These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

null sec fluidity

Author
geoergieporgie Ohu
Hedion University
Amarr Empire
#1 - 2013-01-25 23:38:57 UTC
First of all i`m on an alt because i`m a coward and I am going to mention the words tech and moon and do not want to be stoned to death. I have many ideas, most not mine I admit but I have a concept and that is what i would like to share
When I think of null i see vast regions of lawless space policed by vagrents and pirates, with huge fights small and large constantly happening over access to the huge riches null should yield.

I would like to cover sov first.
Sov flipping is supposed to be a conflict driver i think. I have no experience in it (apart from a couple of structure shoots ) but I can see it`s tedious, and useless.Sov should only be a measure of where you are rather than what you own. It needs to be easier but maybe not quicker with systems flipping all the time like faction warfare. The current mechanic is broken and leads me onto my next point.

Ratting/anoms
Currently you upgrade a system to get you stuff... then you farm it and get more stuff untill it gives yo lots of stuff.
WTF?
Resources should dwindle and evaporate away when you farm them with heavy ratting milking systems dry much as in wormhole space. Upgrades just encourage people to lock down and turtle systems which is bad bad bad. I`m not saying nerf them but make people go to find them. This will be a logisical pain in the $%£^ but i`ll cover that in a bit.

Moon mining
If shell were to drill a hole and find an endless supply of oil, they would sit on it and cap the price.
Now if shell were to drill a hole in there front room and find an endless supply of oil... they would become agraphobic.
Moon mining needs to fluctuate and yielding moons need to move. If terrans had endless gas and mins they would siege on 2 bases and wait ... and wait.. and then mass banshees ffs.
getting mins from a moon needs to be more accessable and they need to move.
Explorers could wander through space behind enemy lines prospecting for rich moons. Both deals and wars would constantly be made as people gather to mine their neighbours moons.

The pos
The pos as a driving force is by nno means my idea so i`m just gonna giftwrap it. Pos layout and anchoring sucks...
1. the layout.
Make them a pattern layout or just make pos buildings an upgrade to the stick.
Eg I have 3 labs so it just gives me 15 invention slots. I don`t mess around floating stuff... it just put the slots in.
Weapon slots etc etc.

2. the purpose
Different poses for different things
If i want a moon mine i buy a moon pos, a drugs lab a drugs pos etc etc.
Make then simple but niche.
Maybe a staging pos (this isn`t my idea btw ) wher ships would gather,
Mission pos anchored in system give a base for ratters and yields a set amount of pve content.
You find anoms in a system, anchor your pos, tell (or not tell) people and they use it as a mini station to rat anoms/mine from.

I don`t want null sec to be full of nomads but i think if people had to move for stuff (and it was made easy) the there would be chinks in the armor for people to use.

Lastly a random thought. AFK cloakies
What if after an amount of time cloaked ships bled sig so you could scan them down
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-01-25 23:45:35 UTC
All of this has been suggested before, and all of this will be suggested again.

All of these are terrible ideas, once again suggested by someone who admits they don't know what they're talking about. learn to search, get used to null, learn about the sov system, learn about things like T2 production, how many ratters a single system can support, POS logistics and all the other facets of nullsec life before you propose sweeping changes to them all.
geoergieporgie Ohu
Hedion University
Amarr Empire
#3 - 2013-01-25 23:56:52 UTC
My apologies for the offence . I know many of the ideas are mentioned before but packaged as a concept?
Ratting is obviously fine at the momement. We go out to the same system everyday. Scan down some sigs. rat . sleep. wake up. scan the same system. rat. sl......
T2 production is what its is. I have 3 labs anchored and have to move copies from 1 lab to the other all the time.
fine if you`re building cruisers.... ammunition? nop?
By your reasoning the game is fine if you just camp the same system doing the same thing.... wondering why you can`t shift click lab slots to make ammo and why the rsi is playing up again.
sov is so awesome at the moment too.
i lived in null and got bored because the same systems yield the same things and when someone neut enters local you dock up your shiny stuff and wait for it to clear. Not to metion the empty systems.

Gorn Arming
Deep Core Mining Inc.
Caldari State
#4 - 2013-01-26 02:06:09 UTC
I'm going to try to be constructive instead of posting "haha, look at the clown".

Your concept of nullsec as being "fluid" is contrary to CCP's desire to see great empires built up. Some resources, at least, have to be static in order for players to be motivated to construct infrastructure and to become invested in "their" space. The less predictable the value of space is, the more divorced rewards become from player actions. You can become a nomad and follow the next big resource lode, or you can sit on your hands and wait for resources to spawn beneath you (my money's on that one being more popular), but you have no reason to covet your neighbor's space and plot his eventual downfall.

Really, the biggest reason you don't see many sov wars is that sovereignty is simply not worth fighting over. Grinding structures is like driving nails into your ****, and there's no reward in the end unless you're fighting over a tech moon (which will eventually trickle back into your wallet via reimbursements, but won't provide you with any immediate gains either). Sov war is basically a way for players to settle old grudges at this point; no one pursues it because they anticipate some kind of personal gain.