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POSes: I am a small portion of the community

First post First post
Author
True Sight
Deep Freeze Industries
#2341 - 2013-01-20 23:50:50 UTC
CCP Seagull wrote:
Both me and CCP Unifex are following this discussion, and will respond when we've had a chance to catch up on all of it and can address and clarify some things properly. Please see CCP Gargant's post: https://forums.eveonline.com/default.aspx?g=posts&m=2475724#post2475724



Unifex, there's one hugely impactful yet relatively easy change to impliment that would make many corporations very happy, increase player retention and make it easier for new players to get involved in other aspects of EVE and more likely to stay, along with giving industry an influx of new manudacturers/researchers:

https://forums.eveonline.com/default.aspx?g=posts&m=1720577#post1720577
Ultimage
State War Academy
Caldari State
#2342 - 2013-01-21 01:32:01 UTC
i am a small portion of the player base.
RectumRanger
Sebiestor Tribe
Minmatar Republic
#2343 - 2013-01-21 02:46:10 UTC
Pieces Of ****? Yep I run one too unfortunately.
AvarskyHink
Sebiestor Tribe
Minmatar Republic
#2344 - 2013-01-21 03:01:42 UTC
We are but a few.
Alvar Kesh
Ealurian Shipyards
#2345 - 2013-01-21 07:25:59 UTC
I am a small portion of the community
Pallader
Deep Core Mining Inc.
Caldari State
#2346 - 2013-01-21 08:25:28 UTC
And I am a small portion of the community
Nice feeling, when some1 says: u r to small portion - so who care u.
Soteria Ariste
Hole Bears
#2347 - 2013-01-21 10:14:51 UTC
+1 Show our POSes sme love ♥
Alris Soben
Aliastra
Gallente Federation
#2348 - 2013-01-21 10:52:02 UTC
POS updates are long overdue.

Private Hangar and private ships for everyone Big smile

Alris
Tux Tango
NorCorp Security
Tactical Narcotics Team
#2349 - 2013-01-21 10:57:26 UTC
fix my pos
Nuko Akato
OpSec.
Wrong Hole.
#2350 - 2013-01-21 11:03:30 UTC
pos system needs a complete overhaul , modular design , more functionality , less restrictions on where they can be built.
Brooks Puuntai
Solar Nexus.
#2351 - 2013-01-21 11:17:40 UTC
Your turn CCP.. The "small portion" has spoken.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Vile Adventurer
Caldari Provisions
Caldari State
#2352 - 2013-01-21 11:26:34 UTC
I am a small portion of the community.
Sauli Denarr
Deep Core Mining Inc.
Caldari State
#2353 - 2013-01-21 11:50:41 UTC
"Please Sir, I want some more."
War Kitten
Panda McLegion
#2354 - 2013-01-21 12:13:06 UTC
Quote:

CCP Unifex. (Page 37)

It would, however, only affect the group of people who manage POSes.

CCP Soundwave (Page 38)

On top of that, Soundwave added, the POS system by itself would only affect a small portion of the community.



You mean it would affect people who stubbornly deal with the CURRENT POS system.

A NEW modular POS system that most anyone could use and expand to the level of complexity they desired would affect and entice lots of people.

+1

Do it!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

CCP Seagull
C C P
C C P Alliance
#2355 - 2013-01-21 13:09:45 UTC
Hey all

Thank you for your participation in this discussion.

First, let me spell out what we agree on in CCP:

  • The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
  • People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
  • Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
  • Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.

For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places.

The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.

The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.

You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.

Thanks for reading this, and for engaging in this discussion.

Senior Producer, EVE Online Development CCP Games Reykjavik

GeeShizzle MacCloud
#2356 - 2013-01-21 13:27:48 UTC
thanks for the explanation Seagull!

=)
Two step
Aperture Harmonics
#2357 - 2013-01-21 13:28:18 UTC
CCP Seagull wrote:
Hey all

Thank you for your participation in this discussion.

First, let me spell out what we agree on in CCP:

  • The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
  • People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
  • Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
  • Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.

For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places.

The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.

The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.

You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.

Thanks for reading this, and for engaging in this discussion.


Thanks for the response, and for more fully explaining the CCP views on the subject.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Rees Noturana
Red Rock Mining Company
#2358 - 2013-01-21 13:37:54 UTC
CCP Seagull wrote:
... While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. ...


I think anyone that deals with starbases knows that this may be one of the biggest design and implement problems that CCP will have to face. Maybe we misread the CSM minutes but it sure sounded like CCP really backed off redoing them. All we want to know is that it is moving forward and is a priority, even if it's going to take some time.

_ _

Sedilis
Lead Farmers
#2359 - 2013-01-21 13:48:00 UTC
CCP Seagull wrote:
Hey all

Thank you for your participation in this discussion.

First, let me spell out what we agree on in CCP:

  • The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
  • People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
  • Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
  • Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.

For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places.

The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.

The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.

You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.

Thanks for reading this, and for engaging in this discussion.


Thank you for your post Seagull.

Here's hoping we get to hear some solid stuff on its development next month and at Fanfest in April.

As you can see a lot of people really want this and a great player 'housing' feature would be great not only for us existing players but also for attracting new ones.
Lugia3
Federal Navy Academy
Gallente Federation
#2360 - 2013-01-21 13:51:35 UTC
I like trains.

"CCP Dolan is full of shit." - CCP Bettik