These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

First CCP came for the...

Author
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#21 - 2013-01-18 09:33:33 UTC
While i do appreciate the poetic approach styling the hangman..

The harb changes are going to be made less dramatic.





Also missiles got buffed not nerfed as a whole

BYDI recruitment closed-ish

Deerin
East Trading Co Ltd
#22 - 2013-01-18 10:37:10 UTC
Where is the harb nerf?

All I see is

-1 turret
-175 pg
-25 cpu
+%20 damage

Which results in: 6*1.2=7.2 effective turrets. Which is actually a buff

Considering one less HPL with 208pg and 35 cpu, you are not really getting a fitting nerf at all.

Cap regen is reduced => one less turret to consume energy
EHP reduced => Has second best armor amount after the new prophecy. EHP is inline with others now.
Mass incresed => Very small difference, which will be lost in rounding when you add plates to your ship.

You even get a larger drone bay to have backup flight of hornet ec's

They just rounded things around corners but harb will be same old harb.
Shpenat
Ironman Inc.
#23 - 2013-01-18 11:49:37 UTC
Deerin wrote:
Where is the harb nerf?

All I see is

-1 turret
-175 pg
-25 cpu
+%20 damage

Which results in: 6*1.2=7.2 effective turrets. Which is actually a buff

Considering one less HPL with 208pg and 35 cpu, you are not really getting a fitting nerf at all.

Cap regen is reduced => one less turret to consume energy
EHP reduced => Has second best armor amount after the new prophecy. EHP is inline with others now.
Mass incresed => Very small difference, which will be lost in rounding when you add plates to your ship.

You even get a larger drone bay to have backup flight of hornet ec's

They just rounded things around corners but harb will be same old harb.


-172pg is more than the usage of focused medium laser turret. And Harb was already tight on fitting. Also the reduced mobility due to increased mass does not help.
Maeltstome
Ten Thousand Days
#24 - 2013-01-18 12:31:24 UTC
Tiericide is killing BC's. The Tier 3 BC's are amazing and have made most Tier 1/2 obsolete (the drake and hurricane where 2 examples where this was not the case).

Honestly BC's are in a good place right now in terms of there role, but this could be expanded with tiericide. If anything BC's (tier 1 and 2) should NOT have any sort of range bonus. Ideally battlecruisers should be able to fit the largest guns of their bonused type while sporting a large tank, but of course be very slow. As it stand they step on the toes of HAC's too much and these changes don't help that. They are becoming medarately increased tanked, high-damage cruisers.

The main reason these changes seem to be the way they are is due to the (rather valid) argument that they are obsoleting BS's - especially in 0.0 warfare. But this isn't BC's fault, it because BS's have become outdated which should be addressed in their teircide, not BC's. MJD's honestly are really helping to make BS's better, but this only helps them if they are limited to BS hulls, making smaller versions will remove a poetnaitl new BS 'role' (busting into cyno jammed systems which are heavily bubbled and assaulting a defending force). It also allows them to escape from large fleet fights when focused - especially when in sniper configuration.

As such i think it would make more sense to return the hurricane to its un-nerfed state and buff other BC's accordingly to bring it in-line. The heavy missile re-balance has sorted the drake out anyway. The other option is we get these trashy BC configurations they have proposed. Tier 1/2 should have more fitting (similar to a mini BS but without the projection, massive tank or MJD's) and tier 3's should have the exact oppose (massive damage and projection but minimal fitting and tank).

BS's on the other hand should combine all of these, but without the mobility (outside MJD's) and of course will be more expensive.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#25 - 2013-01-18 13:45:56 UTC
Barrogh Habalu wrote:
Brooks Puuntai wrote:
They also don't seem to want BCs to have 8 high slots either.

Apparently they don't want people to stuff gang links on most BCs without removing a turret.
Yes, I know that gang link on a BC isn't something people do really, but with cahnges to boosting mechanics, who knows.

This makes more sense, I never thought of it!
Katran Luftschreck
Royal Ammatar Engineering Corps
#26 - 2013-01-18 13:51:29 UTC
Nyancat Audeles wrote:
Seriously, CCP. What's with the hate on the Harbinger? It arguably took the worst hit of any other ship on your Tiericide list.


Because it's Amarrian, and Amarrians should be rather used to being shat on by CCP by now. Roll

http://youtu.be/t0q2F8NsYQ0

Shereza
Center for Advanced Studies
Gallente Federation
#27 - 2013-01-18 14:20:15 UTC
Deerin wrote:
Where is the harb nerf?

All I see is

-1 turret
-175 pg
-25 cpu
+%20 damage

Which results in: 6*1.2=7.2 effective turrets. Which is actually a buff


7 turrets @ 25% damage bonus = 8.75 unbonused turrets.
6 turrets @ 50% damage bonus = 9 unbonused turrets.

Total buff = .25 unbonused turrets or approximately 2.8% of the pre-tiericide harbinger's total output.

I'm not really seeing where you're getting a 20% damage buff over the current harbinger or 7.2 turrets.
Zarnak Wulf
Task Force 641
Empyrean Edict
#28 - 2013-01-18 14:30:48 UTC
I expect the 'attack battlecruisers' to be reduced to at least combat cruiser speed and also take a lot longer to get up to that speed.
Ptraci
3 R Corporation
#29 - 2013-01-18 15:08:18 UTC
Katran Luftschreck wrote:

Because it's Amarrian, and Amarrians should be rather used to being shat on by CCP by now. Roll


Although not as much as the Caldari. We are actually beginning to like it. Nerf us again, CCP!
Maeltstome
Ten Thousand Days
#30 - 2013-01-18 15:13:11 UTC
Shereza wrote:
Deerin wrote:
Where is the harb nerf?

All I see is

-1 turret
-175 pg
-25 cpu
+%20 damage

Which results in: 6*1.2=7.2 effective turrets. Which is actually a buff


7 turrets @ 25% damage bonus = 8.75 unbonused turrets.
6 turrets @ 50% damage bonus = 9 unbonused turrets.

Total buff = .25 unbonused turrets or approximately 2.8% of the pre-tiericide harbinger's total output.

I'm not really seeing where you're getting a 20% damage buff over the current harbinger or 7.2 turrets.


Loosing more grid than a turret costs, meaning those 6 higher damage bonused turrets are smaller sized turrets, resulting in a net loss in DPS.
Deerin
East Trading Co Ltd
#31 - 2013-01-18 15:18:59 UTC  |  Edited by: Deerin
Shereza wrote:
Deerin wrote:
Where is the harb nerf?

All I see is

-1 turret
-175 pg
-25 cpu
+%20 damage

Which results in: 6*1.2=7.2 effective turrets. Which is actually a buff


7 turrets @ 25% damage bonus = 8.75 unbonused turrets.
6 turrets @ 50% damage bonus = 9 unbonused turrets.

Total buff = .25 unbonused turrets or approximately 2.8% of the pre-tiericide harbinger's total output.

I'm not really seeing where you're getting a 20% damage buff over the current harbinger or 7.2 turrets.


1.5/1.25=1.2

I meant exactly what you explained on your post. There is no nerf to harbingers total damage but there is a slight buff.

Quote:
-172pg is more than the usage of focused medium laser turret. And Harb was already tight on fitting. Also the reduced mobility due to increased mass does not help.


If you are going for FMP's you can fit a full rack of them + t2 neut, with mwd, 1600mm plate med cap booster and still have plently of grid left.

Furthermore about added mass reducing mobility....only 300.000 is added its effect in total is quite neglible (1138m/s => 1123m/s - Align time 8.9->9.1).

No sir. Harbinger is not being nerfed. It is still premium BC Class melting machine if you need to apply DPS on anywhere within t2 point range.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#32 - 2013-01-18 15:56:28 UTC
Deerin wrote:
Shereza wrote:
Deerin wrote:
Where is the harb nerf?

All I see is

-1 turret
-175 pg
-25 cpu
+%20 damage

Which results in: 6*1.2=7.2 effective turrets. Which is actually a buff


7 turrets @ 25% damage bonus = 8.75 unbonused turrets.
6 turrets @ 50% damage bonus = 9 unbonused turrets.

Total buff = .25 unbonused turrets or approximately 2.8% of the pre-tiericide harbinger's total output.

I'm not really seeing where you're getting a 20% damage buff over the current harbinger or 7.2 turrets.


1.5/1.25=1.2

I meant exactly what you explained on your post. There is no nerf to harbingers total damage but there is a slight buff.

Quote:
-172pg is more than the usage of focused medium laser turret. And Harb was already tight on fitting. Also the reduced mobility due to increased mass does not help.


If you are going for FMP's you can fit a full rack of them + t2 neut, with mwd, 1600mm plate med cap booster and still have plently of grid left.

Furthermore about added mass reducing mobility....only 300.000 is added its effect in total is quite neglible (1138m/s => 1123m/s - Align time 8.9->9.1).

No sir. Harbinger is not being nerfed. It is still premium BC Class melting machine if you need to apply DPS on anywhere within t2 point range.


The fact that you're going for FMP's and you can't fit a 1600 plate + rack of HPL's is a nerf in itself.
Shereza
Center for Advanced Studies
Gallente Federation
#33 - 2013-01-18 17:12:57 UTC
Deerin wrote:
Shereza wrote:
7 turrets @ 25% damage bonus = 8.75 unbonused turrets.
6 turrets @ 50% damage bonus = 9 unbonused turrets.

Total buff = .25 unbonused turrets or approximately 2.8% of the pre-tiericide harbinger's total output.

I'm not really seeing where you're getting a 20% damage buff over the current harbinger or 7.2 turrets.


1.5/1.25=1.2

I meant exactly what you explained on your post. There is no nerf to harbingers total damage but there is a slight buff.


It might help next time if you let people know that when you say something like that you mean within the context of per-turret damage. Even if the overall per-turret damage is increased by 20% the loss of a hardpoint means that the ship gains less than it otherwise would. 7.2 / 7 = 2.857% after all.

You're correct, but when taking in terms of the entire ship's output as people generally will given the other whole-ship stats posted it doesn't make much sense and can be downright misleading.

Nyancat Audeles wrote:
Deerin wrote:
If you are going for FMP's you can fit a full rack of them + t2 neut, with mwd, 1600mm plate med cap booster and still have plently of grid left.

Furthermore about added mass reducing mobility....only 300.000 is added its effect in total is quite neglible (1138m/s => 1123m/s - Align time 8.9->9.1).

No sir. Harbinger is not being nerfed. It is still premium BC Class melting machine if you need to apply DPS on anywhere within t2 point range.


The fact that you're going for FMP's and you can't fit a 1600 plate + rack of HPL's is a nerf in itself.


Going from HPLs to FMPs results in approximately a 14% drop in rDPS, a 33% drop in raw volley damage, a 10% drop in optimal range, a 25% drop in falloff, and it's all for a 10.8% boost in tracking speed 40% reduction in capacitor consumption per shot.

I don't really see that that's overall a good thing, honestly.
Veshta Yoshida
PIE Inc.
Khimi Harar
#34 - 2013-01-18 17:52:47 UTC  |  Edited by: Veshta Yoshida
Current Harbinger does not allow for HPL+1600 (without fitting mods) either so what is this whole repartee about?

HPL+Shield on the other hand ....

Circles back to that other part of the BC tiericide discussion .. what the plans are for armour tanking .. will CCP bite the bullet and make plates easier on fittings? Will they introduce a super-sized plate? Will repairers suddenly be worth something outside missions/ratting?

Personally hope they grab the bull by the testies and nerf buffering into the ground. Should be more fitting intensive than active so that people get to make one of those delicious choices that Eve has neglected forcing on people in recent years.

PS: Active tanking already makes a similar choice by limiting alpha protection, needing cap, expending additional slots etc. .. total cost of active is insane compared to buffering.
James Amril-Kesh
Viziam
Amarr Empire
#35 - 2013-01-18 19:16:32 UTC  |  Edited by: James Amril-Kesh
If you were fitting Heavy Pulse IIs on the Harbinger before then the loss of the seventh turret actually frees up slightly more PG and CPU than was taken away by the fitting nerf, even more if you don't have advanced weapon upgrades 5.

Enjoying the rain today? ;)

Batelle
Federal Navy Academy
#36 - 2013-01-18 19:31:35 UTC
Gallente armor rep bonus ;_;

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Carol Krabit
School of Applied Knowledge
Caldari State
#37 - 2013-01-18 19:39:08 UTC
The Harbinger is actually better off now assuming you got level 5 BC. The fitting nerf is offset by the loss of a turret, and the loss of turret is offset by the damage bonus increase. All while reducing cap drain. The minor tweaks to mass etc. are weird but not a wtfomgbbq nerf.

If you have BC at less than 5 however, the ship is now way worse.
Jerick Ludhowe
Internet Tuff Guys
#38 - 2013-01-18 21:35:11 UTC
This should be able to fit on a harbie

Highs:

6x Heavy pulse II
1x small nuet

Medium:

10mn mwd
disruptor
web
small cap booster II

Lows:

1600mm Tungesten
1x eanmII
1x adaptive nano
1x dcu II
2x Heat sink II

Rigs:

Medium ACR
2x Medium Trimark
James Amril-Kesh
Viziam
Amarr Empire
#39 - 2013-01-18 21:53:45 UTC  |  Edited by: James Amril-Kesh
Jerick Ludhowe wrote:
This should be able to fit on a harbie

Highs:

6x Heavy pulse II
1x small nuet

Medium:

10mn mwd
disruptor
web
small cap booster II

Lows:

1600mm Tungesten
1x eanmII
1x adaptive nano
1x dcu II
2x Heat sink II

Rigs:

Medium ACR
2x Medium Trimark

Ran out of CPU on that, but seeing as you can't use a neut or a web out to point range I swapped the point for a scram and was able to fit the neut, otherwise would have had to take it out.

[NEW Harbinger, test]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Small Capacitor Booster II, Navy Cap Booster 400

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Small Unstable Power Fluctuator I

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5
Hobgoblin II x5




The above fit does 772 DPS out to 7.5 KM with conflag and hammerheads, and has 62.4 k EHP tank. Not bad.

Enjoying the rain today? ;)

Previous page12