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Player Features and Ideas Discussion

 
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Mobile Assault Turrets MAT [rechargeable]

Author
Merelle
Kaiser and Plume
#1 - 2013-01-23 22:00:55 UTC  |  Edited by: Merelle
I toss out an idea here that i think would spice things up:

Mobile Assault Turrets MAT [rechargeable]

Here are some features (numbers only approximate):

  • Deploy them at defensive/assault position (max one per pilot)
  • Charge them with energy transfer array (50 seconds)
  • Turret is now ready to hit random enemy (ships, not drones etc.) within range for 2000 dps for 5 seconds.
  • the MAT can be deployed in 5 seconds but takes 50 second to unanchor
  • MAT are expensive (20M) and provide incentives to hold your ground
Nalha Saldana
Aliastra
Gallente Federation
#2 - 2013-01-23 23:23:15 UTC
Define enemy.

The big problem with FOF missiles are that they have no idea who's a enemy until they actually shoot you and there is no easy way for the game to track this.
Sean Parisi
Blackrise Vanguard
#3 - 2013-01-23 23:28:38 UTC
Merelle wrote:
I toss out an idea here that i think would spice things up:

Mobile Assault Turrets MAT [rechargeable]

Here are some features (numbers only approximate):

  • Deploy them at defensive/assault position (max one per pilot)
  • Charge them with energy transfer array (50 seconds)
  • Turret is now ready to hit random enemy (ships, not drones etc.) within range for 2000 dps for 5 seconds.
  • the MAT can be deployed in 5 seconds but takes 50 second to unanchor
  • MAT are expensive (20M) and provide incentives to hold your ground


Its not even like I'm completely against the idea of having a place-able turret that is fueled on both cap boosters + ammo.

But 2000 dps for 5 seconds? Thats 10 thousand damage over 5 seconds. That doesn't seem a bit excessive to you?
Merelle
Kaiser and Plume
#4 - 2013-01-23 23:46:04 UTC
Nalha Saldana wrote:
Define enemy.

The big problem with FOF missiles are that they have no idea who's a enemy until they actually shoot you and there is no easy way for the game to track this.


Well lets say that the MAT owner can choose between different attack-modes for the turret.

  • shoot anyone not me [in range]
  • shoot anyone not in fleet with me
  • shoot target i shoot [i.e. target is not random]
  • etc..
Merelle
Kaiser and Plume
#5 - 2013-01-23 23:49:49 UTC
Sean Parisi wrote:
Merelle wrote:
I toss out an idea here that i think would spice things up:

Mobile Assault Turrets MAT [rechargeable]

Here are some features (numbers only approximate):

  • Deploy them at defensive/assault position (max one per pilot)
  • Charge them with energy transfer array (50 seconds)
  • Turret is now ready to hit random enemy (ships, not drones etc.) within range for 2000 dps for 5 seconds.
  • the MAT can be deployed in 5 seconds but takes 50 second to unanchor
  • MAT are expensive (20M) and provide incentives to hold your ground


Its not even like I'm completely against the idea of having a place-able turret that is fueled on both cap boosters + ammo.

But 2000 dps for 5 seconds? Thats 10 thousand damage over 5 seconds. That doesn't seem a bit excessive to you?


I suppose that depend on the utility of the damage output. Lets say BCs and upwards are (generally) hit for full damage and smaller vessels can evade som damage. Then again, numbers are obviously not set in stone here..
ShahFluffers
Ice Fire Warriors
#6 - 2013-01-24 00:22:11 UTC  |  Edited by: ShahFluffers
Step 1: anchor bubbles all over a stargate.
Step 2: have everyone in the system join the same fleet and anchor a MAT around the stargate too (this can be upwards of 50 people at any given time).
Step 3: get a cap transferring capital or logi on field to supply the MATs with cap.
Step 4: everyone goes about their business ratting, mining, etc.
Step 5: ??????
Step 6: watch every hostile gang/fleet that comes in system die miserably.


Also... 20 million is chump change for most alliances that can replace dozens of capital ships every day.
Liang Nuren
No Salvation
Divine Damnation
#7 - 2013-01-24 00:26:13 UTC
So wait, people could set up death stars on stargates with instalock interceptors 150km off the gate?

Coooool.

-Liang

I'm an idiot, don't mind me.

sabre906
The Scope
Gallente Federation
#8 - 2013-01-24 00:35:51 UTC
Mobil death ray that deals 10k dmg over 5 seconds...Big smile

There's a non-op version called sentries.
Merelle
Kaiser and Plume
#9 - 2013-01-24 00:36:04 UTC
ShahFluffers wrote:
Step 1: anchor bubbles all over a stargate.
Step 2: have everyone in the system join the same fleet and anchor a MAT around the stargate too (this can be upwards of 50 people at any given time).
Step 3: get a cap transferring capital or logi on field to supply the MATs with cap.
Step 4: everyone goes about their business ratting, mining, etc.
Step 5: ??????
Step 6: watch every hostile gang/fleet that comes in laugh at you as your MATs will not work while not on grid

Merelle
Kaiser and Plume
#10 - 2013-01-24 00:49:51 UTC
sabre906 wrote:
Mobil death ray that deals 10k dmg over 5 seconds...Big smile

There's a non-op version called sentries.


Yes, but the MAT provides an alpha strike and not sustained DPS as drones. And you will have to sacrifice cap for the MAT to work. So it will provide different options compared to sentry drones which you can deploy/hoist instantaneously for sustained dps.

Perhaps CONCORD turrets will target any MAT deployed at a gate [inside CONCORD jurisdiction].

Lets not be all negative here Lol
ShahFluffers
Ice Fire Warriors
#11 - 2013-01-24 00:56:54 UTC
Merelle wrote:
And you will have to sacrifice cap for the MAT to work. So it will provide different options compared to sentry drones which you can deploy/hoist instantaneously for sustained dps.

I have two Archons that can create and supply infinite capacitor power infinitely. Guardians and Basilisks can do the same.

And if a few go off-line, I have 50+ more to feed capacitor to.

Merelle wrote:
Perhaps CONCORD turrets will target any MAT deployed at a gate [inside CONCORD jurisdiction].

They'd find the most use in closing off choke points in null-sec with minimal manpower.
Merelle
Kaiser and Plume
#12 - 2013-01-24 01:03:34 UTC  |  Edited by: Merelle
Merelle wrote:
Perhaps CONCORD turrets will target any MAT deployed at a gate [inside CONCORD jurisdiction].

Quote:
They'd find the most use in closing off choke points in null-sec with minimal manpower.


The hostile crew may Black-Op their way past the choke point and deploy at an enemy structure of choice, setting up an assault with their own MATs.
Kahega Amielden
Rifterlings
#13 - 2013-01-24 01:26:40 UTC
Quote:
The hostile crew may Black-Op their way past the choke point and deploy at an enemy structure of choice, setting up an assault with their own MATs.


Black ops drops are limited for a reason.

Also, lol: Warp into faction warfare plex -> Drop MATs at warpin -> Suddenly untouchable.

Merelle
Kaiser and Plume
#14 - 2013-01-24 01:40:00 UTC  |  Edited by: Merelle
Kahega Amielden wrote:
Quote:
The hostile crew may Black-Op their way past the choke point and deploy at an enemy structure of choice, setting up an assault with their own MATs.


Black ops drops are limited for a reason.

Also, lol: Warp into faction warfare plex -> Drop MATs at warpin -> Suddenly untouchable.



You send in a few heavy tanked t1 frigs to discharge the MATs.

Heavy tanked t1 frig: 2M
MAT: 20M

so now they have to stay and defend their assets or lose a lot on the whole ordeal.