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[Retribution 1.1] Combat Battlecruisers

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Author
Sinigr Shadowsong
Aliastra
Gallente Federation
#1661 - 2013-01-25 11:55:36 UTC
Unkind Omen wrote:
An example:
Assume that there is a cruiser chasing a "well-balanced BC". The cruisers MWD speed is around 2 km/s. The T3 battlecruiser's is 2km/s. So the BC can just burn away from the cruiser and force angular speed to zero which basicly means that T3 BC's are not vulnerable to an insanely large number of ships which they are actually SHOULD be vulnerable to.


Common assumption that to compare 2 ships in Eve you should make a theoretical unplausible duel scenario with not gates/stations or eve warp-disruption modules involves. One thing that tier3 BC usually bad is killing small ships (Talos is expception because of drones).
Unkind Omen
State Protectorate
Caldari State
#1662 - 2013-01-25 12:05:47 UTC  |  Edited by: Unkind Omen
Sinigr Shadowsong wrote:
One thing that tier3 BC usually bad is killing small ships (Talos is expception because of drones).

Do I understand correctly that you state that Tier 3 BC are bad at killing cruiser-sized ships? What ship size do you call small?
Sinigr Shadowsong
Aliastra
Gallente Federation
#1663 - 2013-01-25 12:17:48 UTC
I call frigates and low-sig desstroyers small ships. Cruisers and BC are medium-sized ships. Just check names on modules (weapons, armor repaire etc) designed for cruisers and frigates.
Unkind Omen
State Protectorate
Caldari State
#1664 - 2013-01-25 12:21:54 UTC  |  Edited by: Unkind Omen
In that case how is your statment opposes my example? Or do you think that ships fitted with BS-sized guns should be able to kill cruiser-sized ships?

To clarify my position: I state that T3 BC are able and killing cruisers. I state that they should not. Just as the Stealth Bombers that also wear BS-sized guns.
Moonaura
The Dead Rabbit Society
#1665 - 2013-01-25 12:25:20 UTC
Zimmy Zeta wrote:
I usually don't fly Caldari very much, but from gathering my first experiences with the Moa (I refused to fly this ship for years just because of its spectacular ugliness) I think I can understand the problem people have with the new Ferox now.
Caldari sniper line:
-Cormorant (D)
-Ferox (BC)
-Naga (BC)
-Rokh (BS)

So what's clearly missing is a fast and cheap sniper in the cruiser class that is just a little more durable than the cormorant. Having two snipers in the BC class instead is just a little meh, especially since the Naga does this job so good already that there should really be no need for an alternative.

Suggestion: Switch the boni between Moa and Ferox- make Moa the cruiser-class sniper and Ferox the mid-range dps powerhouse.


Both ships are now fine. The Moa has speed and signature on its side to get in close, and the Ferox does very nice DPS for a Battlecruiser at 35m ISK, given the step up to a Rokh will cost 230m ISK. The range bonus is a good thing even for Blasters. Ferox also now has less mass so it gets in range faster.

If you want more DPS out of a Battlecruiser, theres the Naga.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#1666 - 2013-01-25 12:39:57 UTC  |  Edited by: Moonaura
People seem to think that the Drake is now a poor PVE choice because of the way it's going to get bonuses. I think in reality, people just got far to comfortable with the Drake being the default goto mission ship.

EVE will always change like this, which is why there are no longer nano battleships scooting around the field with 4 MWD on.

But with the changes to the Caracal, it can happily roll level 2 and level 3 missions, the latter of which is what people were using the Drake in, at a fraction of the cost. Surely that is a good thing? 35m for a new player is a lot for a hull they may well lose from lack of experience, which isn't good in terms of retaining them in the game if they throw their toys out the pram.

The Caracal can fit either a decent buffer, or speed, or active tank. It has the slots to do that, and it can fire any type of damage and will take less damage due to its signature and speed combination. At the price, I'd say this is a great ship to get new players into, with a ton of flexibility.

For Level 4 missions solo, a Drake is 'doable' but not exactly ideal. Really you're entering BS and T2 territory there.

Would I like to see a ROF bonus on the Drake? Yeap. Would I like it to have -5 instead of -15 cpu. Yeap. Does it still have an incredible tank? Yes by golly it does. Does it still do decent damage - with HAMS yes.

Will we see the return of the Nano drake? Probably not.

But thats how things go.

As for the Ferox. I'd have loved for it to get a 6th mid slot, but it seems unlikely its going to happen. It did get more power grid so that the low slot is no longer needed for a power grid module, so thats good news. And it did get an extra gun and top utility slot. With a little bit of out of the box thinking, this means it could be great in a small gang.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Sinigr Shadowsong
Aliastra
Gallente Federation
#1667 - 2013-01-25 12:56:57 UTC
Unkind Omen wrote:

To clarify my position: I state that T3 BC are able and killing cruisers. I state that they should not. Just as the Stealth Bombers that also wear BS-sized guns.


Lets analyze your postition. You state that T3 BC should loose to cruisers. You admit that T3 BC are ineffective againsts frig-size targets. Tier 3 BC are also weaker than battleships in most situations because of cruiser-sized tank (they pop under BS fire like bubble-wrap). They are inefficient in PvE because of combination of low tank and bad tracking.
So what do you think about their purpose? Probably you want them to be another useless gimicky ships like Ferox was for years.

I see Tier3 BC are akin to destroyers. Destroyers have a bit more tank and much more DPS than Frigs. They are designed to kill frigs very fast be die to cruisers. Same with Tier3 BC: they are essentialy cruisers with increased firepower, they obliterate cruisers but cannot stand a fire of battleships.
Roime
Mea Culpa.
Shadow Cartel
#1668 - 2013-01-25 13:25:33 UTC
Tier 3s obliterate cruisers? http://shivafurnace.eve-kill.net/?a=kill_detail&kll_id=15500079

He had no chance whatsoever, new Rax goes +3000m/s when you step on it, and eats through that lol"tank" in no time.

Tr3 mobility was over the top before cruiser rebalance, now I don't really see much issue with them. Tr3s still die like flies all over New Eden, every time I fit a new Talos I expect to lose it real soon to some stupid, and I've never been disappointed so far :D

They are all absolutely worthless for brawling, can be killed with any ship class and aren't exactly cheap on your KB. They have their place and are fun to fly imo.


.

Carlos Jaegar
Coreli Corporation
Pandemic Legion
#1669 - 2013-01-25 13:48:35 UTC
Did the Cyclone lose some grid with the latest Sisi patch?
Mund Richard
#1670 - 2013-01-25 14:17:27 UTC
Carlos Jaegar wrote:
Did the Cyclone lose some grid with the latest Sisi patch?

Is it something like this?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Carlos Jaegar
Coreli Corporation
Pandemic Legion
#1671 - 2013-01-25 14:21:11 UTC
Mund Richard wrote:
Carlos Jaegar wrote:
Did the Cyclone lose some grid with the latest Sisi patch?

Is it something like this?

Yes :'-(
Pinky Denmark
The Cursed Navy
#1672 - 2013-01-25 14:24:34 UTC  |  Edited by: Pinky Denmark
The Railgun sniper ship is pretty much dead because railguns doesn't hit very hard compared to artillery and even way smaller ships can easily get away before getting in trouble. However "someone" didn't complete the hybrid rebalance as they promised...

Also when it comes to Naga and Rokh I really hope the Rokh gets that damage bonus because getting the range bonus when you already have the guns with the longest range isn't very good. Especially with the Naga really outperforming Rokh on the weapon systems is just plain wrong...

PS. just because lots of tier 3 ships are lost everyday doesn't mean they are not overpowered. They are the shipclass with the most subcap dps in the entire game and pretty much hits harder than any battleship out there except a few. They do this while being so fast they can force even interceptors and similar to a low transversal and easily pop them (Talos can do it at least) if they do it right. Yes they die a lot - but in the hands of good pilots they don't give other shiptypes a fair chance atm.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1673 - 2013-01-25 14:31:08 UTC
Pinky Denmark wrote:
The Railgun sniper ship is pretty much dead because railguns doesn't hit very hard compared to artillery and even way smaller ships can easily get away before getting in trouble. However "someone" didn't complete the hybrid rebalance as they promised...

Also when it comes to Naga and Rokh I really hope the Rokh gets that damage bonus because getting the range bonus when you already have the guns with the longest range isn't very good. Especially with the Naga really outperforming Rokh on the weapon systems is just plain wrong...


Despite not having a damage bonus, I think the general feeling is that the Rokh is fine. I mean, it's No. 1 on the top 20!. The resist bonus is probably too useful in the logi-supported fleets to be thrown away like that.
Bouh Revetoile
In Wreck we thrust
#1674 - 2013-01-25 14:38:00 UTC
Pinky Denmark wrote:
PS. just because lots of tier 3 ships are lost everyday doesn't mean they are not overpowered. They are the shipclass with the most subcap dps in the entire game and pretty much hits harder than any battleship out there except a few. They do this while being so fast they can force even interceptors and similar to a low transversal and easily pop them (Talos can do it at least) if they do it right. Yes they die a lot - but in the hands of good pilots they don't give other shiptypes a fair chance atm.

Comparing a good pilot to a bad one *always* lead to the same result, whatever the ship they fly.

An inty is between 2 and 3 times faster than a Talos. If the inty get poped, he made a mistake. 1v1, inties are tier3BC killers, including the Talos ; the same way BC are cruiser killers.
Moonaura
The Dead Rabbit Society
#1675 - 2013-01-25 14:51:41 UTC
Gypsio III wrote:
Pinky Denmark wrote:
The Railgun sniper ship is pretty much dead because railguns doesn't hit very hard compared to artillery and even way smaller ships can easily get away before getting in trouble. However "someone" didn't complete the hybrid rebalance as they promised...

Also when it comes to Naga and Rokh I really hope the Rokh gets that damage bonus because getting the range bonus when you already have the guns with the longest range isn't very good. Especially with the Naga really outperforming Rokh on the weapon systems is just plain wrong...


Despite not having a damage bonus, I think the general feeling is that the Rokh is fine. I mean, it's No. 1 on the top 20!. The resist bonus is probably too useful in the logi-supported fleets to be thrown away like that.


Agreed. The Rokh is awesome and its range bonus when using Blasters is perfect and a real advantage. The Naga is a glass cannon. The Rokh is a Cannon surrounded by the best damn shield tank possible.

I hope it isn't dramatically changed in anyway in the summer.

It still is tight to fit with the 6 mid slots, if you add a MWD, Cap Booster, and Point, that only leaves 3 and it has some serious resistance holes to fill despite its 5% bonus. But all in all, I'd say this ship is at the sweet spot.

The focus should be on... the Raven :)

Regarding the Cyclone, Powergrid is not such a big deal when using Missile launchers over guns, thus it has less powergrid given its new role.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

SMT008
Deep Core Mining Inc.
Caldari State
#1676 - 2013-01-25 15:23:40 UTC
I think we're at a point where the changes in the OP are quite good. Some ships are more powerful than others, all of them have a possible fit that doesn't suck.

Some popular fits (Triplerep Myrmidons) will have to adapt a bit, some new doctrines (Harbingerfleet, Prophecyfleet ?) will rise.

Except for the armor rep bonus on both gallente BC, there isn't much to be worried about.

Fozzie, how long until we get to see what's going to change for battleships ? Big smile
Zyella Stormborn
Green Seekers
#1677 - 2013-01-25 15:26:28 UTC
Sinigr Shadowsong wrote:
CCP Fozzie wrote:

Drake:
Change Kinetic Missile damage bonus from 5 to 10% per level


Please consider alternatives before implementing such changes. There are 3 additional rather huge side effects for this:
......
3. Caldari will become the only race without battlecruiser that can change damage type that also a huge PvE disadavantage for new players.

I hope that those side-effects are not intended.


Just as a note on that #3:

--I guess you could say that the Prophecy will be able to change damage types if it loads up with missiles, but they are unbonused, and drones (as they stand at least) you really don't get options in that regard. Each class of drones has one stand out that is too superior from the rest, and therefore others are rarely used.

The Harbinger is unchangeable in damage type, so is the Oracle.

- Gallente, pretty much the same as Amarr.

-Minmatar .... ok, this is true, they switch damage types, just like Caldari. But projectile weapons are currently one of the favored weapons systems in pvp for a few reasons.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Soras Evadon
Red Fleet
#1678 - 2013-01-25 15:30:03 UTC
so...when can we expect more new content again? like stuff to make the game fun again so i quit slacking and ignoring it due to repetitive pve and repetitive killboard farming being the only things to do? or do you really plan to keep releasing these "rebalance" things every so often and pretending it's some sort of major change? seems to be that i only see something that's actually new every year or so. the rest consists of rehashing the same old or tossing new graphics on uninspired aging gameplay.
(end oldfag bitter rant)

as to the new changes, bring the teir 1s up to the former teir 2´s´, not this middle of the road garbage, they look like an inflated cruiser toy for cheap blobs and not a stepping stone to a battleship for the new peeps.
Roime
Mea Culpa.
Shadow Cartel
#1679 - 2013-01-25 15:37:17 UTC
Rebalancing makes the game fun again for everybody, and not just people who have decided to waste their sub on repetitive PVE and repetitive killboard farming.

As you understand, EVE is not designed to please just those two marginal audiences.

Battlecruisers are not a stepping stone to anything, they are are ship class serving a certain function in combat. Tier 2s are toned down because they were too good at serving all of the functions in combat.

.

Perihelion Olenard
#1680 - 2013-01-25 15:37:31 UTC  |  Edited by: Perihelion Olenard
Concerning the myrmidon, the choice to drop a turret and high slot and grant more droneage was a good one. It places more emphasis on the drones and gives more damage from the drone damage amplifier. Also, the choice to grant more drone bay was also a good one since it allows you to fit two fights of heavies or have one flight of heavies, one of mediums, and one of lights while having one backup heavy.

The myrmidon also seems to have just the right amount of PG and CPU. Given the nature of it's slots it should be the tankier of the two combat BCs. To that end it should have a cargo hold of 475 m3 instead of 400 m3. The brutix, given it's slot layout and powergrid, should be geared more towards plating and given a cargo hold of 400 m3 instead of 475 m3. Perhaps an alternative to the active tanking bonus on the brutix would be a tracking bonus.