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Removal of passive resist bonus on shield/armour hardeners
I'm an idiot, don't mind me.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change? ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high
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while (CurrentSelectedTarget.Status == ShipStatus.Alive) {
_myShip.FireAllGuns(CurrentSelectedTarget);
}