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New 0.0 systems Needed,

Author
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#1 - 2013-01-23 21:03:40 UTC  |  Edited by: Malcorian Vandsteidt
Looking at the star map we have a disturbing picture, there is almost no systems without Sov. And the Universe is no longer vast and uncharted, but over crowded and stagnant.

In my opinion in a Universe supposedly as Vast as Eve this is utterly Wrong.


My proposition:

CCP should add 500, to 1000 New 0.0 Systems across the map I mean after all there's plenty of room. (Just zoom all the way out and look at how much empty space there is on the map).

In addition:

The Sov mechanic in place should FORCE Alliances to only be able to Sov what they Use on a minuet/hourly platform. And the degradation from SOvd to Unsoved should be very quick, Forcing alliances to continuously use and maintain their systems in all ways, all the time. Or lose it.

* Remove SU's, and All Sov Units.
* Replace with Degridation / Claim system based on system Use. (IE the more you use it the higher your SOv level gets, the less the lower it drops).

This is realistic, and solves MANY of the 0.0 Issues we are facing today.

1. Individuals from an Alliance must do the following actives in a system in order to maintain said system every Minuet/Hour/ and day:

* Mine
* Rat
* Plex

* If these activities are not done on an hourly basis the Sov begins to gradually Fade, if left alone for more then afew Days the Sov disengages permanently and the Ihub/SU and any other Sov structure self destruct. (If they are not removed with the implementation of this system)

* To ensure that simply doing these activities once in a system can not be used to simply fully reset the Degradation timer, If sov is being degraded you must use the system continuously in order to gradually raise it back up, The De- Degradation process will of Course be much slower then the degradation process in order to FORCE alliance to use their space, and disable them from power Blocking.

2. This not only ensures that 0.0 Alliances and Corps will desire to recruit highsec Industrialists, as well as Pveers (simply to maintain their systems) But it will also encourage them to protect their Carebear Maintainers, rather then let them Rot, as it is these carebears who are now responsible for maintaining their Sovereignty.

3. This ensures that an Alliance can not maintain more space then it actually Uses.

I feel if Eve is to continue to grow this is a necessarily requirement, as it will allow more corporations and alliances to expand into 0.0 without having to conflict "as much" with the larger alliances which they have no hope of beating.

This will also enable there expansion into 0.0 without encroaching on said Alliances territory, maybe even forming pacts and Coalitions in the process. And encouraging more highsecers to try for 0.0 (and I know a lot of people want this)

In addition these methods will ensure powerblocking comes to an end, as an alliance will only be able to sov that which it CONSTANTLY uses every day.
Derath Ellecon
University of Caille
Gallente Federation
#2 - 2013-01-23 21:15:05 UTC
Wow,

How do you keep coming up with so many ideas.

everywhere else, everyone talks about how empty 0.0 is. Why don't you check out those SOV systems and find out how many are actually populated?

Adding more systems doesn't fix anything. If you make those systems worthless, nobody will bother with them. If you make them of value (tech moons etc) then the big power blocks will just snatch them up and the same problem persists.

Seems that what is really needed is some changes to SOV to make it harder for large power blocks to simply hold systems that go unused or something that allows smaller entities to gain a foothold.
Nikk Narrel
Moonlit Bonsai
#3 - 2013-01-23 21:18:27 UTC
I think we need more areas, yes.

But I would have them be a little different from typical null. I would raise the bar on playing in this space.

See if you like the idea.
https://forums.eveonline.com/default.aspx?g=posts&t=191208&find=unread
Caitlyn Tufy
Perkone
Caldari State
#4 - 2013-01-23 21:44:41 UTC
Derath Ellecon wrote:
Wow,

How do you keep coming up with so many ideas.

everywhere else, everyone talks about how empty 0.0 is. Why don't you check out those SOV systems and find out how many are actually populated?

Adding more systems doesn't fix anything. If you make those systems worthless, nobody will bother with them. If you make them of value (tech moons etc) then the big power blocks will just snatch them up and the same problem persists.

Seems that what is really needed is some changes to SOV to make it harder for large power blocks to simply hold systems that go unused or something that allows smaller entities to gain a foothold.


^ this

We don't need more null, when the vast majority of players sticks it out in high sec. What we need is an incentive for them to brave the dangers of null for the opportunity it provides - and in order to do so, they need a way to survive large power blocks without falling into corporate slavery. We need Sherwood Forest for Robin Hood and his men.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#5 - 2013-01-23 22:02:51 UTC  |  Edited by: Malcorian Vandsteidt
I looked at the map right before I wrote this because I was intending on moving into 0.0...

Then I realized something:

I would need to fight huge Alliances which I would have no hope of beating, no matter where I went and "TAKE" there sov from them.

1. I don't care if 0.0 has a lot of empty systems. What I care about is the fact that apparently there are not enough to ensure the current population in eve doesn't have the resources to SoV ALL of them at once, leaving no footholds or opportunities for others who may not be able to compete on the titan / mom scale.

2. This Suggestion is Valid. And a real Concern, people keep whining in other threads about how everyone wants highsecers to come to 0.0, Yet every thread that suggest something which might make them want to, The Op gets Flamed into the ground because it is not "their" way, (which is generally for people to try and take your systems so you get lots of kills and can laugh at them, or that they pay you rent, or whatever other self serving reasons you come up with to justify it).

3. Eve is supposed to be Vast, and Huge full of opportunities for every type of player. It isn't any more.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2013-01-23 22:03:05 UTC  |  Edited by: Gizznitt Malikite
Malcorian Vandsteidt wrote:
Looking at the star map we have a disturbing picture, there is almost no systems without Sov. And the Universe is no longer vast and uncharted, but over crowded and stagnant.

In my opinion in a Universe supposedly as Vast as Eve this is utterly Wrong.


My proposition:

CCP should add 500, to 1000 New 0.0 Systems across the map I mean after all there's plenty of room. (Just zoom all the way out and look at how much empty space there is on the map).

I feel if Eve is to continue to grow this is a necessarily requirement, as it will allow more corporations and alliances to expand into 0.0 without having to conflict "as much" with the larger alliances which they have no hope of beating.

This will also enable there expansion into 0.0 without encroaching on said Alliances territory, maybe even forming pacts and Coalitions in the process. And encouraging more highsecers to try for 0.0 (and I know a lot of people want this)


Please gain an understanding of the situation before posting!

If you look at dotlan, I can understand your misinterpretation...

Looking at something like Jumps (24 hours) to give you an idea of activity in those systems is misleading:

Domain (Highsec) has 500-2500 jumps on a Tue-Wed. Peak systems have 50,000...

Outer Ring has 20-200, with peak systems of 600.
Insmother (a busy nullsec area) has 100-600, with peak numbers at 3500
Deklein (a very busy nullsec region) has 100-800, with peak numbers at 3500.

It suddenly seems like nullsec has plenty of people in it... but when you explore how nullsec functions, you'll soon realize that the number of jumps is very deceiving barometer for nullsec activity. In nullsec people tend to move in gangs, which means the majority of those numbers are from a spike, rather than continual movement.

Pull up your ingame map and look at "Pilots in Space"... and you'll see most of nullsec is very dark because noone actually resides in those systems...

More systems won't change the landscape of nullsec much... Instead, Sov mechanics need to change, because right now sov is 100% about shooting 20m EHP structures on alarm clock operations... This Sov System ensures that little guys can't really defend their Sov from big guys...

P.S.... if you want to encourage the "EvE" is vast mantra... limit jump bridges and Jump mechanics and Jump clones that allow you to move from one end of the universe to the other very quickly... When you have to use gate travel, suddenly the universe is much bigger than you'd expect.
ShahFluffers
Ice Fire Warriors
#7 - 2013-01-23 22:03:13 UTC  |  Edited by: ShahFluffers
Malcorian Vandsteidt wrote:
Looking at the star map we have a disturbing picture, there is almost no systems without Sov.

And I'll bet hard ISK that most of those systems are "uninhabited."

Malcorian Vandsteidt wrote:
CCP should add 500, to 1000 New 0.0 Systems across the map I mean after all there's plenty of room. (Just zoom all the way out and look at how much empty space there is on the map).

Which will be promptly gobbed up by the large powerblocs and sold to their "pet" alliances.

Adding more systems doesn't change the status quo. It just adds more systems for people to horde.

Malcorian Vandsteidt wrote:
I feel if Eve is to continue to grow this is a necessarily requirement, as it will allow more corporations and alliances to expand into 0.0 without having to conflict "as much" with the larger alliances which they have no hope of beating.

And those "smaller" alliances will still be stomped because no large powerbloc is going to allow a "neutral entity" to be within "strike distance" of it. For all they know, that small "neutral" alliance was set up by its enemies and is setting up a staging point for an attack.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#8 - 2013-01-23 22:06:43 UTC
Caitlyn Tufy wrote:
Derath Ellecon wrote:
Wow,

How do you keep coming up with so many ideas.

everywhere else, everyone talks about how empty 0.0 is. Why don't you check out those SOV systems and find out how many are actually populated?

Adding more systems doesn't fix anything. If you make those systems worthless, nobody will bother with them. If you make them of value (tech moons etc) then the big power blocks will just snatch them up and the same problem persists.

Seems that what is really needed is some changes to SOV to make it harder for large power blocks to simply hold systems that go unused or something that allows smaller entities to gain a foothold.


^ this

We don't need more null, when the vast majority of players sticks it out in high sec. What we need is an incentive for them to brave the dangers of null for the opportunity it provides - and in order to do so, they need a way to survive large power blocks without falling into corporate slavery. We need Sherwood Forest for Robin Hood and his men.


I agree with most of this. But more systems would make it a lot harder for the larger Alliances to hold all of it, especially if 1000 new systems were added. (That's about 50% the current size of Eve including the highsec systems, so it is a MASSIVE addition). If you do this you may have a lot more alliances go into null because they wont have to end up slaves, or renters but can attain their own space a lot easier.
Nikk Narrel
Moonlit Bonsai
#9 - 2013-01-23 22:07:12 UTC
Caitlyn Tufy wrote:
We don't need more null, when the vast majority of players sticks it out in high sec. What we need is an incentive for them to brave the dangers of null for the opportunity it provides - and in order to do so, they need a way to survive large power blocks without falling into corporate slavery. We need Sherwood Forest for Robin Hood and his men.

I'll see your incentive, and clarify the results from more than a few threads to save you time.

Forget changing material reward in terms of ISK value.

Players are desperate to have their play style enabled. High sec is a classic example of this.

Do they want to avoid risk? Some do, but far from all of them fit that category.

For a great many, they simply want to be able to play with limited risk.
And by limited risk, I mean that their game is not dumped upside down to become a surprise BBQ with them being roasted by a ganker.
The perception that they won't be able to achieve anything worth their effort, before something like that happens, is what keeps many of them from setting a ship outside of high sec.

They don't want to take it on faith either. They have a solid place in high sec they can play in, minus the PvP combat mugging they expect elsewhere. And being able to play by their rules is more than enough to make them happy with the lesser reward.

So, if you want them in more places, enable their play style in more places.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#10 - 2013-01-23 22:08:30 UTC
ShahFluffers wrote:
Malcorian Vandsteidt wrote:
Looking at the star map we have a disturbing picture, there is almost no systems without Sov.

And I'll bet hard ISK that most of those systems are "uninhabited."

Malcorian Vandsteidt wrote:
CCP should add 500, to 1000 New 0.0 Systems across the map I mean after all there's plenty of room. (Just zoom all the way out and look at how much empty space there is on the map).

Which will be promptly gobbed up by the large powerblocs and sold to their "pet" alliances.

Adding more systems doesn't change the status quo. It just adds more systems for people to horde.

Malcorian Vandsteidt wrote:
I feel if Eve is to continue to grow this is a necessarily requirement, as it will allow more corporations and alliances to expand into 0.0 without having to conflict "as much" with the larger alliances which they have no hope of beating.

And those "smaller" alliances will still be stomped because no large powerbloc is going to allow a "neutral entity" to be within "strike distance" of it. For all they know, that small "neutral" alliance was set up by its enemies and is setting up a staging point for an attack.


So set a limit on how many systems an Alliance can hold. Say.. 50 total.

Then add 1000 more systems to Eve.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#11 - 2013-01-23 22:10:42 UTC
Nikk Narrel wrote:
Caitlyn Tufy wrote:
We don't need more null, when the vast majority of players sticks it out in high sec. What we need is an incentive for them to brave the dangers of null for the opportunity it provides - and in order to do so, they need a way to survive large power blocks without falling into corporate slavery. We need Sherwood Forest for Robin Hood and his men.

I'll see your incentive, and clarify the results from more than a few threads to save you time.

Forget changing material reward in terms of ISK value.

Players are desperate to have their play style enabled. High sec is a classic example of this.

Do they want to avoid risk? Some do, but far from all of them fit that category.

For a great many, they simply want to be able to play with limited risk.
And by limited risk, I mean that their game is not dumped upside down to become a surprise BBQ with them being roasted by a ganker.
The perception that they won't be able to achieve anything worth their effort, before something like that happens, is what keeps many of them from setting a ship outside of high sec.

They don't want to take it on faith either. They have a solid place in high sec they can play in, minus the PvP combat mugging they expect elsewhere. And being able to play by their rules is more than enough to make them happy with the lesser reward.

So, if you want them in more places, enable their play style in more places.


This is really exactly how it is.

Set up 0.0 systems with Concord, you'd need 1000's of new systems though to make it work.
ShahFluffers
Ice Fire Warriors
#12 - 2013-01-23 22:16:55 UTC  |  Edited by: ShahFluffers
Malcorian Vandsteidt wrote:
So set a limit on how many systems an Alliance can hold. Say.. 50 total.

Then add 1000 more systems to Eve.

Arbitrary limitations don't work in a games where alts are allowed. And effort is not an issue when the the desire to "win" is strong.

Workaround: set up "shell" alliances with alts to take over all the territories that your main alliance can't.

Malcorian Vandsteidt wrote:
But more systems would make it a lot harder for the larger Alliances to hold all of it, especially if 1000 new systems were added. (That's about 50% the current size of Eve including the highsec systems, so it is a MASSIVE addition)

Lol
EVE has around 7500 star systems... a little under half that is high-sec and low-sec... plus an additional 5000 or so systems in wormhole space.

1000 systems is a small number. And it still doesn't change the fact that most of null-sec is underpopulated or deserted despite being "claimed."
Sean Parisi
Blackrise Vanguard
#13 - 2013-01-23 22:20:55 UTC
The issue isn't space. The issue is the fact that it is easy for Null power blocs to smash the living daylights out of new sov alliances 'because they can'.

They do not use the space, nor do they really have any plans too. But they can still own it without actually being there, as soon as someone starts taking it they can project their forces to that location and destroy them.

Adding more space will not solve that issue, best case scenario is it creates one more power bloc. Other then that, more space will be engulfed just like current space.

As a 'veteran'; I thought you would know such simple concepts.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#14 - 2013-01-23 22:29:11 UTC

uhmm....

This thread went from misconception to terribad ideas really fast...

1.) Artificial limits on how many systems you can have sov over are easily bypassed... Setup a dummy alliance, to control the system next door.... Large coalitions (CFC, HBC) already control huge swaths of space even if individual alliances in the coalition have only a few number of systems. These constructs are Out-of-game Political constructs, with no way to limit in game. Besides, we don't want to limit them... Imagine the enjoyment if CFC and HBC actually went to war... (Yesterday, they were a hair's thread away from it).

2.) While players want limited "risk", adding concord to nullsec is simply ********! Limited risk does not mean having NPC's protect your faction fit golem while you run 10/10 plexes in deep nullsec. If you are flying a ship in space, even in highsec, you should be prepared to lose it... PERIOD.... Nullsec already has lots of ways to limit your risk.... don't fly bling, don't fit expensive implants, be prepared to evacuate your items from a conquerable station... etc... NPC protection is doubly horrible, because it discourages PvP... which is exactly the wrong direction to take nullsec in!!!

3.) Incentives to play in nullsec generally means rewards worth risking the loss of your ship. In general, those rewards are there... but they are also not much more rewarding than running incursions or mission running in Highsec...


Marsan
#15 - 2013-01-23 22:50:05 UTC
What really needs to happen is for sov be completely revamped. Instead of the current mechanism it needs to be based on activity. The mechanism for this would be a lot like incursions, and faction warfare. In order to hold space you would need to rat, mine, maintain pos, buy/sell at outposts, and maybe run various control sites populated by the local rat faction to build up or maintain influence points. That would result in the big boys only being able to claim a small portion of space, and also give them incentive to recruit non pvp players.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#16 - 2013-01-24 01:15:17 UTC
I just read the minuets and am satisfied that CCP's focus this year is to make space MUCH harder for larger Alliances to keep, as well as Make it MUCH easier for smaller alliances to take it from them, using activity and fallow space which drops sov if not "continually" used on an Hourly/daily basis, among other things.

Still I think adding more 0.0 systems is still a good idea especially with this.
Commander Ted
Caldari Provisions
Caldari State
#17 - 2013-01-24 04:06:55 UTC
0.0 is big enough, the problem is in the conquering mechanic. Space isn't determined by how much area you can effectively occupy, its how many Ihubs you can bash before your alliance becomes 100% bored and you can't raise a fleet. If a small alliance tries to take space from a big alliance, even if their forces are stationed 20 jumps away you can guarantee you will have the hammer dropped on you, and if your hammer is of equal size to theirs they can call in blues from 60 jumps away. 0.0 needs to be more activity intensive to control and more difficult to traverse.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

seth Hendar
I love you miners
#18 - 2013-01-24 09:45:31 UTC  |  Edited by: seth Hendar
Commander Ted wrote:
0.0 is big enough, the problem is in the conquering mechanic. Space isn't determined by how much area you can effectively occupy, its how many Ihubs you can bash before your alliance becomes 100% bored and you can't raise a fleet. If a small alliance tries to take space from a big alliance, even if their forces are stationed 20 jumps away you can guarantee you will have the hammer dropped on you, and if your hammer is of equal size to theirs they can call in blues from 60 jumps away. 0.0 needs to be more activity intensive to control and more difficult to traverse.

well, i see a possible solution to the sov issue in the current mechanic


make the NPC able to take SOV, following the current mechanic.

this would be a several stage process, that will begin based on the fact npc sig are runned or not, thus reflecting somehow the activity of the system (could include other factors too).

if the anoms are not done for a set amount of time, some new kind of anoms would then pop, some "advanced staging point", prefiguring the prepositionning of forces.

those would still be non-100% sig.

again, if thoses are not taken down for a set amount of time, then the NPC will start attacking any pos, anchor SBUs, and if not countered, finally will simply take the SOV back.


the really used system will never be challenged this way, while in the mean time, the unused one would have to see activity, or being released by the big blocks

a spread pattern could be used, making the timing between the different stage faster if the nearby systems are already controlled by the npcs.

in such a npc controlled null, any pos anchored would be attacked by the npc, making the sov holding mandatory if one want to exploit said system
Mascha Tzash
Ministry of War
Amarr Empire
#19 - 2013-01-24 09:57:57 UTC
Commander Ted wrote:
0.0 is big enough, the problem is in the conquering mechanic. Space isn't determined by how much area you can effectively occupy, its how many Ihubs you can bash before your alliance becomes 100% bored and you can't raise a fleet. If a small alliance tries to take space from a big alliance, even if their forces are stationed 20 jumps away you can guarantee you will have the hammer dropped on you, and if your hammer is of equal size to theirs they can call in blues from 60 jumps away. 0.0 needs to be more activity intensive to control and more difficult to traverse.


Would it make sense to make the valuable/profitable systems nearly impossible (or very hard) to defend to provide a reason to fight over them?
In turn the less valuable systems would be hard to qonquer to provide a form of strongholds for the alliances.

Could it also be, that there are too many ships in the stashes?
Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2013-01-24 11:18:56 UTC
seth Hendar wrote:
Commander Ted wrote:
0.0 is big enough, the problem is in the conquering mechanic. Space isn't determined by how much area you can effectively occupy, its how many Ihubs you can bash before your alliance becomes 100% bored and you can't raise a fleet. If a small alliance tries to take space from a big alliance, even if their forces are stationed 20 jumps away you can guarantee you will have the hammer dropped on you, and if your hammer is of equal size to theirs they can call in blues from 60 jumps away. 0.0 needs to be more activity intensive to control and more difficult to traverse.

well, i see a possible solution to the sov issue in the current mechanic


make the NPC able to take SOV, following the current mechanic.

this would be a several stage process, that will begin based on the fact npc sig are runned or not, thus reflecting somehow the activity of the system (could include other factors too).

if the anoms are not done for a set amount of time, some new kind of anoms would then pop, some "advanced staging point", prefiguring the prepositionning of forces.

those would still be non-100% sig.

again, if thoses are not taken down for a set amount of time, then the NPC will start attacking any pos, anchor SBUs, and if not countered, finally will simply take the SOV back.


the really used system will never be challenged this way, while in the mean time, the unused one would have to see activity, or being released by the big blocks

a spread pattern could be used, making the timing between the different stage faster if the nearby systems are already controlled by the npcs.

in such a npc controlled null, any pos anchored would be attacked by the npc, making the sov holding mandatory if one want to exploit said system



Please explain how this fixes the sov mechanics? Grinding through millions of HP of immobile structures is so boring that the mere thought of it averted a bloc level war. Your idea doesn't even touch this, it just means people have to grind through guristas ihubs as well :V
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