal Icefluxor wrote:
Like I said 2 days ago in another thread:

This is just another part of a concerted effort to ensure absolutely every last aspect and detail of EVE is Complained about. All of it.

Nothing will be left out.


It might be that EVE is getting old, because these forums start to resemble an old folks home lol.
Malcanis
Vanishing Point.
The Initiative.
#14 - 2013-01-30 14:09:19 UTC
leyo690 wrote:
Many people, and CCP first, enjoyed seeing that huge battle in Asakai, involving thousands of players.

When someone linked that battlereport to me, i felt a very sad feeling. I saw a game relying on numbers and firepower, not on infividual perfomance and strategy, far from the tenet "the universe is yours".

This battle represents nothing but a new crucial step toward impersonality, where a game will lose all kind of taste, where the player is not more than a simple statistic, where all the game mechanics initially thought by CCP would totally loose its sense. Which is the result of the CCP work for three years. Aren't we rushing straight rigth into a wall ?


So what are you saying? That we shouldn't have huge battles because it's not possible to have 2500 special snowflakes in them at once? No one is forcing you to participate and indeed CCP have made it so that such battles are impossible in over half the systems in EVE.

Small scale stuff happens every hour of every day in EVE; battles like this happen maybe a couple of times a year. When was the last battle so big? Can you even remember it? If not, what's the justification for this bizarre doom and gloom.

Sounds to me like you're just jealous of the attention.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#15 - 2013-01-30 14:11:55 UTC
Whitehound wrote:
leyo690 wrote:
Many people, and CCP first, enjoyed seeing that huge battle in Asakai, involving thousands of players.

When someone linked that battlereport to me, i felt a very sad feeling. I saw a game relying on numbers and firepower, not on infividual perfomance and strategy, far from the tenet "the universe is yours".

This battle represents nothing but a new crucial step toward impersonality, where a game will lose all kind of taste, where the player is not more than a simple statistic, where all the game mechanics initially thought by CCP would totally loose its sense. Which is the result of the CCP work for three years. Aren't we rushing straight rigth into a wall ?

You need to look at what caused the battle. It did start out as what you imagine EVE should be.

A few players reinforced a small POS, a Titan pilot misclicked and suddenly and unexpectedly is EVE on fire!

You can further look a the reasons why the battle turned out to be this huge, because if it had been some other alliance but Goons then nobody may have noticed anything that day! But Goons have committed many atrocious and unspeakable crimes against other pilots, especially freighters, none of which ever were insignificant.

The attack on Goons' Titan was rather the cry of many pilots who until that day felt insignificant and wished for nothing more but to punish Goons.

One can find significance in EVE, but one can choose to be insignificant, too.


I'm going to go out on a limb here and say that few or none of the pilots in Asakai were there because of goons "many atrocious and unspeakable crimes against other pilots, especially freighters".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vera Algaert
Republic University
Minmatar Republic
#16 - 2013-01-30 14:12:37 UTC  |  Edited by: Vera Algaert
it's the price of realism - I suggest you either play some RTS where you can order around NPCs or start working on your EVE career.

An alliance like TEST (> 12,000 characters) has maybe 5 people in it who are in a position to play EVE as a strategy game, and maybe 20 who could be considered "upper management".

Put in the work and one day you might reach a position where your individual decisions decide over the fate of a few thousand other players. But there is no guaranteed progression and for everyone who succeeds several dozen fail on the way.

pretty much the same as in real-life.

.

Malcanis
Vanishing Point.
The Initiative.
#17 - 2013-01-30 14:19:07 UTC
Vera Algaert wrote:
it's the price of realism - I suggest you either play some RTS where you can order around NPCs or start working on your EVE career.

An alliance like TEST (> 12,000 characters) has maybe 5 people in it who are in a position to play EVE as a strategy game, and maybe 20 who could be considered "upper management".

Put in the work and one day you might reach a position where your individual decisions decide over the fate of a few thousand other players. But there is no guaranteed progression and for everyone who succeeds several dozen fail on the way.

pretty much the same as in real-life.


I don't think you realise quite how special he is and how special he deserves to feel...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaerah Vahrokha
Vahrokh Consulting
#18 - 2013-01-30 14:21:06 UTC
leyo690 wrote:
Many people, and CCP first, enjoyed seeing that huge battle in Asakai, involving thousands of players.

When someone linked that battlereport to me, i felt a very sad feeling. I saw a game relying on numbers and firepower, not on infividual perfomance and strategy, far from the tenet "the universe is yours".

This battle represents nothing but a new crucial step toward impersonality, where a game will lose all kind of taste, where the player is not more than a simple statistic, where all the game mechanics initially thought by CCP would totally loose its sense. Which is the result of the CCP work for three years. Aren't we rushing straight rigth into a wall ?


I will tell what CCP don't say when they state you can shape the universe.

They don't say that you have to be worth it.

You can be a faceless grunt or you can be the in the coveted inner sanctum of the Cabal. Or even their ultimate leader.

YOU have the challenge to become him, YOU are being given all the tools to do it.
YOU can work for long years till you become the ultimate leader. It's not an easy feat and few can dare to even try, but in the end in EvE it's YOU who forge your destiny. It's not promised to you. You have to do it, or not. Believe in yourself or not. Accept being a forever grunt or not. Know that you got the hard mettle to pull it off or not. CCP can't make your path, only you can. Only you can shape yourself to shape the universe.
Aren Madigan
The Scope
Gallente Federation
#19 - 2013-01-30 14:25:23 UTC
Well, yeah, in a large scale fight, its pretty tough for much other than numbers and a bit of bravery to matter. Buuuuut guerilla tactics have been proven effective in this game time and time and time again, so don't discount them entirely.
Rellik B00n
Republic Military School
Minmatar Republic
#20 - 2013-01-30 14:30:28 UTC
sorry to be 'that guy', I really am (especially since I play 99% solo) but:

MMO

one of those M's stands for multiplayer.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
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