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Missions & Complexes

 
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Fix Ships getting hung on stations

Author
Mal journ
Sebiestor Tribe
Minmatar Republic
#1 - 2013-01-25 14:26:57 UTC  |  Edited by: Mal journ
Like the title ships sometimes spawn so that they get hung up on other items. please fix this Sad its getting old going the 100 k out to get in range.

in mission sites like pirate invasion this happens a lot, where a battleship will spawn hung up on the debris of a station several other missions do this too.
Ildryn
IDLE INTENTIONS
#2 - 2013-01-25 17:32:55 UTC
Mal journ wrote:
Like the title ships sometimes swan so that they get hung up on other items. please fix this Sad its getting old going the 100 k out to get in range.


What?
sabre906
The Scope
Gallente Federation
#3 - 2013-01-25 17:42:54 UTC
Ildryn wrote:
Mal journ wrote:
Like the title ships sometimes swan so that they get hung up on other items. please fix this Sad its getting old going the 100 k out to get in range.


What?


Some Amar and Gallante stations that used to be throw out, have protrusions that bumps you when you warp to targets in certain directions in a heavy boat.
Ildryn
IDLE INTENTIONS
#4 - 2013-01-25 17:50:31 UTC
ahh.

+1 Op

If you can't warp off from a station there is a problem.
Moonlit Raid
Doomheim
#5 - 2013-01-25 21:06:54 UTC
It is annoying but unless you're flying to many many stations in your heavy then you can add an undock "warp to" to alleviate it for now.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Chainsaw Plankton
FaDoyToy
#6 - 2013-01-25 22:37:58 UTC
I find it more annoying that they spawn in the structure and bounce off. when they are just stuck on the structures you can hit them well with turrets. I'll have to remember to fit a sensor booster next time I do Pirate Invasion.

@ChainsawPlankto on twitter

Mal journ
Sebiestor Tribe
Minmatar Republic
#7 - 2013-01-26 03:55:01 UTC
Chainsaw Plankton wrote:
I find it more annoying that they spawn in the structure and bounce off. when they are just stuck on the structures you can hit them well with turrets. I'll have to remember to fit a sensor booster next time I do Pirate Invasion.

They shouldn't be stuck though that's the point
Chainsaw Plankton
FaDoyToy
#8 - 2013-01-26 06:05:48 UTC
yea they redid the station graphic a while back and never updated the spawn points.

@ChainsawPlankto on twitter

Texty
State War Academy
Caldari State
#9 - 2013-01-26 08:09:24 UTC
Mal journ wrote:
Chainsaw Plankton wrote:
I find it more annoying that they spawn in the structure and bounce off. when they are just stuck on the structures you can hit them well with turrets. I'll have to remember to fit a sensor booster next time I do Pirate Invasion.

They shouldn't be stuck though that's the point

I agree.

Give them the "AI" to at least take a detour around the object and come toward us. Currently NPCs are really dumb and just keep nudging against a wall in front of them.

The rats that get stuck under the station object in Pirate Invasion didn't used to be like that (iirc.) At some point they started to just get stuck there. I fly a Raven so I actually have no problem shooting them but it must be quite painful for less-ranged ships.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#10 - 2013-01-26 12:28:18 UTC
It's not just Pirate Invasion, The Assault and sometimes Angel Extravaganza 3 (?) have this problem.
Rengerel en Distel
#11 - 2013-01-27 00:46:12 UTC
devs will never read this, bug report it.

With the increase in shiptoasting, the Report timer needs to be shortened.