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Dev blog: You have insulted my honor - I demand satisfaction! Dueling comes to EVE Online

First post First post
Author
Dring Dingle
Viziam
Amarr Empire
#241 - 2013-01-18 01:50:59 UTC
Also,

Something that should be made clear particularly for new players is that your ship will be lost, often in other games Dueling with another player wont actually result in any loss at all. just a victory notice or something.

Will a players pod also be able to be destroyed? vaguely remember reading that under limited engagements you can pod someone who has aggressed you, correct me if I'm wrong.

Dringy.
Lex Lynn
Bob's Unicorns of Destruction
#242 - 2013-01-18 02:06:09 UTC
Schmata Bastanold wrote:
Lex Lynn wrote:
Is it possible to add a Friendly Duel check box that terminates the flag at structure? This would be a fantastic learning tool. :)


O...
M...
G...

You see? Magic bullets.

Because agreeing not to shoot further than armor is damn too hard.


I realize the elitist attitude in this game is far more prevalent then most; however, for any game to survive you have to cater to an incoming class of players (beginners/noobs). As with anything in life, people will only do things they enjoy. Part of enjoying any game is learning. Learning takes practice. Any way that a game can facilitate that learning is a plus for the community as a whole. Don't be afraid to help those less knowledgeable then yourself; including supporting systems that help new players learn.
Vyktor Abyss
Abyss Research
#243 - 2013-01-18 03:07:00 UTC
This idea is neither great nor terrible. I am fairly indifferent to be honest.

All I see is a tool for a bunch of risk averse high sec 'pvpers'* to stomp some newbies.

* - I use the term pvper loosely, as they are more like the biggest midget in midget school proclaiming themselves '****' of the school.

['****' as in top fighting cockerel, forgive my northern England slang..]
Neville Smit
The Scope
Gallente Federation
#244 - 2013-01-18 03:23:38 UTC
Nev approves of this dueling idea! +1

Though I'm not a huge PvPer, I can see myself using this new feature quite a lot.

Nev likes!

I am an unapologetic fan of EVE Online. My blog: http://nevillesmit.com/ - My Twitter: https://twitter.com/NevilleSmit

Shereza
Center for Advanced Studies
Gallente Federation
#245 - 2013-01-18 03:24:03 UTC
Colonel Xaven wrote:
Oh I see, going into the evil lowsec for pvp is inconvenient.


I'm not sure where you're getting that I said either low-sec was "evil" or that it was "inconvenient." All I did was observe that there apparently already is, or rather was and perhaps with FW one could still say is, an "arena" atmosphere in some sections of low-sec. These changes don't really add anything new, but they do legitimize what's been there for years.

Schmata Bastanold wrote:
I'm sorry, you mean those plexes that were removed from lowsec due to "metrics showing farming in hisec"? Plexes which disappeared because of change that was smuggled into Retribution without any warning and annihilated huge chunk of lowsec pvp. Those plexes?


Yup, exactly those! Lol

I haven't been logging in much lately so keeping track of and remembering changes to play styles that aren't really up my alley isn't easy. I even just got caught up on those changes a few days ago and they completely slipped my mind, which is sad given that I posted in a related topic asking if that meant that 2/10 high-sec drone complexes were fixed given that they'd been broken for years. /shrugs.

Rordan D'Kherr wrote:

Because it weakens

- the purpose of wardecs,
- the meaning of hisec vs. low /null and
- the sandbox approach at all.


The purpose of war-decs is to engage in comparatively regulated small-scale PvP?
Low-sec has real meaning and null-sec allows for random, limited-scale PvP without significant worries about wtfstomp battlegroups ruining the "fun" to work well?
Adding options to a game limits its "sandbox" nature? Or are you suggesting that "creative workarounds" to bypass game mechanics is a good thing?

Mara Pahrdi wrote:
Maybe because the solution they chose is anything but immersive. Contrary to the one that existed before. It may have been clumsy, but at least you had to interact more with your environment.


What other forms of PvP require environmental interaction? Gate camps, PoS assaults, and station games are the only ones I can really think of. Well, and anything involving an acceleration gate. I don't really see any of those first three getting listed in the top three spots for what people like about EVE PvP.
Cordo Draken
ABOS Industrial Enterprises
#246 - 2013-01-18 03:28:57 UTC
fukier wrote:
Mara Pahrdi wrote:
Tippia wrote:
Rordan D'Kherr wrote:
Duels in hisec
…have existed since roughly forever. Why are people so upset that they're restoring lost functionality? Is it because the issuer can't call in the help from his logi alts with impunity any more?

Maybe because the solution they chose is anything but immersive. Contrary to the one that existed before. It may have been clumsy, but at least you had to interact more with your environment.


hmm old way click the mouse over something...

new way click the mouse over something...

yeah totally see your point there dude,,,,


QFT... It's not much different than before, except now it's formal and you get away from, "Take my can", "No you take MY can!", "You challenged me!", "No, you're older, you take", "Coward!", "P****!"

Or, "I'll be right there to fight you, I just need to call in backup... Errr, fit out my ship."

Now you accept the chllenge straight up or not. It's called put up or shut up.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

KrakizBad
Section 8.
#247 - 2013-01-18 03:30:13 UTC
And the march to Theme Park Eve continues! Hey, why allow for random aggression when we can just institute a PVP flag? Heck, why do we need a global PVP flag when just an individual one would cause far less crying?
fukier
Gallente Federation
#248 - 2013-01-18 03:37:00 UTC
KrakizBad wrote:
And the march to Theme Park Eve continues! Hey, why allow for random aggression when we can just institute a PVP flag? Heck, why do we need a global PVP flag when just an individual one would cause far less crying?


I must have missed something please quote the part where it says non consentual pvp is no longer aloud?

I guess for peeps like you any other vision of a castle breaks your sandcastle...
At the end of the game both the pawn and the Queen go in the same box.
James Amril-Kesh
Viziam
Amarr Empire
#249 - 2013-01-18 03:44:12 UTC
Steve Ronuken wrote:
And don't say 'warp to a safe, then have one go suspect'. Because if the other side want to, they can warp in.
'Be in the same Corp' isn't really an option either.

If you have the other person in fleet and you're the only two people in fleet, nobody's getting a warp-in on you unless they scan you down which is exceedingly unlikely in highsec.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#250 - 2013-01-18 03:46:56 UTC
Ines Tegator wrote:
Malrock wrote:
All fine for fun, but please, put under game client generic options a checkmark for auto declining all duel requests.

Thank You.


So much this. Window-spamming is abusable in many forms (such as fleet invites), and there should be an option to murder it if we choose.

Speaking of which, you should also look at fleet invites.

Actually I have an even better idea.
If you window spam you'll be immobile and unable to dock, jump, or activate modules for 15 minutes while you're in a limited engagement with the person you spammed for that duration. ;)

Enjoying the rain today? ;)

DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#251 - 2013-01-18 05:44:29 UTC
You are a man of your word Masterplan (and of honor). Thank you to you and the other devs who worked to get this put in. We'll be sure to get some nice tournaments up for your listening and viewing pleasure. Thanks for believing!

Radio Host, Blogger, Lowsec Resident, PvP Afficionado.

funkybacon.com - Blog

FunkyBacon on Twitter

Tarpedo
Incursionista
#252 - 2013-01-18 06:46:31 UTC  |  Edited by: Tarpedo
I can't believe my eyes: EVE is getting MMO features which was common like 10 years ago. And it's not even trumpeted like primary feature of yearly / named expansion. Now I expect to see following:

PvP arenas (with ship class and amount limits)
ship cosmetics
achievements (with cosmetic rewards)
PvP ranks (with cosmetic rewards)
housing
Master Sunfang
EVE Enlightened
#253 - 2013-01-18 06:53:16 UTC
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#254 - 2013-01-18 07:00:56 UTC
CCP Dolan wrote:
Finally I can have truly honourable combat!

1v1 at the sun is now a real 1v1!


honor is doing the right thing even though you're positively, absolutely sure you could get away with doing the wrong thing.


If you have to shackle people to get them to keep their word, honor has nothing do with it anymore.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#255 - 2013-01-18 07:09:53 UTC
Two step wrote:
To all the folks posting here and POSes, please stop. This has nothing at all to do with the POS system, until I can challenge another POS to a duel.


can you not challenge a pos-gunner to a duel then? bah!

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#256 - 2013-01-18 07:12:14 UTC
Tippia wrote:
Rordan D'Kherr wrote:
You missed the point, which is this
bufnitza calatoare wrote:
this is 1 to 3 steps away from high sec arena's
No, that is not a point. It's a slippery slope fallacy based on pure ignorance of how the game works.

Restoration of lost functionality does not inexorably lead to instancing and insular protection, especially when nothing of the kind existed in either the original and the revamped implementation.

So the point remains: why are people so upset over the broken things getting fixed?

Othran wrote:
No its not as we'll see in the next 6 months.
Nice lack of explanation there.
In what way is it not a restoration of lost functionality?


what exactly is this fixing that was broken?

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Chribba
Otherworld Enterprises
Otherworld Empire
#257 - 2013-01-18 07:24:06 UTC  |  Edited by: Chribba
Shereza wrote:
Chribba wrote:
I prefer mining lasers! No surprise huh?

That's not all you prefer... http://i238.photobucket.com/albums/ff8/Marikhen/ChribbasBalls.jpg

Taking it out of context are we? Lolhttp://eve-live.com/talk/160830667/160830669-160830680

Better trolling needed Big smile

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Spugg Galdon
Federal Navy Academy
Gallente Federation
#258 - 2013-01-18 07:29:22 UTC
Sounds great.

Only one piece of feedback.

Let me put up ISK as a reward to the opponent if they beat me. A kind of "mini bounty".

This could even be a two way thing. Where the opponent must also accept to put a "mini bounty" on themselves for the fight and the winner takes all.
Schmata Bastanold
In Boobiez We Trust
#259 - 2013-01-18 07:48:11 UTC
Lex Lynn wrote:

I realize the elitist attitude in this game is far more prevalent then most; however, for any game to survive you have to cater to an incoming class of players (beginners/noobs). As with anything in life, people will only do things they enjoy. Part of enjoying any game is learning. Learning takes practice. Any way that a game can facilitate that learning is a plus for the community as a whole. Don't be afraid to help those less knowledgeable then yourself; including supporting systems that help new players learn.


My stance on this subject has nothing to do with being elitist.

You wanna pvp do it right way and there is only one right way to do it: doing it for real. Anything staged and with safety nets like game mechanics which will end fight at hull is artificial and has nothing to do with training pvp. Most of glorious fights are won deep in hull with flames burning bright and long trail of smoke your ship is producing when doing that last circle around opponent's wreck. Newbies have to know and understand that fight is not over until you have a shred of hull and locked target for your guns.

Catering to e-honour knights in shiny armors by creating rainbow bubbles around engagements will put off vets looking for good fights and teach newbies nothing.

FFS man, you are in RvB - as far as I know the only wardec that is burning for years and is excellent training for newbies. What more do you want? You wanna try new fit? Get a corpie and AGREE TO SHOOT ONLY TO HULL. How hard can it be?

Invalid signature format

Kronus101
Dalek Exchange
#260 - 2013-01-18 08:05:30 UTC