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[Retribution 1.1] Combat Battlecruisers

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Author
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#1681 - 2013-01-25 15:50:37 UTC
Moonaura wrote:
Agreed. The Rokh is awesome and its range bonus when using Blasters is perfect and a real advantage. The Naga is a glass cannon. The Rokh is a Cannon surrounded by the best damn shield tank possible. I hope it isn't dramatically changed in anyway in the summer.

The fact that there is nothing at all wrong with it pretty much guarantees they will shank it somehow, "because it's overused." I'm betting it will get a huge drone bay buff, lose the shield resist bonus in favor of ECM falloff and shield boost, and then be converted to a 4 missile / 4 turret high slot layout. It will also need to give up 500 powergrid and CPU, "to force you to make some compromises when fitting it."

EvE is supposed to suck.  Wait . . . what was the question?

Soras Evadon
Red Fleet
#1682 - 2013-01-25 15:57:09 UTC
Roime wrote:
Rebalancing makes the game fun again for everybody, and not just people who have decided to waste their sub on repetitive PVE and repetitive killboard farming.

As you understand, EVE is not designed to please just those two marginal audiences.

Battlecruisers are not a stepping stone to anything, they are are ship class serving a certain function in combat. Tier 2s are toned down because they were too good at serving all of the functions in combat.

so explain the variations in doing missions with rats that are still brick stupid, and the variations in pvp that occur outside of switching hull now and then due to rebalancing. oh, and mining is still mining, am i missing any of the major things to do? then again, if you´re happy with it, good for you. some of us wish for a little more variation than pushing the F keys and sometimes dragging and dropping icons against a different looking background. i´ve given all playstyles a try by now and after a little over 5 years it's simply the same old in too many ways with too little of the promised innovation being delivered. the new modules and destroyers are a start, but it tends to stay at that, a start and a grinding halt.

also battlecruisers are not a stepping stone...i take it you started in a battleship with a 1337 SP amount? i seem to recall a ****** little thing with a civi gun being my start and enjoying being able to advance up the ladder into a better ship for missions or the low sec faffing i did back then. compare the stats to the larger cruisers, they look a little too similar still. teir 1 and 2 is i agree stupid, as the teir 1´s were often less desirable, however bringing them all up to the teir 2 stat would have been a better option if i´m asked.
Roime
Mea Culpa.
Shadow Cartel
#1683 - 2013-01-25 16:04:42 UTC
I've never found, caught and destroyed a target solo or in a fleet just by pressing F-keys. It might happen in null, where the strategic and tactical gameplay takes place on a fleet level. You could try leading an alliance war campaign if you don't like being a grunt. I'm very happy sneaking in wormholes, or zooming around lowsec, ty.

Nothing really forces you to advance this imaginary ladder of ships of yours. Many pilots never fly anything bigger than cruisers, or dedicate themselves completely to frigs.

Back to topic, battleships is a nice example in this context- tier 2 BCs were so good, that they have nearly obsoleted battleships from many areas of New Eden.

.

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#1684 - 2013-01-25 16:05:58 UTC
Roime wrote:
Battlecruisers are not a stepping stone to anything, they are are ship class serving a certain function in combat. Tier 2s are toned down because they were too good at serving all of the functions in combat.

I guess you missed that whole part where you're required to train them in order to move up from cruisers to battleships. The silly thing is that the New Skill Plan was based on the premise that BCs are "a whole other class of ships," over and above cruisers in every way, and now they're rebalancing the BC hulls as if they're just "cruisers with gang links," acting like it's a "problem" that they're better than cruisers in every way, other than being bigger and slower.

You can have it one way or the other: either they're a whole other class of ships, as the new skill plan dictates they are; or they're just cruisers with gang links, in which case the "new" racial BC skill being wedged between cruiser and BS is just . . . utter BS.

EvE is supposed to suck.  Wait . . . what was the question?

Pinky Denmark
The Cursed Navy
#1685 - 2013-01-25 16:18:40 UTC
I didn't compare good pilots with bad pilots - I said tier 3 battlecruisers give good pilots more "win" than most other ships give a good pilot. Ofcourse bad pilots will fail horrible and repeatedly trying to pull off the same things... I'd like to see them becoming stronger for newer players and weaker for experienced players. Definitely a speed nerf will help this a lot.

And yes except for only having 6 medslots the Rokh is nice due to the resist bonus and blasters with an optimal bonus should never be under estimated. However the Rokh only really shines in numbers or endurance with dual ASB setups. I agree Raven need a lot more focus, but I still think Rokh would be much cooler without being overpowered if it had a damage bonus. For sure you dont need a range bonus as a railboat because rails are already the longest ranged gunnery weapon. And Naga is much better sniper anyway doing 25% more alpha with a smaller target signature and much better velocity and agility while it doesn't really need the extra range for anything.

All this said I'd really like to get the last points of the battlecruisers adressed before moving on though. Harbinger really need the resist bonus from Prophecy because it has only 6 lowslots and a laser cap bonus is pretty mehh these days. The Prophecy really need a bonus towards laser guns to be more attractive than being a 7 lowslot and resist baitship with autocannons because drones doesn't care about what guns and it doesn't have bonus for them anyway.

Pinky

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1686 - 2013-01-25 16:25:22 UTC
mmm... anyone else concerned that the cyclone and harbinger have the same drone bandwidth as the brutix? especially as the barbinger gets extra drone-bay space fozzie tried a similar stunt with the bellicose until people protested.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Soras Evadon
Red Fleet
#1687 - 2013-01-25 16:26:58 UTC
Roime wrote:
I've never found, caught and destroyed a target solo or in a fleet just by pressing F-keys. It might happen in null, where the strategic and tactical gameplay takes place on a fleet level. You could try leading an alliance war campaign if you don't like being a grunt. I'm very happy sneaking in wormholes, or zooming around lowsec, ty.

Nothing really forces you to advance this imaginary ladder of ships of yours. Many pilots never fly anything bigger than cruisers, or dedicate themselves completely to frigs.

Back to topic, battleships is a nice example in this context- tier 2 BCs were so good, that they have nearly obsoleted battleships from many areas of New Eden.

so you don't activate guns by clicking or pressing F keys or whatever you mapped it to? sorcery and witchcraft!
done wormholes, the daily respawn thing got old and most i´ve found have been uninhabited and generally not worth running for "fun", low sec i´ve been in plenty, in the end though it still amounts to shooting ships with your ship, hence lack of anything new, like actual fun exploration or missions that somehow progress or provide a challenge, or perhaps immersion of some form and maybe have reasons to shoot other players besides the red minus stuff, and i´m not talking that silly faction warfare that's about as uninspired as null sec territorial pissing.

nothing forces us to advance? what? skill ladder. look at it.
and i agree, plenty of the battleships just aren't worth a damn compared to the BCs at certain roles, however these changes just make the BCs worse than those battleships, without trying to address the greater issue, which is some ships are plain useless or obselete due to past "rebalances" that ruined them. i prefer to call it scale tilting, not rebalancing.
Roime
Mea Culpa.
Shadow Cartel
#1688 - 2013-01-25 16:39:32 UTC
Starts to sound like you are one of those who can't create content for themselves or others in a sandbox :(

No, skill ladder does not force you to train for bigger ships. If you want to, yes go ahead.

Anyway, these rebalance passes address exactly the greater issue you mention, removing tiers to make useless and obsolete ships useful again. Sometimes it means some ships are made less awesome, as is the case with most of BCs here. I think nobody was even expecting Drake and Cane getting massive buffs.

What CCP did to the cruisers was a resounding success, this pass probably doesn't cause similar joy around New Eden, but in the end balance on the widest scale matters more.

/offtopic, have a nice day

.

Soras Evadon
Red Fleet
#1689 - 2013-01-25 16:45:45 UTC
Roime wrote:
Starts to sound like you are one of those who can't create content for themselves or others in a sandbox :(

No, skill ladder does not force you to train for bigger ships. If you want to, yes go ahead.

Anyway, these rebalance passes address exactly the greater issue you mention, removing tiers to make useless and obsolete ships useful again. Sometimes it means some ships are made less awesome, as is the case with most of BCs here. I think nobody was even expecting Drake and Cane getting massive buffs.

What CCP did to the cruisers was a resounding success, this pass probably doesn't cause similar joy around New Eden, but in the end balance on the widest scale matters more.

/offtopic, have a nice day

you mean stuff like making rep drone rings to entertain myself? it's all fine and fair, but we can only work with what we´re given to a certain point.
and no, it doesn't, however i doubt people sit static at frigs or cruisers for their entire in game life, rather those might be the prefered "fun" classes, as i have destroyers as mine, but it's not a reach that point and stop thing.
and this is my point, the rebalance makes them all less than what they could have been, namely a fun step up from cruisers, but not a battleship. a better class rename with these stats would be "heavy cruiser". see the post refering to the prophecy being another AC myrm failship and so on.
balance on the wide scale is that we got great cruisers, yes, but now we get some not so great chunky slow cruisers instead of battlecruisers.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#1690 - 2013-01-25 16:49:20 UTC  |  Edited by: Jonas Sukarala
Roime wrote:
Starts to sound like you are one of those who can't create content for themselves or others in a sandbox :(

No, skill ladder does not force you to train for bigger ships. If you want to, yes go ahead.

Anyway, these rebalance passes address exactly the greater issue you mention, removing tiers to make useless and obsolete ships useful again. Sometimes it means some ships are made less awesome, as is the case with most of BCs here. I think nobody was even expecting Drake and Cane getting massive buffs.

What CCP did to the cruisers was a resounding success, this pass probably doesn't cause similar joy around New Eden, but in the end balance on the widest scale matters more.

/offtopic, have a nice day


mm... kinda agree but atm the ferox is still much weaker than the drake they both have the same role only difference being weapon system which us sad i was excited about the ferox being better than the drake for tanking Sad thus becoming worth flying instead of the drake as the being cheaper to lose argument wont exist anymore its always been the case that the drake is tankier has better range and easier to fit... now it even has a better slot layout ... tiers excuse no longer works in its favour as an excuse or as a cheaper option to use.

which also begs the question is fozzie showing favoritism to the drake?

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Ragnar D IX
Ayn Rand Corporation
#1691 - 2013-01-25 17:01:45 UTC

I do not wish to sound like I'm whining... so with regard to parity for pvp, let me just say:

Minmatar ships have the nickname "WinMatar"

and

The Drake is roundly laughed at, besmirched, and maligned as a pvp ship.


I happen to believe, with regard to pvp, there is a terrible bias towards gunships.. which is unfortunate because I love the Drake and missile boats. If CCP wishes to bring some degreee of parity to pvp... my first recommendation is to award Tracking Disruptor bonus to Caldari ships, since they are generally missile boats, and are the most at disadvantaged vs gunships . If not all Caldari ships, at least give a TD bonus to the mainstay of Caldari pvp ships: the Drake.

Thank you and have a pleasant tomorrow.
Denson022
Brutor Tribe
Minmatar Republic
#1692 - 2013-01-25 17:19:24 UTC
CCP Fozzie

* The "- 125 PG" on cyclone is way too harsh, HAMS are way more PG hungry than AC

1375 is really low for XL ASB fits when u go NOS + Neut in mind, it's already crippled by the cpu and most of the time the cyclone requires a +3% CPU implant.

Give us more room to have options

My 0.2 cents


Moonaura
The Dead Rabbit Society
#1693 - 2013-01-25 17:25:48 UTC
Ragnar D IX wrote:

The Drake is roundly laughed at, besmirched, and maligned as a pvp ship.
< snip >
If not all Caldari ships, at least give a TD bonus to the mainstay of Caldari pvp ships: the Drake.

Thank you and have a pleasant tomorrow.


What? lol

I guess those thousands of Drake blobs were an illusion then. Drake has been, and will remain one of the most popular PvP ships in the game. Before the missile nerf, Nano Drake was one of the most popular small gang fittings as well.

And there is no way that a Minmitar E-War type will be making its way anytime soon to Caldari. Or we may as well just give up with racial bonuses and types altogether. Just fly a Belicose in fleet. Job done. It lights up targets like a Christmas tree.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#1694 - 2013-01-25 17:36:14 UTC  |  Edited by: Moonaura
Freighdee Katt wrote:
Moonaura wrote:
Agreed. The Rokh is awesome and its range bonus when using Blasters is perfect and a real advantage. The Naga is a glass cannon. The Rokh is a Cannon surrounded by the best damn shield tank possible. I hope it isn't dramatically changed in anyway in the summer.

The fact that there is nothing at all wrong with it pretty much guarantees they will shank it somehow, "because it's overused." I'm betting it will get a huge drone bay buff, lose the shield resist bonus in favor of ECM falloff and shield boost, and then be converted to a 4 missile / 4 turret high slot layout. It will also need to give up 500 powergrid and CPU, "to force you to make some compromises when fitting it."


The past comments from CCP regarding the Rokh, is they actually see it as nicely balanced, and a benchmark that some of the other battleships should be closer too.

They haven't changed the Ferox dramatically, and I expect the Rokh to follow a similar pattern. It won't lose the 5% shield bonus, as that would leave the Caldari without any sort of fleet battleship capable of truly tanking with logistics support. The only shield battleship that works in a similar role is the Navy Scorpion, which has... range issues if you go for DPS with the worst weapon platform in the game: Torpedos.

For the Rokh to lose the range bonus, when the Ferox has it, makes no sense and it doesn't need a DPS bonus like the Moa. It's DPS is fine, although its tracking sucks with Void, so that has to be 'fixed' against sub battleship sized targets. But that is totally doable, and part of the challenge of getting the best out of the ship.

The only ship mentioned so far with any potential dramatic changes would be the Typhoon, which has been talked about turning into a full on Torpedo boat instead of the Hybrid it is today. Think Cyclone, but for Battleship.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Roime
Mea Culpa.
Shadow Cartel
#1695 - 2013-01-25 17:38:03 UTC
Soras Evadon wrote:
and this is my point, the rebalance makes them all less than what they could have been, namely a fun step up from cruisers, but not a battleship. a better class rename with these stats would be "heavy cruiser". see the post refering to the prophecy being another AC myrm failship and so on.
balance on the wide scale is that we got great cruisers, yes, but now we get some not so great chunky slow cruisers instead of battlecruisers.


These new BCs have more dps, tank, slots and cap than cruisers, enabling very different types of fits than cruisers are able with their stronger limitations. On top of that BCs have the special ability to fit links.

Maybe BCs are meant to support cruisers, and not be the main ship?

idk, battlecruiser sounds rather cruiserish to me and these seem to fit the bill. Maybe you have some more detailed suggestions, because I don't exactly understand what you would like them to be?

.

Ragnar D IX
Ayn Rand Corporation
#1696 - 2013-01-25 17:47:55 UTC
Moonaura wrote:
Ragnar D IX wrote:

The Drake is roundly laughed at, besmirched, and maligned as a pvp ship.
< snip >
If not all Caldari ships, at least give a TD bonus to the mainstay of Caldari pvp ships: the Drake.

Thank you and have a pleasant tomorrow.


What? lol

I guess those thousands of Drake blobs were an illusion then. Drake has been, and will remain one of the most popular PvP ships in the game. Before the missile nerf, Nano Drake was one of the most popular small gang fittings as well.

And there is no way that a Minmitar E-War type will be making its way anytime soon to Caldari. Or we may as well just give up with racial bonuses and types altogether. Just fly a Belicose in fleet. Job done. It lights up targets like a Christmas tree.


I dont consider "Blobs" of Drakes as an argument.... why does it take a 'blob' for it to be effective? Put enough of anything in a blob and you'll see results. In a 1v1 fight, generally, the Drake is at a disadvantage in both speed and dps . Now, one could point to the HAM Drake and offer an arguement, but you have to GET to the target in the first place.

i think you meant to say Amarr ewar... the Amarr ships get the TD bonuses. With regard to that, given that Caldari ships are pretty much bonused missile boats, it would make more sense to give it a TD bonus. Where ECM is problematic in that you have to use up mids to be race specific (and they do laughable damage, btw), TD would be effective vs gunships in general.
Soras Evadon
Red Fleet
#1697 - 2013-01-25 18:16:43 UTC
Roime wrote:

These new BCs have more dps, tank, slots and cap than cruisers, enabling very different types of fits than cruisers are able with their stronger limitations. On top of that BCs have the special ability to fit links.

Maybe BCs are meant to support cruisers, and not be the main ship?

idk, battlecruiser sounds rather cruiserish to me and these seem to fit the bill. Maybe you have some more detailed suggestions, because I don't exactly understand what you would like them to be?


like the old teir 2s, make them all on that standard, as i said before. not make them a heavy cruiser. see wikipedia for real world class definitions on heavy cruiser and battle cruiser, see which applies more. then simply improve the BS teir layouts. with these changes the smaller(non teir 3) BCs end up a fat cruiser with the teir 3 filling a proper BC role. eg: leave the utility slots, add slots to the former teir 1's and buff them to be a proper rival to the old teir 2. means links and choices, not middle of the road ships that don't offer too large a bonus over the attack cruisers or whatever they call the old teir 3s now unless you´re out for links.
Moonaura
The Dead Rabbit Society
#1698 - 2013-01-25 18:18:50 UTC
Ragnar D IX wrote:


I dont consider "Blobs" of Drakes as an argument.... why does it take a 'blob' for it to be effective? Put enough of anything in a blob and you'll see results. In a 1v1 fight, generally, the Drake is at a disadvantage in both speed and dps . Now, one could point to the HAM Drake and offer an arguement, but you have to GET to the target in the first place.

i think you meant to say Amarr ewar... the Amarr ships get the TD bonuses. With regard to that, given that Caldari ships are pretty much bonused missile boats, it would make more sense to give it a TD bonus. Where ECM is problematic in that you have to use up mids to be race specific (and they do laughable damage, btw), TD would be effective vs gunships in general.


The Drake is at an advantage in both tank and range, and a MWD will easily get a Drake in range for HAM's unless its facing a proper kitey fit, in which case, all sorts of ships are at a disadvantage, and the kiter is prone to damage or death if caught.

You can't have 100,000 EHP + Awesome DPS + Awesome Speed + Awesome Range, its just not how EVE works and when it does, it gets Nerfed - Aka. Nano Drake.

And I confused TD for TP - a Target Painter would actually be useful on a Drake in all situations, where as a TD is very situational. But each of those is tied to another race, whether it be Amarr or Minmitar. To start giving different races, racial bonuses is nuts, which is why I'm against the Brutix getting a 5% Armor bonus? Because then where does it end? The Megathron would be next. Then why not the capital ships? Or... the titans?

Racial bonuses are called Racial bonuses for a reason :)

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Sinigr Shadowsong
Aliastra
Gallente Federation
#1699 - 2013-01-25 18:23:58 UTC
Moonaura wrote:

Racial bonuses are called Racial bonuses for a reason :)

There are no such thing that officially called "Racial bonuses". It's just historicaly same empire's ships got similar bonuses for a sake of consistency.
Mund Richard
#1700 - 2013-01-25 18:24:50 UTC  |  Edited by: Mund Richard
Moonaura wrote:
Racial bonuses are called Racial bonuses for a reason :)

And some are more equal in more situations than others. Roll

Not that I'm envious of other race's bonuses (not that I ain't), but if I - and many othes - feel like mine is not good, why do both my combat ships have it...

Because they are diverse enough?
Well, I can fly the Prophecy at skill V just as much as the Myrm, and be less dependant on the limited (now mildly buffed) drone bay.
Both use ACs anyways, so no change there as well, no need to cross-train Roll

Did anyone plan to say anything about racial weapons? Roll

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.