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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Arline Kley
PIE Inc.
Khimi Harar
#1361 - 2013-01-18 22:59:40 UTC
CCP Fozzie wrote:
We're planning to release these ships in the Retribution 1.1 release scheduled for Feb 12th

Let me know what you think!


Do we get some decent testing time to tell you how badly you've broken the ships, or are we just going to get thrown in the deep end?

I would much rather wait 3-4 months and have ships that have been redesigned properly, taking in account all information gained from the players and then balanced accordingly rather than just thrown at us with limited time for us to work out how to use them again, before the inevitable wheeling away once more for further tweaking.

If these changes had been announced as "These are the proposed, please test them on the test server, let us know what you think" then I would be more than happy to go out, fly them for a while and let you know what is happening, what to fix and what is unbalanced. A review a couple of weeks into the testing to see what the forums say about the changes, monitor the ships that have gained a rise/fall in popularity - which is a slight imbalance anyway since some ships will always be popular - and then build up on that information.

Giving yourselves less than a month to get this sorted doesn't give me the greatest confidence that these ship rebalances have been thought of in a "proper" manner. I maybe one of the few players to have the patience to wait for the product to be finished in a manner that, while not appeasing everyone, gives each of the ships a unique flair but at the same time not utterly gimping them beyond usage, which I fear will happen in this "mini-expansion".

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Spr09
Galactic Deep Space Industries
Brave Collective
#1362 - 2013-01-19 00:10:09 UTC
Just please, for the love of god, don't give me a missile Sleipnir.
B'reanna
Viziam
Amarr Empire
#1363 - 2013-01-19 01:55:27 UTC
Spr09 wrote:
Just please, for the love of god, don't give me a missile Sleipnir.

it will be a missile claymore
kyle6949
Critical Mass Inc.
#1364 - 2013-01-19 03:59:29 UTC
I agree that the proper time needs to be taken in rebalancing the BC's. After all you guys took a couple of months to make the changes to the cruiser and smaller hulls; so I think equal time should be given here. Also from what I read the other day all the BC's are supposed to have a total of 17 slots and ulness my math is wrong both the Myrmidon and Prophecy have 16 which puts them at a disadvantege to the other ships from the loss of a high, mid, or low slot.

Anothjer possible change for the myrmidon if you want to keep it at only 5 turret slots is to give it a turret dmg bomus and maybe a resits bonus instead of the rep bonus if that was to also go away.

I definately agree that either more time needs to be dedicated to this study or some testing needs to be done on the ttest server to find the best balance formula for the upcoming changes.
Commander Ted
Caldari Provisions
Caldari State
#1365 - 2013-01-19 04:30:16 UTC
Who cares if all the battlecruisers are meh. At least one of them is going to be better and everyone can just quickly adapt to using nothing but that one. As long as one ship is better than all the others thats all I care about. If the FOTM is t1 cruisers so be it, the caracals will blot out the sun.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#1366 - 2013-01-19 07:20:15 UTC
Fozzie did say that he's trying to get these on the test server asap.

How long do they need to be on there before people can decide if they are good to go or not?
mynnna
State War Academy
Caldari State
#1367 - 2013-01-19 08:01:51 UTC
They're on the test server already, fyi.

Member of the Goonswarm Economic Warfare Cabal

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#1368 - 2013-01-19 10:34:53 UTC  |  Edited by: Freighdee Katt
Hakan MacTrew wrote:
Fozzie did say that he's trying to get these on the test server asap.

How long do they need to be on there before people can decide if they are good to go or not?

It doesn't sound like they care much whether they're "good or not." They're just going to go ahead and do them like this because that's what they already did. Since the cruisers were done, it feel like they're just over ship rebalancing now.

It's a lot of work, doing stuff. And then people complain anyway.

EvE is supposed to suck.  Wait . . . what was the question?

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#1369 - 2013-01-19 10:36:01 UTC
Commander Ted wrote:
As long as one ship is better than all the others thats all I care about.

And that's HOW WE DO.

EvE is supposed to suck.  Wait . . . what was the question?

Jerick Ludhowe
Internet Tuff Guys
#1370 - 2013-01-19 11:05:08 UTC
kyle6949 wrote:
I agree that the proper time needs to be taken in rebalancing the BC's. After all you guys took a couple of months to make the changes to the cruiser and smaller hulls; so I think equal time should be given here. Also from what I read the other day all the BC's are supposed to have a total of 17 slots and ulness my math is wrong both the Myrmidon and Prophecy have 16 which puts them at a disadvantege to the other ships from the loss of a high, mid, or low slot.

Anothjer possible change for the myrmidon if you want to keep it at only 5 turret slots is to give it a turret dmg bomus and maybe a resits bonus instead of the rep bonus if that was to also go away.

I definately agree that either more time needs to be dedicated to this study or some testing needs to be done on the ttest server to find the best balance formula for the upcoming changes.


Proph and myrmidon have 16 slots because they are drone ships. Drone ships almost always have -1 slot in comparison to similar ships of their same class.
Mund Richard
#1371 - 2013-01-19 11:12:37 UTC  |  Edited by: Mund Richard
Jerick Ludhowe wrote:
Proph and myrmidon have 16 slots because they are drone ships. Drone ships almost always have -1 slot in comparison to similar ships of their same class.

Except when they do not, and seeing as how the Harbringer can almost fit as many drones extra over her bandwidth than the Myrm (+50% vs +75%), I'd like Fozzie to say if they really insist on such a bonus for a notoriously overtanked ship with so easy to pop drones that once droneless is defanged ("new" modus operandi to fight tripple rep myrms: kill drones, point and laugh), while the Harbi can still pew just fine with 9 effective turret's worth.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Moonaura
The Dead Rabbit Society
#1372 - 2013-01-19 11:36:18 UTC
My only comment is that the Ferox needs an extra mid slot, not an extra low slot.

Given the Ferox isn't and still isn't going to be great on capacitor, that means a mid slot is also taken up by a cap booster in many combat fits.

It is a shield boat after all, and it shares the same number of mid slots as a couple of the armor tankers... something very wrong with that for an entirely shield focused ship.

Have to see how the capacitor holds out with an extra turret, but this feels like it will still be a very tight fit and frankly, right now, its hard to justify the extra costs of the battlecruisers compared to the new T1 cruisers.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Mund Richard
#1373 - 2013-01-19 12:23:10 UTC
Moonaura wrote:
My only comment is that the Ferox needs an extra mid slot, not an extra low slot.

Given the Ferox isn't and still isn't going to be great on capacitor, that means a mid slot is also taken up by a cap booster in many combat fits.

It is a shield boat after all, and it shares the same number of mid slots as a couple of the armor tankers... something very wrong with that for an entirely shield focused ship.
While I do not claim it makes sense, and would like a 6th mid on the Ferox possibly...

6 mids: Drake (shield resist bonus)
5 mids: Cyclone (shield boost bonus), Ferox (shield resist bonus), Myrm (Armor rep bonus) Roll
4 mids: Amarr x2, Brutix, Cane

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Roime
Mea Culpa.
Shadow Cartel
#1374 - 2013-01-19 13:01:16 UTC
tl,dr; True, there are no Gallente line ships in current large fleet doctrines. Is it a problem, when it works the other way around too? Will the current fleet doctrines hold forever?

Sergeant Acht Scultz wrote:


Yeah I know you enough (Tanya/Lyn] to know you were like trolling a little bit, just wanted to point out some obvious stuff since you left the door opened. Blink


ahhh.. gotcha Big smile

Quote:
In fact I can perfectly agree with you in this simple way: specific bonused WH's and situations like station/gate camping and very small engagements Gallente have a lot going for them, often shield tanked which is my main issue.


Without going into much details in this thread, I disagree with those points and also see no issues in fitting shield tank on ships that benefit from the speed.

Quote:
However if you remember my posting with my previous forum troll alts you know my feelings.
I just can't accept Gallente ships shouldn't be useful in a larger spectrum of engagements and players choices. The game play is far too restrictive, while this isn't a problem when you have the choice like I do because I've understood my best path was to train every single race ships up to command ships, it's a huge barrier for newer players.

The new player has to commit to this game for about 1 year at least to get those core elite certificates to the top so he can get the best out of his Gallente ships fittings, meaning his specialization is not that worthy because he does not have the choice of whatever aspect in the game but a very limited engagement type.


"Larger spectrum of engagements" means that most Gallente ships are not usable in null blobs as line ships. However, it's also true that most ships in general aren't usable in null blobs, in the doctrine chosen by the alliance. It's not a racial issue tbh, you have to train a specific ship and fit to be fleet compatible.

Quote:
The newbie around came because he has heard about gigantic fleet fights with focking space ships !! -Why in hell can't he fly his stupid space potato in fleets??-because it's just plain crap?
It's not his fault, it's not even other players advice trolling comments or advices fault, it's only because game mechanics around those ships are bad, awful, and have no sense for a game claiming from the beginning 'large fleet fights' and 'do whatever you want' or 'your actions have an impact'.
I want this to change, I want that each and every single Gallente pilot has the choice and the same important role every other ship or race in the game can bring without having to pass by the obvious step ranis/lachesis/oneiros/proteus.
I want more, I want that awful noob to get in his fleet with his Mega and actually feel his worth of something, have the feeling he participated to something greater and his actions HAD positive effects on the fight outcome.


What about that noob in his Drake who wants to fly in a wormhole fleet? I mean it's not his fault that he trained a Drake, but do you want to change the mechanics also so that he could fly his chosen ship and contribute something? Just like the older player who made the mistake of training for a Tengu, he is faced with a choice of training for another race, or everybody's favourite. the Falcon. Isn't this is also your definition of restrictive gameplay? What about the guy who wants to fly the ranis/lach/prot? Should Tengus given long points as well?

Quote:
So, yep I'm not satisfied and will never be as long as every single pilot in this game and whatever race he chooses to fly means he's choosing restrictive game play and area of this game, just because it's not Eve'ish and totaly not "sandbox"


Well, in the end most of the engagements in EVE are small gang. They are far more accessible, found in all areas of space and available for all ship classes. This is the scenery, and currently all races have perfectly viable options to fly in them.

If you want to get into large fleets, you have to be a member in a null alliance, limiting your gameplay freedom considerably. It's all about choices.


.

Pinky Denmark
The Cursed Navy
#1375 - 2013-01-19 13:02:37 UTC
We would all like a 6th medslot on the Ferox,
however it would seem more balanced in general with 5 medslots and resist bonus if the Drake gets 6 medslots and no resist bonus... Drake will get far more interesting with a more aggressive bonus set.
Moonaura
The Dead Rabbit Society
#1376 - 2013-01-19 14:11:45 UTC  |  Edited by: Moonaura
Pinky Denmark wrote:
We would all like a 6th medslot on the Ferox,
however it would seem more balanced in general with 5 medslots and resist bonus if the Drake gets 6 medslots and no resist bonus... Drake will get far more interesting with a more aggressive bonus set.


Balanced? Compared to what? It is supposed to be a better gunnery boat and have more options than Cruisers and less than Battleships.

Here is the progress chart:

Merlin : 4 mid slots
Moa: 5 mids slots
Ferox: 5 mid slots
Rokh: 6 mid slots

Compared to say Amarr:

Punisher: 4 low slots
Maller: 6 low slots
Prophecy: 7 low slots
Abaddon: 7 low slots

The issue for Caldari, is those mid slots are also used for MWD, Cap Boosters, and if you're lucky - a point. For the 'Best' shield race, this seems a tad harsh given they all come with EM resistance holes the size of Texas that also has to be 'fixed'.

5 mid slots is not enough on such an expensive boat given the advantages the Moa has now.

The Moa owns the Ferox. The Moa can deal very similar damage with less guns, move twice as fast (Ideal for a blaster boat), has a far smaller signature (So takes far less damage than the Ferox), and can reach 50,000 EHP in a fleet fit.

So the question is, why upgrade to a slower Ferox with a signature size of a small moon?

With only minor changes to power grid, in a typical buffer fit, the Ferox can still not fit 7 Heavy Neutron Blasters OR 7 250 Rails, and it will need that extra low slot, just to fit a Reactor Control or Power Diagnostic.

The only way to fit within the normal power grid is to downgrade weapon sizes to the smaller versions, instantly gimping the range and DPS and popping a tracking enhancer in the low instead, but even with that, you don't get the same sort of ranges as before.

And lets say you are going to use a snipe Railgun Ferox fit to take advantage of the range bonus, well theres the Naga for that. Money spent on a Ferox sniper is money wasted.

So lets say you want a mid range fit Ferox fit with Railguns. With Javelins it still only reaches 14km optimal range and does around 400 DPS. If you want to reach further, DPS is going to drop significantly, and those 7 guns don't seem all that worth it anymore DPS wise.

For the overall ship cost, and given I can reach further and do similar DPS in a Heavy Missile Caracal - again with smaller signature and far better speed, the Ferox is an incredibly difficult sell frankly. It already has very low usage numbers. These changes means it will still have very low usage numbers.

So, conclusion: The extra low slot is basically worthless as it is just used to fix powergrid issues introduced by the extra turret hardpoint.

The Ferox should be a mini Rokh.

But its powergrid, and low mid slot count (Unlike a Rokh, this ship relies on its MWD and Cap Booster to move around to do its damage) completely gimp the thing. Please give it enough power grid to fit its weapons with a normal MWD/Buffer fit, and it needs 6 mid slots to be offer the tank and options needed to justify upgrading from a 5 mid slot Moa.

Ditch the low slot change.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Jorma Morkkis
State War Academy
Caldari State
#1377 - 2013-01-19 14:26:39 UTC
Moonaura wrote:
Here is the progress chart:

Merlin : 4 mid slots
Moa: 5 mids slots
Ferox: 5 mid slots
Rokh: 6 mid slots

Compared to say Amarr:

Punisher: 4 low slots
Maller: 6 low slots
Prophecy: 7 low slots
Abaddon: 7 low slots


Yeah, take those midslots from Amarr ships and give them to Caldari. Those are useless in Amarr ships.
Moonaura
The Dead Rabbit Society
#1378 - 2013-01-19 14:59:59 UTC  |  Edited by: Moonaura
Jorma Morkkis wrote:
Moonaura wrote:
Here is the progress chart:

Merlin : 4 mid slots
Moa: 5 mids slots
Ferox: 5 mid slots
Rokh: 6 mid slots

Compared to say Amarr:

Punisher: 4 low slots
Maller: 6 low slots
Prophecy: 7 low slots
Abaddon: 7 low slots


Yeah, take those midslots from Amarr ships and give them to Caldari. Those are useless in Amarr ships.


Well, given that Amarr are basically the race that gets 5% armour bonus, in the same way Caldari get 5% shield bonus, the comparison is a fair one.

While Amarr have to use at least say, two low slots for Damage Modules, that still leaves them able to fit Cap Boosters, and Propulsion, along with Point, with ease. With the Damage control, that leaves the Prophecy able to use 4 other tank slots, compared to a Ferox that has 2 mid slot tank free after fitting a Cap Booster, MWD and point. Please explain how this is balanced?

Out of all the battlecruisers, the prophecy absolutely was useless and needed updating dramatically, the same could be argued for the Ferox. With 5 mid slots, its still completely gimped, and it doesn't have the Powergrid to make use of the weapon's it is now supposed to be using. Not if you want to fit any type of tank at least...

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Jorma Morkkis
State War Academy
Caldari State
#1379 - 2013-01-19 15:20:46 UTC  |  Edited by: Jorma Morkkis
If you use more than 3 midslots for tank on Ferox/Drake you're overtanking.

"Bu... but I have to use at least 2 LSEs to be competitive."

And you forgot that lowslots are shared between tank (suitcase is of them too!), TEs, signal amps, damage mods, overdrives, nanos, various fitting mods...

Could you also show us shield tanked Harbinger/Prophecy with MWD+LSE+at least one resist mod+point+web+paint+cap booster.
Moonaura
The Dead Rabbit Society
#1380 - 2013-01-19 15:39:41 UTC
Jorma Morkkis wrote:
If you use more than 3 midslots for tank on Ferox/Drake you're overtanking.

"Bu... but I have to use at least 2 LSEs to be competitive."

And you forgot that lowslots are shared between tank (suitcase is of them too!), TEs, signal amps, damage mods, overdrives, nanos, various fitting mods...

Could you also show us shield tanked Harbinger/Prophecy with MWD+LSE+at least one resist mod+point+web+paint+cap booster.


Troll harder.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans